"Uhm... Excuse me misters..." - Said Leaf while Hruthger and Darius were silently affirming what the seemingly knowledgeable traveller had just informed them about. - "I think he might be saying the truth about the authorities not wanting to see these crimes... Back at the inn the two former guards had said that the constable had relieved every guard of duty, a long time ago, because, they said, nothing was going to happen anyway..."- Hruthger listened while still nodding to Skender - "Yeah it figures..." - "Now shouldn't we rest and think about this matter tomorrow? I feel very tired..." - "Not yet... Not you at least! If there's a necromancer around, your talents are needed. Hells be damned, maybe this Nebelgast mist is not Nebelgast at all but a fog conjured by the necromancers to keep their businesses running! Me though? I'm the one who's been calling for a bed in the last 6 hours, and I'm still here because of your needs Leaf... So be good to your elders, and employers, and stay with the gentlemen here." - Leaf looked really sad and genuinely sleepy but complied to the orders, while Darius looked at Hruthger with sarcastic pitifulness and non-sarcastic reprobation. Hruthger started walking South, saluting them while going, without looking. He raised his voice from a couple dozen feet away as if being very far from them: "I'll go to the inn... Have a shower... And then I'll sleep. For a month!"
"All...... Right. Well then, mister..? I didn't catch your name. Shall we start from the cemetery? Also... Is there some sum of silver involved..?"
HRUTHGER The fat man walked unsteadily towards the main square, bantering about this new deal. "Well well well... Corpse trading, ain't that stuff familiar... If we don't catch anybody, that's an idea we hadn't considered to make premium silver here... We simulate corpse theft. Evidence is easy to produce, we got a knowledgeable stranger who can probably cite some names, some people involved... The locals are pragmatic... They want to catch a thief... We disguise one of us and we arrest him. Deal solved, easy money..."
From the square to the inn Hruthger looked like a drunkard trying to make his way home after a really messy night. He even slept while walking, going straight for a while and then risking ruinous falls to the ground after a few steps.
After a while, he made it to the inn. He used the backdoor that the inn's maid had shown to him before, his key... And there he was, in one of the coziest rooms, with king size bed. He truly managed to resist his first urge of splatting onto the bed and instead got undressed first and headed to shower himself with water warmed by a small fireplace, already out of fire and wood. He didn't fit in the provided wooden tank, and since he insisted in showering instead of simply taking a bath, he flooded half the floor.
Finally, he let his "lordly figure" fall as dead onto the big bed, with a resounding thud, the bed slowly and deeply flexing under the weight and then returning to a somewhat straight shape, due to the springs inside. Whoa, this bed is good... He was already snoring very soundly when the good bed ceased being good after the stress and the weight... *KA-THRUDD* - A very loud noise and the whole room vibrated for the weight of king size bed and Hruthger combined, falling onto the floor. He didn't even wake up.
KLAUS
A disastrous noise from the top of his head and drops of water falling onto his face felt little worse than a slow and comfortable waking from the rising light of the sun. Klaus woke up from his second finally dream-less night. And found out that water drops were falling right onto his face from the upper room. Not uncommon in the inns of Gavony, but this fine inn, the acclaimed Grapfrit Inn of Leithbruck? A bit of a shame, really. But he didn't feel disturbed. He was sleeping since the seventh evening hour, and he was accustomed to sleep that amount of hours more or less. Only the night before, maybe because of the comfortable bed and the finally dream-less night, he had managed to sleep till after sunrise. He dressed up quickly, putting the armor, backpack and weapons on. This was the right hour to go explore and figure out this town, ready to encounter and challenge his metaphoric and perhaps not-so-metaphoric "personal demons". For the first time after the incident at that cursed Ulvenwald village, he felt right again.
He used the backdoor that Nastia, the beautiful inn maid had shown to him and reached for the secondary staircase. From upstairs, a thin stream of water was running down. What the hell happened there? Well, inn's business. Time to go to out.
A thick mist gave him a not so warm welcome outside of the door. It was moving as vapor. And he could swear he had dreamt of it some days before, in his dreams (or visions) that he later found out were nearly guiding him towards Leithbruck. I must be getting close... He quickly reached the central square, finding that the mist left thin portions of the streets on either side quite clear. When he was already very near to it, he saw a very refined and large coach parked in the square, that he hadn't seen the day before. "Geistschmith Inq." it said on the side with baroque characters. A note had been fixed into that very same side... "Found something requiring attention. If it's dawn and I have not returned yet, follow me direction north down the main street from the town square - Darius." Interesting... It wasn't dawn yet, far from it maybe, but that sounded like another clue in his personal quest. He hustled to the North, running in the night...
HRUTHGER
Not much later after the bed's demise, a rusted copper spring sprung out from the bed right on the opposite side of Hruthger's, who lied curled up on the other side, if that position in which he was nearly hugging his very pot belly could be called "curled". A few moments later, his sleeping mind decided it was time to change side due to the increasing sweat making the sheets wet. He began the difficult turning process and right at the end of it, the pointy end of the exposed copper spring got right into his fat belly. He woke up first, felt the pain a few instants later... "WINGED DIRTY ASS OF BRUNA!!" -This time nobody was there to suffocate his blasphemies before they came out loud. After checking his "wound" (nothing more than a bruise), he wondered if he didn't scream too much. What the heck... I'm not even sleepy anymore, did I sleep that much? Hmm... If the guys see me around they'll probably swear at me for having abandoned them for nothing. Well, it's useless, I can't sleep anymore, and I got my books in the wagon... So I at least need to head up there, I can't stay here without doing anything, and with nothing to EAT... It makes me nervous.
Hruthger mounted on his horse this time, that he had left in the stables of the inn, and headed towards the wagon, with the night still dark and the mist still thick and turbulent. If this is a spell, it's a damned potent ritual. The caster surely spends a lot of gold on his components.He reached the wagon-coach leaving the horse a bit behind, and approaching on foot silently, not to wake up Darius and Leaf, and maybe even Evel. But surprisingly, they weren't there yet, nobody. And a note from Darius still was there fixed on a side. Hmm, they must be turning the cemetery upside down, I hope they're careful... But Evel? She went to rob an abandoned house and she's still not here? That needs checking...
Join the Zendikar D&D Campaign Setting group: discover the fantastic world and contribute to make Zendikar a playable setting! - Warning! Spectacular visuals and lore ahead! ... Take a look...
"Skender." Skender considers an alias, but then decides agsainst it. Needs consistency around this group - at least while he's in this town. "I think I heard something about that..."
Skender goes to wherever he is staying in town and forges an internal document from one guard station to another, mentioned sums of money stolen on the side by the necromancers during body heists. He crumples the document - as though disposing of it. He then uncrumples it and brings this to Hruthger - "I found this a while back, if this helps you any."
[OOC: Goal of document is not to provide specifics about the necromancers activities, but only to elude to a monetary incentive, since it appears as though that is what drives Hruthger.
Also, does Skender hear "Well well well... Corpse trading, ain't that stuff familiar... If we don't catch anybody, that's an idea we hadn't considered to make premium silver here... We simulate corpse theft. Evidence is easy to produce, we got a knowledgeable stranger who can probably cite some names, some people involved... The locals are pragmatic... They want to catch a thief... We disguise one of us and we arrest him. Deal solved, easy money..."
Because I was planning on engineering such a situation through rumormongering (rather than evidence planting) lol]
[OOC] Skender had actually wrote this document earlier, in preparation of his plan to hire people for his personal quest so he shows it to the others. Also, no, he doesn't hear what Hrutger says when he speaks alone, because that happens later when he's far from the cemetery! Now we're playing in a time that is like 1 or 2 hours before the events told at the end of my latest post! [/OOC]
DARIUS, SKENDER,LEAF
Skender shows a document to Leaf and Darius, which shows that a hefty amount of gold is rewarded for the solution of this corpse-trade crime. Leaf is surprised by the quality of the script, ink and paper: nothing of this quality comes to Kessig, apart from tax notices... Darius recognizes the style: typical Havengul bounty. And it makes sense: practically all the corpse traders and necromancers come from Havengul, or the nearby cities.
"Well then, let's get started." ___________________________________
The trio enters the cemetery, climbing the short walls with a rope, easily fixed onto a stone-sculpted decorative sphere at the top of one of the wall's columns. No metal spikes, no garlic, no Avacyn symbols, no alarms: clearly, this wasn't like the cemetrys of Nephalia or Gavony. Or the rest of Kessig for that matter: undeath wasn't feared here. The cunning gaze of Skender even recognized that the stone-work of the decorative spheres and the top of the wall combined was once part of a holy water trap, with the spheres once able to pressurize holy water and spit it towards anything coming across the wall. The mechanism itself was disabled, and the spheres were now probably empty, leaving the tiny holes from which water was able to shoot now just filled with dust.
Inside the cemetery, Leaf felt like he was entering private property, and a well-kept one too. It was a garden full of flowers, with the tombs being ordered into a perfectly cut and short hedge-maze, with green grass inside, and fine gravel covering the walks. A few crypts stood out from the other standard tombs, four. Probably meaning that only four noble or rich families lived there in Leithbruck. One in particular was isolated and looked richer, while the other three were quite near to each other, and in another corner.
In the opposite corner, near the part of wall they had climbed, lied the cottage of the keeper. Small, but very good looking, with a solid iron-laden door at the entrance. Tall trees where all over the place and at the center, inside a circle made by 5 tall cedar trees, lied the statue of Avacyn, on a finely crafted and tall circular base.
[OOC: So what do you do? ]
Join the Zendikar D&D Campaign Setting group: discover the fantastic world and contribute to make Zendikar a playable setting! - Warning! Spectacular visuals and lore ahead! ... Take a look...
[Ooc] forgive the lack of formatting. On my phone. [/Ooc]
Skender moves stealthily, along a flank to check around. Avoiding the clearing, he moves along the sides. He keeps an eye out for guards or (other) intruders.
Along the way, he also checks for any markings on the stone that would indicate anyone else entering in similair fashions.
After noticing the lack of holy protections against necromantic powers, Darius didn't feel any danger at all. It was obvious now that this cemetery was innocous, or at least, that people in the town feel that way about it. It was really weird, though, being a graveyard the most obvious place for necromancers and undead to conduct their profane businesses. Nonetheless, he paid attention to any signs of grave digging or profanities around.
[[OOC: Feel free, to make the roll for me, mr. DM, so I don't know if I succeeded or not.]]
Since it was late, though Darius didn't know exactly how late, he walked cautiously towards the keeper's cottage.
[[OOC: If Darius notices some light or activity inside]]
"I wonder what the keeper's doing this late. Let's find out..."
[[OOC: If Darius sees everything's off]]
After a little thought, he refused to wake the keeper's up. After all, he didn't like it when others wake him up. "It seems there is no problem with the graveyard, folks. You must admit it's really rare it's the only place this quiet in the whole town, though..."
"No curse we can't reverse; no spell we can't break; no demon we can't exterminate; no plane we can't reach"
- Motto of the Magnificent Order of the Planeswalkers, as said by the first time by Veritatis, its founder and the Grimmchester Brothers mentor
Skender scouted and inspected the graveyard's perimeter accurately, nearly unseen in the pale moonlight. He re-ecountered with Darius and Leaf at the opposite corner from which he had started, that is the cottage of the keeper, where Darius reported the situation, that is the keeper being soundly asleep.
Skender saw the walls in an impeccable state, and everything really neat and tidy, just as Darius. But since these facts contrasted a bit with his claims about corpse theft going on, will he admit to what he saw..?
In the mean time, the strange moving mist was leaving the cemetery untouched, but tendrils of it still danced near the keeper's cottage, from the outside.
Join the Zendikar D&D Campaign Setting group: discover the fantastic world and contribute to make Zendikar a playable setting! - Warning! Spectacular visuals and lore ahead! ... Take a look...
Skender understood that Darius wouldn't have been convinced by any claim of grave-fouling happening in this cemetery, so he had to come up with something quick to sustain his thesis of corpse theft happening.
"Well it seems to be clear that we have been searching the wrong cemetery. Every town has two graafs here in Kessig after all. The fact the mist isn't here may be because the necromancer is based in an other cemetery, surely more secluded."
Leaf and Darius noticed he was quite unsure in his way of talking, but the reasoning made sense.
The only detail missing was that nobody had informed any of the party members of a second graaf in the wilderness, there in Leithbruck, not even the mayor Blasiuld when he received the company yesterday.
[OOC: Ok people, I'm going to use Skender for the time being, but also Hruthger, who right now would be at the inn. In the previous long post I made a "flash-forward" of a couple of hours, so Hruthger and Klaus still aren't around, and Evel has supposedly just arrived at the mansion she wanted to break in. Don't let this influence your decisions: you're all free to do what you want! ]
Join the Zendikar D&D Campaign Setting group: discover the fantastic world and contribute to make Zendikar a playable setting! - Warning! Spectacular visuals and lore ahead! ... Take a look...
[OOC: Posting in Italian, after all this only concerns Italian players for now, but I will post some kind of summary for all of you later, in English!]
Trovare il borgo di Leithbruck in quella provincia relativamente tranquilla della boscosa regione di Kessig era stato facile. Poter abbandonare la vistosa forma umana a favore di una molto più selvatica (anche se decisamente innaturale se vista da occhi esperti) era una manna per viaggiare in incognito. Ma ora che era arrivata? Cosa cercava esattamente? Sarà stato il viaggio, magari l'uso intensivo della metamorfosi, fatto sta che era già la quarta notte a Leithbruck, ma Amalia si sentiva spesso ancora tremendamente stanca. Lo stress emotivo di questi giorni tormentati poteva essere complice...
Leithbruck era un posto tranquillo. Troppo tranquillo. Se già la piccola comunità agricola recintata dalle mura familiari del maniero Van der Waals le sembrava un posto dove gli sguardi giudicavano troppo e la monotonia della vita quotidiana la opprimevano e spazientivano oltre ogni soglia di sopportazione (motivo per cui aveva prediletto la vicina e cosmopolita città di Havengul negli ultimi anni), aggirandosi di nascosto fra le stradine strette di Leithbruck, Amalia capii che non aveva ancora mai visto un posto davvero opprimente. Dal suo punto di vista almeno, perché invece la popolazione sembrava essere abbastanza felice.
Fatto sta che ancora non aveva ripreso sembianze umane, non all'interno del paese per lo meno. Del resto come poteva inserirsi in un tale ambiente? Era abituata a destreggiarsi nei bassifondi di Havengul, intrattenendo da debita distanza i sensi e le menti di uomini che cercavano trasgressione, ma anche raffinatezza. Cosa poteva fare in un posto dove non sembrava esserci un nobile o anche solo un ricco mercante in giro e dove tutti si ritiravano ai loro appartamenti appena faceva buio? Non che lei abbia agito molto diversamente fino ad ora... Ogni notte ha trovato un casolare diverso dove riposare e ogni notte si è resa conto di aver dormito come un sasso, svegliandosi per altro quando ancora non albeggiava. Ma cosa stava facendo li? Doveva trovare indizi che la portassero ai suoi familiari. Ma cosa? I casolari abbandonati che aveva setacciato erano privi di qualsivoglia indizio di attività o materiali alchemici. Ogni volta che trovava una superficie adatta, come un mosaico o un quadro o un marmo, lanciava le sue polveri alchemiche per vedere se un messaggio vi era stato nascosto da qualcuno dei Van der Waals. Ma niente.
C'era effettivamente a Leithbruck una casa nobiliare. Il conte e la contessa, in quei giorni, dovevano esservi rimasti rinchiusi a tutte le ore, non li si era visti in giro. E la sorveglianza privata era stretta. Ancora non aveva avuto il coraggio di tentare di infiltrarvisi. Anche perché le notti le aveva passate a dormire e all'alba la maggior parte del villaggio era già in piedi.
Ma c'era un'altra villa in Leithbruck che pareva essere, o meglio esser stata, di proprietà di qualche nobile o ricco mercante. Era in condizioni di abbandono, ma si poteva riconoscere ancora uno stile architettonico che tradiva una certa raffinatezza. Finalmente qualcosa di familiare. Questa notte si sentiva riposata: sarebbe entrata e avrebbe esplorato la villa. Entrata sotto le spoglie di una minuta forma animale, passando attraverso la grondaia, si ritrovò in un solaio pieno di cianfrusaglie completamente coperte di fitte ragnatele. Un grigiore quasi ipnotico. La luce di una luna già molto grande si rifletteva su quei drappi di sporcizia grigia, emanando un alone spettrale. Stava sollevando della polvere con i suoi piccoli passetti su quel pavimento vecchio? Ritornò alla sua forma umana. Si, c'era qualcosa nell'aria, tutto era troppo grigio. Umidità? La luna dalla finestra sul soffitto si offuscò anch'essa. E si offuscò anche la sua vista.
*Fizzsss!!* - Un rumore la sveglia. Sembrava essere un getto di vapore, un bollitore. "Gooood evening meister Podolsky!" - Si girò, scalciò e si sedette in un solo colpo, terrorizzata dal sentire una voce così vicina, alla sua altezza poi - ed era sdraiata! Diede un calcio a uno strano pupazzo, in parte metallico, che dopo un ruzzolone tornò "in piedi" e sembrava guardarla. Lentamente e a scatti, il pupazzo si girò e iniziò a marciare via. Poteva esser stato un pupazzo a parlare? Forse stava solo sognando? Aggirandosi fra i cumuli di oggetti imbozzolati dalle ragnatele, lo strano omino scomparse dalla sua bassa visuale, ma se ne sentivano i passi e ogni tanto pure uno strano fischio - quello del bollitore? - *Fizzsss!!* ... Cosa fare? Intanto la luce nel solaio era cambiata, più affievolita. La finestra sembrava essersi completamente appannata. Eppure c'era solo lei a respirare, in quell'ambiente per altro abbastanza spazioso. Ma forse infatti non era appannatura del vetro... Sembrava muoversi in strani vortici... Sembrava... Nebelgast, la nebbia spettrale!! Questo poteva solo significare che c'erano dei geist nelle vicinanze... Forse quel pupazzo era quindi posseduto?? Nella sua fervida immaginazione, visualizzò le storie che aveva sentito più volte...
Join the Zendikar D&D Campaign Setting group: discover the fantastic world and contribute to make Zendikar a playable setting! - Warning! Spectacular visuals and lore ahead! ... Take a look...
Di certo era stato facile prendere possesso di quel bel laboratorio. Le serrature non erano sicuramente all'altezza della fattura di quella bella casa e meno ancora erano all'altezza dei piccoli strumentini da scasso di sua invenzione. Nessuno si era accorto della sua presenza nel paese. Tutti andavano a dormire prestissimo e non c'era sorveglianza notturna. Bastava uscire di notte a "fare provviste". L'unica difficoltà era destreggiarsi in una delle nebbie più fitte che avesse mai visto. - Nel Wittal non ho mai visto una nebbia simile... Bah, sarà a causa di quella palude qui vicino... Via verso il laboratorio quindi, che chiaramente i proprietari di quella villa non erano riusciti a nascondere così bene, visto che la porta segreta per il sotterraneo l'aveva trovata prima ancora della cucina... E a proposito di cucina, forse i proprietari usavano ingegnosi fornelli a gas e forse però il congegno era difettoso. L'unica volta che di sera volle cucinarsi qualcosa li, cadde addormentato come una pera cotta, effetto tipico del gas di palude che lui stesso aveva sperimentato per alimentare dei fornelli. Non ne aveva sentito l'odore, ma sapeva di non avere un granché di senso dell'olfatto. - Ingegnosi si, questi sbadati proprietari... Ma non abbastanza heheh!- Fatto sta che da quella notte, preferì cucinare nel laboratorio sotterraneo stesso dove stava perfezionando i suoi automi. Nessuna fuga di gas apparentemente. Uno dei suoi automi, quello che gli costò l'espulsione violenta dalla città di Estwald e per poco non lo fece inquisire per stregoneria, era ormai quasi ultimato. Decise di testarlo per esplorare la casa. Andare da solo verso i piani alti non gli andava a genio: meglio mandare l'automa in avanscoperta! - "Gooood evening meister Podolsky!" - *Fizzsss!!*
Il piccolo aiutanteperò non tornava più. Non aveva capacità di combattimento. Quindi... Poteva forse aver incontrato qualche creatura pericolosa? I materiali utilizzati per l'artefatto non potevano essere rimpiazzati facilmente, quindi c'era poco da fare: bisognava andare a cercarlo. Il piano terra, già precedentemente esplorato, era vuoto. E se già aggirarsi al buio al piano terra di quella villa abbandonata, con le sue finestre sprangate, non era un'esperienza molto piacevole, salire al secondo piano per la prima volta era anche peggio. Un odore di stantio penetrante e il rumore inevitabile dei suoi passi sulle scricchiolanti scale, erano il benvenuto di quella mansione per il suo non-invitato ospite Boris Podolsky. Il suo zaino carico di volatilissime sostanze e collegato a un'arma di sua invenzione che già teneva impugnata e puntata dritta davanti, erano l'unico motivo per cui proseguiva senza farsi prendere dal panico.
Improvvisamente, nel corridoio del secondo piano, qualcosa sembrava aver toccato la punta del suo simil-archibugio. Avvicinando la lampada che teneva nell'altra mano, si rivelò la natura della cosa: fili di ragnatela estremamente resistenti e difficilmente visibili. Andavano fino al soffitto, che ne era infestato. Forse non era il caso di cercare il suo automa negli anfratti bassi dove si poteva esser cacciato, ma in angoli alti dove poteva esser stato... Issato!
[OOC: Si richiede un check in Wisdom/Saggezza per osservare... Vista la vicinanza del gicoatore, verrà eseguito dal vivo! ]
Join the Zendikar D&D Campaign Setting group: discover the fantastic world and contribute to make Zendikar a playable setting! - Warning! Spectacular visuals and lore ahead! ... Take a look...
Boris rimase per un attimo paralizzato alla scoperta e alla vista di tante ragnatele in una sola volta, ma non ne rimase più di tanto stupito, senza alcun dubbio era un indizzio ed una ulteriore prova dello stato di abbandono della casa, molto probabilmente da anni non vi abitava più nessuno e senza ombra di dubbio la presenza di quelle ragnatele incrementavano la tensione del momento. Boris era un pò agitato e vari dubbi gli stavano tartassando la mente, dubbi come: che fine avrà fatto il suo automa "alfa7"? Avrà finito la carica? si sarà danneggiato? magari qualche suo componente non era ancora pronto per il collaudo. La cosa certa era la determinazione di ritrovarlo al più presto, Boris aveva speso troppe ore per progettarlo e lavorarci su, speso energie, denaro e rischiato la vita per reperire i pezzi e i materiali per la sua realizzazzione e solamente il pensiero di aver perso anni di fatiche in una sola sera lo frustrava. Devo assolutamente ritrovare alfa7, non è ancora ultimato, ma con questo buio e con questa nebbia non vedo niente! in queste condizioni lo ritrovo domani mattina, non posso perdere tutto questo tempo. Boris posò a terra la lampada che stava impugnando per farsi luce e sfilò dalla sua tasca sinitra un oggetto dalla forma vagamente somigliante a flauto in mignatura, di dimensioni tali da entrare comodamente in un palmo di mano. Portò il flauto alla bocca e vi soffiò dentro ma dall'oggetto non vi uscino nessun suono. Speriamo che funzioni, è la prima volta che lo uso e non ho avuto tempo per testalo prima d'ora, se la mia teoria è giusta e se non ho fatto errori in laboratorio, sola alfa7 può percepire il suono del mio richiamo e reagire ad esso con tre getti di vapore. Dopo aver usato il suo richiamo, Boris rimase immobile e trattenne il respiro per eliminare qualsiasi interferenza che avrebbe potuto disturbarlo nel individuare il luogo di provenienza del segnale di Alfa7.