Master Of Faeries

Garthanos
Joined Jan 2009
22412 Posts

Master Of Faeries

by Garthanos, Jun 21,2010

A thematic flavoring of a fairly normal Wizard


He is gruff, but only tough with the help of his faeries he seems immortal and is indeed really old, some say thousands of years old... but he cant really remember that well. He is called ancient one by some but doesn't really remember his real name. The sprites call him Master in a language that only he seems to understand. He will tell you he has had many life times and forgets more than he remembers.
Background: I gave him fugitive from a vengeful rival to represent when he went in to hiding because of an Ancient Purge where most of the wizards of his time were killed or fled. He sometimes thinks he is still in that era.(gives him a really paranoid air).
His powers are almost entirely flavored as faerie sprites aka feylings which do it for him. In this case the wizard didn't do it is the default.
He doesnt really use much stealth directly - rather the spritelings distract and bedazzle some times in very subtle ways those he is employing stealth against.
He can be built at any level with all the amnesia he has it hardly seems to matter, this is a level 8 build.

[sblock= The Actual Build ] The Master of Faerries, level 8
Human, Wizard
Build: Summoner Wizard
Arcane Implement Mastery: Tome of Binding
Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit)

FINAL ABILITY SCORES
Str 8, Con 17, Dex 10, Int 20, Wis 14, Cha 11.

STARTING ABILITY SCORES
Str 8, Con 16, Dex 10, Int 16, Wis 13, Cha 11.

AC: 24 Fort: 18 Reflex: 20 Will: 20
HP: 60 Surges: 9 Surge Value: 15

TRAINED SKILLS
History +14, Arcana +14, Stealth +10, Bluff +10, Nature +11

UNTRAINED SKILLS
Acrobatics +4, Diplomacy +6, Dungeoneering +6, Endurance +7, Heal +6, Insight +6, Intimidate +4, Perception +6, Religion +9, Streetwise +4, Thievery +4, Athletics +3

FEATS
Wizard: Ritual Caster
Human: Arcane Reserves
Level 1: Arcane Familiar
Level 2: Enlarge Spell
Level 4: Unarmored Agility
Level 6: Toughness
Level 8: Implement Expertise (Tome)

POWERS
Bonus At-Will Power: Cloud of Daggers
Summoner's Tome +2: Summon Arrowhawk
Summoner's Tome +2: Summon Succubus
Wizard at-will 1: Thunderwave
Wizard at-will 1: Winged Horde
Wizard encounter 1: Astral Wasp
Wizard daily 1: Horrid Whispers
Wizard daily 1 Spellbook: Summon Fire Warrior
Wizard utility 2: Float
Wizard utility 2 Spellbook: Studied Casting
Wizard encounter 3: Hypnotic Pattern
Wizard daily 5: Stinking Cloud
Wizard daily 5 Spellbook: Glitterdust
Wizard utility 6: Experienced Arcana
Wizard utility 6 Spellbook: Familiar's Call
Wizard encounter 7: Spectral Ram

ITEMS
Spellbook, Cloth Armor (Basic Clothing), Adventurer's Kit, Tome Implement, Summoner's Forbidden tome +2, Magic Githweave Armor +3
RITUALS
Create Campsite, Make Whole, Brew Potion, Simbul's Conversion, Tenser's Floating Disk, Unseen Servant, Traveler's Camouflage, Starshine, Disenchant Magic Item, Remove Affliction, Song of Sustenance, Wizard's Sight
[/sblock]
More details: He is rather eccentric and is currently conducting field research to see if goblins are related to his feylings/faerries.
Note some of his desparate defense after his is bloodied I describe as glowing little faerries interposing to absorb the attacks. He has a frail body... (the high CON is because sprites always help him get about and sometimes sacrefice there energies to revive him (the healing surges from CON))
His familiar is the Muse Sprite.(small glowing humanoid with gossamer wings).
Magic missile looks like various things usually a stream of feylings which spiral and dive at the enemy. Sometimes he tries to hide where the attack is originating from (with stealth rolls) and his sprites try to suppress there glow and sneak up on the enemy crawling up pants legs and similar things. ... they flit at a speed to allow the 20 square range of course... very fast... but can't keep themselves together when they get to far from him.
Cloud of daggers seems way obvious... the sprites put all there energy into solidifying their daggers and whir about in one square... they get even more whispy or even invisible while doing it. Unless he is bloodied you will hear the sprites laughing in squeaky little voices throughout this attack.
At first I was thinking Whirlwind attack and I was going to have them going purely invisible and exploding in popping noises from the effort, but I swapped out with Horrid Whispers. Which is a feint sprite or whirring blur of them which invades the targets mind possibly flying in an ear and showing up on the insides of their eyeballs.
At higher levels give him the ritual that allows him to reabsorb some of his feylings (that is called... Simbuls Conversion).
Residuum glows and sparkles in his touch like.... well you guessed it Fairie Dust. [[Image:http://i240.photobucket.com/albums/ff286/Fairy_Columbine/FaerieGuardiansbyHowardJohnson.jpg|Not the faerie master but someone with feylings like he has]]
The above illustrates his faeries ... but not the wizard.
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