East_West_Draft_Cast_Custom_Set/Card_Design/Lands

East_West_Draft_Cast_Custom_Set/Card_Design/Lands

by gregsauce, Dec 15,2011

Land Design and Discussion


A design I came up with from the old flavor discussion is a common pyramid land.
Pyramid
Land (C)
When Pyramid enters the battlefield, sacrifice a creature you control or sacrifice Pyramid.
t:: Add one mana of any color to your mana pool.

Every set generally needs a colorless mana fixing option and I think pyramid fits this role well. Although producing a mana of any color is generally very good, sacrificing a creature for that ability can be a very large cost to pay. As long as the set doesn't have some kind of sacrifice theme such as scars did, I don't see this being a problem at common. I think the flavor is pretty excellent too. Gotta have a body for the tomb.
-Jeff


I also like the flavor. How about:
Pyramid
Land (C)
t:: Add :1m: to your mana pool.
t:: sacrifice a creature you control to add one mana of any color to your mana pool.

or
Pyramid
Land (C)
When Pyramid enters the battlefield, sacrifice a creature you control with converted casting cost of 3 or higher or sacrifice Pyramid.
t:: Add one mana of any color to your mana pool.

-Troy


Using the dust counter mechanic I think we could create a good manland.
Living Desert
Land (U)
Dust (Whenever this becomes tapped, put a dust counter on it. All instances of "X" on this card are equal to the number of dust counters on it.)
t:: Add :1m: to your mana pool.
Xm:: Living Desert becomes a 2/2 Elemental Artifact Creature until end of turn.

-Jeff


I like the original Pyramid concept, just not at common. Pyramids in general don't seem like "common" lands to me, they took all sorts of time and manpower to build. I don't think they should be readily available at the common rarity. The common mana fixing should be some sort of oasis (Shrinking Oasis, perhaps? Eh? EH?!). I like the idea of multiple types of pyramid, too, maybe even a **** one at common.
Anyway, here are some land ideas (and a new Keyword idea!):
Great Pyramid
Land (R)
Tribute (When this permanent enters the battlefield, you may sacrifice a creature and put a tribute counter on it)
:t:: Add 1 to your mana pool or one mana of any color to your mana pool if there is a tribute counter on Great Pyramid
- Tribute is a keyword we can put on all sorts of permanents which will get better if their controller sacrifices a creature to them when they ETB. This mechanic would be based in White and Black, the colors of the ruling cleric society, but would show up occasionally in some other colors. This mechanic would be very synergistic with Slave tokens.
Nahil Narrows
Land (R)
:t:: Add 1 to your mana pool.
:t:: Add B or R to your mana pool. Each opponent gains 1 life.
Wooded Shallows
Land (R)
:t:: Add 1 to your mana pool.
:t:: Add U or G to your mana pool. Each opponent gains 1 life.
- Yes, it's a Grove of the Burnwillows cycle of rare lands. These lands would only show up for our allied colors. If you're fond of lists, here's a list of the dual lands we would have: WB, WU, UG, BR, and RG (Grove). I really like having a cycle of rare duals in draft sets because it creates interesting tension during the draft when you're trying to fix mana and still draft enough quality spells. With that said, I'm not sure the lifegain-for-opponents mechanic makes set in our set flavor-wise, so I would be cool with going for a different drawback on the dual lands.
--Greg


Instead of dual lands, what about sticking to the shard alignments that Greg established and making tri-color lands? Something like...
Dragon's Grotto
Land (R)
CARDNAME enters the battlefield tapped.
t:: Add :R: to your mana pool.
t:: Add :B: or :G: to your mana pool. CARDNAME deals 1 damage to you.

Sphinx's Lair
Land (R)
CARDNAME enters the battlefield tapped.
t:: Add :U: to your mana pool.
t:: Add :W: or :G: to your mana pool. CARDNAME deals 1 damage to you.

Typhonian Tomb
Land (R)
CARDNAME enters the battlefield tapped.
t:: Add :B: to your mana pool.
t:: Add :W: or :R: to your mana pool. CARDNAME deals 1 damage to you.

etc...
-Rik.


Design skeleton slot for common color-fixing land:
Papyrus Printing Press
Land (C)
t:: Add :1m: to your mana pool.
t:, Sacrifice CARDNAME: Search your library for two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Target opponent draws a card.

Design skeleton slot for common utility land:
Wind-Swept Dunes
Land (C)
t:: add :1m: to your mana pool.
3m:,:t:: Choose any number of target permanents you control. You may add or remove one dust counter from each of those permanents.

-Rik.


I just started listening to your pod-cast this week and was very interested in this project. I have read almost everything that you guys have been doing and I am ready to starthaving some fun along with you. This is my first post.
I like all the land ideas that you have here. I also like the idea from the other section regarding SLAVES. How about this one for a common land...
Pyramid Excavation Site
Land
T: Sac a Slave token, add 1 to your mana pool

and an uncommon...
Pyramid Construction
Land
T: Add 1 to your mana pool
T: Sac 2 Slave tokens to add 1 mana of any color to your mana pool

and a rare...
Alter to the Gods
Land
T: Add one mana of any color to your mana pool
Sac CARDNAME and 5 Slave tokens to search your library for a Planeswalker or Egyptian God card and put it on top of your library.
Todd


Probably getting ahead of myself, but here's a rework of Jeff's rework of 'Wind-Swept Dunes' from above with the Dust/Sand mechanic the way I proposed it on the 'Mechanics' page...
Wind-Swept Dunes
Land (C)
Whenever CARDNAME becomes tapped, place a dust/sand counter on it.
(Add :1m: to all activated abilities on a permanent for each dust/sand counter on that permanent.)
t:: Add :1m: to your mana pool.
t:: Add or remove one dust/sand counter from target permanent.

Todd - I really like the idea of the common-uncommon-rare cycle of a pyramid being built lands, especially sacrificing slaves to get it built! That said, the rare is way too strong. I think people would play it 99% of the time just for its first ability. Especially since this set is being created specifically for a draft environment, and having a planeswalker to tutor up would be a very rare occasion. What if the cycle was tweaked like this:
Pyramid Excavation Site
Land (C)
t:: Add :1m: to your mana pool.
t:, Sacrifice a creature: Search your library for a basic land card and put that card onto the battlefield tapped. Then, shuffle your library.

Pyramid Construction
Land (U)
t:: Add :1m: to your mana pool.
t:, Sacrifice two lands: Search your library for a land card and put that land onto the battlefield tapped. Then, shuffle your library.

Altar to the Gods
Land (R)
t:: Add :1m: to your mana pool.
Xm:, :t:, Sacrifice X creatures: Search your library for a creature or planeswalker card with converted mana cost X or less and reveal that card. Shuffle your library, then put the card on top of it.

-Rik.


Here's an update on one of my "dust" lands with the new Sand mechanic:
Shrinking Oasis
Land (C)
T: Add 1 to your mana pool.
X,T: Add one mana of any color to your mana pool and put a sand counter on Shrinking Oasis. X is equal to the number of sand counters on Shrinking Oasis.
The templating still kind of stinks, but it functions the same as before.
--Greg


Thinking about both the spot on the Design Skeleton that calls for an uncommon 'manland' and the current incarnation of the sand mechanic, brought me to this...
The Face of Shaitan
Land (U)
When CARDNAME enters the battlefield, put a sand counter on target land you control.
Whenever a land with a sand counter is tapped for mana, it produces colorless mana instead of any other type.
T:: Add :1m: to your mana pool.
5m:: Target land that you control with a sand counter becomes a 4/4 colorless Elemental creature with flying until end of turn. When that card attacks or blocks, sacrifice it at end of combat.

note: This was inspired by the signature face-made-out-of-a-sandstorm seen in both The Mummy and The Mummy Returns. And, for the record, it's okay if you don't want to admit you like those movies, I'm willing to take the heat for an inexplicable weakness to the charm of Brendan Fraser... :)
-Rik.


I loved Encino Man.
--Greg


Shimmering Oasis
Land
CARDNAME enters the battlefield tapped.
t:: Add one mana of any color lands you control can't produce to your mana pool.

Covered Taiga
Land
CARDNAME enters the battlefield with a sand counter on it.
(If a land with a sand counter on it would produce mana of a color it produces colorless mana instead.)
t:: Add :r: or :g: to your mana pool.
t:: Remove a sand counter from CARDNAME.

-David


Here's an idea for a worse Evolving Wilds:
Alluvium Seeds
Land
T, Pay 1 life, Sacrifice Alluvium Seeds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
We could make better by allowing it to search up non-basics, as well. Thoughts?
--Greg


Do any of these lands still matter now that the Gems exist? (I love the gems, BTW.) Can we identify a couple that are still worth considering/tweaking?
--Troy


I understand Jeff is trying to come up with a new way to illustrate sand as a mechanic, but this card still works:
Shrinking Oasis
Land (C)
T: Add 1 to your mana pool.
X,T: Add one mana of any color to your mana pool and put a sand counter on Shrinking Oasis. X is equal to the number of sand counters on Shrinking Oasis.
--Greg



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