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GMChris
voted in the poll, "Raise Dead".
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GMChris
voted in the poll, "Elements of Adventures (Least)".
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GMChris
voted in the poll, "Elements of Adventures".
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GMChris
voted in the poll, "Simulating Combat".
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GMChris
voted in the poll, "Morale".
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GMChris
voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".
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GMChris
voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".
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GMChris
voted in the poll, "Resist damage from evil foes ".
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GMChris
voted in the poll, "Smite evil foes ".
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GMChris
voted in the poll, "Protect his or her allies ".
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GMChris
voted in the poll, "Be an expert at mounted combat ".
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GMChris
voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".
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GMChris
voted in the poll, "What kind of access should player characters have to self-healing?".
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GMChris
voted in the poll, "Feat Choice".
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Also, by letting abilities depend on alignment, you make the game a whole lot less interesting when evil can be distinguished so easily from good as in previous editions. There should be no detect evil since such an ability means that I as a DM will...
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