East_West_Draft_Cast_Custom_Set/Card_Design/Creatures

East_West_Draft_Cast_Custom_Set/Card_Design/Creatures

by gregsauce, Dec 15,2011

Creature Design and Discussion


Illuminating Scribe :2m::W:
Creature - Human Scribe (U)
When Illuminating Scribe enters the battlefield, search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put that card on top of it.
1/1

Ponderous Scribe :2m::U:
Creature - Human Scribe (U)
When Ponderous Scribe enters the battlefield, search your library for an instant card and reveal that card. Shuffle your library, then put that card on top of it.
1/1

Treacherous Scribe :2m::B:
Creature - Human Scribe (U)
When Treacherous Scribe enters the battlefield, all players search their library for a card, shuffle their library, then put that card on top of it.
1/1


Calamitous Scribe :2m::R:
Creature - Human Scribe (U)
When Calamitous Scribe enters the battlefield, search your library for a sorcery card and reveal that card. Shuffle your library, then put that card on top of it.
1/1

Corporeal Scribe :2m::G:
Creature - Human Scribe (U)
When Corporeal Scribe enters the battlefield, search your library for a creature card and reveal that card. Shuffle your library, then put that card on top of it.
1/1

-Jeff


Vicious Overseer :2m::R::R:
Creature - Human (U)
First Strike
When Vicious Overseer enters the battlefield, put two 1/1 colorless slave tokens onto the battlefield. When Vicious Overseer leaves the battlefield, sacrifice two slave tokens.
2/2

Intimidating Taskmaster :4m::B::B:
Creature - Human (U)
Intimidate
When Intimidating Taskmaster enters the battlefield, put three 1/1 colorless slave tokens onto the battlefield. When Intimidating Taskmaster leaves the battlefield, sacrifice three slave tokens.
3/3

Slave Driver :1m::G::G:
Creature - Human (C)
t:: Target creature with power less than Slave Driver gets +2/+2 until end of turn. Sacrifice it at end of combat.
2/2

Obedient Servant :W:
Creature - Human (C)
When Obedient Servant enters the battlefield, put a 1/1 colorless slave token onto the battlefield. When Obedient Servant leaves the battlefield, sacrifice a slave token.
1/1

Ruling Pedagogue :2m::U::U:
Creature - Human (R)
t:, Sacrifice a slave token: Draw a card.
When Ruling Pedagogue enters the battlefield, put three 1/1 colorless slave tokens onto the battlefield. When Ruling Pedagogue leaves the battlefield, sacrifice three slave tokens.
1/1

-Jeff


Maybe instead of sac'ing slaves when their masters leave you could work it like splicers and have the ability go away.
Vicious Overseer :2m::R::R:
Creature - Human (U)
As long as you control a slave token, Vicious Overseer has First Strike
When Vicious Overseer enters the battlefield, put two 1/1 colorless slave tokens onto the battlefield.
2/2

- Troy


Pharoh Snar'sa, Slaver King :4m::b::b:
Creature - Viashino Slaver Lord (R)
When ~ ETB, put two 1/1 colorless slave tokens with "Sacrifice this creature if you control no slavers" onto the battlefield.
If you control a slave, ~ has Hexproof, Indestructible, and +2/+2.
2/2

- Xtian


I like all of the Scribes Jeff designed, except the black one. I'd use it as an opportunity to show off the graveyard theme:
Treacherous Scribe :2m::B:
Creature - Human Scribe (U)
When Treacherous Scribe enters the battlefield, search your library for a card and put it into your graveyard, then shuffle your library.
1/1

It's just Entomb on a dude.
--Greg


Merciless Slaveboss :1m::W::W:
Creature - Human (U)
Vigilance
When Merciless Slaveboss enters the battlefield, put three 1/1 colorless slave tokens with "Sacrifice this creature if you control no slavers" onto the battlefield.
2/2

(Yes, I know that this is a :4m: for 5 power dude. But Vigilance isn't much of a power and the slaves are brittle.)
- Troy


Plowman :G:
Creature - Human Farmer (U)
t:, Sacrifice a land: Search your library for a basic land and put it onto the battlefield.
1/1

-Jeff


Just some random creature designs:
Thicket Viper
:1m::G:
Creature - Snake
Deathtouch, Hexproof
1/1
Sandskin Asp
:1m::R::R:
Creature - Snake
Flash, First strike
2/1
Just some snakes. Nothing to see here.
Clergy of the Sacred Needle
:1m::B:
Creature - Human Cleric
Intimidate
If you control a plains, Clergy of the Sacred Needle has lifelink.
1/1
Killer Crocodile
:3m::G:
Creature - Beast
Islandwalk
If you control an Island, Killer Crocodile has flash.
3/2
I like the idea of a cycle of cards which gain marginal benefits if you play them with their "allied" enemy colors. Although, I'm not sure if these creatures should have additional abilities like Intimidate & Islandwalk.
Hermit Cartographer
:2m::U:
Creature - Human Scholar
When Hermit Cartographer dies, draw a card and return a land card from your graveyard to your hand.
1/1
Winged Aquamoeba
:3m::U:
Creature - Beast
Flying
Discard a card: Switch Winged Aquamoeba's power and toughness until end of turn.
1/3
I wanted to show a couple basic blue creature designs that could be relevant with the graveyard sub-theme. Winged Aquamoeba might need a mana cost in addition to discarding a card to ensure the discard isn't degenerate.
--Greg


inspired by the first Timmy card I ever loved (Zirilan of the Claw - who happens to be a Viashino!), here's a smart-guy slave that convinces other slaves to fight for him...
Fagin the Lizard :2m::R::R:
Creature - Viashino Slave (U)
1m::R::R::t:: Search your library for a Viashino creature card and put that card onto the battlefield. Then, shuffle your library. That Viashino gains haste until end of turn. At the beginning of your end step, that Viashino dies.
1/3
-Rik.


Some creatures with tribute
Aven Ritualist
1m::U:
Creature - Bird Wizard (C)
Tribute (When you cast Aven Ritualist, you may sacrifice a creature.)
Flying
When Aven Ritualist enters the battlefield, draw a card if the tribute was paid.
1/2

Viashino Heretic
r:
Creature - Viashino (C)
Tribute (When you cast Viashino Heretic, you may sacrifice a creature.)
Haste
Trample
At the beginning of the end step, sacrifice Viashino Heretic unless the tribute was paid.
3/1

Vicious Magnate
2m::B:
Creature - Human (C)
Tribute (When you cast Vicious Magnate, you may sacrifice a creature.)
When Vicious Magnate enters the battlefield, target creature gets -2/-2 until end of turn if the tribute was paid.
2/2

-Jeff


Desert Priest
2m::W:
Creature - Human Cleric
Dust (Whenever Desert Priest becomes tapped, put a dust counter on it. All instances of X on Desert Priest are equal to the number of dust counters on it.)
Xm:,:t:: Tap target creature.
W::W::Xm:: Untap Desert Priest and remove a dust counter from it.
1/1

-Jeff


so I've got lots to add here, although it is all very rough and I would love someone to help me rework these. We have talked about there being Sphinx and Dragons in this set, and I wanted to design these as well as a couple uncommons to go along with them.
Mindleech Sphinx
4m::U::U:
Creature - Sphinx (R)
Flying
Whenever Mindleech Sphinx attacks, name a nonland card. Defending player reveals his or her hand and exiles all cards with that name. You may cast cards exiled by Mindleech Sphinx without paying their mana costs.
5/5

Guardian Sphinx
5m::W::W:
Creature - Sphinx (R)
Flying, Vigilance
As long as Guardian Sphinx is untapped, creatures can't attack you unless their controller pays :2m: for each creature he or she controls that's attacking you.
4/6

(This is a reprint)
Serra Sphinx
3m::U::U:
Creature - Sphinx (R)
Flying, Vigilance
4/4

Desert Dragon
4m::R::R:
Creature - Dragon (R)
Flying
1m::R:: Put a dust counter on target permanent, then if that permanent is a creature, Desert Dragon deals damage to that creature equal to the number of dust counters on it.
5/5

Mummified Dragon
4m::B::B:
Creature - Dragon Zombie (R)
When Mummified Dragon is put into your graveyard from the battlefield, you may return it to your hand.
4/4

Malix Bladewing
2m::R::R::R:
Legendary Creature - Dragon (R)
Flying, Haste
5/4

So those are my sphinx and dragons. To make it actually matter that we have multiple dragons and sphinx at rare in our set I propose to have two heralds that can search them up at uncommon similar to the herald cycle from shards of alara.
Shaman of the Scale
R:
Creature - Viashino Shaman (U)
Tribute (When you cast Shaman of the Scale, you may sacrifice a creature.)
When Shaman of the Scale enters the battlefield, if the tribute was paid, you may search your library for a dragon card, reveal it, and put it into your hand. Shuffle your library afterwards.
1/1

Sage of the Sphinx
U:
Creature - Bird Wizard (U)
Tribute (When you cast Sage of the Sphinx, you may sacrifice a creature.)
Flying
When Sage of the Sphinx enters the battlefield, if the tribute was paid, you may search your library for a sphinx card, reveal it, and put it into your hand. Shuffle your library afterwards.
1/1

Let me know what you guys think.
-Jeff


Random top-down idea for Slaves mechanic...

Slave-Driving Foreman
2m::B::B:
Creature - Human (U)
When CARDNAME enters the battlefield, put two 1/1 colorless Slave creature tokens onto the battlefield.
T:, Tap six Slaves: Search your library, hand, and graveyard for target artifact or land card, put that card onto the battlefield tapped, then shuffle your library.
2/3

Side note: It seems very weird for Slaves to be colorless creatures. I guess it does work flavorfully, as they are seen as non-persons, but it feels really strange. I'm gonna throw out another pitch for the story idea of the Viashino being enslaved, so cards make 1/1 red Viashino Slave tokens!

-Rik.


A couple guys for the Beast tribe...

Scale-Stealing Crocodino
2m::G:
Creature - Beast Crocodino (U)
Hexproof.
Sacrifice a Beast: Put a +X/+Y counter on CARDNAME, where X equals sacrificed creature's power, and Y equals its toughness.
1/1

Nahil Predator
2m::G::G:
Creature - Beast Crocodino (C)
Islandwalk, Swampwalk, Forestwalk.
Tap an untapped Beast you control: CARDNAME gets +1/+1 until end of turn.
2/2

And a Llanowar Elves/Avacyn's Pilgrim to ramp up to the Beasts...

Nahil Biologist
U:
Creature - Human (C)
T:: Add :G: to your mana pool. Spend this mana only to play green creature spells.
1/1

And a random dog to make chump-blocking with Slave tokens less viable...

Rabid River Jackal
1m::G:
Creature - Hound (C)
CARDNAME attacks each turn if able.
Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+0 counter on CARDNAME.
2/2
(Note: This card should probably be red, but I really want it to be green! Hounds and growing counters in green are obviously no problem. Does anybody else think "attacks each turn if able" could legitimately be stretched into green as well?)

-Rik.


Mo' Beasts
Tufted Angrophant
1m::G:
Creature - Beast (C)
Creatures with power less than Tufted Angrophant's power can't block it.
2/2
Savage Beastling
R:
Creature - Beast (C)
When Savage Beastling attacks, it gets +1/+1 for each creature defending player controls.
1/1
Enraged Crocodino
3m::R:
Creature - Beast (C)
Haste
3/2
Spike-Tailed Thresher
4m::R::R:
Creature - Beast (C)
First Strike
4/4
Flanking Packmate
3m::G:
Creature - Beast (C)
Flash
When Flanking Packmate enters the battlefield, you may have it fight target blocking creature.
3/3
-Jeff


@Rik, I'm with Jeff on non-+1/+1 counters; although, I could be talked into some sort of +X/+Y card, just not at uncommon. Opposed to Jeff, I like the idea of a blue biologist to ramp into beasts, but I'd probably make it less restrictive and more explosive:
Nahil Biologist
1U
Creature - Human Wizard (U)
T: Add 2 to your mana pool. Spend this mana only to cast Beast spells or activate abilities of Beasts.
1/1
Or we could just color shift Smokebraider, straight-up:
Nahil Biologist
1U
Creature - Human Wizard (U)
T: Add Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Beast spells or activate abilities of Beasts.
1/1
--Greg


Cool, Greg! I like both of those versions of the Biologist, while definitely leaning toward the Smokebraider one... makes me want to design some Beasts with abilities requiring off-color mana to activate...

Envious Notdragon
2m::G::G:
Creature - Beast (R)
Trample.
U::R:: CARDNAME gains flying and :R:: CARDNAME gets +1/+0 until end of turn.
4/4

-Rik.


The smokebraider biologist is a good rework to the original. It reminds me of vedalken engineer from darksteel which I always enjoyed. I still do want a one drop accelerant in green at common.
Devout Farmhand
G:
Creature - Human (C)
Tribute (When you cast Devout Farmhand, you may sacrifice a creature. If you do, it enters the battlefield with a tribute counter on it.)
t:: Add :G: to your mana pool. If there is a tribute counter on Devout Farmhand, add :G::G::G: to your mana pool instead.
0/1

Yeah, I know that green doesn' t usually have 0/1s unless they are plant tokens, but I didn't want him to be strictly better than llanowar elves. Not sure how often people will be sacrificing creatures to this guy, but the ability to ramp 3 mana is insane, so I'm guessing it will happen.
Also, I still like my Plowman design way up above in the thread, but I do think it needs to be upgraded to a rare.
-Jeff
p.s. After re-reading savage beastling it is waaaaay too good and probably needs to cost at least :1m: more.


here's some dudes:

Sand Louse
R:
Creature - Insect (C)
When CARDNAME enters the battlefield, place a sand counter on target land opponent controls and on target land you control. (Whenever a land with a sand counter on it is tapped for mana, it produces colorless mana instead of any other type.)
1/1

Horned Hotfoot
1m::R:
Creature - Lizard (C)
Remove a sand counter from a land you control: Put a +1/+1 counter on CARDNAME.
1/1

Sandskin Cobra
2m::R:
Creature - Snake (C)
When CARDNAME enters the battlefield, place a sand counter on target land opponent controls and on target land you control. (Whenever a land with a sand counter on it is tapped for mana, it produces colorless mana instead of any other type.)
First strike.
3/1

Dart-Throwing Devils
3m::R:
Creature - Devil (U)
When CARDNAME enters the battlefield, place a sand counter on target land opponent controls and on target land you control. (Whenever a land with a sand counter on it is tapped for mana, it produces colorless mana instead of any other type.)
T:, Remove a sand counter from target land you control: CARDNAME deals 2 damage to target creature or player.
3/2

Assuming this version of sand is the one that everybody starts exploring, I think one thing that should be discussed right up front is the 'versions' of the mechanic possible - such as, is it okay for a card to add sand counters to your opponents' permanents without adding any to your own? is it okay to do the reverse - you get some but they don't? how about a card adding more than one sand counter - 2 for you, 1 for me kinda thing?
Using any of these (or other) variations might muddle the definition of the mechanic, but would also open up a lot more design space. I think it would be worth discussing...

-Rik.


I want to readjust the templating a bit on each of the creatures you just designed so that the reminder text isn't reminder text, but actual text. Plus maybe power down a card or two.
Sand Louse
R:
Creature - Insect (C)
When CARDNAME enters the battlefield, place a sand counter on target land opponent controls and on target land you control.
Whenever a land with a sand counter on it is tapped for mana, it produces colorless mana instead of any other type.
1/1

Boy do I like this card. How many 1 drops have their been that are actually just bad on the play and insane on the draw? I guess it isn't bad on the play since you can just elect not to play it till turn 2, but this card will seriously alter how you choose what land you play on turn one in the entire format. This might be too powerful and most likely could be fixed to put at uncommon, but I like it so much I want to see it often.
Horned Hotfoot
1m::R:
Creature - Lizard (C)
Remove a sand counter from a permanent you control: Horned Hotfoot gets +1/+1 until end of turn.
1/1

I removed the +1/+1 counter aspect of this card since I think we want to stay away from them altogether in our set. If we do tribute counters we wont want them, and if we do sand counters on creatures instead we wont want them.
Sandskin Cobra
2m::R:
Creature - Snake (C)
When CARDNAME enters the battlefield, place a sand counter on target land opponent controls and on target land you control.
Whenever a land with a sand counter on it is tapped for mana, it produces colorless mana instead of any other type.
First strike.
2/1

I had to lower the power of this guy by one since it is just too strong at 3/1. Also, 2/1 or 1/1 seems to be the sweet spot for the snake creature type, although it has been known to go to 3/3 (this of course doesn't include the tribe from kamigawa).
Dart-Throwing Devils
3m::R:
Creature - Devil (U)
When CARDNAME enters the battlefield, place a sand counter on three target permanents you control.
T:, Remove a sand counter from a permanent you control: CARDNAME deals 1 damage to target creature or player.
2/2

I drastically changed this guy, although the original design was fine, I wanted to try out the non-symmetrical version of sand counters that Rik mentioned at the end of his post. I think if a card uses sand counters to do something, it shouldn't necessarily have a static effect that affects the counters. I also powered down the damage dealing on this guy, mostly because I want our set to not feel too power creepy. I like sets where grizzly bears are relevant (hello innistrad) and when cards can ping for 2 damage that definitely reduces the relevance of a bear. Lastly I changed it from lands to permanents for the counters simply because I think it would be cool to design for counters on all sorts of things.
-Jeff
p.s. I really really really like this mechanic and hope we keep it. I'm already excited to draft red in this set if it stays.


Sand Hydra
XRG
Creature - Hydra (R)
Sand Hyrda's power and toughness are equal to the number of sand counters on it.
Sand Hydra enters the battlefield with X sand counters on it.
3, Remove a sand counter from Sand Hyrda: Put a sand counter on target permanent.
*/*
--Greg


Greg posted this simple gem on the enchantments page:

Unplucked Rose
W:
Creature - Human Cleric (C)
When you sacrifice Unplucked Rose, gain 6 life.
1/1
I think it's nice enough that it shouldn't get lost over there.

And, here's a build-around-me rare, which also fits into the promoting-mono-color subtheme...

Alpha Beast
4m::G::G:
Creature - Beast (R)
Skip your draw step.
At the beginning of your precombat main phase search your library and hand for a green creature card and put it onto the battlefield. Then, you lose life equal to that creature's converted mana cost.
Beast creatures you control gain trample.
4/4

-Rik.


Thanks for the support! I originally drafted it with the 'look at top card' ability, but realized I wasn't at all excited about it. Thought the 'search library for specific guy' idea was well-enough established (Green Sun's Zenith, et al) to go for it.
The loss of life part was the biggest question mark I had about it - another idea I had for the drawback was that the Alpha Beast would have to scrap with the other beasts to retain his top billing, so it could read as:

Alpha Beast
4m::G::G:
Creature - Beast (R)
Skip your draw step.
At the beginning of your precombat main phase search your library and hand for a green creature card and put it onto the battlefield.
When that creature enters the battlefield, it fights CARDNAME.
Beast creatures you control gain trample.
4/4

I really liked that flavor, but I thought that it would be difficult to craft a scenario where you got to use Alpha more than once - either he would kill the guy you brought out, or the humongous thing you tutored up would kill him, or he would have to have really weird stats... like 2/5 or 3/6 or something, which felt really forced and unnatural...

[edit: Although... thinking about weird stats like that, makes me think that maybe he's an old (low power) but grizzled (high toughness) pack-leader? Could call him 'Alpha Senior' or 'Alpha Greyhide' or 'White-hair Alpha', and give him stats of 2/5 or 3/6..?]

-Rik.


New sand guy via Red Ned
Viashino Vanguard
R:
Creature - Viashino Warrior (U)
When Viashino Vanguard enters the battlefield put a sand counter on target land you control.
Whenever a land with a sand counter on it is tapped for mana, it produces colorless mana instead of any other type.
2/1
-Jeff


Don't know if there's any slots for non-rare multicolor creatures, but here's a couple...

The Nile (oops I mean 'Nahil') is full of Hippos...

Corpulent Hippopotamus
1m::G::U:
Creature - Hippo (U)
Islandwalk.
CARDNAME can't attack unless defending player controls an Island.
5/5

Recently read some stuff about hyenas in Northern Africa. Sometimes they are thought to be djinns in disguise...

Hyena-skin Minor Djinn
1m::R::G:
Creature - Djinn Hyena Beast (U)
When CARDNAME enters the battlefield, put a sand counter on target creature you control.
Creatures with sand counters must attack each turn if able.
Haste.
3/1

-Rik.


Here is the one card version of my Embalm mechanic
Master Embalmer
1m::B::B:
Creature - Human Cleric (R)
Tribute (When you cast this card, you may sacrifice a creature.)
When Master Embalmer enters the battlefield, put a 2/2 black zombie token into play for each creature that died this turn if the tribute was paid.
2/2
-Jeff


I needed to get this guy down before I forgot him. He's inspired by Mola Ram, the chief Thuggee in Temple of Doom!
Anu'Astig, Blood-Steward of Oenubis
4m::W::B:
Legendary Creature - Human Cleric (R)
When CARDNAME enters the battlefield, put three 1/1 colorless Slave creature tokens onto the battlefield.
Sacrifice a creature: Target opponent loses life equal to the number of creatures that have died this turn.
2/2

With zero other creatures on the board, potential to smack opponent in the face for ten in one turn...

-Rik.


I'll be posting my mechanics ideas on the relevant page, but here are the creature designs from what I have so far:
Aven Scarab-Keeper :2m::W:
Creature – Aven Soldier (C)
House Scarab (When you cast this spell, if you don't have a House emblem, you gain a House Scarab emblem.)
Flying
2/2
Ivory Consecrate :3m::W:
Creature – Human Warrior (U)
House Scarab (When you cast this spell, if you don't have a House emblem, you gain a House Scarab emblem.)
Whenever CARDNAME attacks or blocks, if you have a House Scarab emblem, you may have target creature gain your choice of lifelink or first strike until end of turn.
2/4
Desert Ruby Scarab :R:
Creature – Insect (C)
CARDNAME is colorless.
House Scarab (When you cast this spell, if you don't have a House emblem, you gain a House Scarab emblem.)
1/1
Ruby Consecrate :3m::R:
Creature – Viashino Shaman (U)
House Scarab (When you cast this spell, if you don't have a House emblem, you gain a House Scarab emblem.)
When CARDNAME enters the battlefield, if you have a House Scarab emblem, you may have CARDNAME deal 2 damage to target creature.
3/2
Scarab-House Enforcer :2m::R:
Creature – Viashino Warrior (C)
CARDNAME has first strike as long as you have a House Scarab emblem.
3/1
Jade Consecrate :3m::G:
Creature – Elf? Shaman (U)
House Scarab (When you cast this spell, if you don't have a House emblem, you gain a House Scarab emblem.)
When CARDNAME enters the battlefield, if you have a House Scarab emblem, put two 1/1 colorless Insect creature tokens onto the battlefield.
3/3
Thornscape Familiar (Yes, I know I'm a hypocrite about the flavor stuff . . . )
Scarab Jeweler :1m::R::G::W:
Creature – Human Adviser (U) (R)?
When CARDNAME enters the battlefield and at the beginning of your upkeep, until the start of your next turn, target 1/1 colorless Insect creature gets +3/+2 and has hexproof and lifelink.
2/2
(Check the mechanics page for more info on the House emblems mechanic.)
~ @Silent7Seven (Andrew)


Burrowing Scarab :b:
Creature - Insect
When Burrowing Scarab is put into a graveyard from play, you may put a -1/-1 counter on target creature.
1/1
This was inspired by some cards Jeff designed:
Sand Fiend :2m::b::b:
Creature - Elemental (M)
CARDNAME has power and toughness equal to the number of sand counters on permanents.
Whenever CARDNAME is put into a graveyard from the battlefield, each player puts a sand counter on a land he or she controls without a sand counter, then return CARDNAME to it's owners hand.
*/*


-David

A cycle of common creatures Jeff and I brainstormed on a 5-hour drive:
Spiked Scarab
R
Creature - Scarab
Sacrifice Spiked Scarab: Spike Scarab deals 3 damage to target player. Activate this ability only any time you could cast a sorcery.
1/1
Wild Scarab
2G
Creature - Scarab
Sacrifice Wild Scarab: Target creature gets +2/+2 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
1/1
Scouring Scarab
U
Creature - Scarab
Sacrifice Scouring Scarab: Target player puts the top 5 cards of his or her library into his or her graveyard. Activate this ability only any time you could cast a sorcery.
1/1
Blessed Scarab
1W
Creature - Scarab
Sacrifice Blessed Scarab: You gain 5 life. Activate this ability only any time you could cast a sorcery.
1/1
Frightful Scarab
2B
Creature - Scarab
Sacrifice Frightful Scarab: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
1/1
--Greg


Some other creature designs:
Viashino Sandbringer
2RR
Creature - Viashino Shaman (U)
Whenever Viashino Sandbringer attacks, up to X target creatures can't block this turn, where X is equal to the number of Mountains you control.
3/1
Fenthi Windchanger
3UU
Creature - Bird Wizard (U)
Flying
Whenver Fenthi Windchanger attackes, up to X target creatures gain flying until end of turn, where X is equal to the number of Islands you control.
2/1
We could complete the cycle with a green guy that grants +1/+1 or trample, a white one that grants lifelink or first strike, and black one that grants intimidate or deathtouch.
--Greg


Artifact creatures copied from the artifacts page:
Landhopper
4
Artifact Creature - Construct (C)
Sacrifice Landhopper: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
2/3
Sandstone Wall
0
Artifact Creature - Wall (C)
Defender (This creature can't attack)
0/3
Steam Sisters
7
Legendary Artifact Creature - Aviatrix
Flying
When Steam Sisters dies, put three 2/2 colorless Aviatrix artifact creature tokens with flying onto the battlefield.
6/6
--Greg


Updated scarab designs:
Spiked Scarab
1R
Creature - Scarab
Sacrifice Spiked Scarab: Spike Scarab deals 2 damage to target player. Activate this ability only any time you could cast a sorcery.
2/1
Wild Scarab
2G
Creature - Scarab
Sacrifice Wild Scarab: Target creature gets +2/+2 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
2/1
Scouring Scarab
1U
Creature - Scarab
Sacrifice Scouring Scarab: Target player puts the top 5 cards of his or her library into his or her graveyard. Activate this ability only any time you could cast a sorcery.
2/1
Blessed Scarab
1W
Creature - Scarab
Sacrifice Blessed Scarab: You gain 5 life. Activate this ability only any time you could cast a sorcery.
2/1
Frightful Scarab
1BB
Creature - Scarab
Sacrifice Frightful Scarab: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
2/1


I had this idea for a slave driver who is doomed to be overthrown by his slaves (I'm not sure what his secondary creature type should be):
Vile Slave-driver
2B
Creature - Human Mercenary? (U)
T: Put a 1/1 colorless Slave creature token onto the battlefield.
If you control 3 or more slaves, sacrifice Vile Slave-Driver.
2/2
--Greg


I'm going to attempt to fill in the white common creatures a little. Here's the first idea I had/stole.
I have always loved Whitemane Lion from Planar Chaos. I think it fits W/U or W/G enter-the-battlefield abuse strategies so well! Even the art would be good. Looking at Kor Skyfisher, tough, I think Whitemane could be made a fraction better by replacing (return a creature) with (return a permanent). It just gives you a few more options.
Pouncing Lion :1m::W:
Creature - Cat Flash.
When Whitemane Lion enters the battlefield, return a permanent you control to its owner's hand.
2/2
--Troy
Some more:
!"Sand" in the name has nothing to do with the Sand mechanic.
Sand Slinger :1m::W:
Creature - Human
When CARDNAME enters the battlefield, tap target creature and opponent controls. That creature doesn't untap during its controller's next untap step.
2/1
Aven Royal Guard :2m::W::W:
Creature - Bird Warrior
Flying, Vigilant.
2/3
(If "avens" don't turn out to be a thing, this could be Royal Pet (creature-sphinx)).
--Troy

P.S. I know these are a little "boring" but they are very efficient and the set needs some creatures to even out the complexity. Otherwise it will be a massive bag of tricks.


This creature design appeared in the Flavor discussion and I love it. I think it is a place where we could keep the idea of Sand without making it a set-wide mechanic. I have tweaked the design (Greg's I think) to be a bit more aggressive because of it's massive downside.
Sand Golem :2m:
Artifact Creature - Golem
Whenever CARDNAME attacks or blocks put a -1/-1 sand counter on it.
3/3
--Troy


Some creatures with -1/-1 counters to represent the harsh desert/sand.
Desert Pyromancer
2m::R:
Creature - Viashino Wizard (C)
t:: Desert Pyromancer deals 1 damage to target creature or player. Put a -1/-1 counter on Desert Pyromancer.
t:: Remove a -1/-1 counter from Desert Pyromancer.
1/2

Lost Survivalist
1m::G::G:
Creature - Gharian (C)
At the beginning of your upkeep, put a -1/-1 counter on Lost Survivalist.
4/4
Wandering Foot-soldier
1m::W:
Creature - Human Soldier (C)
First Strike
At the beginning of your end step, if Wandering Foot-soldier did not attack, put a -1/-1 counter on it.
3/3

-Jeff


Jeff,
I don't really buy the flavor of Lost Survivalist. If he's lost in the desert, how does he attack opposing players and attackers. It did give me an idea for a black removal aura, though:
Dust Allergy (or "Sand Sickness")
B
Enchantment - Aura (C)
Enchant Creature
During your upkeep, put a -1/-1 counter on enchanted creature
--Greg


More creature designs:
Pygmy Dragon
3RR
Creature - Dragon
Flying
R: Pygmy Dragon gets +1/+0 until end of turn
Stalk 3R (You may play this card for its Stalk cost. If you do, it gains haste until end of turn and has "Return this card to it's owner's hand at end of turn")
3/3
Viashino Scouts
2RR
Creature - Viashino Rogue
When Viashino Scouts attacks, target creature can't block this turn.
Stalk 2R (You may play this card for its Stalk cost. If you do, it gains haste until end of turn and has "Return this card to it's owner's hand at end of turn")
2/2
More cards coming!
--Greg


Thaumaturge of Tefnut
2m::U::U:
Creature - Human Wizard
Tribute (When you cast this spell you may sacrifice a creature.)
When Thaumaturge of Tefnut enters the battlefield, return target creature to its owner's hand. If the tribute was paid, put that creature on top of its owner's library instead.
2/2
Jackal-Headed Disciple
2m::B:
Creature - Human Cleric
Tribute (When you cast this spell you may sacrifice a creature.)
When Jackal-Headed Disciple enters the battlefield, remove target card in an opponent's graveyard from the game. If the tribute was paid, that opponent loses life equal to the card's converted mana cost.
2/2
-Jeff


Picking up where I left off...
Tenwi Efreet
1RRR
Creature - Efreet (R)
Flying
X, T: Tewni Efreet deals X damage to target creature or player and X damage to you. Spend only red mana on X.
2R, T, Sacrifice Tenwi Efreet: Each player discards his or her hand, then draws 3 cards.
4/3
Lady of the Waves
2U
Creature - Elemental (C)
Islandwalk
U: Lady of the Waves gets +0/+1 until end of turn.
2/2
Spirit Warden
G
Creature - Human Druid (C)
Whenever another creature with power 2 or less enters the battlefield, you may gain 1 life.
1/1
Lightholder
2G
Creature - Spirit (U)
Protection from black
All creatures able to block Lightholder do so.
1/2
Pendelhaven Cat
1G
Creature - Cat Druid (U)
T: Add G to your mana pool.
Tap an untapped Forest you control: Target 1/1 creature gets +1/+2 until end of turn. Use this ability only once per turn. 1/2
Mistmaker
1G
Creature - Human Rogue (U)
Islandwalk, swampwalk
2/1
Fallow-Soul Virago
2BB
Creature - Harpy Minion (U)
Flying
Fallow-Soul Virago gets -1/-1 for each Temple on the battlefield.
3/3
Ghostbuster
1WW
Creature - Human Cleric (R)
Protection from black
Creatures in graveyards can't be the targets of spells or abilities.
2/3
Ra's Safeguard
2W
Creature - Human Cleric (C)
Vigilance
Sacrifice Ra's Safeguard: Destroy target artifact or enchantment.
1/3
Venerable Skyknight
3W
Creature - Aven Soldier (C)
Flying
When Venerable Skyknight enters the battlefield, you gain 2 life.
2/2
Ehto Fiendscourge
WW
Creature - Human Soldier (U)
Protection from black
Whenever a player casts a black spell, you may gain 1 life.
2/2
Armored Partisan
4W
Creature - Human Soldier (C)
Lifelink
1/5
Ehto Trapper
W
Creature - Human Soldier (C)
W, T: Tap target creature.
1/1
Ra's Aeronauts
5W
Creature - Aven Soldier (U)
Flying
T, Sacrifice Ra's Aeronauts: Ra's Aeronauts deals 4 damage to target attacking or blocking creature.
4/3
Veteran Pikers
3W
Creature - Human Soldier (U)
First Strike
W, T: Another target attacking or blocking creature gets +1/+0 and gains first strike until end of turn.
2/4
Tefnut's Attendant
4U
Creature - Human Wizard (C)
Defender
Sacrifice Tefnut's Attendant: Put target creature on top of its owner's library.
0/3
Stealers of Steel
1UU
Creature - Illusion (R)
Flying
When Stealers of Steel enters the battlefield, gain control of target artifact for as long as Stealers of Steel remains on the battlefield.
2/1
Steadfast Minotaur
5R
Creature - Minotaur Warrior (C)
4/5
Siltskin Serpent
3UU
Creature - Serpent (C)
Silkskin Serpent enters the battlefield tapped and doesn't untap during its controller's untap step.
Islandwalk
Sacrifice a creature: Untap Siltskin Serpent.
5/5
Tombsman
B
Creature - Zombie Warrior (C)
When Tombsman enters the battlefield, target player loses 1 life.
1/1
Riddling Sphinx
3UU
Creatire - Sphinx (R)
Flying
Whenever Riddling Sphinx blocks or becomes blocked, it gets +3/+0 until end of turn.
2U, T: Put the top three cards of target players library into his or her graveyard.
1/4
Webspitter
2G
Creature - Spider (C)
Reach
When Webspitter enters the battlefield, you may tap target creature. If that creature has flying, it does not untap during its controllers next untap step.
1/4
Temple Seeker
2G
Creature - Cat Scout (U)
When Temple Seeker enters the battlefield, you may search your library for a Temple card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Flying Turtle
2U
Creature - Beast
Flying
1/4
Craw Specter
4BB
Creature - Wurm Specter (R)
Flying, trample
When Craw Specter deals combat damage to a player, that player discards a card.
6/4
Zombie Dreadnought
2BB
Creature - Zombie (C)
Zombie Dreadnought can't block.
4/3
Undead Horde
3BB
Creature - Zombie (R)
Intimidate
Sacrifice a creature: Return Undead Horde from your graveyard to the battlefield with a +1/+1 counter on it.
4/4
--Greg


now to discuss Greg's cards:
Tenwi Efreet - only problem I have here is I think its power is too high. I get that the mana cost is terrible so it should be powerful, but it is plenty powerful as a 3/3.
Lightholder - this guys is pretty cool since the pro black can actually turn out to be a bad thing. That said, I don't love pro anything too much but a card or two in our set that has it is fine with me. I just hate when people drop a white knight vs mono black in core-set draft and just get a free win.
Pendelhaven Cat - assuming this is a 1/1? Maybe even make it an 0/1 or 1/2 so it can't pump itself? Nice design though.
Fallow-Soul Virago - do we know what temples are yet? We have designed some as enchantments so far, but do we like those? How many will we print and will any be at common?
Ghostbuster - love the card design below the pro black text. I realize it is a rare so I guess I can let the protection slide, but I still don't love it.
Ehto Fiendscourge - I can't let this card slide. I'm positive that Kor Firewalker was only designed to keep red decks in check in standard, so I just don't see the point of this. Cards should vary in power level based on what other cards you draft, not based on what your opponent is playing.
Ehto Trapper - wouldn't it be cool if our common tapper had stalk? That way you could spend the stalk to remove the blocker right then, but obviously the mana investment would have to be greater.
Siltskin Serpent - can we make this card just a little bit more playable? Not sure how in its current form, but I like my serpents to be 23rd cards, not 43rd cards.
Riddling Sphinx - I just don't like the name. Since it mills you it should be destroying your knowledge so maybe something like Paradox Sphinx. Makes your brain explode from confusion!
Flying Turtle - Should this be a little more difficult to cast? maybe 1UU or 3U. It is possible that 2U is fine, but it just feels too good.
Craw Specter - Possibly the most insane art of all time. A cloaked Craw Wurm riding a black wyvern. Give the Nazgul a run for their money.
Undead Horde - the question is, what happens when you activate that when it isn't in the graveyard. Does it just put a +1/+1 counter on it? Also, is this card too good? Maybe take off intimidate?
-Jeff


A new take on Undead Horde:
Horde of Mummies
3BBB
Creature - Zombie
Sacrifice a creature: Put a +1/+1 counter on Horde of Mummies
Exile 3 creature cards from your graveyard: Return Horde of Mummies from your graveyard to the battlefield. Activate this ability only during your upkeep.
3/3
Regarding Siltskin Serpent, that card seems very 23rd-ish to me. At its worst, it's a sac-outlet you use one time to get a huge blocker. At its best, it's a sac-outlet you can use to get repeatable 5 islandwalk damage.
Re. Pendelhaven Cat: I meant for it to be a 1/2, so that it couldn't target itself.
--Greg


Scorned Martyr
2m::R:
Creature - Viashinio (C)
When you sacrifice Scorned Martyr, it deals its power in damage to target creature or player.
2/2
Devout Sadist
1m::B:
Creature - Human Cleric (C)
1m::B:, Sacrfice a creature: Devout sadist gets +2/+2 and gains Intimidate until end of turn.
1/1
Anubis' High Priest
2m::B:
Creature - Cleric
Whenever you sacrifice a creature, you may pay 1 life to draw a card.
2/2
-Jeff


Lumbering Stalker
4m::G:
Creature - Beast (C)
Stalk :2m::G::G:
When Lumbering Stalker enters the battlefield, target creature of an opponent's choice gets +2/+2 until end of turn.
4/4
Urgent Reinforcements
2m::W:
Creature - Human Soldier (C)
When Urgent Reinforcements enters the battlefield, put a token that's a copy of Urgent Reinforcements onto the battlefield for each creature more than you that target opponent controls.
1/2
Silent Soldier
W::W:
Creature - Human Soldier (C)
Stalk :1m::W:
When Silent Soldier enters the battlefield, target creature gains first strike until end of turn.
2/2
-Jeff


Reckless Viashino
3m::R:
Creature - Viashino (C)
Stalk :R::R:
First Strike
When Reckless Viashino enters the battlefield, it deals 2 damage to target creature you control.
4/2
Subtle Sea Snake
2m::U:
Creature - Snake (C)
Stalk :U:
Flash
2/1
Pharoah's Assassin
2m::B::B:
Creature - Human (U)
Stalk :4m::B::B:
When Pharoah's Assassin enters the battlefield, destroy target tapped creature.
2/1
-Jeff


Viashino Elder
1m::R:
Creature - Viashino (U)
Stalk costs cost :2m: less to cast.
2/1
Viashino Turncloak
2m::W:
Creature - Viashino (C)
All creatures lose haste.
2/1
Sphinx Hatchling
1m::U::U:
Creature - Sphinx (C)
When Sphinx Hatchling enters the battlefield, target player reveals their hand.
2/2
Jackalhead Priest
1m::B:
Creature - Cleric (C)
Graverob :1m::B:
t:: Target player exiles a card in his or her graveyard.
1/1
-Jeff


- Reckless Viashino: I don't think the stalk cost on this card would be played very often, if at all.
- Viashino Elder: I like this card, but something about the templating seems incorrect. Maybe "All Stalk costs are reduced by 2"?
- Viashino Turncloak: I like this card as well, but I'm not sure how timestamps would affect a stalk creature played AFTER Turncloak is already on the board. I'm not enough of a rules aficionado to know whether this card will work the way you intend it to.
- Jackalhead Priest: I don't remember what Graverob is. Reminder text, please.
--Greg


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