by joraus, Sep 11,2011

The Ages of Carna

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400 years ago, 773, the Age of Discovery, before the Kingdom of Rienia was at its peak of power, and before the fall of Nerath. Across the Shivering Sea to the west, Eladrin scholars sent by the Archfey, accompanied by Dwarvish explorers happened upon an ancient ruined city that is only referred to as Epoch. There are only a few documents that describe somewhat of the events that happened after they arrived. It is considered speculation because the texts are random and varied, most of the documents are either missing or damaged, but from what is written from the few that lie still intact we can gather that, when they came to Epoch it was ruined as if some massive shake broke the earth into fissures that stretched across the horizon. It was a dead forgotten land. Within the central part of the city there was what seemed to a temple, walls forged out of silver and gold, its roof rising into the sky.
It’s described as its walls, etched with drawings of chains and an angular eye, which all lead to the back of a grand hallway. Torches along the walls have long since died, and the benches were covered in dust and cobwebs. From the hallway it expanded into a much larger room, where there was a single ornate chest. Within, it contained an object that has shaped our world forever. It was described as a great weapon. They called it The Hand of the Elder Eye. From that point on the documents tell us no further of Epoch, or of the Hand. At some point within the journey back, the Hand was broken, or cracked into hundreds of pieces. The explorers never returned back to their home port, but the shards had somehow made it across of Carna. Each piece was extremely powerful. Kings and Lords alike sought after them and found a way to imbue each piece into mundane objects to give them extreme amounts of magical potential. The Shield of Rienia for example. The Worldseer at the time had imbued it into his tower, erecting a glowing dome that surrounded the city. From that point on its been a constant struggle for dominion as each of the major powers, fought for the shards. Many lands have crumbled and faded into dust since then, and who knows if this is the same thing that had happened to Epoch, in ages past.
-Maraver Forgedawn, Author of the “Epoch Commentaries” and “253: Ages of the Sun’s Dawn”, renowned historian and scholar presiding in Ithra.


  • Ancient Kingdom ruled by dragons and populated by Dragonborn.
  • A powerful nation since the dawn of civilization, it consists of an uneasy alliance of Chromatic and Metallic dragons.
  • Arkhosia has not always been united, and a dragon does not easily forget a grudge.
  • Dragonborn are most trusting of their own color. Then other of their order (chromatic or metal). Then least of the opposite order.
  • Theocracy of Bahamut and Tiamat. One High Cleric of each color on the council. Like Cardinals, but no pope.
  • Land of varying climates due to its size. A more tropical coastline with a moderate and rainy

Bael Turath

  • Desert nation. In the “mysterious east.”
  • Most of original Bael Turath lore kept as with the Tieflings. Once human, given to a dark god. Not all evil, but all Tiefling.
  • Not as racist as humans/dragonborn. Still not trusting of non-tiefling.
  • Obsidian palace in the capital.
  • Tieflings have been here for a couple generations, and don't really feel like superior humans due to their pact. They are just tieflings.
  • Bael Turath gov't consists of a Grand Sultan and his High Magistrate, who act as emperor and visier respectively. Then there are the Sultan's princes who rule his kingdom's regions.
  • At the present moment Bael Turath is on the defensive. Though technically not an “empire” it will invade if necessary to cripple it's adversaries.

Elven/Eladrin City-States

  • A collection of states to the northwest? Closest to Arkhosia and the Human nation.
  • Mainly isolationist, they dwell in their forest-cities in their lavish ivory towers in harmonic decadence.
  • Many elven cities are very close to the feywild, which lends to their high population of Eladrin. This closeness comes with it's own dangers, of course, and as such each city-state has it's own standing army to combat out of control visitors.
  • Elves and Eladrin live in mutual harmony, bringing each other the bounties of their dimensions.
  • Each city-state is fully it's own entity with no unifying figure or gov't. Their culture and views are each unique to themselves. Some wish for conquest, some wish for unification, and most are content to sit by themselves.
  • Elves/Eladrin in general either don't care about other races or judge them based on how long they live. The shorter the lifespan, the more laughable the race. It is to be noted that elves/eladrin tend to keep their cities pure. If you're not at least half-elf, you'll be a slave or deported. Of course, some states are more lenient.