Sorcerer_handbook_features

Sorcerer_handbook_features

by captainspud, Nov 14,2010
[[Dnd:Sorcerer_handbook | Home]] | [[Dnd:Sorcerer_handbook_overview | Overview]] | Features | [[Dnd:Sorcerer_handbook_statsraces | Stats & Races]] | [[Dnd:Sorcerer_handbook_powers | Powers]] | [[Dnd:Sorcerer_handbook_feats | Feats]] | [[Dnd:Sorcerer_handbook_paragon | Paragon Paths]] | [[Dnd:Sorcerer_handbook_epic | Epic Destinies]] | [[Dnd:Sorcerer_handbook_items | Items]]

Spell Source


As a sorcerer, all of your class features depend on your choice of Spell Source. Each Spell Source gives you a bonus to damage and a damage resistance appropriate to the Source. Strength-based Sources also fix your AC.

Cosmic Magic

  • Cosmic Persistance – STR for AC instead of DEX or INT is a beautiful thing. It’s not necessarily better than DEX for AC, but it is very good because this lets you keep up your AC without spreading your stats thin- you get a benefit for no opportunity cost.
  • Cosmic Power – Adding your STR mod to the damage rolls of all your powers is pretty good. Also adding that to any arcane powers you pick up from another class, paragon path, or epic destiny is amazing. And you get to do that for all damage rolls- even for your bursts and blasts.
  • Soul of the Cosmic Cycle – If you don’t plan on being in melee, don’t play a Cosmic Sorcerer as half of its class features are dependent upon being in melee. The benefits are all good, and though they are more controllable than a Wild Sorcerer they are less controllable than, say, any other class. The weakest thing Cosmic power offers is psychic resistance, because psychic damage is so rare. Variable resistance means you don’t get to focus on one damage type, which is a loss.

Dragon Magic

  • Draconic Power – Adding your STR mod to the damage rolls of all your powers is pretty good. Also adding that to any arcane powers you pick up from another class, arcane paragon path, or arcane epic destiny is amazing. And you get to do that for all damage rolls- even for your bursts and blasts.
  • Draconic Resilience – STR for AC instead of DEX or INT is a beautiful thing. It’s not necessarily better than DEX for AC, but it is very good because this lets you keep up your AC without spreading your stats thin- you get a benefit for no opportunity cost.
  • Dragon Soul – A solid resistance and the ability to pierce your chosen resistance. You don’t get to chose necrotic resistance, but you get to chose from most of the other common damage types.
  • Scales of the Dragon – This is great. It’s untyped, so it stacks with power bonuses granted from your leader or other sources, and it lasts till the end of the encounter rather than until you are no longer bloodied (like most bloodied benefits do). This makes Dragon Sorcerer’s capable of getting some of the best AC in the game. It also means picking up leather/hide armor, or Unarmored Agility, isn’t a top priority for Dragon Sorcerers like it is for other Sorcerers.

Storm Magic

  • Storm Power – Adding your DEX mod to the damage rolls of all your powers is pretty good. Also adding that to any arcane powers you pick up from another class, paragon path, or epic destiny is amazing. And you get to do that for all damage rolls- even for your bursts and blasts.
  • Storm Soul – Of your fellow Sorcerers, your resistance is the best. It isn’t more than anyone else gets, and it might not come in handy as often as fire resistance, but you get two resistances (which means you pierce two damage types). You alone get the choice to end your resistance to gain a substantial bonus to your defenses for a turn, which is useful for when you don’t encounter any lightning/thunder resistance.
  • Storm’s Embrace – Since you mostly can’t control this effect, it’s just a nice thing to add onto your crits. But it is indeed a nice thing.

Wild Magic

  • Chaos Burst – Getting a save is a very good effect, and +1 AC is not bad, but this is unreliable and very hard to control. Like the Storm Sorcerer’s Storm’s Embrace, it’s just a nice thing to have for when it does come up, but nothing to plan around.
  • Chaos Power – Adding your DEX mod to the damage rolls of all your powers is pretty good. Also adding that to any arcane powers you pick up from another class, paragon path, or epic destiny is amazing. And you get to do that for all damage rolls- even for your bursts and blasts.
  • Unfettered Power – The benefit on a crit is pretty nice. What you get on a ‘1’ can be absolutely devastating. It’s not going to come up that often, but sometimes you have a streak of bad luck and can really screw over your allies.
  • Wild Soul – You get the same resistance values as other Sorcerers, and the ability to pierce that resistance on monsters, but you don’t get to pick yours, which means you don’t get the benefits from focusing on one damage type.

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