Iomandra/Ship_Recognition_Guide

Iomandra/Ship_Recognition_Guide

by christopher_perkins, Sep 12,2009

SHIP RECOGNITION GUIDE


The Dragon Sea is home to many kinds of ships. The Dragovar empire favors designs modeled after sea monsters, while the Baronies of Bael Nerath favor more traditional galleon designs. Presented here are different classes of vessels encountered to date. Deckplans for the various ships appear in the Ship Recognition Guide gallery.
The "Iomandra and the Dragon Sea" campaign uses some variant ship combat rules.
A ship's cost does not include shipboard ballistas or catapults, but it does include specialized weapons such as grapplers and water cannons. Each standard ballista or catapult adds 1,000 gp to the ship's cost.

Bombard


This relatively new class of Dragovar warship is built around a massive magical cannon that fires devastating stone or iron spheres.
  • Cost: 100,000 gp
  • Standard/Minimum Crew: 40/10
  • Statistics: hp 1,000; Bloodied 500; AC 28, Fortitude 25, Reflex 5
  • Standard Weapons: 2 ballistas (see also arcane cannon below)
  • Arcane Cannon: Ranged 100/200; +15 vs. AC; 5d10 + 100 damage. This weapon requires a crew of eight to operate: six to load the weapon (1 standard action for each crewmember) and two to fire it (1 standard action for each crewmember)

Deathglory


This compact, crowded vessel is basically a mobile weapons platform, ideal for harbor defense. It's also popular as an escort ship for larger trading vessels. A water cannon mounted to the front of the ship is used for clearing enemy decks and putting out fires.
  • Cost: 50,000 gp
  • Standard/Minimum Crew: 30/3
  • Statistics: hp 500; Bloodied 250; AC 25, Fortitude 20, Reflex 10
  • Standard Weapons: 4 ballistas, 2 catapults (see also water cannon below)
  • Water Cannon: Ranged 10/20; +15 vs. Reflex; if the target is a creature, it is pushed 4 squares and knocked prone. Effect: The target can make a saving throw against ongoing fire damage as a free action. The water cannon requires one crewmember to operate.

Dragonship


The dragonship sees frequent use as a fleet flagship or a noble's floating palace. Although lightly armed, it usually comes with a complement of Dragovar archers as well as various magical protections. The ship includes a temple to Bahamut or Tiamat (owner's preference).
  • Cost: 80,000 gp
  • Standard/Minimum Crew: 40/8
  • Statistics: hp 800; Bloodied 400; AC 25, Fortitude 20, Reflex 5
  • Standard Weapons: 2 ballistas

Eel Ship


This sleek craft is designed for patrolling shallow waters, defending harbors, and short excursions, not long-range voyages.
  • Cost: 15,000 gp
  • Standard/Minimum Crew: 10/3
  • Statistics: hp 150; Bloodied 75; AC 25, Fortitude 20, Reflex 10
  • Standard Weapons: 1 ballista, 1 catapult

Galleon


The galleon is a ubiquitous sight on the Dragon Sea, appreciated for its speed, versatility, and cargo capacity.
  • Cost: 80,000 gp
  • Standard/Minimum Crew: 25/10
  • Statistics: hp 800; Bloodied 400; AC 25, Fortitude 22, Reflex 5
  • Standard Weapons: 2 ballistas, 1 catapult

Hammership


Resembling a hammerhead shark, this large vessel trades maneuverability and speed for resilience and has plenty of space for cargo.
  • Cost: 100,000 gp
  • Standard/Minimum Crew: 25/8
  • Statistics: hp 1,000; Bloodied 500; AC 28, Fortitude 25, Reflex 5
  • Standard Weapons: 1 ballista, 2 catapults

Lamprey Ship


The bow of this small, sturdy attack vessel is equipped with a grapple. The lamprey is used to deploy strike teams onto enemy ships and has also achieved popularity among pirates. Its cargo capacity is poor.
  • Cost: 25,000 gp
  • Standard/Minimum Crew: 12/3
  • Statistics: hp 250; Bloodied 125; AC 28, Fortitude 25, Reflex 10
  • Standard Weapons: 4 ballistas (see also grappler below)
  • Grappler: Melee 1; targets ships only; +17 vs. AC; the target is grabbed until the lamprey ship releases the grappler or is bloodied. Both ships are immobilized for as long as the target is grabbed. The lamprey ship cannot make grappler attacks while bloodied.

Octopus Ship


Designed for people who like to travel in style, this lightly armed vessel provides luxurious accommodations and plenty of space for entertaining guests. The octopus ship is commonly used by dignitaries and diplomatic envoys.
  • Cost: 100,000 gp
  • Standard/Minimum Crew: 30/10
  • Statistics: hp 1,000; Bloodied 500; AC 25, Fortitude 22, Reflex 5
  • Standard Weapons: 2 eldritch catapults (see below)
  • Eldritch Catapult: Ranged 50/100; +15 vs. AC; 4d10 + 10 damage. An eldritch catapult is controlled from a magic control circle aboard the octopus ship. One crew member is required to operate the weapon. Aiming and firing the weapon requires a move action and standard action, respectively.

Squidship


Designed for small crews, this sturdy ship resembles a squid in design and has limited cargo capacity. It's a favorite among pirates.
  • Cost: 50,000 gp
  • Standard/Minimum Crew: 12/4
  • Statistics: hp 500; Bloodied 250; AC 27, Fortitude 24, Reflex 5
  • Standard Weapons: 2 ballistas, 1 catapult

Starbarge


This heavily armed warship is the mainstay of the Myrthon fleet, and it gets its name from the fact that its bridge doubles as an observatory.
  • Cost: 90,000 gp
  • Standard/Minimum Crew: 40/10
  • Statistics: hp 900; Bloodied 450; AC 25, Fortitude 22, Reflex 5
  • Standard Weapons: 6 ballistas, 4 catapults

Stingray


This submersible craft doesn't have much space for cargo, but it's swift and agile. While underwater, the stingray cannot fire its weapons and cannot be targeted by the shipboard weapons of enemy surface vessels. This class of vessel is often used for espionage and deep sea exploration.
  • Cost: 30,000 gp
  • Standard/Minimum Crew: 10/3
  • Statistics: hp 300; Bloodied 150; AC 25, Fortitude 20, Reflex 10
  • Standard Weapons: 1 ballista, 1 catapult

Tradesman


Second only to the galleon in popularity, this ship resembles a fish in its design. It boasts impressive cargo space and comfortable living quarters but has limited weapons.
  • Cost: 50,000 gp
  • Standard/Minimum Crew: 18/6
  • Statistics: hp 500; Bloodied 250; AC 25, Fortitude 20, Reflex 10
  • Standard Weapons: 1 ballista, 1 catapult

Turtle Ship


This resilient craft is submersible and can hold an impressive amount of cargo. While underwater, the turtle ship cannot fire its weapons and cannot be targeted by the shipboard weapons of enemy surface vessels.
  • Cost: 75,000 gp
  • Standard/Minimum Crew: 20/8
  • Statistics: hp 750; Bloodied 375; AC 28, Fortitude 25, Reflex 5
  • Standard Weapons: 3 ballistas, 1 catapult

Watership


After exploring the Elemental Chaos, Sea King Valkroi returned to Iomandra with rituals to bind ancient elementals to vessels. The first ships to employ this arcane knowledge were powered by water elementals and considerably faster and more maneuverable than wind-driven ships of comparable size.
  • Cost: 90,000 gp (not available for purchase)
  • Standard/Minimum Crew: 16/8
  • Statistics: hp 900; Bloodied 450; AC 27, Fortitude 25, Reflex 10
  • Standard Weapons: 2 ballistas, 1 catapult

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