Tuesday, March 20, 2012, 10:31 AM
I love designing and running games. DM'ing is imo the best role in the game. And since I run 3-4 games a week I've learned a lot. I've learned how to run for highly optimsed combat monkeys, (that's not an insult, I honestly love those guys and will run for them anytime). I've learned how to run for heavy RP. I've learned how to have fun with both groups and to merge the styles a bit so that everyone at the table gets a bit of what they want. But, the games I truly love running and truly love playing in are the games where the players aren't there to win the game, they're there to PLAY the game. They play, and they even make a failure on the die fun and funny. When we all failed a dungeoneering check, they describe a keystone cops routine. When they fail to hit they describe an arc through the adj. space that they hit so hard that it spun them around. They get knocked into sewage and do a perception check so that they can describe the stuff they now really, really need a powerwash and paint job to recover from. They run and jump into a moving chariot, and if they fail they describe how they trip and faceplant against the side and then ask if by any chance they can get stuck in a wheel, fun and funny. We play the game, and we have fun, win, lose or draw. You can optimise a character all you want and be very proud of how u crit'd and dropped a solo in 3 hits after you action pointed, been there, seen it game after game, in the end I'd rather play with the guy who can fail with style. And no, I'm not talking about a weak quirky build. I admire a well built char. and I admire good tactical play, but in the end, when you roll a 1, how do u handle it? I love to run the guy who can fail with style. And I'm trying very hard to become a player that can fail with good humor and a good joke, because I play the game to have fun.