Diggin it ALOT so far. Especially the Sneak Attack new options and how there are different effects for hitting twice. Couple of question/suggestions (for those lawyers out there): Maybe I am thinking too hard about this, but Sneak Attack appears to need clarification to indicate that you can attack twice with one use of it, and whether you gain disadvantage on both rolls to hit when doing so. "Hitting twice" does not seem possible if you can use the ability "once on your turn, when you make...
View full commentDiggin it ALOT so far. Especially the Sneak Attack new options and how there are different effects for hitting twice. Couple of question/suggestions (for those lawyers out there):
Maybe I am thinking too hard about this, but Sneak Attack appears to need clarification to indicate that you can attack twice with one use of it, and whether you gain disadvantage on both rolls to hit when doing so. "Hitting twice" does not seem possible if you can use the ability "once on your turn, when you make an attack". Maybe it should say that multiattacks count as one attack for the purpose of Sneak Attack, unless the distinction is already irrelevant
Feint: does it work only during the next round? ie - what if I Feint successfully and my party doesn't attack right away? The DM in me says I should probably lose the "advantage on next attack" benefit.
Blindsense/Hide in Shadows: I was about to ask for Hide in Shadows for free at a certain level to make the Blindsense at 10 make more sense, but I see it's not there. I think this is probably in the interest of making the class more customizable, which I think I could get behind. Intention?
Track, other similar Skill Tricks: would it not be cleaner to direct the reader to the feat, and just say "You bypass the requirements for, and gain the benefit of, the _ feat for long enough to use the feat once and make one ability check" or something similar?
(request) Cripple: I liked the idea of reducing a target's damage output with a skillful strike back in 3.5e. Can you implement this into your Rogue's Sneak Attack? Something like "Once on your turn, when you make an attack with advantage, you can choose to forego dealing damage in order to cripple an enemy's effectiveness. If you hit once, the creature has disadvantage on, and deals 1d6 less damage with, its next attack. If you hit twice, the creature cannot move until the end of your next turn." (or maybe it just can't attack or something, like a stun sort of effect)
Very good feedback, thank you. I see that my initial wording of sneak attack was a little vague, so I revised each option to more clearly state what exactly is going on at the table. You should see that this is a direct rewrite of what the rogue was originally doing in the 3/20 playtest packet, so no granting yourself disadvantage or anything like that. Just roll two d20s for advantage and if both of them register as hitting, you got yourself a sneak attack. Changed feint, thanks for...
I see that my initial wording of sneak attack was a little vague, so I revised each option to more clearly state what exactly is going on at the table. You should see that this is a direct rewrite of what the rogue was originally doing in the 3/20 playtest packet, so no granting yourself disadvantage or anything like that. Just roll two d20s for advantage and if both of them register as hitting, you got yourself a sneak attack.
Changed feint, thanks for pointing it out. Little clarifications like that are much easier to spot with more pairs of eyes.
I thought Blindsense was a pretty out-there benefit for the rogue, at least before very high levels, so I deliberately left it out. Might put HiS/Bs back in, but I'm not sure.
Part of the point of having skill tricks is to abolish expert feats, I'm afraid. There wouldn't be a track feat with this lying around. It's okay though, because many classes would get bonus skill tricks as features, and every character can choose to gain a handful as they level. Reference the 'on using your skill die' spoiler at the top.
Cripple is a good idea. I might put it in instead of one of the weaker options already there, or I might add it outright. We'll see.
Thanks for all the feedback! If you playtest this, I'd love to know how it went, good or bad!