The other day I looked at my angry hermit deck and I felt a bit sorry for it. It was still using Exhume and Reanimate to get the ole Sutured Ghoul into play. I had Krosan Cloudscraper s to beef up the Ghoul and a whole bunch of distruption.
I have a dreadge deck and knew how to update it, so here it is:
Lands (anything non-basic is fine, more multi-coloured the better. Green black mana is focus though).
4 Llanowar Wastes
4 City of Brass
4 Gemstone Mine
4 Tarnished Citadel
2 Vivid Grove
Combo (well the combo is not having basic lands but nvm...)
4 Hermit Druid - gets deck into yard
2 Sutured Ghoul - win con
4 Narcomoeba - sac target for Dread Return after deck is put into yard
2 Phantasmagorian - makes deck more consistant with lower numbers of key cards that you don't want to have in your hand
2 Dread Return - primary reanimator instead of Reanimate or Exhume
2 Green Sun's Zenith - handy for getting Hermit out, the main reason this deck fouls up
4 Death's Shadow - takes Krosan Cloudscrapers place as Ghoul target. It's black for Unmask, can be hard casted in tight spots
Box of tricks
4 Worldly Tutor - deck always needs to get Druid out as fast as possible
1 Ray of Revelation
1 Dragon Breath - my preference over Anger . Anger obviously needs a mountain card type, but you only need four at most with Phantasmagorian
4 Pact of Negation - protection for the very easy to remove Druid
1 Ancient Grudge
1 Memory's Journey - gives you time to win post Hermit instead of drawing yourself to death
3 Reanimate - backup for Dread Return. When Druid dies it's nice to have
3 Unmask - I kinda have a love hate relationship with this card. Possibly I should drop land for more black cards...
4 Cabal Therapy - more protection
Concept: Cast Hermit Druid , keep it alive for a turn (not so easy to do...), ditch library to yard. Any Narcomoeba in library come into play. You need three creatures in play to play Dread Return's flashback cost. Between the extra Dryad Arbor and Hermit himself this is is very easy. Flashback Dread Return and target Sutured Ghoul . Remove Death's Shadow until Ghoul is lethal. Dragon Breath ability will trigger, and you can make Ghoul hastey. Then swing for the win!
Phantasmagorian allows you to ditch cards into yard post Hermit Druid. This allows you to run fewer Ghoul, Dread Return and Dragon Breath since you can always get them into the yard. Cabal Therapy can also do this job.
Pros: Only takes two mana to win really, turn 3 wins fairly consistantly. Sutured Ghoul is a great win con - hes a creepy Sagat look-a-like zombie in only his underpants!
Cons: Hermit Druid is painfully vulnerable. Dies easily to hate. Is technically a zombie deck (boo).