Played by Mat Smith
- Human fighter
- Not very bright
- Stole a magic ring that has the power to raise its wearer from the dead an unknown number of times, and he's already used it three times
- Garrot doesn’t seem to have a last name. At least not one he can remember. Hell, Garrot’s not even his name—just a nom de guerre that seemed to stick after a few, mostly failed attempts at strangling the poor guy. Garrot’s neck bears the scars of these attempts, at least one of which is decades old.
- Despite the resounding presence of the Raven Queen in Garrot’s unnaturally extended life (and apparently oblivious as well) he remains a devout follower of Melora, tithing small fortunes to the deep waters of the ocean. (Most recently, he’s taken to bequeathing each coin, one at a time, flinging them waterward with a miniature, toy catapult.)
- Though spectacularly dimwitted, Garrot has a particular flair for taking dynamic action, especially in combat. He hurls himself into battle heedless of danger (or strategy, for the most part), leaping over hazards, crashing through walls, and wielding furniture with reckless abandon. If John Woo directed an epic fantasy film, filled with non-stop action sequences of amazing battles against terrible odds, Garrot would be the greatsword-toting dullard happily surrounded by slavering hordes of enemies. And he’d probably be on fire.
- Garrot is a Townsfolk—officially listed on the Dragovar census as a citizen of the town of Tyrak’n. And he’ll make loud and resolute declarations to that fact. Garrot’s fanatical devotion to his new hometown and companions is spurred by his desperate hope that by fighting as hard as he can for his new friends, they’ll do the same for him when the crew of the Wavecarver finally catches up to him. (This has, in fact, come to be true. Go Townsfolk!)
- Garrot has begun to think of himself as a Dragonslayer. After numerous encounters with a variety of wyrms, he’s managed to claim several trophies from the party’s victories and a few scars from their spectacular defeats.
Garrot came into possession of the ring of the raven through no truly nefarious means—just pure, dumb luck. (Sure, sure, he stole it. But he didn’t mean to.) While serving aboard the Wavecarver, Garrot was punished by the crew’s first mate, Narthan Felazer, and assigned the humiliating task of working as the ship’s cabin boy. In that capacity, while tidying up Captain Lydia Taralan’s cabin, Garrot accidentally discovered a secret compartment, which concealed the ring. Mistakenly assuming that Nobody knew the ring was there, he swiped it.
Weeks later, the Wavecarver put into port to take on supplies before re-embarking on a voyage to meet Sea King Senestrago—for whom the ring of the raven was intended to be a gift.
Garrot ended up off-ship, unconscious, and in jail, after instigating, participating in, and failing to win a fairly large barroom brawl—again. Written off by the Wavecarver’s crew, Garrot was left to rot in the dank jail cell when the ship set sail.
Captain Taralan didn’t discover the theft of the ring of the raven until she was on the verge of a very embarrassingly empty-handed meeting with her Sea King. It didn’t take long for Narthan Falazar to make the connection between the ring and the marooned moron—he bore the brunt of his captain’s anger as the Wavecarver returned to their last port of call.
Garrot was tossed back onto the streets, around the same time rumors of a manhunt were flying through the streets—a ship’s crew was out for blood, looking a thief fitting Garrot’s fairly nondescript description.
With uncharacteristically correct insight and good thinking, Garrot kept his head down and jumped aboard the first ship he could find—a hammership bound for Kheth.
Even then, he didn’t have any notion whatsoever about the magical nature of the ring of the raven. And never suspected the jet-black symbol of the Raven Queen that appeared across his back overnight was anything more than a side effect of being a drunken sailor near a tattoo parlor with more spare coin than good judgment.