Saddle Up! - A Guide to Mounts
[[Image:http://i199.photobucket.com/albums/aa118/ruinsfate/paladin2.jpg|Paladin on Horseback]]
This guide is intended to be a compilation of information concerning Mounts, their support and relevant information for their use. It is for players who want a mount for their characters, to aid in selection and 'kitting it out', and for DMs who want to include them in their campaign, or perhaps just have the BBEG ride in on a suitably scary beast, to provide them with a quick reference of where to find the various rules governing mounts, and to aid them in getting their players mounted up. I will not be rating mounts on a colour scale, as they are not easily compared due to a disparity in levels (more on this later, for the DM) and abilties, but I will offer comments and advice on the power and usability of it's abilties and features and on their use and synergy with options for their rider. Throughout this guide, I will be making mention of elements of the rules that are lacking, or may impede fun for you, as a player, or for your players, as a DM. I will offer advice and suggestions on house-ruling or getting around these elements, but feel free to take it with a grain of salt, or make suggestions of your own. This guide is meant as a resource for optimizers looking for mechanical benefits, DMs looking to use mounted combat, and just the player who wants to ride a dragon. (And for which I hope you'll forgive some of my rambling, if it doesn't relate to you specifically.)
This Handbook will use the following system for ratings:
Red - A nonchoice: must-not-have. Don’t ever take this useless option. It sucks, or your build cant make it work.
Purple - Poor. Avoid this less useful choice. It is feeble, only good in rare situations, or only becomes good after too much opportunity cost. Any option whose actual usage seems less often than once per day, is 'too situational'.
Black - Mediocre. A somewhat useful choice. This is the baseline. Not bad, but there are easily better options. (Often called 'Black', the Gray color helps distinguish the valuation code from the normal text that is also black.)
Blue – Good. A useful choice. A good investment for your build. Few options are better.
Sky Blue – Excellent. An unusually useful choice. It seems better than comparable options that other characters might get. You need whatever this is. The only reason you might pass it up is your playstyle prefers a different option that is equally excellent.
Gold – A nonchoice: must-have. Take this. It is far beyond any other choice, and every build should have it.
This Handbook covers the following sources:
AP - Arcane Power
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DMA 2009 - Dragon Magazine Annual 2009
DP - Divine Power
ERC - Essentials Rules Compendium
FRPG - Forgotten Realms Player's Guide
HFL - Heroes of the Fallen Lands
HFK - Heroes of the Forgotten Kingdoms
MM - Monster Manual
MM 2 - Monster Manual 2
MM 3 - Monster Manual 2
MOTP - Manual of the Planes
MP - Martial Power
MP 2 - Martial Power 2
PH - Player's Handbook
PH 2 - Player's Handbook 2
PH 3 - Player's Handbook 3
PHH 1 - Player's Handbook Heroes: Series 1
PHH 2 - Player's Handbook Heroes: Series 2
PHR D - Player's Handbook Races: Dragonborn
PP - Primal Power
Note - This guide was originally put together by RuinsFate, who no longer was able to maintain it. Raleel did the transcription to the wiki