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Results for tag: 4e
Posted by: hvg3akaek on Aug 23, 2012 at 09:30:48 AM

Part 5: New Classes

In part 1 of my comments on round 2 of the playtest, I discussed the various other aspects in creating a character.  In part 2, I discussed the four classes presented in the playtest material, as well as the new take on themes (backgrounds and specialities). In part 3, I looked in more general terms over other aspects of play, largely following the "How to Play" document.  In part 4, I was focusing on a general look at the equipment and spells presented.  This time, I am briefly looking over the two new classes they have recently released: the Sorcerer and the Warlock.

I have represented my general feelings to each large subject in the title: (-ve) for generally negative feelings, (+ve) for generally positive feelings, and (neutral) if the pros and cons

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Posted by: hvg3akaek on Aug 23, 2012 at 09:29:34 AM

Part 4: Miscellaneous

In part 1 of my comments on round 2 of the playtest, I discussed the various other aspects in creating a character.  In part 2, I discussed the four classes presented in the playtest material, as well as the new take on themes (backgrounds and specialities). In part 3, I looked in more general terms over other aspects of play, largely following the "How to Play" document.  This time, I am focusing on a general look at the equipment and spells presented.

I have represented my general feelings to each large subject in the title: (-ve) for generally negative feelings, (+ve) for generally positive feelings, and (neutral) if the pros and cons seem to be about the same.

(neutral) Equipment

Keeping wealth to a solid starting figure is something I appreciate. 

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Posted by: hvg3akaek on Aug 23, 2012 at 09:26:59 AM

Part 3: The General Bits

In part 1 of my comments on round 2 of the playtest, I discussed the various other aspects in creating a character.  In part 2, I discussed the four classes presented in the playtest material, as well as the new take on themes (backgrounds and specialities). This time, I will be looking in more general terms over other aspects of play, largely following the "How to Play" document.

I have represented my general feelings to each large subject in the title: (-ve) for generally negative feelings, (+ve) for generally positive feelings, and (neutral) if the pros and cons seem to be about the same.

(-ve) Basic Rules

I have already spoken of my dislike of the single defence and rolling saves against attacks, as well as the "save  for every defence" that

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Posted by: hvg3akaek on Aug 23, 2012 at 09:25:15 AM

Part 2: Classes

In part 1 of my comments on round 2 of the playtest, I discussed the various other aspects in creating a character.  This time, I will be looking at the four classes presented in the playtest material, as well as the new take on themes (backgrounds and specialities).  I have previously talked about how the initial version of these classes played, and will try not to cover the same ground.

I have represented my general feelings to each large subject in the title: (-ve) for generally negative feelings, (+ve) for generally positive feelings, and (neutral) if the pros and cons seem to be about the same.

(-ve) In General

Hit Points across all classes have been dropped back to 3e levels.  A single, solid hit from a greataxe could drop a cleric.  Even

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Posted by: hvg3akaek on Aug 21, 2012 at 03:37:46 PM

Part 1: Character Creation

Character Creation seems to be the logical place to start.  Round 1 of the playtest only had pre-gens, so this gives us an opportunity to see a bit more of the mechanics of characters.  And what do we have?

I have represented my general feelings to each large subject in the title: (-ve) for generally negative feelings, (+ve) for generally positive feelings, and (neutral) if the pros and cons seem to be about the same.

(-ve) Ability scores

They have only provided two options in the playtest material: either roll (4d6, drop one), or one single array.  That's a pretty poor start, and I hope it is purely because they are still working out their point buy system, or calculating further arrays.  I personally do not like rolling stats - it might

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