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    • Jimmifett shared an article.

      April 30, 2012 at 7:28am
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      1 person likes this external article.
      One thing about #6 that I find strange is the notion of "If the fighter can get close, the wizard's dead." That seems to be the angry old-school consensus, along with the related "If the wizard can keep the fighter at a distance, the fighter is dead." Whatever happened to "I ready my bow and shoot him in his eye"? Why should a fighter's ranged attacks be less deadly than his up close ones, if he is truly versatile (#4 above). I admit, I do love the idea of balance across classes so I never...

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      June 17, 2012 12:49 AM PDT
      I actually totally agree a high level fighter should be able to hit a wizard with a bow attack, its just that on average arrows do less damage than heavy weapons since you don't get your str bonus unless you have a special bow, and this would mean it takes 3 or 4 rounds of arrows (whatever) to take down the wizard outright, giving the wizard hope of escape (teleport). I posted the earlier comment purely in response to #6 above suggesting that a high level fighter should be close to immune to a...

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      July 17, 2012 8:04 PM PDT
    • Jimmifett added a comment to WotC_Trevor's blog post on the DnD Next group.

      Resilient Heroes
      Demascus coughed up grit. He tried to spit, but his mouth was too dry. Why...
      April 25, 2012 at 2:42pm
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      I like the idea of limited self healing as it helps the flow of the game. If after every fight the party has to rest for 8 hrs nothing would ever get done or every subsequent fight gets more and more deadly, especially if the adventure has time constraints. It should not be during combat, that is the clerics job or get potions. The Playtest idea is great but may need further scaling if it works out too powerful.
      July 9, 2012 11:11 AM PDT
      I feel very strongly that the level of healing generally being discussed trashes the 4th wall. Magic allows for a lot of leeway in modelling, but without magic, healing should take place at a rate akin to reality- or at least no better than a typical action film. I hope you create an optional modular rule doing this, because for those gamers that left at the introduction of 4th ed, I think this is probably the largest issue. Imagine in real life (doesn't matter if you are the toughest person...

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      March 19, 2013 8:23 AM PDT
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 25, 2012 at 2:27pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 25, 2012 at 2:27pm
      1 person likes this poll.
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      April 19, 2012 at 1:47pm
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      April 19, 2012 at 1:47pm
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      April 19, 2012 at 1:47pm
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      April 19, 2012 at 1:46pm
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      April 19, 2012 at 1:46pm
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      April 19, 2012 at 1:46pm
      1 person likes this poll.
    • Jimmifett added a comment to WotC_GregB's blog post on the DnD Next group.

      Monstrous Musings
      In D&D, monster entries give DMs pre-built enemies to throw at characters....
      April 19, 2012 at 9:46am
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      The only thing I need from books is numbers and a small descriptions/flavor. I find large and extensive fluff blocks to be rather useless, as they often don't fit into whatever particular setting or situation I happen to be running.
      I care about numbers because I want the numbers to be balanced. I never want to worry about mechanical balance - everything else I can make up, but please don't make me do math.


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      July 22, 2012 11:01 AM PDT
      I agree with other posters that the 2e page design is an ideal balance.
      I also want to make a statement heretical to game design: In past editions, annoying gaps in design have led to great play. 2nd ed often left the GM without a clear answer, leading to improvisation and better role-playing. Being outsmarted by players is fine, and as long as they haven't broken the game outright, exploiting the setting (not just an ill-worded rule) is a good thing. In real life, there are lots of...


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      March 19, 2013 8:01 AM PDT
    • GMChris voted in the poll, "Simulating Combat".

      April 12, 2012 at 9:45am
      3 people like this poll.

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