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Results for tag: 4e
Posted by:
hvg3akaek
on Aug 23, 2012 at 09:30:48 AM
Part 5: New ClassesIn part 1 of my comments on round 2 of the playtest, I discussed the various other aspects in creating a character. In part 2, I discussed the four classes presented in the playtest material, as well as the new take on themes (backgrounds and specialities). In part 3, I looked in more general terms over other aspects of play, largely following the "How to Play" document. In part 4, I was focusing on a general look at the equipment and spells presented. This time, I am briefly looking over the two new classes they have recently released: the Sorcerer and the Warlock. I have represented my general feelings to each large subject in the title: (-ve) for generally negative feelings, (+ve) for generally positive feelings, and (neutral) if the pros and cons ...
Posted by:
hvg3akaek
on Aug 23, 2012 at 09:29:34 AM
Part 4: MiscellaneousIn part 1 of my comments on round 2 of the playtest, I discussed the various other aspects in creating a character. In part 2, I discussed the four classes presented in the playtest material, as well as the new take on themes (backgrounds and specialities). In part 3, I looked in more general terms over other aspects of play, largely following the "How to Play" document. This time, I am focusing on a general look at the equipment and spells presented. I have represented my general feelings to each large subject in the title: (-ve) for generally negative feelings, (+ve) for generally positive feelings, and (neutral) if the pros and cons seem to be about the same. (neutral) EquipmentKeeping wealth to a solid starting figure is something I appreciate. ...
Posted by:
hvg3akaek
on Aug 23, 2012 at 09:26:59 AM
Part 3: The General BitsIn part 1 of my comments on round 2 of the playtest, I discussed the various other aspects in creating a character. In part 2, I discussed the four classes presented in the playtest material, as well as the new take on themes (backgrounds and specialities). This time, I will be looking in more general terms over other aspects of play, largely following the "How to Play" document. I have represented my general feelings to each large subject in the title: (-ve) for generally negative feelings, (+ve) for generally positive feelings, and (neutral) if the pros and cons seem to be about the same. (-ve) Basic RulesI have already spoken of my dislike of the single defence and rolling saves against attacks, as well as the "save for every defence" that ...
Posted by:
hvg3akaek
on Aug 23, 2012 at 09:25:15 AM
Part 2: ClassesIn part 1 of my comments on round 2 of the playtest, I discussed the various other aspects in creating a character. This time, I will be looking at the four classes presented in the playtest material, as well as the new take on themes (backgrounds and specialities). I have previously talked about how the initial version of these classes played, and will try not to cover the same ground. I have represented my general feelings to each large subject in the title: (-ve) for generally negative feelings, (+ve) for generally positive feelings, and (neutral) if the pros and cons seem to be about the same. (-ve) In GeneralHit Points across all classes have been dropped back to 3e levels. A single, solid hit from a greataxe could drop a cleric. Even ...
Posted by:
hvg3akaek
on Aug 21, 2012 at 03:37:46 PM
Part 1: Character CreationCharacter Creation seems to be the logical place to start. Round 1 of the playtest only had pre-gens, so this gives us an opportunity to see a bit more of the mechanics of characters. And what do we have? I have represented my general feelings to each large subject in the title: (-ve) for generally negative feelings, (+ve) for generally positive feelings, and (neutral) if the pros and cons seem to be about the same. (-ve) Ability scoresThey have only provided two options in the playtest material: either roll (4d6, drop one), or one single array. That's a pretty poor start, and I hope it is purely because they are still working out their point buy system, or calculating further arrays. I personally do not like rolling stats - it might ... |