Another session of rating cards from M12 from a Commander/EDH perspective. I probably should mention that these ratings are from a multiplayer point of view, cards would have different ratings if i were rating them from a 1v1 perspective, I apologize if that is what you are seeking. One last thing i should mention, since this is a normal set, and not a set specifically designed for commander, i will be omitting ratings for cards that i consider simply unplayable. It was an oversight on my part not to do this for the first M12 article, but i will do this for normal sets from now on. Without further ado, let us begin.
1 - This card shouldn't see much, if any play in EDH. Either very limited uses to one or two specific generals, or just bad.
1.5
2 - This card might see a little play, and it's not totally unplayable, but by no means should it see tons of play.
2.5
3 - This card is solid. Will see a respectable amount of play from decks in it's colors, and isn't too limited in it's strategy.
3.5
4 - This card will see a large amount of play. Bordering on becoming a staple for that color, the power level of this card is obvious, and it's something decks want.
4.5
5 - Something that will become a staple of that color. These cards are cards that are simply good enough to be played in every deck of that color regardless of strategy.
Blue:
Aether Adept : This Man-O'-War
variant while not overly playable (similar to the original), is playable in certain archtypes, such as Momir Vig, Simic Visionary
, where you're seeking to combo out with cards like it. Aside from those instance, i do not consider it playable.
1.5/5
Djinn of Wishes : Solid card. Shines especially if you have a deck similar to Intet, the Dreamer
where you have a plethora of deck manipulation and other ways to abuse it. Potentially could also be used in any deck running things like Jace the Mind Sculptor
, Sylvan Library
, Sensei's Divining Top
, or similar effects, but it's much better in deck that's build around top manipulation. That said, i have seen it abused relatively well in a Rafiq of the Many
list where Venser, the Sojourner
was resetting it.
2.5/5
Frost Titan : Solid card for it's cost. The built-in Rune Snage
is not as powerful in this format as in normal constructed formats, but it is still a powerful way to lock down the eldrazi or an opposing Blightsteel Colossus
.
Jace, Memory Adept : While i am yet to experience him either myself or from an opponent, i simply don't see him being much of a threat for this format, let alone worth the investment. In my opinion, he's far and away the weakest Jace. Milling ten is sort of interesting for things like Memory Plunder
, but i feel there are for better ways to do that that will have a much stronger effect on the board. Giving yourself 20 cards off his ult isn't bad, but if i get him up high enough for that, chances are i'm winning anyways. And if i don't hit the Reliquary Tower
off of the top 20, i'm going to be very frustrated.
2.5/5
Jace's Archivist : There are decks that want these effects, while i personally have a deep hatred for them, as i feel they remove a lot of the skillful plays in setting up turns and playing spells in the correct order, card like Niv-Mizzet, the Firemind
love these effects.
1.5/5
Mind Unbound : I'm yet to test this to be honest, but the category of these cards is definitely playable, for sure in mono blue decks, and relatively frequently as a 1 of in some others. How many you run is going to be limited, as it is definitely a luxury slot, and i'm unsure of how this will stack up vs Thought Reflection
, Future Sight
, Honden of Seeing Winds
, and those types. While i'm not a huge fan of the hondens as a general rule, there are a few decks that utilize them efficiently, and they can be a good source of card advantage. As for this vs reflection....if you are playing in paper, and know your metagame is light on enchantment hate, then by all means, this is nearly a must play. Unanswered, you can bury your opponents in card advantage, and if you can get this on the table with an active Lighthouse Chronologist
, you're going to be rolling in cards.
3/5
Negate : While every single game will have targets for this, it is simply outclassed by a suite of true hard counters. That said, if you're a budget, and can't quite afford the mana drain to fill out your counter spell suite, then this may be an acceptable pick to accompany your Hinder
, Spell Crumple
, Cryptic Command
and company.
1.5/5
Phantasmal Image : I can't see playing this over a normal Clone
, let alone Sakashima the Imposter
, but it's not entirely unplayable, and paying 2 mana for your copy of an opposing Primeval Titan
isn't entirely worthless, even if it doesn't live to see a swing. Not to mention it has protection from Control Magic
effects.
1.5/5
Redirect : Also not entirely unplayable, certainly not as strong as Wild Ricochet
, this may be viable in certain matchups. But overall, not a very strong option.
1/5
Sphinx of Uthuun : Seven mana for a 5/6 flyer and a fact or fiction
? Yes please.
4/5
Time Reversal : Again, in certain decks whis will be more than playable, but in the majority of decks, i don't think terribly strong.
1/5
Call to the Grave : While i don't support the the vast majority of tribal strategies (precious few ever even have a fighting chance), this may see minor play as just a repeated edict effect.
1.5/5
Diabolic Tutor : Not awful. Tutors can never be awful. However, this is certainly subpar to a large number of the tutors that are available, not even limited to its color: Worldly Tutor
, Enlightened Tutor
, Demonic Tutor
, Imperial Seal
, Grim Tutor
, are all strictly superior, and there's even more that make the cut before this one.
1/5
Grave Titan : I used to consider him relatively weak in this format, however in some experiences with him, he's been an absolute beast. The ability to leave blockers behind and still swing with a decent-sized body isn't to be underrated.
2.5/5
Monomania : I'm uncertain of how much this will be relevant. I know it's weaker than things like Identity Crisis
, Myojin of Night's Reach
, and probably Mind Twist
; but how many slots do you want to denote to discarding hands? I'd run this over Persecute
in this format with all the multicolored decks, but i wouldn't run it over Mind Sludge
if i'm in mono black, or probably even two color.
1.5/5
Royal Assassin : Repetitive removal is solid. This doesn't care about colors, but is on a very fragile body. It's playable if you don't have enough other removal available to you.
1.5/5
Rune-Scarred Demon : Speaking of tutors strictly superior to Diabolic Tutor
, check out this guy! Seven mana, for a 6/6 with evasion and a Demonic Tutor
?!? Yes please, may i have another? Only costing 2 black makes it playable in anything, and it probably should be played in almost anything.
5/5
Sorin Markov The only ability on him that you care about is the -3 unless you have a Doubling Season
at the time. In any other event however, the -3 is amazing in this format, and can lead to tons of with. Only less than 5 because of the triple black limiting the decks we can apply it to.
4/5
Vengeful Pharoh I have mixed feelings about this guy. In theory, he's acceptable. Recursion on an infiblocker. He can trade up. But i think i'd find it hard wanting to cut something for him.
2/5
There you have it. I omitted a large amount of cards. I'm sorry about that. But i think it makes for a better read and such. Tune in next time for reviewing red and green 
