Race: Elf (Gnoll-Kind)
Class: Ranger (6)
Alignment: Chaotic Good
Height: 5'8 (Very tall for an Elf)
Weight: 140 lbs (dense / lean muscle mass)
Hair: Silver with Violet Highlights
Skin: Often able to find all forms of scraps and bruises cause by battle or just travel & training.
Style of Dress: Tyris is covered in a weatherproof black overcoat. His overcoat, cloak, scarf, and cowl covers most of his features, however the keen eye will notice that he appears rather lean for a human. He's wearing a quiver attached to his waist; and protruding from his cloak - where normally quivers are worn - is an elven-crafted falchion sheathed inside his cloak along his back. Falling from his waist lies a sash with the insignia of his parents academy, The Gentle Fist.
Gait: Tyris has a very light and soft step that flows smoothly like water.
Personality: Strong silent type with a playful & friendly attitude. Often is humble due to his upbringing from his Wise Playful Father (Monk) and Strict Disciplinary Mother (Ranger).
Hobbies: In his spare time or during his nightly watch, he whittles wood into artful designs or toys that he playfully leaves in random places during his travels.
Likes: Enjoys the company of friends.
Dislikes: Disappointing his parents.
Strengths: His strong character & love for his neighbor.
Weaknesses: Gullible and Too Trusting - Believes people are innately good. Although he tries to hide it, he's slightly superficial and attempts to always look presentable.
Favored Enemy (Ex): Gaines a bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of the types chosen. Likewise, receives a bonus on weapon damage rolls against such creatures: +4 Magical Beasts & +2 Orcs
Track: To find tracks or follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow.You move at half your normal speed (or at your normal speed with a -5 penalty on the check, or at up to twice your speed with a -20 penalty on the check). The DC depends on the surface and the prevailing conditions.
Improved Combat Style: Archery - Rapid Shot and Many Shot
Endurance: +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
Animal Companion: Has a loyal companion (Shadowpaw - Wolf) that accompanies the ranger on his adventures.
Spells: Has the ability to cast 2 first level divine spells from the ranger spell list.
Syrit Powers Within:
- Any longbow used may be treated as a +2 (+4 Str) Composite Longbow.
- Once per day, able to enchant arrow(s) with "True Strike". (Lasts 1 round)
- Once per day, able to enchant arrow(s) with any +1 enchantment. (Lasts 1 round)
Gnoll-kind: Seen as a Gnoll to other Gnolls and to casters using "True Sight".
Dwarven Key Necklace: +2 Diplomacy to Dwarves from Moran Dim
Healing Belt: Able to heal 2d8, 3d8, or 4d8 use 1, 2, or 3 charges, respectively. (Charges per day: 3)
Elias' Amazing Self-Drawing Map: Creates maps automatically as you traverse the upper terrains.
Cloak of Resistance +1
Mithral Chain Shirt +1
Brooch of Shielding (101 hp)
Ring of Natural Armor +2
Ring of Protection +1
Flaming Falchion +1
Master Fetcher's Tools
Master Healer's Kit