I am very happy with these descriptions. Actually, I'd say this is my favorite post from this column so far. It gave me all kinds of ideas for my own campaign. The only improvements I can see would be to make Demogorgon more devious and Nyarlathotep-like, as suggested elsewhere in this thread by EmmeDiEmme. And of course, a similar write-up for the cult of Orcus would be nice.
View full commentI am very happy with these descriptions. Actually, I'd say this is my favorite post from this column so far. It gave me all kinds of ideas for my own campaign. The only improvements I can see would be to make Demogorgon more devious and Nyarlathotep-like, as suggested elsewhere in this thread by EmmeDiEmme.
And of course, a similar write-up for the cult of Orcus would be nice.
I sort of envision Devil Cults being grander in scale. Demonic cults, because of the chaotic beings they worship are ultimately self-destructive. They may last for a while, gathering more people through sheer potency, but eventually they will implode, largely precluding (to my mind) institutionalization. Devil Cults on the other hand, I could see having a large and widespread following, covert AND overt. They are more systematic in their approach to evangelism because they make use of both...
View full commentI sort of envision Devil Cults being grander in scale. Demonic cults, because of the chaotic beings they worship are ultimately self-destructive. They may last for a while, gathering more people through sheer potency, but eventually they will implode, largely precluding (to my mind) institutionalization.
Devil Cults on the other hand, I could see having a large and widespread following, covert AND overt. They are more systematic in their approach to evangelism because they make use of both carrot and stick. Not to offend anyone, but think of the crusades-era Catholic Church. There are many levels of hierarchy and ascension is gained by right and cunning, not force (to an extent).
bounded accuracy still confuses me 4e is being prematurely burried like a character out of Poe for the unforgivable crimeof 'not being D&D' enough yet every version of D&D has always had attacks get better with level. how does bounded accuracy not make Next even more "not D&D" than 4e?
4e is being prematurely burried like a character out of Poe for the unforgivable crimeof 'not being D&D' enough yet every version of D&D has always had attacks get better with level.
how does bounded accuracy not make Next even more "not D&D" than 4e?
I think part of the reason you are confused is because you perhaps think bounded accuracy means that attacks rolls do NOT improve with levels. They do. Just much slower. This is actually a lesson learned FROM 4E, not a regression. This is moving the ball forward into a better game (hopefully). The problem with 4E (as some saw it, and this apparently includes the 5E designers) was that the numbers scaled up too fast. This made for very high numbers as you went up in levels. It made mental math...
View full commentI think part of the reason you are confused is because you perhaps think bounded accuracy means that attacks rolls do NOT improve with levels. They do. Just much slower. This is actually a lesson learned FROM 4E, not a regression. This is moving the ball forward into a better game (hopefully). The problem with 4E (as some saw it, and this apparently includes the 5E designers) was that the numbers scaled up too fast. This made for very high numbers as you went up in levels. It made mental math more cumbersome and generally took away from immersion and gameplay. Part of the "it's not D&D" feel that 4E had came from every class/race combo increasing its hit roll at the exact same rate, or being able to use any ability score to determine your ability to land a blow. There was a lot of good in that system, and it's being retained in NEXT (for example, using different ability scores to determing you magical to hit bonus). BUt the bad is being excised. In general, I think they're doing a good job. My problem is how they're achieving this. They've basically moved all the scaling out of the to-hit numbers and into the damage numbers. So whatever benefit they achieve in one area, there will likely be a corresponding drawback somewhere else. I'm hoping they figure it out and implement it better than it's current state.
Brapnor
voted in the poll, "Should the fighter be broadly customizable to accommodate a wide range of warrior types or have a specific function in the game?".
adembroski11
voted in the poll, "Should a character at negative hit points who receives healing add those points numerically to her total until she reaches consciousness, or should healing always grant positive hit points?".
And of course, a similar write-up for the cult of Orcus would be nice.
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Devil Cults on the other hand, I could see having a large and widespread following, covert AND overt. They are more systematic in their approach to evangelism because they make use of both...
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