Sentinel_Druid_Concept_o4e_Style

Snafuy
Joined Dec 2010
61 Posts

Sentinel_Druid_Concept_o4e_Style

by Snafuy, Jun 20,2011

04e Druid Sentinel

Unofficial alternate version from a forum thread

New Class Features

The Animal Companion class feature is available to any druid who wishes to gain a quasi-mystical animal companion. To select this class feature, you must give up the Balance of Nature and Wild Shape class features.

Animal Companion

[b]Animal Companion:[/b] You gain an animal companion, chosen from one of these categories: bear, boar, cat, lizard, raptor, serpent, spider or wolf*. Your animal companion is considered an ally of you and your allies. It can be affected by powers in the same way as any other creature can be.
You can communicate telepathically with your animal companion as long as it is within 20 squares of you. You do not need line of sight or line of effect to do so. Your animal companion has only animal intelligence, so it cannot communicate or understand complex topics.
Your companion fights at your command, sharing your actions. You spend the required action and your beast companion completes it. For example, the companion's animal attack requires a standard action, so you can spend a standard action to order your companion to use that attack. An exception to this is move actions - when you spend a move action, both you and your companion can each take a move action. The actions taken by each of you need not be the same.
Your animal companion's level is equal to yours, and its hit points, defenses, and attacks are determined by your level, as noted in its stat block.
Your animal companion shares your healing surge total. Whenever an effect requires your animal companion to spend a healing surge, the surge is deducted from your total. Whenever you use your second wind, your animal companion also regains hit points equal to your healing surge value. At the end of a short rest, your animal companion regains all its hit points.
If you die or your animal companion drops to 0 hit points, it disappears. You can summon your animal companion by either of the following means: Minor Action: You take a minor action and lose a healing surge. Your companion appears in the nearest unoccupied space, with hit points equal to your healing surge value. Short or Extended Rest: You lose a healing surge at the end of the rest. Your companion appears in the nearest unoccupied space, with full hit points.
Nature's Companion: You can know powers with the beast form keyword, and can use them through your animal companion. When using a power with the beast form keyword you may make the attack through your animal companion. Use your attack roll, and damage for the power. But The animal companion is the origin of the attack, and any affects of the power that would normally apply to you as the one using the power apply to the animal companion instead.
[sblock=Animal Companion Stat Blocks] Bear Animal Companion Medium natural beast HP your bloodied value Initiative equal to yours AC 13, Fortitude 15, Reflex 11, Will 15 Perception equal to yours + 2 (add your level to each defense) Low-light vision Speed 6 Standard Actions
bmelee: Animal Attack ♦ At-Will
   Attack: Melee 1 (one creature); your level + 5 vs. AC
   Hit: 1d12 + your Wisdom modifier + your Constitution modifier damage.
   Level 11: 1d12 + 3 + your Wisdom modifier + your Constitution modifier damage.
   Level 21: 2d12 + 5 + your Wisdom modifier + your Constitution modifier damage.
Str 20 Dex 12 Wis 16 Con 17 Int 2 Cha 6

Boar Animal Companion Medium natural beast HP your bloodied value Initiative equal to yours AC 13, Fortitude 15, Reflex 11, Will 15 Perception equal to yours + 2 (add your level to each defense) Low-light vision Speed 6 Traits
   Charging Boar
   When charging, the boar gains a +2 bonus to speed, and a +2 bonus to damage rolls.
Standard Actions
bmelee: Animal Attack ♦ At-Will
   Attack: Melee 1 (one creature); your level + 5 vs. AC
   Hit: 1d8 + your Wisdom modifier + your Constitution modifier damage.
   Level 11: 1d8 + 3 + your Wisdom modifier + your Constitution modifier damage.
   Level 21: 2d8 + 5 + your Wisdom modifier + your Constitution modifier damage.
Str 20 Dex 14 Wis 14 Con 17 Int 2 Cha 6

Cat Animal Companion Medium natural beast HP your bloodied value Initiative equal to yours AC 13, Fortitude 13, Reflex 15, Will 13 Perception equal to yours + 2 (add your level to each defense) Low-light vision Speed 7 Traits
   Pouncing Hunter
   When charging, the cat gains a +1 bonus to its attack roll.
Standard Actions
bmelee: Animal Attack ♦ At-Will
   Attack: Melee 1 (one creature); your level + 5 vs. AC
   Hit: 1d8 + your Wisdom modifier + your Constitution or Dexterity modifier damage.
   Level 11: 1d8 + 2 + your Wisdom modifier + your Constitution or Dexterity modifier damage.
   Level 21: 2d8 + 4 + your Wisdom modifier + your Constitution or Dexterity modifier damage.
Str 14 Dex 20 Wis 15 Con 16 Int 2 Cha 6

Lizard Animal Companion Medium natural beast HP your bloodied value Initiative equal to yours AC 15, Fortitude 14, Reflex 14, Will 11 Perception equal to yours + 2 (add your level to each defense) Low-light vision Speed 6 Traits
   Reflexive Predator
   When making an opportunity attack, the lizard gains a +2 bonus to the attack roll.
Standard Actions
bmelee: Animal Attack ♦ At-Will
   Attack: Melee 1 (one creature); your level + 5 vs. AC
   Hit: 1d8 + your Wisdom modifier + your Constitutionor Dexterity modifier damage.
   Level 11: 1d8 + 2 + your Wisdom modifier + your Constitution or Dexterity modifier damage.
   Level 21: 2d8 + 4 + your Wisdom modifier + your Constitution or Dexterity modifier damage.
Str 16 Dex 16 Wis 14 Con 17 Int 2 Cha 6

Raptor Animal Companion Small natural beast HP your bloodied value Initiative equal to yours AC 15, Fortitude 11, Reflex 15, Will 13 Perception equal to yours + 2 (add your level to each defense) Low-light vision Speed 2 (clumsy), fly 7 (hover) Traits
   Airborne Hunter
   When charging while flying, the raptor gains a +1 bonus to speed, and a +1 bonus to the attack roll.
Standard Actions
bmelee: Animal Attack ♦ At-Will
   Attack: Melee 1 (one creature); your level + 5 vs. AC
   Hit: 1d6 + your Wisdom modifier + your Dexterity modifier damage.
   Level 11: 1d6 + 2 + your Wisdom modifier + your Dexterity modifier damage.
   Level 21: 2d6 + 4 + your Wisdom modifier + your Dexterity modifier damage.
Str 12 Dex 20 Wis 14 Con 12 Int 2 Cha 6

Serpent Animal Companion Medium natural beast HP your bloodied value Initiative equal to yours AC 13, Fortitude 15, Reflex 15, Will 11 Perception equal to yours + 2 (add your level to each defense) Low-light vision Speed 5, swim 5 Traits
   Coiling Strike
   When it hits with any melee attack, the serpent can choose to deal no damage with the attack.  If it does so, it grabs the target.
Standard Actions
bmelee: Animal Attack ♦ At-Will
   Attack: Melee 1 (one creature); your level + 5 vs. AC
   Hit: 1d6 + your Wisdom modifier + your Constitution or Dexterity modifier damage.
   Level 11: 1d6 + 2 + your Wisdom modifier + your Constitution or Dexterity modifier damage.
   Level 21: 2d6 + 4 + your Wisdom modifier + your Constitution or Dexterity modifier damage.
Str 16 Dex 18 Wis 12 Con 17 Int 2 Cha 6

Spider Animal Companion Medium natural beast HP your bloodied value Initiative equal to yours AC 15, Fortitude 13, Reflex 15, Will 11 Perception equal to yours + 2 (add your level to each defense) Low-light vision Speed 6, climb 6 (spider climb) Traits
   Stinging Bite
   When it hits with any melee attack, the target takes a -1 penalty on attack rolls until the end of its next turn.
Standard Actions
bmelee: Animal Attack ♦ At-Will
   Attack: Melee 1 (one creature); your level + 5 vs. AC
   Hit: 1d8 + your Wisdom modifier + your Dexterity modifier damage.
   Level 11: 1d8 + 2 + your Wisdom modifier + your Dexterity modifier damage.
   Level 21: 2d8 + 4 + your Wisdom modifier + your Dexterity modifier damage.
Str 12 Dex 20 Wis 14 Con 17 Int 2 Cha 6

Wolf Animal Companion Medium natural beast HP your bloodied value Initiative equal to yours AC 15, Fortitude 13, Reflex 13, Will 13 Perception equal to yours + 2 (add your level to each defense) Low-light vision Speed 8 Traits
   Pack Hunter
   When flanking a target, the wolf gains an additional +1 bonus to its attack rolls against that target.
Standard Actions
bmelee: Animal Attack ♦ At-Will
   Attack: Melee 1 (one creature); your level + 5 vs. AC
   Hit: 1d8 + your Wisdom modifier + your Constitution or Dexterity modifier damage.
   Level 11: 1d8 + 2 + your Wisdom modifier + your Constitution or Dexterity modifier damage.
   Level 21: 2d8 + 4 + your Wisdom modifier + your Constitution or Dexterity modifier damage.
Str 14 Dex 20 Wis 14 Con 17 Int 2 Cha 6[/sblock]
Sidebar - Animal Companion Types and You(*)
These categories do not describe specific animals, but rather groups of similarly themed creatures in the D&D world. You decide the creature's relevant details - its species, physical details, and so forth - making sure they are appropriate for its category and the campaign.
For example, if your character hails from a swampy region, your lizard companion might be a crocodile. The lizard companion of a character from a different region might be a giant monitor lizard or a drake. An animal companion's species doesn't affect its game statistics, which are based on its category and level.
(*) The list of companion types, and the text in the sidebar (but not the title) are taken from the Beastmaster Ranger in Martial Power.

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