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Results for tag: 4e
Posted by: K.530 on Mar 28, 2012 at 08:45:51 PM
Players love loot, but they also hate the need for loot.

They hate taking dirt farmers’ last rusty coppers because their character needs a mithril breastplate. It makes them feel like mercenaries and not like heroes, and that ruins the whole aesthetic of DnD. They hate searching the entrails of dead monsters on the chance the fool thing swallowed a gem because it’s anti-heroic and gross even when the player is a few hundred gold from their next big armor upgrade. In fact, even the process of recording and distributing gold is so tedious that people often remark that they are playing “Logistics and Dragons” and not “Dungeons and Dragons.”

Back in the day before magic items were exchangeable for gold, players would look for ways to spend it in the game

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Posted by: K.530 on Mar 25, 2012 at 09:41:52 AM

Every adventurer is a rogue.

By that, I mean that every adventurer is supposed to be good at all the things that rogues are specialized at doing. Brave knights in heavy armor are supposed to be sneaking up on sleeping dragons, treacherous wizard-apprentices are supposed to be stabbing people in the back with actual knives, and everyone is supposed to be finding and disarming traps and be fiddling with strange magic items to hilarious effect when they backfire. Any character in a fantasy adventure should be talking to NPCs, not just the Rogue who happens to be the only guy who had enough skill points to max out Diplomacy and ends up the only guy talking to NPCs.

That’s just what heroes in the source material do. Seriously, watch any fantasy movie or read any fantasy novel of the

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