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    • JoeyLast shared an article.

      6 hours ago
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      I love the flavor that creatures like this provide. It really helps to paint a picture of what else is out in the planes besides just gods and angels. The baku are especially beloved, though their art has always been ghastly. The idea of these asian themed tapirfolk (much like the pokemon Drowzee, the way I imagine them) that do battle with nighthags, feyrs, banderhobs and their ilk has always been a fun idea. The coatls likewise (except for in 3e, where their art is excellent) have suffered...

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      May 21, 2013 12:25 PM PDT
      I really kind of boggled too. If anything after 4e what I'd really like to see is a lot more flavorful things that just populate the world, and less statblocks as a whole (one per creature is plenty--2-6 per creature almost killed me).
      I have so little use for dungeon fodder. I want what monsters there are to inspire fun stories, not hackfests.


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      May 21, 2013 12:30 PM PDT
    • JoeyLast shared an article.

      Yesterday at 5:09am
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      Hmmm... You know, I hadn't thought of that last point. It seems that often DMs do exactly that--either they let you be a diplomancer or they just ignore your attempts to influence the NPCs. Now you've made me actually a bit interested in an interaction system like he mentioned, as long as it stays simple.
      As a somewhat related aside, the thing that used to bug me is when the DM would give NPCs rolls to see through a PC's disguise even when he is just walking down the street (or otherwise...


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      May 21, 2013 10:40 AM PDT
      Yes, yes, and yes. We need a rule for *daily random encounters* at a minimum, and probably for getting lost in the wilderness.
      Sure hourly, isn't too far off of the classic 1 to 6 times per day check. But I think we can capture the spirit of the classic rules by reducing random encounters to 2 or 3 per day (say, twice during the day and once when camped overnight). I certainly hope it is included as a component of the exploration modules, since I love random wilderness encounters and long...


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      May 21, 2013 11:10 AM PDT
    • JoeyLast shared an article.

      May 11 at 9:22am
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      I once had mercenary-diplomats (really sorcerers) smuggle a band of berserkers into a castle courtyard by disguising them as furs and barrels with an illusion. They ended up holding the castle for months....
      1 person likes this discussion post.
      May 9, 2013 3:15 PM PDT
      I once ran a variant of Crouching Tiger, Hidden Dragon (I had gotten a script months before the US movie release) for my players: they had to deliver an epic sword, the Green Destiny, to a merchant friend of the owner, but thieves attacked just after they delivered it.
      1 person likes this discussion post.
      May 11, 2013 7:22 AM PDT
    • JoeyLast shared an article.

      April 27 at 10:00pm
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      Love this. I've always been upset by roleplaying worlds where the economy didn't make sense (who has 5 million GP hanging around to give you when you sell that magic item in the local town?), and this article fills a role that, though I never considered it, is totally necessary, AND also makes sense within the economy of the Realms. Thanks so much for this. I'd also pay money for a collection of these articles.
      April 27, 2013 8:00 PM PDT
      These articles are great for mining roles and jobs people are called themselves and by others in the realms. I had to look up most of some of the archaic terms on the dictionaries online, for actual literal definitions or word history. This article saves me time on running a flavor filled game with people with real modeled 'medieval' related time period roles in any community you might cross.
      I think that in our current age, when we don't usually read texts with those names of job roles...


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      1 person likes this discussion post.
      May 5, 2013 11:52 AM PDT
    • JoeyLast shared an article.

      April 26 at 2:18pm
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      That's a little unfair, though. That's no fault of Next. Mines of Madness is specifically written to break/kill/maim the PCs, so it's really just the campaign. Besides, it wasn't a kill, technically. Magic spells could reverse the effects and if they went outside the coins would come back as the players.
      1 person likes this discussion post.
      April 26, 2013 2:48 PM PDT
      I'm a little disappointed there isn't another part to this. The coins mean the other PCs technically aren't dead. They could go back in after assembling the coins back together to get their other characters back and continue on. Coins weren't death, just a curse. I feel like this ended prematurely, but it was still really fun to listen to.
      April 26, 2013 2:49 PM PDT
    • JoeyLast shared an article.

      April 22 at 8:46am
      1 person likes this external article.
    • JoeyLast shared an article.

      April 15 at 6:51pm
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      sounds like the CP system from skills and powers in 2e
      April 27, 2013 7:51 AM PDT
      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
    • JoeyLast added a comment to WotC_VFriedrich's blog post on the D&D UK group.

      D&D Encounters Storm over Neverwinter
      On April 10th, the next season of D&D Encounters begins with a return to one...
      April 10 at 3:46pm
    • JoeyLast shared an article.

      April 9 at 11:33am
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      I don't think creature types should have much if any mechanical consequence. I'd rather label creatures with keywords, so special effects can work on them. Hide from Undead needs the game to notate what is an undead creature, and an Amulet of Protection from Vegetables needs you to define what is a plant.
      But I don't want dragons inherently having different stats than bears. The complexity of 3e-era monster creation was WAY too high. 4e monster design suffered from divorcing mechanics from...


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      1 person likes this discussion post.
      April 16, 2013 4:15 PM PDT
      Much preferred the Origin, Type (Subtype) system from 4E than this.
      I understand that, without the core assumptions that 4E had, there would be problems in labeling something as having a Fey origin in a setting without a Feywild, I think this is one thing that the previous edition just plain got right.
      Although, when it comes to 5E monsters, I'd be happy just to see the Level and XP value at the TOP of the write-up


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      1 person likes this discussion post.
      April 18, 2013 1:37 PM PDT
    • Moruvai voted in the poll, "Which classes do you want to see in 5E?".

      April 8 at 9:01pm
      1 person likes this poll.
    • JoeyLast and Dylan_Bryl are now friends.

      April 8 at 6:43pm
    • JoeyLast shared an article.

      April 5 at 10:08am
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      I don't think so, a lot of 4E is making its way into Next. Sure the powers system is going away, but healing, tiers, some of the skills system, encounter building, and more are all very influential in the Next design.
      1 person likes this discussion post.
      April 9, 2013 6:12 AM PDT
      I was going to make a comment about my disappointment in the lack of any 4E support for so long now and my group's lack of interest in D&D Next, but gladly it looks like so many of you have already stated this clearly. Do Mearls and the others read these comments like they read the D&D Next ones?
      2 people like this discussion post.
      April 15, 2013 12:32 PM PDT
    • JoeyLast shared an article.

      April 1 at 12:14am
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      Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...

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      May 11, 2013 7:54 AM PDT
      Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
      I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...


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      May 11, 2013 8:59 AM PDT
    • JoeyLast shared an article.

      March 11 at 5:39am
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      Like: Managing dead level by making not so dead. I believe there are multiple ways in the standard version to ensure a character get more than HP increase at a level up. Maybe in the simpler version this is more an issue, but it comes with the reduced system. Maybe you could think of a way to reduce the levels instead. A level 5 in the simple version could be equivalent to a level 10 in the standard version.
      Like: Simpler spells. If a spell would create a fog, everyone would expect the fog...


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      March 16, 2013 9:16 PM PDT
      The first two, yes (not as many HP for high-level monsters but the bottom of that curve has to start higher).
      April 13, 2013 4:11 PM PDT
    • JoeyLast shared an article.

      March 5 at 9:52am
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      Some of my fondest memories of my first campaign involve copious amounts of krenshars (our DM just kept rolling them for random encounters somehow so we kept fighting them but no fight was ever the same).
      March 8, 2013 12:18 AM PST
      Winter wolf and displacer beast, as beasts in general, should be neutral.
      1 person likes this discussion post.
      March 26, 2013 3:11 AM PDT
    • JoeyLast posted to Baptor's forum thread.

      March 4 at 12:41pm
    • JoeyLast posted to Surreal's forum thread.

      March 3 at 11:39pm
      2 people like this forum thread.
    • JoeyLast shared an article.

      February 26 at 5:17pm
      2 people like this external article.
    • JoeyLast shared an article.

      February 25 at 1:50pm
      2 people like this external article.

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