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    • Iakhovas and scoobie331 are now friends.

      January 4 at 9:44am
    • Iakhovas shared an article.

      August 28, 2012 at 11:55pm
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      "whimsical art style"
      Watch my non-whimsical money stay in my more realistic pocket.
      You may have went off in a different direction for this round of cards.... I think you lost your way.
      Let me reach in my DM bag and find you a +3 Sextant of Location so you can point it at the bright star we call "Lockwood" to get things back on course.


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      September 1, 2012 7:15 PM PDT
      I know I'm a little late with this but you just met someone who actually likes them XD
      November 27, 2012 12:02 AM PST
    • Iakhovas shared an article.

      May 29, 2012 at 11:16pm
    • Iakhovas added a comment to WotC_Trevor's blog post on the DnD Next group.

      Skills and Task Resolution
      Since 2nd Edition, the principle methods of character customization lived in...
      May 16, 2012 at 10:25am
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      1 person likes this blog post.
      I agree with some observations. One thing that frustrated me to no end in 4ed was that players looked up to "Skills" section of their character sheets as some kind of choice menu.
      Considering that skill system is mostly used out of combat, in roleplaying situations - it felt like it was overly restricting. Furthermore, penalizing party for failures created a situation where players would pass on interesting ideas because their characters are unlikely to make the roll.
      I also didn't...


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      July 22, 2012 10:31 AM PDT
      I think that ability checks could work for all 'skill' checks. But there are two things missing from that basic approach. The first is that some skills really do require learning and, secondly, people can get better with practice.
      But I think it's a very simple prospect to address both while still retaining the same mechanic.
      First is to have a small list of skills that require training (acrobatics, swimming, etc.). There would have to be a mechanic for limiting the number and types....


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      1 person likes this discussion post.
      August 13, 2012 3:16 PM PDT
    • GMChris voted in the poll, "Feat Choice".

      May 2, 2012 at 10:12am
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 25, 2012 at 2:42pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 25, 2012 at 2:42pm
      1 person likes this poll.
    • Iakhovas shared an article.

      April 23, 2012 at 10:53am
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      Clerics were more fun in 2nd edition. They were still healers which is (to me) their main distinction, but they did not fall behind as fast on the "I can hit that" scale because feats did not exist. In trying to balance the cleric in 3rd ed. someone somwhere thought they needed to have the same amount spells per day and the same top spell level as wizards. sounds good...but that means they have to lose ground in combat. But the 1st and 2nd edition description of cleric call the class a holy...

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      June 11, 2012 6:50 PM PDT
      1. The Cleric Is a Healer:
      “This one should seem obvious, but it's worth making it clear that we assume that clerics can heal and that their abilities should reflect that. A player new to D&D who creates a cleric could focus on keeping the rest of the characters on their feet, and the mechanics would make that easy to understand and do.” - M.Mearls
      No, absolutely not. Especially not at the top of the list. A Cleric has the ability to aid his allies, including the ability to Heal...


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      1 person likes this discussion post.
      June 13, 2012 4:29 AM PDT
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      April 19, 2012 at 11:49am
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      April 19, 2012 at 11:48am
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      April 19, 2012 at 11:48am
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      April 19, 2012 at 11:48am
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      April 19, 2012 at 11:48am
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      April 19, 2012 at 11:47am
      1 person likes this poll.
    • GMChris voted in the poll, "Ease vs. Complexity".

      March 23, 2012 at 10:41am
      1 person likes this poll.
    • Ed_Warlord voted in the poll, "Iconic Cleric Poll".

      March 15, 2012 at 1:23pm
    • jskell27 voted in the poll, "What is your favorite class from across the editions?".

      February 29, 2012 at 1:01pm
    • Iakhovas added a comment to WotC_GregB's blog post on the DnD Next group.

      Favorite Class
      Let me tell you about my character. I’m playing a star pact warlock...
      February 29, 2012 at 1:00pm
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      Gotta be paladin, you get it all - spells, big armor and weapons, unique special abilities, and some really cool roleplaying hooks. Rangers are a close second, though I've never really agreed with them getting spells... I think they were at their finest in 3.5 with a lot of skill points and good fighting and stealth.
      Wizards should be awesome, and often are fun... but there's always been something lacking. I think it's that magic in stories is fantastic, and in D&D it's rather mundane....


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      May 27, 2012 6:55 PM PDT
      I like Warlord and Bard. Perhaps more so Bard although I never cared for the whole "musician/dancer" theme that is forced to accompany their basic skills and role. I enjoy having lots of skill options and in battle primarily strengthening my allies.
      In fact, I would like it very much if there was a class that really strengthened the concept of giving your allies bonuses and maybe even getting to choose which bonuses to give which allies at which time while outside of battle primarily...


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      June 5, 2012 1:23 PM PDT
    • Iakhovas shared an article.

      February 28, 2012 at 12:35pm
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      How much in-game sense it makes is beside the point. It's magic. By definition it doesn't make sense.
      February 29, 2012 10:24 AM PST
      @Anchuri
      Lost a whole group of people, as far as I'm concerned.


      View full comment
      March 1, 2012 7:34 AM PST

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    About Me

      About Me: I'm a freelance game designer for Wizards of the Coast. Recent publications include The Grand History of the Realms, Forgotten Realms Campaign Guide, Open Grave: Secrets of the Undead, Underdark, and Demonomicon
      Wizard Book Lines:
      Forgotten Realms
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    You're welcome! FR authors are such fascinating people--it's been incredibly awesome getting to read all their answers as they come in.

    SusanJMorris
    January 27, 2010
    11:45 AM
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    Oh, but then that would be a spoiler. There's a particular OPEN GRAVE beastie that turns out to be controlled by a more mysterious, undefined entity. More Erik de Bie? Did HE put you up to that?

    PhilAthans
    January 4, 2010
    3:20 PM
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