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    • Incenjucar added a comment to WotC_Trevor's blog post on the DnD Next group.

      Reacting to the Reaction
      We received the following question through one of our feedback channels...
      June 24, 2012 at 1:59pm
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      I agree. Too many rules make game play heavy, if I am correctly following Thane. In combat, after attacking, your either passively defending - using your AC and armor and practical defensive moves prevent damage. Actively defending takes additional focus which may take an actual action. Doing some other action or actively trying to do something else like trying to heal someone, hide, or casting a spell. This modality of thinking is similar to the way I was thinking for the Combat Module blog
      1 person likes this discussion post.
      July 10, 2012 5:20 PM PDT
      I like where this is going, just don't mess it up.
      July 11, 2012 11:45 PM PDT
    • Incenjucar shared an article.

      June 13, 2012 at 3:45pm
    • Incenjucar added a comment to The_Jester's blog post.

      D&D: Sexy or Sexist?
      Here I go: throwing my hat into a ring that I probably shouldn’t; this...
      June 9, 2012 at 9:00pm
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      "The exclusion of said content does not make any people uncomfortable." - Speak for yourself. Enforced PC-ness and the idea that a nun with a ruler is going around smacking the artist's knuckles when he draws something "wrong" is deeply offensive to me. I'm all for getting rid of some stupidity - breasts on female lizardfolk are astonishingly dumb, I'll be the first to agree there. But 3E's dragonborn were reshaped humans given draconic traits; breasts on a female member of that race are far...

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      June 13, 2012 11:47 PM PDT
      Well written opinion column. I agree that a mechanic is not only silly, but really messes things up when I'm trying to make a race of kick-butt-in-chainmail-bikinis-and-high-heels Amazons. The height limit is cramping my style. And why do the nymphs and succubi have to be seductive looking... or medusa... ewwww! False advertising, lady!
      Sarcasm aside... I don't think forcing artists to create asexual gender-neutral artistic vision is particularly empowering anyone. Modern women will still...


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      July 17, 2012 9:19 AM PDT
    • Incenjucar shared an article.

      June 8, 2012 at 4:59pm
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      1 person likes this external article.
      I cast my vote for the Grizzowl. I had always thought of the beast in terms of the Gryphon as a combined creature (not that the Owlbear belongs to Greek mythology).
      Do you plan on illustrating a mating pair, as the original concept indicates? with a lean enough frame on the female Grizzowl, could wings actually come into play?
      The idea of a mating pair should bring potential for more realism with this creature, and it certainly gives great opportunities for DM's who could imagine the...


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      April 8, 2013 7:32 AM PDT
      Oh man, I wanted to vote last week "Significant violence is shown. Contact and fatal injuries, including dismemberment, are shown, with significant blood."
      May 12, 2013 1:51 PM PDT
    • Incenjucar shared an article.

      June 5, 2012 at 1:57am
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      I like the racial archtypes created by racial penalties as well, but my playgroup is full of oldschool players anyway, so regardless of what the rules say, we never have Elves with 16+ Constitution; its just lore that we'll never let die. So whether or not they include the racial penalties in the mechanics, they'll always show up when ya want 'em to.
      June 9, 2012 6:46 PM PDT
      Floating bonus for humans: sounds pretty good. Bonuses in every stat as well? Not so much. I think it would serve the archetype of the adaptable, "everyone's unique" human better to have multiple floating bonuses (probably with a limit of +2 -- +3 at the most -- per stat) than to have static, across the board +1s. Humanity's adaptability comes from the adaptability of each individual, true, but also from the slough of differing abilities found when the race is taken as a whole. Additionally, I...

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      June 13, 2012 11:31 PM PDT
    • Incenjucar shared an article.

      June 4, 2012 at 4:47am
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      I know this is a long shot, since your comment is 5 months old at the time of my reply, but bounded accuracy essentially describes a paradigm shift in the "mathematical engine" that runs behind the scenes. In earlier editions there was this ever-escalating quasi-arms race between the PCs and the DM, with the PCs gaining ability bonuses and attack bonuses every level making it increasingly difficult for the DM to construct challenging encounters. The bounded accuracy system spaces out these...

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      1 person likes this discussion post.
      March 14, 2013 10:00 AM PDT
      Thanks for the input on this, PrestonSnow. Now it makes sense. And you nailed something I do to this day in 4E - "level-up" creatures so they are a challenge to the party.
      1 person likes this discussion post.
      April 3, 2013 9:39 AM PDT
    • Incenjucar added a comment to wrecan's blog post.

      Heroes of Blogging: May 2012
      This is an ongoing series in which I highlight what I think were the best...
      June 3, 2012 at 4:13am
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      As I said, I'm not listing blogs about Next that were posted after the playtest from people who haven't playtested. That goes under Rule 7 (tickling my fancy). But yeah I expected a lot more too.
      June 1, 2012 2:57 PM PDT
      Thanks for the mention <3.
      June 3, 2012 2:13 AM PDT
    • Incenjucar shared an article.

      May 31, 2012 at 12:31am
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      I have to say, as a long-time DM, I absolutely love DnDNext. All you've done, for our group at least, is taken the exact way we play, and gotten rid of all the garbage from every edition into a simplified bounded accuracy. Provided you completely leave level-based stat scaling out of the equation (aside from damage:hp), you have our entire hoard of geeks eagerly awaiting full-blown content =)
      June 9, 2012 6:57 PM PDT
      I must say I am so happy with what I have read so far. There are some issues that need to be addressed - The magic (cantrips are a great idea but just too powerful) and dying ( way too difficult to kill a character - there is very little threat). Please do can you now overhaul the public play adopted by WOTC. Hiding D&D in game shops will do as much harm to D&D as this new addition will help it. WE NEED TO BE ABLE TO SPREAD THE WORD TO GAME GROUPS, SCHOOLS and PUBLIC EVENTS.
      June 11, 2012 1:10 PM PDT
    • Incenjucar posted to Dwarfslayer's forum thread on the DnD Next group.

      May 25, 2012 at 1:48am
    • Incenjucar posted to olfactatron's forum thread.

      Forum Topic: Not this, this.
      May 25, 2012 at 1:29am
    • Incenjucar added a comment to WotC_Trevor's blog post on the DnD Next group.

      Sword +1, Flame Tongue
      The first magic item I remember finding when I started playing Dungeons &...
      May 23, 2012 at 3:28pm
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      3 people like this blog post.
      What about artificers?
      July 18, 2012 3:30 PM PDT
      I like having some example unique items pre-made in the books. Especially some throw-backs and classics. But they're usually more of a jumping off point for me. I like to design my own items and I don't particularly care for rules (and a chapter thereof) to tell me how to do it "the right way". I generally disregard these rules and generate my ideas. My players enjoy the weapons, items, and artifact I create, and that's the important part. I work hard to make balanced items that don't break...

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      August 5, 2012 10:33 PM PDT
    • Incenjucar shared an article.

      May 23, 2012 at 12:56am
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      I also agree with the style guidelines listed - great start!
      And Westerness has a great point: "rating" is still very subjective, and the US (presumably the biggest market) is quite prudish compared to many other first world countries. I think many have already said this but it's worth repeating: it's probably easiest to start with a slightly more prudish standard to push the broad-based appeal, and open up more risqué materials for those who want it. That seems to be the standard...


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      1 person likes this discussion post.
      May 30, 2012 1:53 PM PDT
      This list sounds perfect. As far as the survey, I'm not sure which level to pick, but I'd like to see definite hints of "sexy" in D&D artwork. Cover most of the bum and bust (is that armor realistic), but you can definitely allude to them (and everything else is fair game). Give equal "sexy" treatment to males. Remember Hennet from 3.5? There's nothing wrong with some male chest. Focus on very expressive facial expressions. Accentuating the eyes also usually has good effect. In a fight...

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      June 4, 2012 7:25 AM PDT
    • Incenjucar shared an article.

      May 21, 2012 at 12:06am
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      First off, I like the Hit Dice mechanics for healing, and don’t have a problem with how HP’s are gained each level. Those are fine, but I think some of the other posters are right, just call ‘Hit Dice’ used for natural healing something else (surges, first aid, recovery dice, etc).
      ‘Hit Points’, as defined by M.Mearls, raises my hackles. Actually, it’s just a different way of saying ‘Wound Points’ and ‘Vitality Points’ like the Star Wars games. Which I liked, and they worked well, but...


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      June 13, 2012 5:47 AM PDT
      its fine, please turn this game back to 3.5 make your millions again, revamp it correctly and we'll love wotc for it.
      July 11, 2012 9:42 PM PDT

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