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    • GMChris voted in the poll, "Raise Dead".

      April 5, 2012 at 12:14pm
      1 person likes this poll.
    • Koga305 voted in the poll, "Should big numbers be a hallmark of high-level play? ".

      February 24, 2012 at 11:07am
    • Koga305 voted in the poll, "How much complexity should exist in high-level play?".

      February 24, 2012 at 11:07am
    • JackBanzai updated their avatar.

      July 16, 2011 at 4:59pm
    • JackBanzai uploaded a new photo.

      July 16, 2011 at 4:59pm
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    • JackBanzai and xenzirril are now friends.

      July 16, 2011 at 4:58pm
    • JackBanzai updated their profile.

      June 14, 2011 at 5:35pm
    • JackBanzai shared an article.

      June 14, 2011 at 11:24am
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      MajesticMoose, your moniker brought back an early RPG memory for me. In 1984, I was new to role-playing, and astonished to learn that there were already quite a variety of games even then. Perusing the offerings at a local (Mpls MN) shop, The Little Tin Soldier (long gone, now), I saw one game based on the soap All My Children (?!?), but more to the point, another one I think you might have enjoyed: Rocky and Bullwinkle. Frostbite Falls salutes you!
      June 14, 2011 2:32 PM PDT
      I never realized that there was such a harsh reaction to issue 300. Yeah, the skinscribe spells were a little outré but they definitely supported the release of the Book of Vile Darkness. I thought the sealed portion of the magazine was a fun gimmick - I even used the monster cultist material in my games.
      June 14, 2011 5:59 PM PDT
    • JackBanzai shared an article.

      June 9, 2011 at 12:59am
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      Just write a good story to match your attributes and then have Skills as background you came up with. For instance if you were raised on a farm, then kidnapped by bandit to be sold into slavery, then you escaped and lived in the wilderness for a few months yon now have a set of skills to match that story. You have made a background story and given yourself a few skills in the process.
      June 11, 2011 11:13 AM PDT
      By and large I like the way 4E has handled Skills. The problem with pick your own skills is that you can't stick that in a published adventure because the publisher does not know your party intimately. The result was that 3.X published adventures only really used the skill system at low levels (when the checks where reasonable even if you had not put any skill points into them) and then the whole skill system vanishes. Even the homebrewing DM is not really using the skill system - what he is...

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      June 13, 2011 12:40 PM PDT

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    About Me

      Wizard Book Lines:
      Dark Sun
      Eberron
      Forgotten Realms
      My Games:
      Axis & Allies
      Dungeons & Dragons
      Star Wars Roleplaying Games
      The Great Dalmuti
      Other Games I Play: Shadowrun 4e using 3e fluff.

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