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    Cthulhu and Dragons

    Wednesday, August 11, 2010, 11:40 AM

    As a DM, I think I'm fortunate that my players are all avid gamers in general.  The drawback to this type of group, however, is that on any given game night it's sometimes easy for us to pick up another game instead of continuing the campaign.  So, sometimes I try to shake up the campaign a bit by introducing other games into the campaign in such a way as the players' success or failure at the game impacts what happens to the PCs in the campaign world.

    This is a new technique for me that started with "Inn-Fighting".  The PCs had to get some information about a ship from a dwarf harbormaster at the local pub.  The link to the "Inn-Fighting" game was that the amount of information the PCs gained depended upon how well the players did at the game.  This type of idea is a nice break sometimes and puts a new twist on RP and skill challenges (if it's incorporated well).

    My next game to insert will be Steve Jackson's "Cthulhu Dice."  It'll occur in the game room of the adventure Tomb of Horrors.  I haven't worked out the details yet but one of the tables in the game room will force the PCs to play a game that forces the PCs to rob each other of their sanity instead of the skill challenge as it is written in the encounter.  Probably I'll do something like allow the players to attempt a skill check to change the die roll to attack "Cthulhu"/DM instead of another player (but with a penalty for a failed check) but I don't want it to get too complicated.  Ideally, I'll work something out that allows us (DM and players) to play the game but also allows a hint of PC influence to impact the game without being cumbersome.  I'm pretty excited about it.

    I wouldn't do this all the time but it is fun.  And I'm interested in discovering more games that will insert well into a campaign every once in a while.  

    4.1 (2 Ratings)

    Minotaurs Named Kevin, Enchanters Named Tim

    Monday, March 22, 2010, 7:49 AM

    I purchased the new Player's Handbook 3 and caught up on the DnD podcasts on the same day  . . . and something struck me.  In the November 6, 2009 podcast, Shelly Mazzanoble was getting some grief over her minotaur with an ubiqitous name, Kevin.  I have to side in favor of Kevin the Minotaur on this one.

    A wimpy name like Kevin for a brutish character like a minotaur boldly declares,"I DARE YOU."  "Go ahead, make fun of my name . . . and prepare for the world of hurt I'll introduce you to."

    It's akin to a 6'5'', 300lb felon in prison for triple homicide named Sweetie.  Make fun of his name and make that quadruple homicide.

    Seriously though, not all of the potential names provided in PH3 offer a more reasonable direction for minotaur naming conventions.

    Bjorkus - Oh, this one is rich!  (Bjork + us) Feminine Icelandic name + masculine Latin ending = minotaur wickedry?  . . . . uhhh, ok?  Naming a male minotaur Tina would give him a comparable name, but far less convoluted.

    So I favor minotaurs named Kevin, and enchanters named Tim for that matter.  In fact, I've been pondering what to name a NPC I'll be introducing to my players soon.  He'll be Tim.

     

    3.7 (1 Ratings)