''Goring Charge: On its turn, this creature can use its movement to move at least half its speed in a straight line and then use its action to make a special melee attack. This melee attack is a gore attack (+4 attack, 3d10 + 4 damage). If it hits, the target must also make a Strength save (DC 12) or be knocked prone and, on its next turn, the target cannot use its movement to do anything other than stand up or crawl.'' instead of ''Goring Charge: +4 ataque vs CA Hit: 3d10+4...
View full comment''Goring Charge: On its turn, this creature can use its movement to move at least half its speed in a straight line and then use its action to make a special melee attack. This melee attack is a gore attack (+4 attack, 3d10 + 4 damage). If it hits, the target must also make a Strength save (DC 12) or be knocked prone and, on its next turn, the target cannot use its movement to do anything other than stand up or crawl.''
instead of
''Goring Charge:
+4 ataque vs CA
Hit: 3d10+4 damage and the target falls prone.
Special: This attack can be made during a charge.''
So far, being a player and DM of the playtest, I like the direction DnDNext is heading. I see a lot of good debates as I have also played since I was 10 to 12, and now 40, so I can respect the angst at what may come. I will say this though. 4e was simple to set encounters for simple beat downs of the monsters if you didn't modify and add a monster or two. Sometimes, even more. Maybe when the system first came out, it was different. However, once many variations of characters, the many many...
View full commentSo far, being a player and DM of the playtest, I like the direction DnDNext is heading. I see a lot of good debates as I have also played since I was 10 to 12, and now 40, so I can respect the angst at what may come. I will say this though. 4e was simple to set encounters for simple beat downs of the monsters if you didn't modify and add a monster or two. Sometimes, even more. Maybe when the system first came out, it was different. However, once many variations of characters, the many many inconsistent erratta changes, and min maxing because 4e was built to min/max, it wasn't easy to make encounters anymore. In most situations you still have to recalculate everything, because the values or encounters were never enough.
Last wish... Please do not set level of damage or skill for monsters according to size... That really slams and boxes the DM being able to have a small tiny monster that totally surprises the party. Damage by size really pigeonholes the fantasy of anything and any size.. being powerful. That's why we have races such as gnome, halfling and the like. Thanks for listening.
There's something exquisite about putting a D20 in a table-vice and slowly twisting the knob until the die explodes! I've only had to do this once. (If you try this, please use eye protection. It'd be a bad time to get a nat 20.)
Oh, I don`t get why people want so much B&W, or manga/anime art in other cases, inside D&D. They`re a bit niche, IMO, specific for old-school pulpy 80`s fans or WOW players, children, otakus, and others..., respectively. They all deserve attention, but I think you should focus on this: Dungeons & Dragons. An imaginative game, in which we pretend to be different people in an alternative and ''fantastically believable'' world, living great misteries and adventures. So, how to...
View full commentOh, I don`t get why people want so much B&W, or manga/anime art in other cases, inside D&D. They`re a bit niche, IMO, specific for old-school pulpy 80`s fans or WOW players, children, otakus, and others..., respectively.
They all deserve attention, but I think you should focus on this: Dungeons & Dragons. An imaginative game, in which we pretend to be different people in an alternative and ''fantastically believable'' world, living great misteries and adventures. So, how to make it?
Making great monster, heroes, landscapes, etc. with FANTASTIC REALISM! (just highlighting) Making us feel that could be a true horrorsome troll slobbering and coming our way! Storically deep, with details and hooks! Make it gritty and dark for mistery and exploration! Make it magnificent and jawdropping for epicness!
1st/2nd editions had less resources but presented a lot of misterious and inciting stuff; while 4th went too wow/manga, but still gave the action to us in great quality.
So, maybe the question should be: what`s behind the different tastes? How to bring it up to the immersive and anachronistic core feeling of D&D, which is in the essence fantastic realism (even in terms of fluff and ambientation).
To be honest, the only criticism I had of 4E D&D when it was released was the art. The art's style was fine. The problem I had was the horrible composition of most of the characters in the piece. Anatomy & physics are what I'm talking about. Physics... The "double shot" elf on p. 110 of the PHB1. Even granting the suspension of disbelief required for a fantasy game, this piece is physically unimpressive. That first arrow fell about 6 feet in front of the archer. There's no way...
View full commentTo be honest, the only criticism I had of 4E D&D when it was released was the art. The art's style was fine. The problem I had was the horrible composition of most of the characters in the piece. Anatomy & physics are what I'm talking about.
Physics...
The "double shot" elf on p. 110 of the PHB1. Even granting the suspension of disbelief required for a fantasy game, this piece is physically unimpressive. That first arrow fell about 6 feet in front of the archer. There's no way it could have traveled any further.
Anatomy...
The dragonborn on p. 187 of the PHB1. He's holding that sword sideways. He'd be spanking those spiders, not fighting them. Cheating blades so that they face the viewer. I very much dislike this kind of thing & it appears in just about ever piece in which a character is holding a blade.
Pieces that I liked...
The ranger sidebar on p. 103 of the PHB1 is well composed. Her expression alone tells a great story. And, I especially like the piece on p. 162 of the PHB2.
I understand that you guys are under time & budget constraints. I understand that the artists are professionals whose works are far superior to anything I've ever produced. But, I feel that anatomy & physics are Art101. Some of the art I'm seeing in your products feels very "student" to me. It feels like we're getting scraps, second best.
Maybe 2E's Brom, Easley, & DiTerlizzi spoiled me, but I expected better than this.
I agree with making it look less 'game-like' and more sophisticated. Number 7 would be my favorite, but to be honest, none of them really do it for me. In fact, neither do the previously published ones. The various logos for the Forgotten Realms have been much better in my opinion. I guess the original (Advanced) Dungeons and Dragons (brown/white boxes through the 1st ed) worked because it definitely looked like a game for adults, not kids. In many cases (again, the current Forgotten Realms...
View full commentI agree with making it look less 'game-like' and more sophisticated. Number 7 would be my favorite, but to be honest, none of them really do it for me. In fact, neither do the previously published ones. The various logos for the Forgotten Realms have been much better in my opinion.
I guess the original (Advanced) Dungeons and Dragons (brown/white boxes through the 1st ed) worked because it definitely looked like a game for adults, not kids. In many cases (again, the current Forgotten Realms releases), the artwork has grown up, but not the rest of the packaging, it often seems to be regressing.
I guess the ironic thing is that I don't think D&D needs to have a cover designed like a game. The D&D Next cover for The Caves of Chaos is great by the way.
Algorand: I'm curious. Since english is not my primary language and the grammar that comes with isn't either. On what pronounciation rules do you base your statement on? I mean, why is it wrong to pronounce Artificer as - ar-tee-fi-sir? or even Ar-dee-fi-sir? And why do you rhyme drow with cow? I'm not trying to criticise you, I'm just curious.
View full commentAlgorand: I'm curious. Since english is not my primary language and the grammar that comes with isn't either. On what pronounciation rules do you base your statement on?
I mean, why is it wrong to pronounce Artificer as - ar-tee-fi-sir? or even Ar-dee-fi-sir?
And why do you rhyme drow with cow?
I'm not trying to criticise you, I'm just curious.
instead of
''Goring Charge:
+4 ataque vs CA
Hit: 3d10+4...
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