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    • Guest1401109681 shared an article.

      June 8, 2012 at 12:09am
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      Clerics were more fun in 2nd edition. They were still healers which is (to me) their main distinction, but they did not fall behind as fast on the "I can hit that" scale because feats did not exist. In trying to balance the cleric in 3rd ed. someone somwhere thought they needed to have the same amount spells per day and the same top spell level as wizards. sounds good...but that means they have to lose ground in combat. But the 1st and 2nd edition description of cleric call the class a holy...

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      June 11, 2012 6:50 PM PDT
      1. The Cleric Is a Healer:
      “This one should seem obvious, but it's worth making it clear that we assume that clerics can heal and that their abilities should reflect that. A player new to D&D who creates a cleric could focus on keeping the rest of the characters on their feet, and the mechanics would make that easy to understand and do.” - M.Mearls
      No, absolutely not. Especially not at the top of the list. A Cleric has the ability to aid his allies, including the ability to Heal...


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      1 person likes this discussion post.
      June 13, 2012 4:29 AM PDT
    • Guest1401109681 left a new comment on DnD Next .

      Eschew immunities! I just think the game would be a whole lot better, and...
      June 8, 2012 at 12:00am
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      20 people like this site.
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    • Nills voted in the poll, "What is your favorite element of high-level play (choose any that apply)?".

      March 1, 2012 at 3:46pm
    • Nills voted in the poll, "What do you think of high-level play?".

      March 1, 2012 at 3:45pm
    • Guest1401109681 added a comment to WotC_GregB's blog post on the DnD Next group.

      Favorite Class
      Let me tell you about my character. I’m playing a star pact warlock...
      March 1, 2012 at 3:43pm
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      Gotta be paladin, you get it all - spells, big armor and weapons, unique special abilities, and some really cool roleplaying hooks. Rangers are a close second, though I've never really agreed with them getting spells... I think they were at their finest in 3.5 with a lot of skill points and good fighting and stealth.
      Wizards should be awesome, and often are fun... but there's always been something lacking. I think it's that magic in stories is fantastic, and in D&D it's rather mundane....


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      May 27, 2012 6:55 PM PDT
      I like Warlord and Bard. Perhaps more so Bard although I never cared for the whole "musician/dancer" theme that is forced to accompany their basic skills and role. I enjoy having lots of skill options and in battle primarily strengthening my allies.
      In fact, I would like it very much if there was a class that really strengthened the concept of giving your allies bonuses and maybe even getting to choose which bonuses to give which allies at which time while outside of battle primarily...


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      June 5, 2012 1:23 PM PDT
    • jskell27 voted in the poll, "What is your favorite class from across the editions?".

      March 1, 2012 at 3:42pm
    • jskell27 voted in the poll, "Hit Points".

      March 1, 2012 at 3:39pm
      2 people like this poll.
    • Guest1401109681 added a comment to WotC_GregB's blog post on the DnD Next group.

      Kings and Castles
      Remember when you hit that certain level when a whole bunch of cool stuff...
      March 1, 2012 at 3:35pm
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      Totally agree w/Katalia369. Make it an option. It should -not- be automatic, and it should not be impossible or discouraged. It depends on what the group decides they want from the experience, and the D&D experience, IMVHO, isn't necessarily about magically attracting followers and receiving permission to build a stronghold at a set level -although if a player wants to hire people, or commission some kind of HQ, well, that should be possible and yeah, there should be rules somewhere for it,...

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      May 6, 2012 3:32 AM PDT
      Personally I like to run (I am almost always the DM in our campaigns) sandbox games. In other words, no set adventures, just engaging characters in a detailed world and I let my players decide what direction they want to take their characters. This means that I would like to have this option as my players tend to go for "conquering the world" type of ambition. For that you need armies, castles, followers, etc (I used a HEAVILY modified version of Birthright rules to do this, but I truly miss a...

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      May 24, 2012 8:07 AM PDT
    • Guest1401109681 posted to awogaman's forum thread.

      January 28, 2012 at 12:31am
    • Guest1401109681 created a new forum thread on the DnD Next group.

      Forum Topic: abolute good
      January 28, 2012 at 12:19am
    • Guest1401109681 posted to Ivid_IV's forum thread.

      January 27, 2012 at 7:59pm
    • Guest1401109681 DrJoe

      Mood: thankful
      January 27, 2012 at 7:35pm
    • Aldarin21 voted in the poll, "What Type of Monster Should Be Featured in the First Playtest?".

      January 26, 2012 at 4:51am
      12 people like this poll.
    • Guest1401109681 added a comment to WotC_GregB's blog post on the DnD Next group.

      Welcome to the Group
      Welcome to the playtesting group for the next iteration of Dungeons &...
      January 26, 2012 at 4:49am
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    • Brapnor voted in the poll, "Can the holy damage and radiant damage types exist in the same game?".

      January 26, 2012 at 4:35am
    • Brapnor voted in the poll, "Does game flavor need to be directly supported by game mechanics?".

      January 26, 2012 at 4:31am
    • Guest1401109681 added a comment to WotC_GregB's blog post on the DnD Next group.

      Mechanics Supporting Story
      Dwarves favor axes, while elves like bows. Halflings are excellent climbers....
      January 26, 2012 at 4:31am
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      2 people like this blog post.
      The mechanics and the story/flavor should be deeply connected. To say, for example, that "Dwarves are excellent craftsman, especially when working with stone or metal" can only be true if they are actually good at it.
      If humans, elves, and even orcs are every bit as good at crafting (mechanically) as a Dwarf is, then it would be false to say that Dwarves are better at it. If, on the other hand, Dwarves are supposed to be better at it, then make them actually better at it.
      I mean,...


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      1 person likes this discussion post.
      June 14, 2012 5:44 PM PDT
      I am on board with the idea of a neutral option. I think that having flavor represented in the rules - like the dwarven Stonecunning racial trait - is a cool feature. As for weapon-favoring and favored enemies, I'd be okay with having tohe option of bypassing these. What if my gnome was orphaned and raised in a monastery far from the ongoing mutual disdain between his kin and kobold. What it my dwarf was raised in a city and joined the city guard, favoring a broadsword? If he runs across his...

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      August 4, 2012 11:25 PM PDT

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