Enjoying the playtest packet a great. Gives me just enough to play the way I want to play. Looking forward to seeing what else you come up with. I actually DO like the skill dice mechanic a lot, so a bit sad it might be going away, but I'm going to trust the alternatives will be just as interesting. Thanks for bringing in bits & pieces of the past, and reinterpreting the system with a more modern feel.
Sir Corin's got a point, there's a character in my group doing just what he says and the guy isn't greased up, just punching a lot. They're likely to beef up such feats, which would bring him onto par with the barbarian in the party, so I'm not sure Sir Corin's reservations aren't misplaced. Sorry about the triple negative. I appreciate Clan Battlerage clarifying h/h view of how maneuvers could work like powers. I think maneuvers have to be defined a lot more specifically to make their...
View full commentSir Corin's got a point, there's a character in my group doing just what he says and the guy isn't greased up, just punching a lot. They're likely to beef up such feats, which would bring him onto par with the barbarian in the party, so I'm not sure Sir Corin's reservations aren't misplaced. Sorry about the triple negative.
I appreciate Clan Battlerage clarifying h/h view of how maneuvers could work like powers. I think maneuvers have to be defined a lot more specifically to make their tactical implications more than move and damage, but it is good that somebody is still talking about maneuvers. I think they have the potential to provide many characters with interesting and believable combat options, and contribute to the identity of several martial classes.
My final observation is that in contrast to the binary Fourth Edition definition of "build," Fifth Edition subclasses as described offer a multitude of choices. In addition to having more than 2 basic subclasses (although I hope every class will have at least one subclass which is basic enough to suit mechanical purists), it appears that the class, itself or through additional choices within subclasses, will present options for varying what and how characters do things.
I appreciate Clan Battlerage clarifying h/h view of how maneuvers could work like powers. I think maneuvers have to be defined a lot more specifically to make their...
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