Vicotnic's_Wodotha_Suggestions

Vicotnic's_Wodotha_Suggestions

by vicotnic, Mar 17,2011
Ok, I’ve been fallowing the great designee search for a while now and kind of wanted to contribute, after reading the articles I felt that Wodotha was defiantly the world I liked the most. I’ve been reading a lot here but only posted a little on shdwcat’s page. But I haven’t really gotten Wodotha out of my mind and been thinking a lot, I think it has huge potential and made this page to share some of my ideas for concept, flavor and cards that I think could work for Wodotha (no new challenge at the moment so yea).
I really liked the idea of a world crumbling from blight and the huge armies clashing and dying that we were told about early in the challenge but hasn’t gotten that much room yet (cos MaRo really have encouraged you to focus on the blight I assume), and what better setting for a doomed world and a last huge battle then having a Norse Ranarök as shdwcat suggested.

So first of, my suggestion for a tagline:

“Runes reads doom, blight eats at the world, but the greatest battle hymn is yet to be sung.”

And then come some card ideas and some ideas of how they fit into the world.

Clans Warriors:
Rare:
Farhim of Sigrheim
3WW
Legendary Creature – Human Warrior
3/4
First strike
Whenever CARDNAME attacks, you may search your library for a Warrior card, reveal it and put it into your hand. If you do, shuffle your library.
Assault - Whenever you attack with three or more creatures, attacking creatures gets +2/+2 until end of turn.

Uncommon:
Favored of Farhim
2W
Creature - Human Berserker
3/2
First strike
Assault - Whenever you attack with three or more creatures, CARDNAME gets +2/+2 until end of turn.

Champion of Hjartheim
2R
Creature - Human Berserker
Haste
Assault - Whenever you attack with three or more creatures, CARDNAME gets +2/+2 until end of turn.
3/2

First of the Fang
2G
Creature - Human Berserker
3/3
Trample
Assault - Whenever you attack with three or more creatures, CARDNAME gets +2/+2 until end of turn.

Common:
Sigrheim Brave
1W
Creature - Human Warrior
2/2
Assault - Whenever you attack with three or more creatures, CARDNAME gets +1/+1 until end of turn.

Sigrheim Shieldmate
2W
Creature - Human Warrior
2/2
Whenever Sigrheim Shieldmate attacks or blocks, target creature gets +0/+2 until end of turn.

Farhim's Housecarls
4W
Creature - Human Warrior
3/4
Assault - Whenever you attack with three or more creatures, CARDNAME gets +1/+1 until end of turn.

Ravenwing Mountaineers
1R
Creature – Human Warrior
2/1
Mountainwalk

Hjartheim Raiders
2R
Creature - Human Warrior
2/2
Haste
Assault - Whenever you attack with three or more creatures, CARDNAME gets +1/+1 until end of turn.

Fangrheim Clanswarrior
1G
Creature - Human Warrior
2/3

Fangrheim Greypelts
3G
Creature - Human Warrior
3/3
Assault - Whenever you attack with three or more creatures, CARDNAME gets +1/+1 until end of turn.



The thought behind those are that you said you liked the idea of different warrior clans, so it felt easiest to make one for each color that ought to have them. The white clan is Sigrheim whom chieftain is Farhim, they are affiliated with cats. The green tribe is Fangrheim, they are affiliated with wolves. And the red tribe is Hjartheim whom are affiliated with ravens (which might seem like an odd choice since red is not really known to have a lot of flying creature, but I think it is cool, but that is just my opinion and like everything else here can be easily discarded).
All of the clans worship war gods and they see battle as a sacred rite dedicated to the glory of the gods. Death is battle is honorable.
The assault keyword, names and creature types ties them together as the ‘clan warriors’. Of course if we’re going Norse we needs berserkers so each color got one at uncommon, then they each got two warrior at common except for white, which being the weenie and creature color that also really like white warriors(soldiers) got three commons and also a Mythic.

Ravens, Cats and Wolves:
Rare:
Felidar Beastshaper*
1W
Creature - Human Druid
2/2
3WW: CARDNAME becomes a 4/6 Cat with vigilance and lifelink until end of turn.
(by shdwcat: http://community.wizards.com/magicthegathering/wiki/Labs_talk:Gds/gds2/NoShoes/worldconstruction?sdb

1&msg

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Selkie Shapemaster
1U
Creature - Merfolk Druid
1U: CARDNAME become a copy of another target creature and gains this ability.
1/2

Uncommon:
Raven Beastshaper
2R
Creature - Human Druid
2/2
2RR: CARDNAME becomes a 3/3 Bird with flying until end of turn.
-> Flying is pretty uncommon for red, but at low power level, like this one I think it could be fine.

Murder of Ravens
R
Sorcery
Put three 1/1 red Bird creature tokens with haste, flying and "at the beginning of the end step, exile this." onto the battlefield.
->I like this card a lot, it is a Spark Elemental that let you trigger assault and attack triggers. One could possibly have sacrifice instead of exile to also trigger graveyard triggers, but exile seem to be the norm by WotC for tokens that die at end of turn atm (Hell’s Thunder is an example of red getting flying ball lightnings for those who feel a bit skeptic about the birds).

Fenris Beastshaper
2G
Creature - Human Druid
2/2
3GG: CARDNAME becomes a 5/5 Wolf with deathtouch until end of turn.

Fenris Call
3G
Instant
Cast Fenris Call only during your declare attacker step.
Put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each attacking creature you control.


Common:
Silverpeak Lynx
W
Creature – Cat
2/1
->A white weenie deck need some one-drops, Savannah Lion didn’t seem like a bad idea.



Ok first of it is a Druid shapeshifter for each clan (shdwcat’s ideas) and then there is another spell affiliated with the clans totem animal. The blue one is kind of a lose end of the cycle, he is a shapeshifter too but he does it blues way, and yea he is a Merfolk not a clanman, I thought the selkies could fit Wodotha since they were in the fairytale set eveningtide and in some aspect we got a world that is a little similar (trolls, hags and giants also ought to make a ‘comeback’).


The Avatars:
Mythic:
Gwindar, Father of Valor
4WW
Creature - Avatar
5/5
Whenever CARDNAME attacks, it gains lifelink until end of turn.
Whenever another attacking creature you control is put into a graveyard from the battlefield, return it to the battlefield.

Rimfar, Father of Wisdom
4UU
Legendary Creature - Giant
5/5
Shroud
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Yrrax, Bringer of the End
4BB
Creature - Avatar
5/5
Whenever another creature you control attacks, blight target permanent.
Whenever CARDNAME attacks, blight each other permanent.

Æsur, Father of Fury
4RR
Creature - Avatar
5/5
Whenever CARDNAME attacks, attacking creatures gets +2/+0 until end of turn.
At the beginning of each players end step, he or she sacrifice each creature he or she has controlled since the beginning of his or her turn that didn't attack this turn.

Urim, Father of Might
4GG
Creature - Avatar
5/5
Whenever CARDNAME attacks other attacking creatures you control gets +X/+X until end of turn, where X is their power.
Attacking creatures you control have trample.

So, I mentioned that the clans worshipped war gods, here their avatars are (and a little company). The idea is some really powerful avatars that really focus on combat, since they are war gods. The blue and black one stands out. As for the blue ones, a blue war god seemed wrong and blue does not have a war clan. However a reverent wise frost giant that knows all the answer seemed in place. As for the black one, he is the end, the god that brings the end and cause the blight. (and yea, only the blue is legendary since the others are just incarnations of the gods, and I guess it could be possible for them to manifest themselves in more than one form).



Alfar:
Rare:
Alfar Swordsmith
1W
Creature - Elf Artificer
1/2
XW, t: Search your library for an Equipment card with converted mana cost of X or less, reveal it and put it onto the battlefield. Then shuffle your library.

Uncommon:
Blackhearted Alfar
1B
Creature – Elf
1/1
Whenever CARDNAME is put into a graveyard from the battlefield, each player sacrifice a creature.

Duskwood Awakener
2G
Creature – Elf Druid
1/2
t: Predict – Name a card, then reveal the top card of your library. If you reveal the named card target Forest becomes a 4/4 green Horror creature. It’s still a land.

Common:
Alfheim Housecarls
2W
Creature – Elf Warrior
2/3
Vigilance

Venturesome Gatherer

Alfars Veil
1G
Instant
Any number of target creatures gains shroud until end of turn.



Alfars (elves) could have a place in Wodotha, I imagine the white elves kind of being the stalwart lysalfar, great smiths and noble warriors, while green and black are more mysterious and senistral forest and swamp dwellers, dangerous and cunning. Five elf cards seemed enough, one common each for green and white, one uncommon each for green and black and one rare for white. Making them most common in green and least in black, one or two other spells referring to alfars in green also seemed right. Also the ‘Predict’ mechanism is introduced here, I thought it could be a nice mechanism for blue, but to be able to draft a solid Predict deck I thought it could turn up a little in green and black to.


Gyndrosil and Blightmaw
Mythic:
Gyndrosil, Tyrant of Rimgard
5RRR
Legendary Creature – Dragon
8/8
Flying, haste
1RR: CARDNAME gets +3/+0 until end of turn.
Whenever CARDNAME attacks, CARDNAME deals 3 damage to each creature defending player control.

Blightmaw
4GGG
Legendary Creature – Wurm Beast Mutant
Shroud
Whenever CARDNAME becomes blocked, blight each creature defending player controls.
Whenever CARDNAME is put into a graveyard from the battlefield, blight each creature that dealt damage to it this turn.
7/7
(inspired by Anubis Dread Naught Beast)

Two huge legendary Johnny creature. Shdwcat suggested that the set should have one dragon, and that it should be a huge one that is something special. Meet Gyndrosil and his adversary. I imagine that Gyndrosil faces of with Blightmaw, a huge blightbeast from the wastelands, in an epic struggle, killing it but getting touched by the blight.. possible returning in an upcoming set as a blight spreading dragon.

Trolls
Uncommon
Duskwood Shaman
1GG
Creature – Troll Shaman
t, Sacrifice a creature: Target creature cannot be the target of spells of abilities an opponent control until end of turn.
2/3

Deadmarsh Troll
Creature – Troll
2/1
B: Regenerate CARDNAME.

Common:
Duskwood Troll
2GG
Creature – Troll
3/3
1G: Regenerate CARDNAME.

Trolls seemed necessary.

Fauna:
Common:
Stormwing Falcon
1w
Creature – Bird
1/2
Flying, vigilance
When CARDNAME is put into a graveyard from play, you may search your library for a card named CARDNAME, reveal that card, and put it into your hand. If you do, shuffle your library

Grizzled Wolverine (reprint)
1RR
Creature – Wolverine
2/2
Whenever CARDNAME becomes blocked, you may pay R. If you do, CARDNAME gets +2/+0 until end of turn.

Sacred Pearlfurr
1U
Creature – Fox
2/2
Phantom Whelp reprint


Uncommon:
Great Urus
3GG
Creature – Bear
Shroud
4/4


Blightborn:
Rare:
Warlord of the Wasteland
4RR
Creature - Mutant Warrior
4/4
Double strike
Whenever CARDNAME deals damage to a creature, blight that creature.

Uncommon:
Crippled Shaman
1B
Creature – Mutant Shaman
1/1
t, Sacrifice a creature: Blight target creature

Blightborn Fellblade
3R
Creature - Mutant Warrior
3/2
CARDNAME cannot be blocked except by two or more creatures.
Blight each creature blocking CARDNAME.

Common:
Deathgreeters* changed to Mutant Shaman, increased in size?

Doom Herald* changed to Mutant Warrior

Cursed Warmonger
3B
Creature – Mutant Berserk
4/2
CARDNAME cannot block.
Whenever CARDNAME is put into a graveyard from the battlefield, blight CARDNAME.

Blightborn Butcher
4BB
Creature – Mutant Warrior
4/4
B, Sacrifice a creature: Blightborn Butcher gets +2/+2 until end of turn.

Blightborn Warrior
3R
Creature - Mutant Warrior
3/3

Cursed Handed Vandal
2R
Creature – Mutant Warrior
2/2
Whenever CARDNAME enters the battlefield, blight target artifact.
Activated abilities of artifacts with blight counters on them can't be activated.

My idea is that ‘the Blightborn’ are the invading forces. Horrors, Demons and Zombies does not feel very ‘new’, mutants would give Wodotha villains a more unique feel. The flavor is that they are warriors from the east, that has been twisted, mutated (often to become extraordinary big and nasty) and driven from the home by the blight. They are not the creators of the blight and in fact they are fleeing from it, but they are tainted by blight and carries the disease with them.

Other Blight cards:
Common:
Infect Steel
1R
Sorcery
Destroy target artifact. If it was attached to a creature, blight that creature.

Blightclaw Bear
1G
Creature – Bear Mutant
2/2
Whenever CARDNAME is put into a graveyard from the battlefield, blight each creature that dealt damage to it this turn.

Blightspawn
4G
Creature - Beast Mutant
Trample
Whenever CARDNAME deals damage to a player, blight target noncreature permanent that player controls.

Uncommon:
Blight Spreading
3BB
Sorcery
Blight target creature, then blight target creature.

Creeping Blight
1GG
Sorcery
Blight target noncreature, nonland permanent then blight target noncreature, nonland permanent.

Just a few ideas, of course you already got a lot of awesome blight cards like Impending Doom, Tobys Touch of Green Blight etc. etc.

Blue:
Blue could get a few frost giants (the mythic one and one at uncommon maybe?), lot of Selkies and some Rimtusser (norse frost spirits, probably flying elementals). The flavor could be centered around frost (tap, don’t untap), desperate search (different looting and search that put stuff in your graveyard) and fortune telling (for example the predict mechanism I talked about before and the card predict itself).
Common:
Predict – Reprint

Frost
1U
Instant
Tap target creature, it doesn’t untap during its controllers untap step.
Draw a card.
->I wonder how many times people have designed ‘Ice’… also work for U without the draw ofc

Careful Studies –reprint

Rimfrozen
3UU
Instant
Counter target spell. That spells controllers lands doesn’t untap during his or her next untap step.

Uncommon:
Deepfjord Oracle
1U
Creature – Merfolk Shaman
t: Predict – Name a card, then reveal the top card of your library. If you reveal the named card put it into your hard.

Howling Rimtusser
3UU
Creature – Elemental
4/3
Flying
1U, t: Tap target creature, it doesn’t untap during its controllers untap step.


Read in Intestines
1U
Sorcery
Name a card, then reveal the top three cards of your library, put any copies of the named card revealed this way into your hand and the rest into your graveyard. You may sacrifice a creature to repeat this process.


Swords, Spears and Horns

Mythic:
Glandír, Sword of Scales and Fangs
3
Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Dragons and from Beasts.
Whenever equipped creature deals damage to a player, it deals an equal amount of damage to a creature that player control and that player sacrifice a noncreature permanent.
Equip 2

Uncommon:
Alarm Horn of Sigrheim
3
Artifact
Whenever one or more creatures attack you, you may untap all creatures you control, they get +0/+1 until end of turn.

Common:
Valkyrin Death Singer (Sacred Spear)

Berserkers War Axe
3
Artifact – Equipment
Equiped creature has +3/+1 and attack each turn if able.
Whenever a creature you controll attacks, you may pay 1, if you do attach CARDNAME to it.


Valkyries:
Mythic:
Valkyrian Glorysinger
4WW
Creature - Angel Warrior
5/4
Flying, first strike, lifelink, flash
When CARDNAME enters the battlefield, return any number of creatures you control to owner's hand.

Uncommon:
Battlehymn Valkyrie
2WW
Creautre - Angel Warrior
3/2
Flying, first strike, flash
When CARDNAME enters the battlefield, return a creature you control to its owner's hand.
(both are pretty much shdwcat's ideas)


Valkyries was an awesome idea, two of them sounds good? One rare/mythic and one uncommon seems right. First strike and one more in power then toughness also seem right for spear wielding warrior angels.

Other card idea:
Rare:
Hosts of the Gods
7WW
Sorcery
Put ten 2/2 white Spirit Warrior tokens onto the battlefield.

Rite of Fury
2R
Enchantment
7RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. This ability cost 1 less to activate for each attacking creature you control.

Rite of Might
2G
Enchantment
7GG: Creatures you control get +3/+3 and gain trample until end of turn. This ability cost 1 less to activate for each attacking creature you control.

Uncommon:
Glory to the Brave
1W
Enchantment
Whenever an attacking creature you control is put into a graveyard from the battlefield, you may return that creature to the battlefield if no other creatures has been returned this way this turn.

Common:
Valkyries Call
1W
Instant
Return target creature you control to owner’s hand, you gain life equal to that creatures power.

Valor of the Brave
2W
Enchantment
Whenever a creature you control attacks, you gain 1 life.

BlueCommonRequim
U
Sorcery
Draw a card.
Requiem – Instead draw two cards.

Fury of the Brave
2R
Enchantment
Whenever a creature you control attacks, CARDNAME deals 1 damage to target player.

Holmgang
G
Sorcery
Choose a creature you control and target creature an opponent controls must block that creature this turn if able, no other creatures can block the chosen creature.

Might of the Clan
G
Instant
Target creature gets +X/+X where X is the number of creatures you control.





Hope some of these ideas can prove useful in creating an awesome world (I will probably add more soon).

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