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    • jtfc posted to his forum thread on the DnD Next group.

      May 16, 2012 at 7:28pm
    • GMChris voted in the poll, "Raise Dead".

      May 16, 2012 at 6:11pm
      1 person likes this poll.
    • GMChris voted in the poll, "Elements of Adventures (Least)".

      May 16, 2012 at 6:10pm
    • GMChris voted in the poll, "Elements of Adventures".

      May 16, 2012 at 6:09pm
      1 person likes this poll.
    • GMChris voted in the poll, "Simulating Combat".

      May 16, 2012 at 6:07pm
      3 people like this poll.
    • GMChris voted in the poll, "Morale".

      May 16, 2012 at 6:05pm
      1 person likes this poll.
    • jtfc added a comment to WotC_Trevor's blog post on the DnD Next group.

      Paladin Versus Cleric: FIGHT!
      Okay, so you’re not likely to see a paladin and a (good) cleric throw...
      May 16, 2012 at 6:03pm
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      I feel that a character needs to have abilities that are consistent. Mounted combat won't be viable always - in fact, in my campaigns, characters have hardly bothered to explore it at all since you can't bring a horse 50% of the places you go.
      Also, by letting abilities depend on alignment, you make the game a whole lot less interesting when evil can be distinguished so easily from good as in previous editions. There should be no detect evil since such an ability means that I as a DM will...


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      August 7, 2012 1:47 AM PDT
      It would be awesome if a paladin had martial dice to use but instead of straight damage they could be used to provide effects based on deity choice. For example: I follow the edicts of a god of healing and as an option I can spend a martial die on a hit allowing the party member with the lowest HP to gain HP equal to a given modifier.
      February 24, 2013 9:35 AM PST
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      May 16, 2012 at 5:56pm
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      May 16, 2012 at 5:56pm
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      May 16, 2012 at 5:56pm
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      May 16, 2012 at 5:56pm
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      May 16, 2012 at 5:55pm
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      May 16, 2012 at 5:55pm
      1 person likes this poll.
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      May 16, 2012 at 5:52pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      May 16, 2012 at 5:52pm
      1 person likes this poll.
    • jtfc added a comment to WotC_Trevor's blog post on the DnD Next group.

      Avoiding Choice Traps
      A couple years ago, I started a new 4th Edition campaign for some friends. I...
      May 16, 2012 at 5:46pm
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      If we are headed down a thematic route for feats both the separate types and the one feat gives all benefits aproach could fit. Maybe as said below feats need to move away from single mechanic bonuses and encompass a broader effect with multiple bonuses to all aspects of the game. This may mean fewer feats but there could be variations on a feat to give slightly different bonuses and add more flavour to the characters.
      July 9, 2012 11:43 AM PDT
      I definately like separating the combat bonuses from the other types of bonuses. Having feats focus on combat, while things like backgrounds and "traits" can handle other types of benefits sounds like it will allow players the ability to choose things that they would like their character to have without worrying about lagging behind in combat.
      July 12, 2012 2:53 PM PDT
    • GMChris voted in the poll, "Feat Choice".

      May 16, 2012 at 5:44pm
    • jtfc added a comment to WotC_Trevor's blog post on the DnD Next group.

      Skills and Task Resolution
      Since 2nd Edition, the principle methods of character customization lived in...
      May 16, 2012 at 5:36pm
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      1 person likes this blog post.
      I agree with some observations. One thing that frustrated me to no end in 4ed was that players looked up to "Skills" section of their character sheets as some kind of choice menu.
      Considering that skill system is mostly used out of combat, in roleplaying situations - it felt like it was overly restricting. Furthermore, penalizing party for failures created a situation where players would pass on interesting ideas because their characters are unlikely to make the roll.
      I also didn't...


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      July 22, 2012 10:31 AM PDT
      I think that ability checks could work for all 'skill' checks. But there are two things missing from that basic approach. The first is that some skills really do require learning and, secondly, people can get better with practice.
      But I think it's a very simple prospect to address both while still retaining the same mechanic.
      First is to have a small list of skills that require training (acrobatics, swimming, etc.). There would have to be a mechanic for limiting the number and types....


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      1 person likes this discussion post.
      August 13, 2012 3:16 PM PDT

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