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    • JakeZim shared an article.

      April 22 at 2:59pm
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    • JakeZim shared an article.

      April 15 at 7:09pm
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      sounds like the CP system from skills and powers in 2e
      April 27, 2013 7:51 AM PDT
      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
    • JakeZim shared an article.

      December 12, 2012 at 5:21am
      1 person likes this external article.
    • JakeZim shared an article.

      December 6, 2012 at 6:20am
    • JakeZim shared an article.

      November 6, 2012 at 11:16pm
      1 person likes this external article.
    • JakeZim shared an article.

      October 24, 2012 at 5:26am
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      Looks awesome, but I would make the wings bigger so I could believe that it could fly.
      November 21, 2012 9:08 AM PST
      The real test is to se gem dragon... we hated the arts of gem-dragons in 3rd edition
      November 23, 2012 7:27 AM PST
    • JakeZim shared an article.

      October 14, 2012 at 11:48pm
    • JakeZim shared an article.

      October 1, 2012 at 6:41am
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      Ummm...why not just keep it simple, ala the original 1st or second version of the AD&D game. I see it far too often that the issue is trying to be over complicated, or trying to overdefine the mechanics instead of the story. There were a bunch of additional appendices with the second edition that were there for DM's to utilize, so in essence i'd leave it up to them. Keep the system as it is, or was....
      October 17, 2012 12:08 PM PDT
      Because not everyone likes Vancian magic. I personally prefer spell points, because it provides a way to limit the power of spellcasters while, for me at least, it makes it a bit more fun to play as.
      October 24, 2012 1:28 PM PDT
    • JakeZim shared an article.

      September 23, 2012 at 11:47pm
    • JakeZim shared an article.

      September 17, 2012 at 6:14am
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      Lots of things were broken about it, but tons of people absolutely *loved* it anyway, because but made it practical to achieve all sorts of character concepts you could never have made otherwise. So if they can design an *optional* system that has built in mechanics for fixing game balance issues while still giving folks the things they love about having that flexibility, as far as I'm concerned, that's the best of both worlds.
      But already in Next, you can do a lot of things with...


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      October 25, 2012 1:31 PM PDT
      Actually, with separate advancement rules for multiclass characters, it sounds like a compromise with hybrids -- much more flexible than just playing a hybrid (you many more degrees you can use to balance your mixture of classes), but much more level-scaled than 3E, which resembles a hybrid.
      October 25, 2012 1:42 PM PDT
    • JakeZim shared an article.

      September 5, 2012 at 6:11am
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      I think the old ogre-specific head was better.
      October 24, 2012 6:01 AM PDT
      People not familiar with D&D lore might interpret this as a cave troll, remembering LotR. I'm not sure if this is your concern.
      October 24, 2012 6:08 AM PDT
    • JakeZim shared an article.

      August 22, 2012 at 9:24am
    • JakeZim shared an article.

      August 1, 2012 at 10:31am
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      gnolls are one of my favorite threats as a DM.but the ultimate is giant wasps that try killing the characters to feed to there young.
      December 16, 2012 10:42 PM PST
      In my opinion, there are a few things the wrong with this gnoll; a) the little braids near the ear, need to go, this is, in a sense, a bipedal, humanoid hyena, so the ear hair, looks unnatural, b) they need to look dumb, but not like Quasimodo, the hunchback thing is weird and awkward, it needs to look hyena like, so have their back straighter, but give them sloping shoulders, c) their knees do not ALWAYS have to be bent, they are humanoids, so give them something that says 'feral' without...

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      December 22, 2012 12:48 PM PST
    • JakeZim posted a new blog post.

      UGH! Just stop, people!
      The one thing that has frustrated me the most during this time since the...
      July 22, 2012 at 8:52pm
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    • JakeZim added a comment to The_Jester's blog post.

      How D&D Next Could Fail
      It's time again for the contract-mandated Doom 'n' Gloom entry for "Jester"...
      July 22, 2012 at 8:34pm
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      "This edition has to appeal to the largest number of people, which requires mass feedback."
      Gygax didn't do a mass playtest for OD&D. Or BD&D. AD&D, first or second edition. While 3e had a pretty broad playtest, it wasn't a mass playtest.
      All these editions are currently being hailed special or "true D&D" or the model for what D&D should be or what D&D Next should harken to or some such. All without mass playtests.
      But that aside, D&D Next isn't going...


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      July 17, 2012 9:33 PM PDT
      I have no idea what you're talking about when it comes to Essentials. Most of what I've heard since its release was that DMs should restrict their players to Essentials stuff because it's better balanced and each class doesn't feel so much the same. There wasn't much of a nostalgia feeling with it either.
      Also, Next isn't 'just being retro'. So far, it's just the core, so get over it and wait for some nice modules that do what you want to do.
      Lastly, I don't think that they're being...


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      July 22, 2012 6:34 PM PDT
    • JakeZim shared an article.

      July 14, 2012 at 5:52pm
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      For the poll, I don't actually use a DM screen. All dice are rolled in front of the players.
      I do however make random arbitrary rolls with zero meaning to throw them off. I add either excited or upset expressions (or the much loathed by my players - evil grin).
      This way they never truly know what the dice rolls are for except for attacks and the occasional skill check.


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      1 person likes this discussion post.
      July 15, 2012 5:49 PM PDT
      I thought I'd found the perfect dm dice shortcut: the d&d virtual table! I had all the characters and monsters pre-loaded, and the players at the table never knew I was doing anything different (other than much faster monster turns). Sadly that all ends after July. I can only hope the next version of d&d will have even better digital integration options.
      July 18, 2012 4:20 AM PDT
    • JakeZim shared an article.

      June 4, 2012 at 1:45am
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      I know this is a long shot, since your comment is 5 months old at the time of my reply, but bounded accuracy essentially describes a paradigm shift in the "mathematical engine" that runs behind the scenes. In earlier editions there was this ever-escalating quasi-arms race between the PCs and the DM, with the PCs gaining ability bonuses and attack bonuses every level making it increasingly difficult for the DM to construct challenging encounters. The bounded accuracy system spaces out these...

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      1 person likes this discussion post.
      March 14, 2013 10:00 AM PDT
      Thanks for the input on this, PrestonSnow. Now it makes sense. And you nailed something I do to this day in 4E - "level-up" creatures so they are a challenge to the party.
      1 person likes this discussion post.
      April 3, 2013 9:39 AM PDT

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