by ian.thomson, Jan 1,2010
Many evil and chaotic evil deities presented here would have been worshipped alongside the good and lawful good deities. In particularly harsh times, the cults of the malign gods might have had sway over the population, and human sacrifice, forced prostitution, simony, and religious wars become common. At other times, the majority of priests of malign gods are there to appease these necessary gods and prevent their ire. However, a couple of pantheons (the Fiends and the Great Old Ones in particular) are set up as a resource for malign deities (although a lawful good priest of Yog-Sothoth would be possible if odd).
Why do many of these deities have four, five, or even six domains? Well, these were mostly done from the notes I compiled for 3rd edition, which had dozens of domains so each deity generally had at least five. I have trimmed them down in many cases. For example, if a deity had the Law and Good domains, then I usually figured Justice was appropriate.
Why are some domains repeated over and over? Some of them reflect basic human needs (Life), some reflect that religion is a means of social control (Civilization), some reflect common themes in a religion (Sun), some represent both needs and fears (Storm could help the crops or destroy them). It also makes it easier to say "well, I'll just be a priest of X pantheon."
  • Algonquian Manitou
  • Arabian pantheon
  • Archetypes
  • Armenian pantheon
  • Aztec pantheon
  • Babylonian pantheon
  • Bantu pantheon
  • Basque pantheon
  • Canaanite pantheon
  • Celtic pantheon (Irish)
  • Celtic pantheon (Continental and British)
  • Cherokee spirits
  • Chinese beliefs
  • Choctaw spirits
  • Dark Sun Pantheon
  • Dreamlands pantheon
  • East African religions
  • Egyptian pantheon
  • Elamite pantheon
  • Fiends
  • Great Old Ones
  • Greco-Roman pantheon
  • Georgian pantheon
  • Guarani pantheon
  • Hinduism and Indian religion
  • Hittite pantheon
  • Hyborean religion
  • Igbo pantheon
  • Inca pantheon
  • Iroquois Jogah
  • Israelite religion
  • Japanese religion
  • Korean mythology
  • Libyan pantheon
  • Malay religion
  • Mapuche pantheon
  • Maori mythology
  • Mayan pantheon
  • Monotheism
  • Neoplatonism
  • Nordic pantheon
  • Ossetian mythology
  • Pegana pantheon
  • Proto-Afro-Asiatic pantheon
  • Proto-Indo-European pantheon
  • Proto-Indo-Iranian pantheon
  • Pueblo Kachinas
  • Saints
  • Sioux spirits
  • Slavic pantheon
  • South African religions
  • Sumerian pantheon
  • Thracian pantheon
  • Tibetan pantheon
  • Turkic pantheon
  • Urartian pantheon
  • Yezidiism
  • Yoruba pantheon
  • Zoroastrianism
  • Zothique pantheon

  • Algonquian Manitou
Gitche Manitou (sometimes just Manitou) was the Great spirit of Algonquian belief, and individual Manitou were believed to be creations or manifestations of Manitou. Gitche Manitou is the basis for the universe, so divine power represents a pantheistic belief while primal power represents an animistic belief.
-Ancestors - U, Death, Knowledge, Protection
-Bear, Boar - U, Life, Strength, War
-Bull/Cow - U, Freedom, Strength
-Coyote, Mouse - U, Destruction, Luck, Trickery
-Deer - U, Freedom, Life
-Elemental spirits - U, Earth, Life, Sea, Sun, Wilderness
-Fish, Ocean, River - U, Life, Sea, Wilderness
-Gitche Manitou (The Great Spirit) - G, Hope, Life, Protection, Sun.
-Owl - U, Death, Freedom, Knowledge
-Raven, Vulture - U, Death, Knowledge, Trickery
-Sky, Sun - U, Life, Moon, Sun
-Snake - U, Freedom, Life, Undeath
-Wild Dog, Wolf - U, Death, Freedom, War

  • Arabian pantheon
-Abgal - God of Bedouins and camel drivers. LG, Civilization, Protection
-Aglibol - "Calf of the lord," Moon god in a trinity with Malakbel and Al-Lat. G, Moon, Strength
-Al-Qaum - Nabataean nocturnal war god, watched over caravans. E, Darkness, Protection, War
-Al-Lat - Triple goddess associated with the moon, represents the full moon. Sometimes incorrectly cited as the source of the Arabic name "Allah" (which is just the word for The God, also used by Arabic speaking Jews, Christians, and Deists). U, Madness, Moon
---Uzza - The waxing moon, later identified with Isis; U, Destruction, Love, War
---Manat - The waning moon; U, Fate, Undeath
-Athtar - Goddess of fertility. U, Destruction, Love, War
-Atargatis - Goddess of fertility. G, Life, Love, Sea, Storm
-Atarsamain - Neutral gender astral deity, part of a trinity with Ruda and Nuha. U, Change, Hope, Luck
-Beelshamen - Supreme sky god, Arabian version of Bel or Marduk. LG, Civilization, Justice, Luck, Storm, War
-Bes - God of Childbirth, imported from Egypt. U, Luck, Protection, Trickery, War
-Dusares - Nabataean high mountain god, few icons. Identified with Zeus and Dionysus. LG, Hope, Justice, Knowledge, Protection, Strength
-Hubal - Moon god, Father god; son of Al-Lat and brother of Wadd.
-Ilah - God of the Sky. LG, Civilization, Justice, Knowledge, Strength, Storm
-Malakbel - Also known as Yarhibol, messenger lunar god. LG, Fate, Knowledge, Moon
-Nabu - God of Science. G, Arcana, Knowledge, Protection, Skill
-Nasr - "Vulture," version of Nisroch, identified in the Quran as one of the idols worshipped in the time of Noah. U, Life, Sea, War
-Nergal - God of Death. E, Death, Destruction, Earth, Life, Torment
-Nuha - Sun goddess, part of a trinity with Atarsamain and Ruda. LG, Freedom, Justice, Knowledge, Sun
-Orotalt - Dionysian figure, husband and/or son of Al-Lat. U, Change, Destruction, Madness
-Ruda - Also known as Arsu, sun god, part of a trinity with Atarsamain and Nuha. E, Torment, Sun, War
-Shams - God of the Sun. LG, Civilization, Justice, Sun
-Suwa - Mentioned in the Quran as an idol worshipped in the time of Noah. CE, Strife, Torment
-Wadd - Moon god, mentioned in the Quran as an idol worshipped in the time of Noah. G, Change, Freedom, Moon
-Ya'uq - Mentioned in the Quran as an idol worshipped in the time of Noah. CE, Madness, Sea
-Yaghuth - Mentioned in the Quran as an idol worshipped in the time of Noah. CE, Destruction, War

  • Archetypes
Especially useful when you don't want to name the deities.
-Celestial Queen - U, Knowledge, Moon, Protection, Sun, Trickery
-Destroyer - CE, Death, Strife, Torment, War
-God of Revelry - G, Change, Luck
-God of War and Storms - U, Destruction, Storm, Strength, War
-Great Mother - G, Earth, Hope, Life, Love, Protection, Sea
-Green Man - U, Earth, Life, Storm, Sea, Wilderness
-Keeper of the Dead - U, Arcana, Death
-Sun God - LG, Justice, Sun
-Trickster - U, Change, Trickery

  • Armenian pantheon
-Anahit - Fertility and birth goddess, later identified with Artemis and Aphrodite. Personified as the moon, mother goddess with Aramazd, part of astral trinity with Aramazd and Astghik. G, Earth, Love, Life, Moon
-Astghik - Name is diminutive form of "star." Love, beauty, and water goddess, wife of Vahagn. Part of an astral trinity with Aramazd and Anahit. LG, Love, Life, Sea, Storm
-Ara - "Ara the Beautiful," legendary king, war god, supposedly so handsome the Assyrian queen Semiramis waged war against Armenia just to get him away from his family. Died in the battle, and sometimes resurrected. Civilization, Hope, Life, War
-Aramazd - Later syncretism of the Zoroastrian Ormazd and Ara, father of the pantheon, creator of the heavens and earth, sun-god. Husband of Anahit and part of astral trinity with her and Astghik. G, Civilization, Hope, Life, Protection, Sun
-Barsamin - Sky and weather god, derived from semitic Baal-Shamin. LG, Luck, Storm
-Bel - Derived from the Assyrian Belus (Babylonian Marduk), later identified with Nimrod, evil king and titan who attacked and was killed by Hayk. E, Civilization, Luck, Storm, Tyranny, War.
-Hayk - Legendary archer, slayer of the Titan Bel, forefather of the Armenian people. G, Civilization, Protection, War
-Tork Angegh - AKA Torq, Turq, or Durq. God of strength, courage, manufacturing, and the arts. Hayk's great-grandson, represented as an unattractive man. Name possibly comes from same source as Thor, appearance possibly derived from Nergal. U, Hope, Strength, Skill.
-Tsovinar - AKA Nar, goddess of rain, sea, and water, but a fiery being. U, Destruction, Sea, Storm
-Vahagn - Originally derived from Zoroastrian Verethagna, Herculean hero, dragon slayer, sun-god and courage god. Actually made it hard to import Mithras worship. Husband of Astghik. LG, Hope, Strength, Sun, War

  • Aztec pantheon
-Chalchihuitlicue - Water and beauty goddess. G, Love, Sea
-Ciuacoatl - Witch earth mother, wears a skirt of snakes. U, Animal, Death, Divination, Earth, Plant
-Hueheuteotl - Wisdom god, priests maintain temple fires. G, Hope, Knowledge, Sun
-Huitzilopochtlli - War god. E, Strength, Sun, Tyranny, War
-Michtlantecuhtli and Michlancihuatl - Husband and wife death god and goddess. E, Death, Life, War
-Quetzalcoatl - The feathered serpent, civilization god. LG, Civilization, Justice, Knowledge, Protection, Storm
-Tezcatlipoca - Darkness god. CE, Arcana, Darkness, Knowledge, Madness, Trickery
-Tlaloc - Rain god. U, Destruction, Storm, Wilderness
-Tlazolteotl - Lust goddess. U, Life, Love, Strength
-Tonatiuh - Sun and misfortune god. E, Destruction, Sun, Torment, War
-Xipe Totec - The flayed lord, sacrificial agriculture god. CE, Death, Earth, Life
-Xochiquetzal - Marraige and prostitute goddess. G, Life, Love, Protection

  • Babylonian pantheon
A combination of the Sumerian pantheon with a Semitic pantheon, some deities replaced by Semitic ones or combined with them.
-Adad - God of Thunder. U, Storm, Strength, Tyranny, War
-Anshar - Sky god, father of Anu. E, Arcana, Strife, Storm
-Anu - God of High Heaven. U, Civilization, Knowledge, Protection, Storm
-Assur - Supreme God of Assyria. U, Civilization, Protection, Sun, War
-Dahak - Dragon. CE, Change, Death, Torment
-Druaga - Babylonian devil, later identified as an aspect of Ahriman. E, Tyranny, Trickery
-Ea/Enki - God of Magic and Wisdom. U, Arcana, Earth, Knowledge, Skill
-Ellil/Enlil - God of the Skies. G, Hope, Luck, Protection, Storm, War
-Ereshkigal - Goddess of Death. E, Death, Love, Torment
-Gilgamesh - Hero demigod. G, Freedom, Strength, War
-Girru - God of Fire. LG, Civilization, Justice, Protection, Sun
-Ishtar - Goddess of Fertility. U, Destruction, Love, War
-Ki - Earth goddess, wife of Anu. U, Earth, Luck, Wilderness
-Marduk - Champion of the Gods, supreme God of Babylon. LG, Civilization, Justice, Luck, Storm, War
-Nabu - God of Science. G, Arcana, Knowledge, Protection, Skill
-Nanna-Sin - Moon god. G, Change, Freedom, Luck, Moon
-Nergal - God of Death. E, Death, Destruction, Earth, Life, Torment
-Ningal - Goddess of the Moon. G, Change, Good, Luck, Protection
-Ninmah - Mother of the Gods. U, Arcana, Protection
-Ninurta - The Farmer God. G, Life, Storm, Wilderness
-Ramman - God of Thunder. U, Storm, Wilderness
-Shamash - God of the Sun. LG, Civilization, Justice, Sun
-Tammuz - Master of Fertile Fields. G, Life, Protection
-Utu - Sun god, sometimes combined with Shamash. G, Change, Destruction, Freedom, Sun

  • Bantu pantheon
Spread from west to central to south Africa between 3000 BC to 0 AD, and to east Africa over the next 1000 years
-Aluvaia - Intermediary; G, Freedom, Knowledge, Sun
-Angoromea - Female, assists the communication of humans and deities; U, Arcana, Knowledge
-Gongobira - Young hunter and fisherman; G, Sea, Skill, Wilderness
-Kabila - Hunter, god of plenty; G, Life, Protection, Wilderness
-Kaitumba - The goddess of the sea; U, Sea, Storm, Strife
-Katende - Knows the secrets of medicinal herbs; G, Life, Knowledge
-Kaviungo - The god of health and death; U, Death, Life, Undeath
-Kisimbi - Great mother, fertility goddess, lakes and rivers; G, Life, Sea
-Lemba Dile - connected to the creation of the world; U, Creation
-Loango - Delivers justice to humans; LG, Destruction, Justice, Vengeance
-Matamba - Female warrior, commands the dead; CE, Death, Undeath, War
-Nkosi Mukumbe - War and roads; U, Civilization, Freedom, War
-Nzambi - Creator god, ruler of the Nkisis, the Rainbow Serpent; G, Life, Protection
-Tempo - The god of weather and seasons; U, Change, Storm, Wilderness
-Wunje - Youngest of the gods, represents the happiness of youth; G, Luck, Protection
-Zumbaranda - Eldest of the gods, connected to death; U, Civilization, Death

  • Basque pantheon
The Basque people live in an area on the northern part of Spain and the southwestern part of France, and are unrelated to the Indo-Europeans. This makes their language and religion distinct from the surrounding cultures and gives us snapshots of Iberia's mythology before the Celts came at around 500 BC. Christianization in Basque country occured somewhere between the fourth and twelfth centuries. The wide range is a result of disagreement over what really makes Christianization. Those that hold to earlier dates point to the presence of Christianity, possibly combining their gods with saints and angels, and rededicating old rituals to those figures and to Christ. Those holding to later dates point out that large scale conversion did not appear to take place, since bishops were never sent from there and even commented on failed missions in the area, Arab authors labelled them as pagans, and some cemeteries existed totally devoid of any Christian symbols. Some point out that the Basque people suffered more under the hands of the Inquisition, showing larger presence of pagan traditions among Basque practices, but others point out that the Inquisitioners often made up charges. It is likely that Christianity arrived early, syncretised over time, was present alongside Basque paganism until the twelfth century, and syncretist forms remained for a few centuries after. Strabo wrote that the Basques practiced sacrifices of male goats and humans, to what extent this took place might be the result of rumors against a "barbarian" race.
Adur is an abstract form of luck or magic, comparable to the Polynesian Mana. Arcane characters would be considered to have a lot of this in themselves, divine characters would be working with figures with powerful Adur (after all, they are gods), and primal characters would be working with a number of small figures with noticable Adur. Also present in the myths are the Basajaunak (-ak is the Basque plural form, cave and forest spirits that taught agriculture and ironworking, either elves, dwarves, or wilden), Iratxoak (small benevolent figures that help with farming, possibly halflings), Galtzagorriak (a hyperactive and mischievous spirit, usually considered a type of Iratxoak, possibly Gnomes). One dark possibility for a campaign might be that the Iratxoak and the Galtazogorriak are actually not helpful but slaves, or perhaps they are helpful, but the Romans or other people are taking them as slaves. Other creatures include Lamiak (a type of water nypmh), Jentilak, and Mairuak. Jentilak and Mairuak were two types of giant that built large toneworks, Mairuak living in the water. Their names are derived from the words Gentile and Moor, and they are likely a later Christianized form of old legends of giants remade to represent the pre-Christian Basques and non-Christian invaders. The Jentilak were said to have seen a star in the sky heralding the birth of Christ (or Kixmi in Basque) as heralding the end of their age, but they still helped defend the Basques from foreign invaders by throwing rocks at them. The Sorginak are assistants of Mari, usually associated with witchcraft.
-Aatxe - A malevolent shapeshifting bull-man that comes out of his cave at night to slay criminals and mean people. He does have a somewhat benevolent side, he forces people to stay in their home when danger is near. Possible enforcer for Mari. Possibly worshipped by Minotaurs and Changelings. U, Strength, Vengeance
-Aide - Air goddess, manifested both as gentle breezes and destructive storms.
-Ama Lur - Mother Earth, possibly another name of Mari or a modern form.
-Atxular - Son of Mari, brother of Mikelatz, learns from the Devil but goes on to become a Christian priest.
-Eate - Fire and storm god.
-Eki - Sun goddess, daughter of Ama Lur.
-Erditse - Fertility goddess.
-Erge - Evil death spirit.
-Euri - Rain god that protected crops and lead the soul in reincarnation.
-Gaueko - "The Lord of Black Magic," giant black wolfman that eats shepherds and their sheep.
-Gaizkin - Deity responsible for diseases and plagues.
-Herensuge - Dragon eventually slain by the archangel Michael, given maidens as ransom.
-Ilargi - Moon goddess, daughter of Ama Lur.
-Inguma - Malevolent dream god, killed people in their sleep.
-Mari - Supreme goddess, wife of Sugaar. Appears as a woman, as a red animal or a black goat. Later syncretized with Saint Mary.
-Mikelatz - Son of Mari, brother of Atxular, wild man and spirit of storms.
-Odei - Spirit of thunder and storm clouds, embodied as a young red bull.
-Txiki - Trickster spirit and culture bearer, steals the agricultural secrets from the Basajaunak. Later Christianized as San (Saint) Martin Txiki.
-Sugaar - Supreme god, represented as a serpent.
-Aatxe - U, Strength, Vengeance
-Aide - U, Hope, Storm
-Ama Lur - G, Earth, Life
-Atxular - G, Arcana, Earth
-Eate - U, Destruction, Storm
-Eki - U, Sun
-Erditse - G, Life, Love
-Erge - E, Death, Undeath
-Euri - U, Storm, Undeath
-Gaueko - CE, Destruction, Madness
-Gaizkin - E, Poison, Torment
-Herensuge - CE, Death, Strife
-Ilargi - U, Moon
-Inguma - E, Madness, Torment
-Mari - LG, Earth, Hope, Protection
-Mikelatz - U, Storm, Wilderness
-Odei - U, Earth, Storm
-Txiki - U, Civilization, Skill, Trickery
-Sugaar - Supreme god, represented as a serpent. U, Justice, Protection

  • Canaanite pantheon
Also forms the basis for the Pheonician religion that spread into North Africa, later syncretizing with Roman religion before being replaced by Christianity and then Islam. The religion of the Philistines was likely a combination of Minoan Greek and Canaanite beliefs.
-Anat - Goddess of War. U, Earth, Life, Protection, War
-Asherah - Goddess of Fertility, worshipped as Astarte by the Philistines, Grecianized as Atargatis. G, Life, Love, Sea, Storm
-Baal(-Hadad) - God of Thunder. U, Storm, Strength, Tyranny, War
-Baal-Melkart - King of the City. U, Civilization, Protection, Sun, Strength, War
-Chemosh - God of the Moabites. U, Freedom, Sea, War
-Dagon - God of the Philistines, identified with the Assyrian Nisroch (although associated with eagles). U, Life, Sea, War
-El - God of the Sky. LG, Civilization, Justice, Knowledge, Protection, Strength, Storm
-Kosharoth - Helpers of Heroes and Gods. NG, Knowledge, Life, Skill
-Kotar - God of Craftsmen. G, Creation, Protection, Strength
-Melech - God of Murder. E, Death, Trickery, Vengeance
-Mot - God of Sterility, comes from Proto-Afroasiatic Maw. E, Death, Destruction, Earth
-Reshep - Lord of Plagues. E, Torment, Storm, War
-Shapash - the Sun Goddess. LG, Freedom, Justice, Knowledge, Sun
-Yam-Nahar - Monster of the Sea. CE, Evil, Sea, Strife
-Yarikh - the Moon God. U, Life, Moon, War, Wilderness
-(Baal-)Zebub - Philistine lord of the Flies. U, Arcana, Destruction, Poison

  • Celtic pantheon (Irish)
Unless otherwise noted, these are assumed to be Tuatha De Danaan and not Fomorians. The Celts were present not only in the Britain and Ireland, but Well into the Roman Empire occupied most of what is now Spain (Iberia), France (Gaul), Germany (which started to experiance migrations from Norse Scandinavians around the time of the Empire), and even the Balkans (the Scordisci) and Galatia (in the middle of modern Turkey). Most of what we know of as Celtic mythology is actually Irish and Welsh. British and Continental Celtic nations were prone to syncretism, and the Romans were more than glad to tell them what gods they were "really" worshipping.
-Angus Og - Love god. G, Love, Protection
-Arawn - Death god. U, Death, Undeath, Wilderness
-Arianrod - Moon goddess. U, Moon, Trickery
-Balor - King of the Fomor. CE, Destruction, Tyranny, War
-Belenus - Sun god. G, Protection, Sun
-Bres - Handsome half Fomor replacement of Nuada. E, Hope, Sun, Torment
-Brigid - Healing goddess, later revered as St. Brigit, the handmaiden to Jesus's mother Mary. G, Life, Knowledge
-Cairbre - Music god. G, Knowledge, Luck
-Cernunnos - Huntsman. U, Skill, War, Wilderness
-Cethlenn - Wife of Balor, prophetess - CE, Fate, Tyranny
-Dagda - The Good god, the All-Father. G, Earth, Storm, Strength
-Danu - Triple goddess, mother goddess. G, Arcana, Life, Protection
-Dianchet - Healing god. G, Life, Skill
-Elathan - Fomor moon god, father of Bres, Dagda, and Oghma. U, Justice, Moon, Tyranny
-Epona - Horse goddess. G, Freedom, War
-Goibniu - Smith god. U, Creation, Strength, War
-Llyr - Sea god. U, Change, Sea, Trickery
-Lugh - Sun god. G, Luck, Skill, Sun
-Math Mathonwy - Magic god. E, Arcana, Change, Knowledge
-Midir - Otherworld god, owns a caulderon that brigns the dead back to life but as mutes. U, Trickery, Undeath
-Morrigan - War and death goddess. CE, Destruction, Madness, War
-Nuada - War god, was king of the De Danaan but abdicated when he lost his hand. LG, Civilization, Justice, War
-Oghma - Knowledge god. U, Arcana, Knowledge, Trickery

  • Celtic pantheon (Continental and British)
Includes additional deities worshipped by the Iberians, the Gauls, and other celts. Pantheons varied from tribe to tribe, with Belenus, Brigit, Cernunnos, Epona, Lugh (as Lugus), and Ogmha (as Ogmios) being present among most tribes. British Celts for the most part worshipped the figures known in Irish mythology, but also included Esus, Taranis, and Toutatis, gave more worship to Nuadu (as Nodens), and included Roman deities (especially the imported Mithraic Mysteries), which the Irish did not appear to do. Iberian Celts might add in some Basque deities to their pantheon, some northern Gauls might include Norse gods, both will likely include Roman gods (at least in combined form). Celts in the Balkans (such as the Scordisci) might include Thracian deities, while those in Anatolia (the Galatians) might include Zoroastrian figures and religious elements similar to Georgian, Armenian, or Ossetian beliefs, and both groups will include Greek elements.
-Alaunus - God of the sun, healing, and prophecy, associated with Mercury.
-Andarta - Goddess associated with Victoria.
-Artio - Bear goddess, associated with Mercury.
-Ataegina - "Reborn," represented as a goat, associated with Persephone.
-Bandua - The title of multiple war gods and goddesses identified with Mars and associated with water. Later Christianized as Saint Comba de Bande.
-Belisama - Goddess of lakes, fires, and crafts. Identified with Minerva, sometimes a consort of Belenus.
-Borvo - Healing god associated with spring water, equated with Apollo, husband of Damona or Bormana (a female equivilant sometimes worshipped independantly).
-Camulus - War god identified with Mars
-Candamius - Astral deity later syncretised with Jupiter.
-Cariociecus - War god later syncretized with Mars.
-Cissonius - God of trade and travellers, associated with Mercury.
-Damona - Possible wife of Borvo, cow goddess.
-Eacus - Weather god later syncretized with Jupiter.
-Endovelicus - Chthonic but solar oracle god of public health, later spread throughout the Roman empire.
-Esus - Woodsman war god, likely originally a vegetation deity, associated with Mars, had human sacrifices mounted onto trees. Often forms a triad with Taranis and Toutatis.
-Grannus - God of therapeutic heat, associated with hot springs and the sun. Equated with Apollo.
-Lenus - Healing god associated with Mars.
-Loucetios - Thunder god identified with Mars.
-Mogons - War god adopted by lower ranking Roman soldiers as an alternative to the higher ranking Mars.
-Nabia - Chthonic river goddess, later considered a consort of Jupiter.
-Nantosuelta - Nature goddess of the earth, fire, and fertility. Wife of Sucellus.
-Nemetona - "Shining," goddess of temples and sacred groves, wife of Loucetios.
-Orko - Thunder god, found among the Basque to an extent.
-Reve - God associated with Trebaruna, possibly equivilant to Jupiter.
-Rosmerta - Goddess of fertility and abundance, often worshipped alongside a similar god named Visucius.
-Segomo - War god associated with Hercules, depicted as an eagle or hawk.
-Sirona - Healing goddess associated with mineral water.
-Sucellus - Middle aged and bearded agriculture god of forests and alcohol, carries a hammer made from a beer barrel.
-Taranis - Thunder god that received human sacrifice, likely related to the Germanic Donar. Often forms a triad with Esus and Toutatis.
-Toutatis - Tribal ancestor god, syncretized with Mercury. Often forms a triad with Esus and Taranis.
-Trebaruna - Goddess that protects property, homes, and families. Only identified as a goddess of battles comparable to the Roman Victoria in the 20th century.
-Alaunus - U, Arcana, Sun
-Andarta - LG, Luck, War
-Artio - U, Strength, Skill
-Ataegina - U, Life, Wilderness
-Bandua - U, Sea, War
-Belisama - LG, Sea, Skill
-Borvo - LG, Earth, Life, Sea
-Camulus - LG, Strength, War
-Candamius - LG, Justice, Sun
-Cariociecus - U, Destruction, War
-Cissonius - LG, Civilization, Freedom, Trickery
-Damona - G, Earth, Life
-Eacus - LG, Justice, Storm
-Endovelicus - LG, Earth, Life, Sun
-Esus - U, Destruction, War, Wilderness
-Grannus - G, Knowledge, Life, Sun
-Lenus - U, Life, War
-Loucetios - U, Storm, War
-Mogons - G, Strength, War
-Nabia - LG, Earth, Life
-Nantosuelta - G, Earth, Knowledge, Love
-Nemetona - U, Protection, Sun
-Orko - U, Destruction, Storm
-Reve - LG, Justice, Tyranny
-Rosmerta - U, Life, Luck
-Segomo - LG, Strength, Sun
-Sirona - Healing goddess associated with mineral water. G, Life, Sea
-Sucellus - U, Madness, Skill, Wilderness
-Taranis - E, Death, Storm, Tyranny
-Toutatis - LG, Civilization, Justice, Skill
-Trebaruna - LG, Civilization, Protection

  • Cherokee spirits
The Cherokee were monotheistic worshippers of Yowa, whose name only priests were allowed to say on special days. Other spirits were respected or feared, but not worshipped. These spirits were refered to as gods in English for lack of a better known term, but their role is closer to what Europeans would have thought of as archangels.
-Ani Tunikwalaski - Thunder spirits; U, Destruction, Storm
-Kalona Ayeliski - the Raven Mocker, who tormented the dying and ate their souls unless scared off by a medicine man; E, Death, Madness
-Sint Holo - The horned serpent, treat as the Aztec Quetzalcoatl
-Selu - The corn woman; G, Earth, Life, Wilderness
-Wi-Na-Go - A feminine devil whose death created mosquitos; CE, Poison, Torment
-Yowa (The Great Spirit) - G, Hope, Life, Protection, Sun.

  • Chinese beliefs
Chinese religious beliefs influenced neighboring regions a great deal. These figures may be found not only in China, but in Japan, Korea, or south in the Khmer empire.
--Chinese Buddhism - Chinese Buddhism developed from the original Indian Buddhism, which can be represented by the standard Buddhism entry here, perhaps incorporating Indra, Mitra, and Brahma as guardians. The former is especially appropriate in the case of Theravada Buddhism, which rejects all but Siddhartha Gautama and the coming Maitreya Buddha as being enlightened but rejects the idea that they are savior figures. The latter is especially appropriate in the case of Mahayana Buddhist (which spread into China), which accepts that other figures sometimes known as gods might help one to enlightenment.
-Amitabha - Good. Amitabha is the principle buddha in the Pure Land sect, which teaches that Amitabha (Amida-Butsu in Japanese) has decided to hold off on attaining Nirvina to maintain "Buddha-Field" where those that call upon Amitabha before dying will be reborn into a life where enlightenment is inevitable.
-Buddhism - Unaligned. Started by Siddhartha Gautama in India, Buddhism slowly trickled into China due to traders, Mongolian nomads, and missionaries; but didn't become widely recognized in China until the first century. Buddhism advocated both dropping out to cease existing to eliminate suffering (unaligned) but being benevolent (good). Part of Buddhism's acceptance in China was due to its ability to work in the existing philosophies (lawful good), although Buddhism and Taoism were initially rivals (those outside both groups tended to view Buddhism as a type of foreign Taoism, however). Barbarian nomads also took to Buddhism, but did not particular care for the Confucian or Taoist additions. This barbarian Buddhism or perhaps a native nihilistic version could be used to play evil or chaotic evil Buddhists. Buddhism eventually spread into Japan in the fifth century, bringing Confucian and Taoist beliefs with it. Japanese Buddhists often identify the Kami and Buddhas with each other, although whether they are two expression of another higher power or one is an expression of the other is anyone's guess. Eventually spread into Southeast Asia and the Khmer empire around the 10th century, bringing Confucianism with it and syncretizing with Hinduism.
-Budai - Good. A Chinese Zen Buddhist monk, known for and depicted as being particularly overweight (as a symbol of contentment). Known in Japan as Hotei and as one of the seven lucky gods (of Lawful Good or Good alignment).
-Guan-Yin - Lawful Good. Female boddhisotva (a buddha who has delayed attaining Nirvana to help the world) who vowed free all sentient beings from the cycle of constant reincarnation, probably started as a Taoist figure that was incorporated into Buddhism to make it acceptable to China. This figure is known as Kannon in Japan.
-Yama - Unaligned. Originally a Hindu God of the dead, imported into China and (as Emma) Japan with Buddhism.
-Emperor - Unaligned. Any given emperor might be of any alignment, although they are likely to be Lawful Good if they are not Unaligned. The Chinese emperor is either regarded as the Son of Heaven or as acting on behalf of the Son of Heaven, with the more educated tending to hold the latter view. The Japanese emperor is regarded as a descendant of the goddess Amaterasu. The Khmer Empire regarded their emperors as the descendants of of gods, and temples were regularly built for them.
-Shang Di - Lawful Good. Shang Di was the main deity in Chinese religion and often identified with Tien. Paladins serving the Chinese emperor may be dedicated to Shang Di or Tien, as Mencius hinted that the person sitting on the imperial throne is a regent acting on behalf of the Son of Heaven, who in turn is going follow Shang Di/Tien. Tien and Shang Di were pretty much synonymous in Chinese thinking, but the name Tien was used by the philosopher Mozi in a way that Tien will be treated as having a different alignment. Shang Di pretty much stayed in China.
-Tien - Good. Tien and Shang Di were generally regarded as the same figure, although the philsopher Mozi consistantly used the name Tien over the name Shand Di. Mozi held that the rituals Confucius advocated were useless, and that people should reflect on one's actions to gain self-knowledge. He advocated ascetism and while he did call for people to come together for the greater good, he stood against a number of institutions that the Chinese viewed as necessary. Mozi's philosophy was no longer held by any notable person in society after a couple of centuries, but his philosophy remained important and influential throughout the Warring States period. Tien also is the Chinese cognate for the Mongolian high God Tengri. Tien means "Heaven," but the Tien will be used to refer to the being and Heaven to the place.
-Other deities came about originally as spirit officers in Shang Di's heavenly administration (after all, the emperor has administrators, and China is a reflection of Heaven on Earth). A short description will be given with each deity along with their alignment and domains.
-Confucius - Lawful Good. The Chinese philosopher Confucius did not so much create the philosophy he is named after as compile it. He could be summed up as a benevolent conserative, teaching that as children should obey their elders, so should people obey their government, and the government obey their emperor. The emperor, in turn, must obey Shang Di/Tien, who was concerned with the common people. If the emperor failed to look out for the common people, he would lose the Mandate of Heaven, and the people were allowed to remove him from his throne. How this was to be accomplished Confucius did not spell out, but most Confucians did view open rebellion as an acceptable last means. Despite this, Confucius regarded etiquette, rituals, and law, whenever it didn't harm people, to be a good thing. Confucianism came to Japan as a sort of package deal with Buddhism.
-Han Feizi - Evil. Han Feizi was a student of the Confucian Xun Zi, who disgreed with Mencius in believing that humans were inherently evil and laws were created to prevent them from destroying everything. Han Feizi removed the concept of the Mandate of Heaven from this and focused on the Tao instead, holding that the emperor's will was a manifestation of the Tao and therefore disobeying the law is rebellion against existance. Although focused on maintaining peace, the ends justified the means for Han Feizi too much to be considered even unaligned. Although not a deity, treat dedicated followers of his philosophy as worshippers of Bane.
-Lao-Tzu - Good. Lao-Tzu was a rival of Confucius that discussed (but did not create) the concept of the Tao. His philosophy can (for better or worse) be summed as "go with the flow," in this case, the Tao. Lao-Tzu did not regard state education as a good thing, instead he thought that peopel should simply live their lives without society restricting them from calm meditation. This is not to say he advocated overthrow of the government, since doing stuff probably isn't going with the flow.
-Mencius - Good. A student of Confucius that believed humans were inherently good. Because of this, he did not view rules as completely necessary, indeed, he acknowledged that they can keep a person from being good.
-Tao - Unaligned. The Tao is an old Chinese concept that was discussed, but not created, by Lao-Tzu. The Tao is the source and maintainer of all things. From it are the concept of Yin (the stagnant order of earth) and Yang (the creative but destructive chaos of heaven). Some people say that Yin and Yang are good and evil, but when asked to explain what good and evil are, they discuss order (either stagnant or protective) and chaos (either free or destructive). By definition, good is whatever is excellent, honorable, meritous, which under a Taoist viewpoint would mean balance between Yin and Yang, not favoring one over the other. As such, the Tao could be described as good, except that Han Feizi used the concept of the Tao to justify strict enforcement of the law (since it is a part of the Tao, nothing good can come from resisting it). Many groups that could be considered anarchist also used the Tao to justify their philosophy, on the grounds that the Emperor interfered with the Tao, and some of the groups would have been regarded as chaotic evil by the rest of Chinese society. Because of this, the Tao will be considered unaligned, with the somewhat benevolent Lao-Tzu and the harsh Han Feizi given their own alignments. Those that follow the Tao might be of any alignment, although Lawful Good characters are more likely to be Confucian. This concept came to Japan and Southeast asia with Confucianism.

--Chinese Buddhism
-Amitabha - Good. Hope, Life, Freedom
-Buddhism - Unaligned. Death, Freedom, Knowledge
-Budai - Good. Luck, Protection
-Guan-yin - Lawful Good. Life, Love, Protection
-Yama - Unaligned. Death, Undeath

-Shang Di - Lawful Good. Justice, Luck, Protection
-Tien - Good. Life, Sun, Storm
-Emperor - Unaligned. Civilization, War
-Chih-Chiang Fyu-Ya - God of archers. E, Freedom, Trickery, War
-Chih Sung-Tzu - Lord of rain. U, Change, Freedom, Storm
-Chung Kuel - God of truth and testing. U, Civilization, Knowledge, Luck
-Fei Lien & Feng Po - Counts of the wind. G, Protection, Storm
-Huan-Ti - God of war. G, Protection, Strength, War
-Lei Kung - Duke of Thunder. E, Destruction, Strength, Storm
-Lu Yueh - God of epidemics. CE, Destruction, Poison, Torment
-No Cha, God of Thieves. E, Knowledge, Luck, Trickery
-Shan Hai Ching - God of Wind and Sea. U, Luck, Storm
-Tou Mu - Goddess of the Northern Star. CE, Destruction, Sun
-Wen Chung - Minister of Thunder. U, Darkness, Strength, Storm
-Yen-Wang-Yeh - God of the Dead. U, Arcana, Death, Knowledge, Magic

-Confucius - Lawful Good. Civilization, Justice
-Han Feizi - Evil. Civilization, Tyranny
-Lao-Tzu - Good. Change, Hope
-Mencius - Good. Hope, Justice
-Tao - Unaligned. Change, Strife, Wilderness

  • Dark Sun Pantheon
-All Sorcerer Kings - Civilization, Tyranny
-Andropinis - E, Darkness
-Daskinor - CE, Madness
-Dregoth - E, Earth
-Hamanu - E, Strength
-Nibenay - U, Life
-Oronis - U, Knowledge
-Techuktitlay - E, War

  • Choctaw spirits
The Choctaw were primarily sun worshippers who believed in a large number of spirits. Divine power would be more concerned with dealing with the most powerful figures, while primal power would represent getting more common spirits to help.
-Biskinik - Newsbird. U, Arcana, Knowledge
-Heloha and Melatha - Thunder and lightning, a pair of birds, Heloha lays eggs and Melatha races to catch them. U, Storm
-Hushtahli (The Great Spirit) - The sun. G, Hope, Life, Protection, Sun
-Sinti Lapitta - Horned serpent. LG, Civilization, Justice, Knowledge, Protection, Storm
-Nalusa Chito - The soul eater. CE, Death, Strife, Torment

  • Dreamlands pantheon (worshipped alongside the Great Old Ones)
Those marked with a L are mentioned in Lovecraft's works. The rest come from Sandy Peterson, Robert Bloch, or later figures.
-Ariel, The Truth Bearer: God of Truth, Worshipped by Messengers, judges, Symbolized by a human figure radiating white light. Represented by a man radiating a bright white light. His cult is not large, as few are willing to face the truth, much less embrace it fully. Many of his followers are employed as messengers, for their reputations for never lying. If a priest of Ariel lies, he will lose his clerical powers until he makes proper atonement.
-Bast, Goddess of Cats: Goddess of Cats, different domains in the Dreamlands, Worshipped by Ailurophiles, pleasure-seekers, Symbolized by a cat or a cat-headed woman. She was once worshipped as a goddess of the home and of war, but her cult has dwindled. The cats of Earth's Dreamlands are her primary followers, though some humans (especially in Ulthar) still revere her, as do some nonhumans.
L-Bokrug, the Water Lizard: God of Ib, Worshipped by Inhabitants of Mnar, Symbolized by a blue-green lizard. Bokrug appears as a gigantic blue-green lizard. He destroyed Sarnath after the humans there slaughtered his nonhuman worshippers. Ever since, the men of Mnar have pacified him with regular offerings.
-Hagarg Ryonis, the Lier-in-Wait: Goddess of Divine Retribution, Worshipped by Assassins, Symbolized by the image of the Lier-in-Wait. Hagarg is probably as beautiful as her fellow Great Ones, but is never depicted in any form except the Lier-in-Wait, a clawed, reptilian horror with randomly-placed eyes. She is rarely worshipped herself, but is sent to punish those who have offended the Great Ones.
-Karakal, Master of the Flames: God of Fire, Worshipped by Wizards, seers, those dwelling near volcanoes, Symbolized by a half-nude man encircled in flames. He is primarily worshipped by wizards and by people living near volcanoes. His priests keep an eternal flame burning in all his shrines, and often use fire as an oracle.
-Lilith, Queen of the Night: Goddess of Fertility, Worshipped by Wizards, witches, druids, lovers, courtesans, Symbolized by a woman's lips. Lilith is a primal force of procreation and fertility. She is an infamous seducer, and the mother of monsters.
L-Lobon: God of Peace, Worshipped by Diplomats, pacifists, Symbolized by a spear. Represented as a bearded youth in white samite, wearing an ivy crown and carrying a spear. This spear is an emblem, not a weapon; Lobon is a pacifist. Like those of his brothers Tamash and Zo-Kalar, Lobon's cult has never recovered from the destruction of Sarnath, the cult's original center.
-N'tse-Kaambl, Shatterer of Worlds: Goddess of War, Worshipped by Monks, warriors, monster-slayers, Represented as a beautiful woman wearing a helmet and shield and carrying a spear. She is the creator of the Elder Sign, which is emblazoned on her shield. She has little to do with humans, devoting her time to wars against the other races of gods, particularly the evil, hidden Outer Gods.
L-Nasht: God of Lore, Worshipped by Dreamers, commoners, scholars, Represented as a man in robes and an Egyptian-style headdress. He guards the Cavern of Endless Flame between the waking and dream worlds, and instructs new dreamers on proper etiquette in the Dreamlands. He is worshipped by some natives of that plane, but his clerics are always human. (Dreamers of other races are thought to use other portals to the Dreamlands.) His fellow priest-sentry, Kaman
-Thah, is not worshipped, but is considered an avatar of Nasht.
L-Nath-Horthath, God of Celephais: God of Celephais, Worshipped by City-dwellers (esp. Celephais), Symbolized by a crowned man riding a lion. Represented as a jet-black-skinned man with blond hair and silver eyes, and always riding a lion. He is the patron god of Celephais, but has small groups of worshippers elsewhere. He is easily angered by those who are not his worshippers, but is very patient and attentive to those who are.
-Nereus, The Old Man of the Sea: God of the Sea, Worshipped by Seafarers of all sorts, Symbolized by a trident. Depicted as an old but powerfully built man (or merman) wielding a trident. he helps those who worship him, but like his watery domain, he can be rather unpredictable. He is a shapechanger and oracle, and father of the Nereids (sea nymphs).
L-Nodens, Lord of the Great Abyss: God of the Great Abyss, different domains in the Dreamlands, Worshipped by Explorers, sages, hermits, Symbolized by a seashell and dolphin. Represented as an old, gray-beared man riding a seashell chariot pulled by fantastic beasts. Nodens is a god of hidden places and travel, and his most favored worshipers sometimes accompany him on his journeys. He is served by the nightgaunts, who guard certain sacred places from the prying eyes of mortals.
L-Oukranos: God of the River Oukranos, Worshipped by Dwellers in the Oukranos valley, Symbolized by a man standing in a river. Oukranos is the god of the river of the same name, in the western Dreamlands. Those who have once visited his beautiful valley sometimes continue to honor him.
-Robigus, God of Rust: God of Fungi, Worshipped by Farmers, forest-dwellers, bards, Symbolized by a white mushroom. Robigus appears as a handsome man attended by a horse, a wolf and a woodpecker. He controls fungi of all kinds, so is therefore most often worshiped by farmers hoping to avoid blights, and by dwellers in enchanted forests. He is a patron of music, but easily irked by unskilled attempts.
L-Tamash, God of Illusions: God of Illusions, Worshipped by Wizards, sorcerors, Symbolized by a blue wand or staff. Represented as a silver-skinned, black-bearded man wearing cloth-of-gold and a laurel wreath, and carrying a staff of lapis lazuli. Like those of his brothers Lobon and Zo-Kalar, Tamash's cult has never recovered from the destruction of Sarnath. However, as patron of wizards, he will always have followers.
L-Zo-Kalar, Ruler of Life and Death: God of Life and Death, Worshipped by Healers, rogues, necromancers, Symbolized by a white face. Represented as a tall, thin man with bone-white skin and hair. His eyes and clothes are black. As god of birth and death, he oversees each person's life story. However, like those of his brothers Tamash and Lobon, Zo-Kalar's cult has never recovered from the destruction of Sarnath. He is also a god of darkness, and is attended by Shades.

-Ariel - LG, Civilization, Knowledge, Sun
-Bast - U, Life, Luck, Protection, War
L-Bokrug - U, Change, Destruction, Life, Sea
-Hagarg Ryonis - E, Death, Strength, Trickery, Vengeance
-Karakal - U, Arcana, Change, Knowledge, Sun
-Lilith - U, Arcana, Earth, Life, Love
L-Lobon - G, Life, Protection
-N'tse-Kaambl - U, Arcana, Destruction, Justice, War
-Nasht - U, Knowledge, Luck, Protection
L-Nath-Horthath - LG, Civilization, Justice, Protection, Sun
-Nereus - U, Luck, Sea, Storm
L-Nodens - U, Knowledge, Skill, Strength, Trickery
L-Oukranos - G, Life, Protection, Sea
-Robigus - U, Life, Wilderness
L-Tamash - G, Arcana, Change, Freedom, Knowledge, Trickery
L-Zo-Kalar - U, Death, Life, Knowledge, Undeath

  • East African religions
-Waaq - Monotheistic Ethiopian deity, created the universe through balance; G, Change, Fate, Freedom, Moon, Sun.

Axumite pantheon
-Ashtar - Axumite supreme/astral god; LG, Arcana, Fate, Moon, Sun
-Beher - Axumite sea god; U, Freedom, Sea, Storm
-Maher - Axumite Ares/Mars; U, Destruction, Strength, Strife, War

Dinka pantheon
-Abuk - Patron goddess of gardening and women, represented by a snake; U, Life, Love
-Deng - Dinka rain deity employed by Nhialic; G, Life, Storm
-Garang - A suppressed god below Deng, whose spirits influence people to scream; E, Madness, Torment
-Nhialic - Dinka monotheistic deity, acts through spirits; G, Life, Moon, Protection, Storm, Sun

Maasai pantheon - Monotheistic, with the deity possessing a dual nature.
-Enkai - Maasai supreme being, guardian over rain, fertility, sun and love; G, Life, Love, Sun, Storm
--Enkai Narok - benevolent aspect; LG, as Enkai except Justice instead of Storm
--Enkai Nanyokie - vengeful aspect; U, Destruction, Justice, Sun, Vengeance
-Le-eyo - Primal ancestor; U, Civilization, Death, Undeath
-Neiterkob - Maasai mediator between God and man; G, Arcana, Fate, Hope, Knowledge
-Olapa - Maasai moon goddess, wife of Enkai; U, Love, Moon

Nubian pantheon
-Anhur - Nubian Horus; LG, Civilization, Freedom, Justice, Sun
-Apedemak - Nubian lion-headed war god; E, Tyranny, War
-Dedun - Nubian fire god and wealth (plus incense and thus funerary rites); U, Arcana, Death, Luck, Skill
-Mandulis - Nubian sky and solar god; U, Justice, Sun, Storm
-Menhit - Nubian war goddess, wife of Anhur, associated with massacre, hunting, lions, and fiery arrows; U, Destruction, Life, War

Nuer pantheon
-Buk (see Abuk in Dinka pantheon)
-Danka (see Deng in Dinka pantheon)
-Colwic - Nuer ancestor spirit; U, Death, Knowledge, Protection
-Jaak (see Nhialic in Dinka pantheon)
-Kwoth Nhial - Neur supreme deity, associated with the sky and everything in it; G, Moon, Sun, Storm
-Wiu - Nuer war spirit, associated with thunder; U, Storm, War

  • Egyptian pantheon
-Amun - God of the Sun. LG, Justice, Protection, Strength, Sun
-Anubis - Guide of the Dead. U, Arcana, Death, Life, Undeath
-Apep/Apophis - Serpent that eats the sun, embodiment of evil. CE, Change, Destruction, Strife, Trickery
-Aten - The Sun Disk. G, Arcana, Knowledge, Sun
-Atum - The Lord of All. G, Earth, Protection, Sun
-Bast - Cat Goddess. G, Life, Luck, Protection, Strength, War
-Bes - God of Childbirth. U, Luck, Protection, Trickery, War
-Geb - Earth god, father of Isis, Osiris, Nephtys, and Set. U, Earth, Strength
-Hathor - Goddess of Dance. G, Life, Luck, Trickery
-Horus - The Avenging Hawk. LG, Civlization, Freedom, Justice, Sun
-Imhotep - Prince of Engineering. G, Creation, Earth, Life, Skill
-Isis - Queen of the South, also worshipped by some Canaanites. G, Arcana, Life, Love, Protection
-Khmun - King of the Nile. LG, Earth, Sea, Protection
-Khonsu - God of the Moon. U, Arcana, Moon, Protection, Sea
-Mihos - Lord of the Massacre. U, Destruction, Protection, Sun
-Mut - Queen of the Gods. G, Arcana, Life
-Neith - Opener of the Ways. U, Death, Sun, War
-Nephthys - Queen of Heaven. G, Death, Freedom, Life, Luck, Protection
-Nut - Sky goddess, Geb's wife, daughter of Shu and Tefnut. U, Freedom, Knowledge
-Osiris - King of the Dead, worshipped by some Canaanites. LG, Civilization, Death, Life, Undeath, Vengeance
-Ptah - The Creator. U, Creation, Earth, Hope, Knowledge, Life
-Re-Horakhty - God of Kings; Also Ra, comes from Proto-Afroasiatic Rah. LG, Civilization, Justice, Sun, War
-Sekhmet - Warrior Queen. U, Arcana, War
-Set - God of Deserts and Storms. U, Destruction, Strength, War, Wilderness
-Shu - Sky god, brother of Tefnut. U, Life, Tyranny
-Sobek - Crocodile god. E, Sea, Strength, Torment
-Sokar - King of the City of the Dead. E, Death, Tyranny
-Taueret - Hippopotamus Goddess. G, Life, Protection, Sea
-Tefnut - Moisture goddess, sister of Shu. U, Life, Sea
-Thoth - God of Knowledge. U, Arcana, Creation, Knowledge, Skill

  • Elamite deities
-Jabru - Underworld, connected with Anu. U, Civilization, Protection, Undeath
-Khumban - Earth god, connected with Enlil. G, Earth, Storm, War
-Kirisha - Supreme goddess, wife of Khumban. LG, Earth, Life, Love
-Lahurati - Connected with Ninurta. G, Life, Storm, Wilderness
-Nahundi - Sun and law god. LG, Civilization, Justice, Sun
-Napir - Moon god. G, Change, Luck, Moon
-Ninsusinak - God of oaths and judge of dead. U, Civilization, Death, Tyranny
-Pinikir - Wife of Ninsusinak, aspect of Kirisha as of 1800 BC. U, Destruction, Love, War

  • Fiends
In a campaign on earth, these figures are either fallen angels, spirits born from Adam and Lilith, spirits born from angels and humans, or demons created to carry out tests and judgements from God. In other campaigns, these could be something from the far realms, or demons or devils (depending on alignment). An individual may gain the use of a fiend's domain feat as a daily power by engaging in a ritual (costing 500 GP to learn the first time, 30 gp after for each new fiend, 50 to perform) that requires the permanent loss of a wisdom point and a wisdom check (DC 20) to avoid having their alignment changed to that of the fiend. The alignment may only be changed back by another character who performs a ritual (exorcism) that is almost identical (except the target loses a wisdom point if the ritual caster fails the check, but the ritual succeeds unless they fail by more than 10). If an exorcism is performed, the character loses the ability to use the power granted by that fiend, but may reperform the ritual.
-1-The Grigori, a group of angels that fell because of lusting after mortal women, gave birth to a race of cannibalistic giants and taught humanity dangerous arts. Present in the Israelite pantheon after the 3rd or 4th centuries BC.
-2-Goetic demons, believed by some demonologists to have been captured by King Solomon and forced into his bidding, well known during the middle ages
-3-Mesopotamian fiends, present in the Babylonian, Canaanite, and Israelite pantheons
-4-Dev, fiends that oppose Ahura Mazda, the Amesha Spentas, and the Yazatas
-5-Gnostic figure, at the height of their popularity (or infamy) during antiquity. These figures are generally thrown in a hodge podge with Graeco-Roman (especially mystery religions), Egyptian, and Neoplatonic and monotheistic beliefs. Gnostics of all alignments exist, and unaligned gnostics and are especially common. Gnostics divine characters are frequently multiclassed as arcane or psionic characters, and the ritual to gain a fiend's domain feat is usually performed as an initiation for non-divine characters.
5-Abraxas - CE, Arcana, Freedom, has a large number of Unaligned followers.
4-Aeshma Daeva - Sometimes regarded as the same as Ahriman. Incorporated into Judeo-Christian demonology as Ashmedai. Connected with Asmodeus, perhaps being a source of power for him in some campaigns, or something that he named himself after or named after himself to prevet it from destroying him; E, Trickery, Undeath
45-Ahriman (Arimanius during antiquity) - gradually develops a larger and larger gathering on unaligned followers under Zurvanism; E, Destruction, Tyranny
4-Ahzi Dahak - Abyssal Dragon, scared of Mithras' mace, battled by Atar; CE, Poison, Sea
4-Akem Mano - A manifestation of evil thinking, sometimes an epithet for Ahriman; E, Arcana, Torment
-Alastor - E, Destruction, Vengeance
4-Angro Mainyu - Sometimes regarded as the same as Ahriman; CE, Strife, Vengeance
1-Arakiel - U, Arcana, Earth
1-Armaros - CE, Arcana, Skill
2-Astaroth - E, Life, Love, Skill
13-Azazel - CE, Creation, War, Wilderness
1-Baraqel - U, Luck, Storm
5-Barbelo - Worshipped with arcane and often sexual rites, regarded as an female emanation of the highest God. U, Arcana, Love
-Beast, The - Savagery and bloodlust made real, the personification of rage and the basest of urges (naturally, worshipped by many vampires, who claim he was the first vampire). Feared by many to be at the forefront at the end of the world, particularly by Christianity and Islam. Refered to as Nalusa Chito (the soul eater) by the Choctaw; CE, Strife, Torment, Undeath
2-Beleth - CE, Knowledge, Love
2-Berith - E, Civilization
2-Botis - E, Fate, Hope
2-Bune - CE, Knowledge, Undeath
1-Chazaqiel - CE, Storm
-Choronzon - A manifestation of the abyss, yet opposed to the cult of the Beast as much as the Enochian spirits; U, Change, Darkness, Destruction, Trickery
-Dajjal - The false prophet that will lead most of the world astray towards the end of the world, associated with the Beast; E, Hope, Knowledge, Protection, Strength, Trickery
4-Druj - A manifestation of falsehood as Asha is a manifestion of Truth; E, Madness, Trickery
2-Eligor - E, Skill, War
2-Flauros - CE, Knowledge, Vengeance
1-Gadriel - CE, Love, Trickery
2-Gamigin - E, Death, Sea
5-Iao - Opposed by Abraxas and Barbelo, regarded either as YHWH or a poor imitation. E, Darkness, Sun, Storm
1-Kokabiel - U, Darkness, Luck
3-Lamashtu - E, Death, Poison
3-Leviathan - CE, Strength, Poison, Sea
35-Lilith (Naamah as a Gnostic figure) - U, Death, Storm, Wilderness
2-Malphas - CE, Destrucion, Protection
2-Marbas - E, Arcana, Life, Poison
-Melancholy - See Keats' Ode on Melancholy, treated as a goddess turning pleasure to pain and death; E, Darkness, Destruction, Torment, Winter
3-Naamah - CE, Death, Earth, Love
2-Naberius - E, Change, Justice
-Nimrod - Supposed builder of the tower of Babel, a famous warrior, and supposedly the inspiration for dying and rising gods (according to the myth that Semiramis invented polytheism); U, Destruction, Skill, Tyranny, War
35-Pazuzu - CE, Storm, Torment, Winter
1-Penemue - CE, Arcana, Knowledge
-Qandisa - Moroccan lust goddess, lives in springs and rivers, seduces young men and drives them insane, Le Belle Dame Sans Merci in the Celtic Isles; E, Love, Madness
2-Raum - CE, Destruction, Trickery
5-Samael - E, Death, Fate
1-Sariel - CE, Moon
2-Seere - U, Arcana, Knowledge
-Semiramis - Half-mortal daughter of Derketo (Astaroth), married a famous king (Nimrod in some fantasy interpretations), according to some myths invented polytheism to deify herself; E, Love, Tyranny, Trickery
2-Shax - CE, Knowledge, Trickery
1-Shemyaza - CE, Strife, Tyranny
1-Shamsiel - CE, Sun
-Termagant - Fictitious war god supposedly worshipped by Arab tribes that the Crusaders warred against; CE, Destruction, Strength, Strife,
2-Vepar - E, Sea, War
5-Yaldabaoth - E, Creation, Darkness

  • Great Old Ones
The majority of these figures are in theory beyond the alignment system, but their existance is either harmful or in rare cases helpful to humanity that they may be considered as having particular alignments.
-Azathoth - CE (U in theory), Death, Destruction, Madness
-Chaugner Faugn - CE, Torment, Tyranny
-Cthugha - CE, Sun
-Cthulhu - CE, Destruction, Sea
-Dagon - CE, Sea, Storm
-Glaaki - CE, Sea, Undeath
-Hastur - U, Change, Destruction, Fate, Madness
-Ithaqua - U, Wilderness, Winter
-Mordiggian - U, Death, Undeath
-Nodens - U, Sea, Skill, Strength
-Nyarlathotep - E, Arcana, Change, Madness, Trickery
-Shub-Niggurath - U, Change, Creation, Earth, Life, Wilderness
-Shudde M'ell - U, Destruction, Earth
-Tsathoggua - E, Arcana, Destruction, Knowledge
-Yig - E, Poison, Trickery
-Yog-Sothoth - U, Arcana, Knowledge, Luck, Madness, Protection

Heroic tier feats
-Elder Sign - daily stance for an encounter, burst area a number of squares equal to character's level. Unfriendly Aberrations with equal or fewer than the caster must make a saving throw each round in the burst or be forced forced away if they are placed in that area. Aberrations of a higher level may make a saving throw once to enter, success leaves them unaffected by that elder sign for the rest of the encounter, failure forces them outside. Stance is broken if another stance is used, if a daily power is used, or if an aberration manages to reach the center of the burst and spends a standard action damaging the elder sign.
-Pnakotic studies - Your character has studied portions of the lengthy Pnakotic manuscripts. Your character gains a +2 bonus monster knowledge checks of all kinds.
-Voorish Sign - daily stance for an encounter. Arcane, divine, primal, and psionic powers of caster and allies are considered to be 2 levels higher per tier. Stance ends when caster uses another stance power, or when another daily power is used.
-Yellow Sign - Must be an arcane character or a worshipper of Hastur. Daily stance for an encounter. Unfriendly Immortals with equal or fewer than the caster must make a saving throw each round in the burst or be forced forced away if they are placed in that area. Immortals of a higher level may make a saving throw once to enter, success leaves them unaffected by that yellow sign for the rest of the encounter, failure forces them outside. Stance is broken if another stance is used, if a daily power is used, or if an Immortal manages to reach the center of the burst and spends a standard action damaging the yellow sign.

Paragon tier feats
-Book of Eibon - Paragon, requires feat Voorish Sign. Your character has learned various secrets from the Book of Eibon and can recall them easily. Choose an arcane at-will power and add it to your at-will powers. When using the Voorish sign stance, the powers increased are considered 3 levels higher per tier instead.
-Necronomicon - Paragon, requires feat Elder Sign. Your character has learned various secrets from the Necronomicon and can recall them.
-Pnakotic Manuscripts - Paragon, requires the Pnakotic studies feat. You have studied the whole of the Pnakotica. Your character gains an additional +3 bonus to monster knowledge checks of all kinds and can use one psionic at-will power of his level or lower as an encounter power.
-Yithian mind - Paragon, requires the Pnakotic studies feat. Your character has had his mind swapped with a Yithian for a period of time. You may change your alignment and may readjust his intelligence, wisdom, and charisma scores, as per point buy. Your character also gains a psionic power point.

Epic tier feats
-Dreams of Cthulhu - Epic, must be a worshipper of Cthulhu or have the Necronomicon feat. Your character has been haunted by dreams of Cthulhu, but his mind has not completely shattered... Yet. Your character may lower his wisdom score by a point for a week to regain all of his daily and encounter powers, and gains an divine encounter power of half his level or lower as an at-will power.
-Meeting with Tsathoggua - Epic, must be a worshipper of Tsathoggua or have the Book of Eibon feat. Your character has met with Tsathoggua and learned from him. Your character may lower his wisdom score by a point for a week to regain all of his daily and encounter powers and gains an arcane encounter power of half his level or lower as an at-will power.
-Returned from Pnakotus - Epic, must have the Yithian mind feat. Your character's original mind has returned from Pnakotus. You gain a +5 bonus to knowledge checks (including monster knowledge checks), you also gain a psionic at-will power and two psionic power points.

  • Greco-Roman pantheon
Greek name / Roman name / Etruscan name
-Zeus / Jupiter or Jove / Tinia - G, Justice, Storm, Strength
-Aphrodite / Venus / Toran - G, Hope, Love
-Apollo / Apollo / Apulu - G, Arcana, Knowledge, Life, Sun
-Ares / Mars / Maris - CE, Destruction, Strife, War
-Artemis / Diana / Artume - G, Skill, Moon, Wilderness
-Athena / Minerva / Menerva - LG, Creation, Civilization, Knowledge, War
-Demeter / Ceres / Celu - U, Earth, Protection, Wilderness
-Dionysus / Baccus / Pacha or Fufluns - U, Change, Destruction, Madness
-Hades / Pluto or Orcus / Aita - E, Death, Earth, Tyranny
-Hecate - E, Arcana, Creation, Knowledge, Torment
-Hephaestus / Vulcan / Sethlans - G, Creation, Civilization
-Hera / Juno / Uni - U, Civilization, Justice, Protection, Trickery
-Hercules - G, Justice, Luck, Strength
-Hermes / Mercury / Turms - G, Freedom, Luck, Trickery
-Hestia / Vesta - G, Civilization, Protection
-Nike / Victoria - U, Civilization, Justice, War
-Pan / Faunus or Silvanus / Selvans - U, Life, Wilderness
-Posiedon / Neptune / Nethuns - U, Change, Earth, Sea
-Tyche / Fortuna - U, Freedom, Luck, Protection
-Philosophy - G, Hope, Knowledge
Minoan figures
-Ariadne - "The very holy one," snake goddess, possibly related to Britomartis or Potnia Theron, the Ariadne of Greek myth was certainly named for this goddess. Worshipped by the Etruscans, as Areatha, a consort of Fufluns. G, Knowledge, Life, Trickery
-Asterion - Later to become the minotaur of Greek myth, possibly related to the Pheonician Melech, the sun depicted as a bull. The story of Theseus and the minotaur was created by the Athenians after their culture became dominant over the once powerful Cretans. CE, Death, Trickery, Vengeance
-Britomartis - "Sweet Virgin," likely an euphemism to hide her dangerous nature. Minoan goddess of mountains and hunting, possibly an aspect of Potnia Theron. Depicted in a demonic gorgon form, carrying two battle axes and snakes. Worshipped alongside Posiedon. U, Destruction, Protection, Strife
-Potnia Theron - "Mistress of Animals," Minoan great goddess. Depicted standing on a mountain, carrying a spear, usually with king who is a son or consort worshipping her. Worshipped alongside Posiedon. U, Destruction, Life, Wilderness
Later figures (those marked M had mystery religions, but were still sometimes publically worshipped)
M-Adonis (Atuns in Etruscan religion) - Dying-and-rising god. G, Life, Protection
-Apollonius of Tyana - Famous magician, supposedly learned under the Brahmins of India, taught a fatalistic and pantheistic deism. G, Arcana, Fate
M-Cybele - Magna Mater. U, Change, Life, War
-Imperial Line - Few emperors (usually crazy ones) claimed to be deities in their lifetime, but they would quickly point out the divinity of their family, and rarely discouraged the people from worshipping them. Unaligned (varies from emperor to emperor). Civilization, Tyranny, War
--Augustus - LG, Civilization, Hope, War
--Constantine - Before conversion: LG, Civilization, Tyranny, War. After conversion: Lawful Neutral, Community, Law; must have twelve levels in the adept class and 2 ranks in Knowledge (religion). Yes, that is how your PC worships post-conversion Constantine in 4th edition ;)
--Crazy emperors (Caligula, Commodus, Elegabalus, Nero) - CE, Madness, Tyranny, War
--Diocletian - E, Torment, Tyranny, War
--Julian the Apostate - Really? U, Arcana, Civilization, War
--Marcus Aurelius - Later regarded by some Christians as a virtuous pagan (a pagan that knew and worshipped the true God unconsciously). G, Civilization, Knowledge, War
--Trajan - Later regarded as a virtuous pagan by some Christians. LG, Civilization, Justice, War.
M-Isis - Wife and resurrector of Serapis G, Arcana, Life, Love, Protection
M-Mithras - Believed to be the deity that shifts the stars in the heavens, thus controlling the universe. LG, Fate, Justice, Sun, War
M-Serapis - Derived from Osirus, dying-and-rising god. LG, Death, Earth, Life, Luck
-Sol Invictus - Sun god instituted by (of all emperors) Elagabalus, syncretized with Apollo, Elagabalus, Mithras, and Zeus; almost brought to monotheism by Aurelian. LG, Justice, Sun, Tyranny

  • Georgian pantheon
Closely related to Armenian and Ossetian mythology, and distantly to Zoroastrianism. Devi are a race of evil giants in Georgian mythology, who are related to the Devs of Zoroastrianism and the Devas of Hinduism.
-Adgilis Dada - "Place mother," a genius loci, protective spirit over fertility. Actually a type of deity, later identified wiyth the Virgin Mary. LG, Life, Love, Protection
-Amirani - Son of Dali, mythic hero, and a Promethean figure that used the power of the High God to attack the High God but was defeated and chained to a mountain. U, Strength, Skill, War
-Armazi - High god, related to Zoroastrian Ahura Mazda. G, Hope, Justice, Life, Protection
-Baadur - Warrior, son of Aramazi, enemy of all evil. LG, Justice, Strength, Tyranny
-Dali - 'Lady of Stones and Animals,' hunt goddess, temptress that kills those who refuse her. U, Skill, Wilderness
-Dilis Varskvlavi - The Morning Star, winter god, servant of Tamar. U, Sun, Winter
-Gatsi - Imported form of Attys (or Adonis). G, Life, Protection
-Gaim - Imported form of Cybele. U, Change, Life, War
-Kolkheti - Sea goddess. U, Freedom, Sea
-Tamar - Sky goddess, rode a snake. G, Sun, Storm
-Tetri Giorgi - Warrior and moon god, later identified with St George (as Tsminda Giorgi). LG, Justice, Moon, Tyranny
-Zadeni - Fertility god. G, Life, Love

  • Guarani pantheon
The Guarani people live in Paraguay, Argentina, Brazil, and Bolivia.
-Abaangui - Moon god and culture hero. LG, Civilization, Moon, Skill
-Angatupyry - The good spirit, twin of Tau, created by Tupu to guide men in one direction or the other. LG, Hope, Life
-Ao Ao - Sixth son of Tau, monsterous fanged sheep, lord of hills and mountains. CE, Destruction, Death
-Arasy - Moon goddess, helped husband Tupa create the world. G, Love, Moon
-Kurupi - Fifth son of Tau, small ugly man with a large phallus, fertility figure usually blamed for unwanted pregnancies. U, Life, Love
-Luison - Seventh son of Tau, dog-like human, lord of night, death, and cemeteries. U, Darkness, Death, Undeath
-Mboi Tui - Second son of Tau, a combination of a parrot and a snake, protector of waters and what lives in them. U, Poison, Sea
-Monai - Third son of Tau, giant horned snake, protector of fields, prone to stealing. CE, Trickery, Wilderness
-Pombero - Mischievous gnome-like figure. G, Change, Trickery
-Pytajovai - War god. U, Destruction, Strength, War
-Tau - The evil spirit, twin of Angatuyry, created by Tupu to guide men in one direction or the other. Raped Kerana, was punished by Arasy to have only monsterous descendants. E, Strife, Tyranny
-Teju Jagua - First monsterous son of Tau and Kerana, protector of caves, fruit, and hidden treasure. Described as a huge lizard with seven dog heads. His ferocious nature was tempered by Tupa.
-Tupa - Supreme creator god. G, Love, Sun
Fan of naps - Must be a worshipper of Jasy Jatere, lord of naps and the fourth son of Tau (Unaligned). You gain the Wizard Sleep power, but the attack consists of Wisdom vs Fortitude instead of Intelligence vs Will.

  • Hinduism and Indian religion - By no means comprehensive
India is part of Asia, a rather large one at that. India was responsible for Buddhism (detailed in Chinese beliefs), which was influential throughout Asia. Hinduism also spread into south east continental Asia, being the inspiration behind the building of a number of temples in Angkor in Cambodia. Indian Buddhism does not feature Amitabha, Budai, Guan-Yin, or Jizo; although Brahma, Indra, and Yama may appear, and Mitra may have been the inspiration for the Maitreya Buddha (a figure that Siddhartha Gautama said would come in the future to help all people). Indian religions besides Hinduism and Buddhism include Sikhism and Jainism. Sikhism is a combination of Hinduism's belief in reincarnation and dharma with Islam's monotheism and iconoclasm, its one God is refered to as Wariguru (see Monotheism). Sikhs wear a turban, small ceremonial dagger (really small, it may not even deal damage if the player decides not to buy a dagger), iron bracelet, a small comb, and a special undergarment. Jainism is a religion similar to but older than Buddhism, which does not affirm the existance of a deity but sees all life as sacred. It teaches non-violence (which could mean that no PC Jains, or it could mean no martial PC Jains), truth, not stealing (this includes paying what is due in wages and other things), celibacy (monks and nuns only, laypeople practice monogamy), and non-possession (practiced by monks and nuns, laypeople practice non-attachment).
Outside of India, Indra, Mitra, and Varuna were worshipped by the Mitanni and the Hurrians, cultures between the Hittites and Babylonians. The Mitanni became the forerunners of Urartu. Hinduism is also related to Zoroastrianism, both religions originally came from an older Indo-Iranian pantheon (of which there was probably a schism, since they take opposing views over sacrifice of cattle, and over whether to worship asuras/Ahura or daevas/devs). This Indo-Iranian pantheon was also related to many European pantheons (Asura and Aesir, Dyaus and Deus), all coming from an older Indo-European pantheon (that formed in or around the Caucuses, possibly in modern Turkey, the northern Levant, or modern Iran).
Deities marked with a V are Vedic deities and were known by the early **** Indus valley peoples. Zoroastrian Ahura Mazda may substitute for Varuna, Mithra for Mitra, Atar for Agni, and Haoma for Soma.
V-Aditi - Good. Earth goddess.
-Aghori - Unaligned. The Aghori are an Indian Shiva worshipping sect that believe that since Shiva is good, and everything created is created by Shiva, to restrict oneself for social or religious taboos is to deny Shiva. The Aghori are ascetics (well, sorta) under a master (usually an Invoker, especially if the sect is prone to helping people). Their rites include violation of sexual taboos, eating meat, covering themselves in funerary ashes, and eating the cooked remains of cremated individuals. In rural areas, they are regarded as having both the ability to harm and heal. Other areas generally do not approve of their presence. They are not known outside of India.
V-Agni - Good. Fire god, slayer of dragons.
-Brahma - Lawful Good. Part of a triad with Shiva and Vishnu, creator god. Regarded by some as the highest god, of which Shiva and Vishnu are aspects.
-Devi - Unaligned. Mother goddess.
-Durga - Lawful Good. One of the aspects of Parvati, the wife of Shiva. Great mother and warrior.
V-Dyaus - Good. Heavenly father, husband of Aditi.
-Ganesha - Good. Elephant headed son of Shiva, god of obstacles and luck.
V-Indra - Unaligned. Storm god, bearer of the storm mace Vajra. Also worshipped by the Mitanni and the Hurrians, Mesopotamian cultures related to the Babylonians and Hittites.
-Kali - Chaotic Evil. One of the aspects of Parvati, the wife of Shiva. Death goddess.
-Krishna - Good. Most popular incarnation of Vishnu.
-Lakshmi - Lawful Good. Goddess of wealth, consort of Vishnu.
-Lalitha - Unaligned. One of the aspects of Parvati, the wife of Shiva. Aloof beauty.
V-Mitra - Lawful Good. The companion of Varuna, god of the heavens, contracts, and friendship. Related to the Zoroastrian Mithra and the later Graeco-Roman Mithras. Also worshipped by the Mitanni and the Hurrians, Mesopotamian cultures related to the Babylonians and Hittites.
-Parvati - Unaligned. Three aspects (Durga, Kali, Lalitha), wife of Shiva.
-Ratri - Unaligned. Queen of darkness.
V-Rudra - Chaotic Evil. Chaotic storm and hunt god, later identified with Shiva.
-Saraswathi - Lawful Good. Goddess of learning and keeper of memories, consort of Brahma.
-Shiva - Unaligned. Part of a triad with Brahma and Vishnu, destroys so there is more room for creation. Regarded by Shaivite sects as the highest god, of which Brahma and Vishnu are either aspects or servants.
V-Soma - Unaligned. God of an enchanted drink that keeps the gods immortal.
V-Surya - Lawful Good. Sun god.
-Tantra - Unaligned. Tantra is a left-hand path form of Hinduism (regarded as not-Hindu by other Hindus) that teaches that many of the things forbidden by Hinduism are also paths to moksha (freedom from reincarnation and union with God).
-Tvashtri - Unaligned. Artificer god.
V-Ushas - Good. Dawn goddess.
V-Varuna - Good. The companion of Mitra, rain and judge god. Possibly related to the Zoroastrian Ahura (Mazda). Also worshipped by the Mitanni and the Hurrians, Mesopotamian cultures related to the Babylonians and Hittites.
V-Vayu - Unaligned. Chaotic wind god.
V-Vishnu - Lawful Good. Part of a triad with Brahma and Shiva, generally good god that works to sustain creation. Regarded by Vishnite sects as the highest god, of which Brahma and Shiva are either aspects or servants.
V-Yama - Unaligned. First man to die, lord of the dead.

-Aditi - G, Earth, Life, Wilderness
-Aghori - U, Death, Knowledge
-Agni - G, Fire, Sun
-Brahma - LG, Creation, Fate, Knowledge
-Devi - U, Life, Protection
-Durga - LG, Love, War
-Dyaus - G, Sun, Storm
-Ganesha - G, Change, Freedom, Luck, Protection
-Indra - U, Destruction, Storm, Strength, War
-Kali - CE, Death, Madness, Strife
-Krishna - G, Change, Hope, Strength
-Lakshmi - LG, Civilization, Freedom, Luck
-Lalitha - U, Love, Luck
-Mitra - LG, Civilization, Justice, Sun, War
-Parvati - U, Love, Strife
-Ratri - U, Darkness, Trickery
-Rudra - CE, Destruction, Madness, Storm, War
-Saraswathi - LG, Hope, Knowledge, Sea
-Shiva - U, Change, Destruction, Strife
-Soma - U, Life, Sea
-Surya - LG, Justice, Protection, Sun
-Tantra - U, Arcana, Life
-Tvashtri - U, Arcana, Creation, Skill
-Ushas - G, Love, Luck, Sun
-Varuna - G, Justice, Knowledge, Luck, Storm
-Vayu - U, Change, Destruction, Storm
-Vishnu - LG, Civilization, Fate, Justice, Life, Protection
-Yama - U, Death, Knowledge, Undeath

  • Hittite pantheon
Hittite religion is descended from Hurrian religion, which may be treated as Hittite religion with the additions of Mitra, Varuna, Ea, and Nergal; and the removal of Hattia and Cybebe.
-Aranzahas - The Tigris River - G, Sea, Strife, War
-Astabis - Warrior God - U, Protection, Strength, War
-Cybebe - Goddess of the neo-Hittites - LG, Earth, Life, Love, Protection
---Cybele - Magna Mater - U, Change, Life, War
-Gulses - The Fates - U, Death, Life, Luck, Torment
-Hannahanna - Mother of the Gods - G, Change, Life, Sun
-Hattia - God of the Hattic Peoples - U, Protection, Strength, War
-Hebat - Queen of the Gods - U, Earth, Life, Sun, War
-Innaras - Goddess of Wild Animals - U, Life, Trickery, War
-Kamrusepas - Goddess of Healing Flame - G, Arcana, Knowledge, Life
-Karunta - Child of the Open Country - G, Freedom, Protection, Wilderness
-Kashku - The Moon God - U, Moon, Protection
-Kumarbis - The Enemy - CE, Sun, Strife, Torment
-Sharrumma - The Great Bull - LG, Life, Protection, War
-Sword God - King of the Netherworld - E, Death, Destruction, Life, Tyranny,
-Tasmisus - servant of Teshub - G, Freedom, Protection
-Telipinu - The Farmer God - G, Hope, Life
-Teshub - Father of Gods and Storm - U, Civilization, Life, Protection, Storm, War

  • Hyborean religion
-Ajujo - CE, Luck, Poison, War
-Anu - U, Life, Strength
-Ashtoreth - U, Love, Protection
-Asura - G, Knowledge, Freedom, Life, Poison
-Bel - U, Change, Death, Trickery
-Bori - U, Strength, War
-Crom - Being a Cimmerian (both the requirements and benefits)
-Dagon - U, Protection, Sea, Storm
-Damballah - CE, Death, Tyranny, Poison
-Derketo - U, Life, Love
-Erlik - E, Death, Fate, Knowledge
-Golden Peacock - U, Civilization, Creation, Skill, Trickery
-Gullah - CE, Life, Moon, Strength
-Gwahlur - CE, Darkness, Fate
-Hanuman - CE, Knowledge, Trickery, Wilderness
-Harakht - LG, Knowledge, Life, War
-Ibis - G, Arcana, Knowledge, Protection
-Ishtar - U, Earth, Life, Love
-Jhebbal Sag - CE, Change, Life, Strength
-Jhil - CE, Tyranny, Strength
-Kali - CE, Death, Life, War
-Mitra - LG, Hope, Justice, Protection, Sun
-Nebethet - U, Death, Fate, Luck
-Nergal - CE, Destruction, Poison, War
-Pteor - U, Life, Strength
-Set - E, Arcana, Death, Tyranny, Poison
-Wiccana - U, Life
-Xotli - E, Torment
-Yajur - E, Death, Fate
-Yama - CE, Destruction, Strife, Torment
-Ymir - U, Destruction, Strength, War
-Yog - CE, Darkness, Torment
-Yun - U, Protection, Wilderness
-Zath - CE, Darkness, Poison
Heroic feats
Black Lotus cultivation - Your character knows how to grow and treat black lotus. When the character gains a level, he gains a number of immature black lotus plants equal to his level, a number of black lotus plants previously in his possession equal to half his level mature, and any untreated mature plants wither. A single use of treated black lotus requires two black lotus plants to make. Untreated immature black lotus may be used to regain one arcane or psionic daily power during an extended rest. Treated immature black lotus allows a character to recover one encounter or daily arcane or psionic powers in a round. Untreated mature black lotus allows a character to recover all daily arcane or psionic powers with an additional short rest. Treated mature black lotus allows a character to recover all daily arcane or psionic powers during the same short rest used to recover encounter arcane or psionic powers (which are recovered in the first round of the short rest). Black lotus also allows a character to keep their action points across rests.
Foul Stygian - Must be a worshipper of Set (not necessarily a divine character, though), must be Evil. Your character has an stance daily power lasting for an encounter that can be used as a free action. While this stance lasts, your character gains a +2 bonus to saving throws necessitated by an divine effect. This stance ends if another stance is taken, or your character has any of his abilities (strength score, attack bonuses, hit points, whatever) increased by divine (other than a priest of Set), primal, or psionic abilities (either your's or someone else's).
Mitra's grace - Must be a worshipper of Mitra (not necessarily a divine character, though), must be Lawful Good. Your character has an stance daily power lasting for an encounter that can be used as a free action. While this stance lasts, your character gains a +2 bonus to saving throws necessitated by an arcane effect. This stance ends if another stance is taken, or your character has any of his abilities (strength score, attack bonuses, hit points, whatever) increased by arcane, primal, or psionic abilities (either your's or someone else's).
Red blooded Cimmerian - Must be human (although the DM may allow half-elves and half-orcs to take it if elves and orcs are common to the setting for some reason), must be taken at character creation. Your character has a stance daily power lasting for an encounter that can be used as a free action. While this stance lasts, your character automatically succeeds death saving throws. This stance ends if another stance is taken, or your character has any of his abilities (strength score, attack bonuses, hit points, whatever) increased by arcane, divine, or psionic abilities (either your's or someone else's).
Rune of Jhebbal Sag - Must be a worshipper of Jhebbal Sag, or a paragon Arcane or Primal character. Daily power usable as a standard action for an encounter. Your character gains a +2 bonus to all charisma based rolls with or against characters that worship Jhebbal Sag. In addition, natural beasts will not attack you of their own accord, and must be intimidated into doing so by a worshipper of Jhebbal Sag.
Paragon feats
Studies in the Book of Skelos - Paragon. Your character has studied from the Book of Skelos, and either gains a +4 bonus to monster knowledge checks or gains an arcane at-will power.
Epic feats
Ownership of the Book of Skelos - Epic. Your character has stolen or copied a copy of the book of Skelos. Your character gains an arcane at-will power and gains a +5 bonus to monster knowledge checks.

  • Igbo pantheon
Present in east Africa
-Agwu - God of medicine men, divination, and healing; U, Arcana, Knowledge, Life
-Amadioha - Thunder and lightning god, picks up where Ofo and Ogu leave off; G, Destruction, Storm
-Ani - Earth and fertility goddess; U, Earth, Life, Wilderness
-Aro - Chukwu's agent of judgement; U, Justice, Vengeance
-Chukwu - Igbo supreme and creator deity, all other deities are just manifestations of Chukwu created for a specific purpose; G, Creation, Hope, Sun
-Ekpe - A mysterious spirit that presides over the rites of an secret society dedicated to social welfare; LG, Civilization, Justice
-Ekwensu - The Igbo Devil; CE, Hope, Madness, Trickery, Tyranny
-Ikenga - God of fortune and industry; LG, Civilization, Creation, Skill
-Njoki Ji - God of yams, children are dedicated to him; G, Civilization, Life, Love
-Obanje - Evil spirit that will plague a family with misfortune; CE, Destruction, Madness, Torment
-Ofo and Ogu (Ofo-na-Ogu) - Gods of justice; LG, Destruction, Justice
-Ogbunabali - God of death, usually kills people that have committed a crime or violated a taboo; E, Death, Vengeance

  • Inca pantheon
-Inti - Sun god, chief deity, son of Viracocha. G, Justice, Life, Sun
-Kon - God of rain and wind, son of Inti and Mama Quilla. U, Storm
-Mama Ocllo - Daughter of Inti and Mama Quilla. G, Knowledge, Skill
-Mama Quilla - Moon goddess, wife of Inti and mother of Manco Capac. G, Love, Moon, Protection
-Manco Capac - First king, culture hero, son of Mama. LG, Civilization, Skill
-Pacha Kamaq - Son of Inti and Mama Quilla, neglectful creator of humanity. Accidently starved the first man, made the first woman fertile to make up for it but cut up her son into various plants. U, Death, Life
-Pachamama - Universal mother, fertility goddess, causes earthquakes. Later syncretized with the Virgin Mary. U, Earth, Life, Wilderness
-Supay - Death god, ruler of demons and Ucu Pacha (the underworld), called upon not to do his job. CE, Death, Destruction, Torment
-Urcaguary - God of metal, jewels, and other underground treasures. Described as a combination of a serpent and a deer, with a tail of a golden chain. LG, Civilization, Luck
-Vichama - Death god, second son of the woman created by Pacha Kamaq. U, Death, Vengeance
-Viracocha - God of civilization, the sun, and storms, father of the gods. LG, Civilization, Justice, Sun, Storm
-Zaramama - Grain goddess, associated with maize. G, Life

  • Iroquois Jogah
-Adekagagwee - personification of summer. G, Sun, Protection
-Atahensic - sky goddess that fell to earth at the time of creation, died giving birth to Hahgwehdiyu (a good spirit) and Hahdwehdaetgah (an evil spirit); associated with marraige, childbirth, and feminine endevours. G, Life, Love
-Ha Wen Neyu, or Oki (more as an impersonal life-force of the univese) (The Great Spirit) - G, Hope, Life, Protection, Sun.
-Hahgwehdiyu - Maize god, planted in his mother's dead body as a gift for humanity. G, Life, Undeath
-Hahdwehdaetgah - Evil twin of Hahgwehdiyu. E, Death, Poison, Torment
-Iosheka - created the first man and woman, and taught them many skills including religious ritual and healing. LG, Creation, Justice, Life
-Gaol - wind god. U, Change, Storm
-Gendenwitha - Morning star goddess. G, Hope, Sun
-Gohone - personification of winter. U, Death, Winder
-Onatha - fertility god and patron of farmers (especially of wheat). LG, Earth, Life
-Sosondowah - great hunter known for stalking a supernatural elk. G, Freedom, Luck, Skill, Wilderness
-Ya-o-gah - bear spirit of the north whose fiercely cold breath could destroy the world if not for Gaol. CE, Destruction, Torment, Winter

  • Israelite religion
Technically, YHWH was the only deity, and the angels are His servants. Other deities were acknowledged by some Israelites, but the priests of YHWH eliminated polytheistic thinking (and often the people who were thinking it). Mesopotamian fiends are also present, as are the Grigori after 500 BC or so.
-YHWH - Lawful Good. Monotheistic God of the ancient Israelites, continues to be viewed as one of the most appropriate depictions of the monotheistic God by many followers of Abrahamic religions. Usually refered to as The Lord (or Adonai) or God (or Elohim), since His name is regarded as especially sacred.
-Azrael - Unaligned. The angel of death, sometimes regarded as a fallen angel, but as often as not regarded as godly angel with an unpopular job. First mentioned after the 5th century BCE (at earliest).
-Camael - Unaligned. The angel of strength and warfare, not to be confused with Samael, a name for Satan in Gnosticism and some Jewish mysticism. First mentioned after the 5th century BCE (at earliest).
-Gabriel - Lawful Good. The messenger angel, identified with the Zoroastrian Sraosha. First mentioned after the captivity of Israel.
-Metatron - Lawful Good. The angel that resides in a smaller throne next to the throne of God, sometimes regarded as the mouth of God or as the angelic manifestation of God. Possibly a Jewish form of Mithras. First mentioned after the 5th century BCE (at earliest).
-Michael - Lawful Good. Angel of war and righteousness that leads the war against Satan. Usually associated with the sun. First mentioned after the captivity of Israel.
-Raguel - Former leader of the Watchers, sometimes confused as the current one. First mentioned after the 5th century BCE (at earliest).
-Raphael - Lawful Good. A healing angel, regarded as the angel of the Apocalypse in Islam (as Israfel). First mentioned after the 5th century BCE (at earliest).
-Remiel - Good. Sometimes confused with Azazel, angel that guides souls to heaven. First mentioned after the 5th century BCE (at earliest).
-Satan - Evil. In Christianity and Islam, the leader of the fallen angels. In Judaism, a really mean (but not fallen) angel with the job of prosecuting attorney in the court of God. First mentioned after the captivity of Israel.
-Suriel - Good, Angel appointed over life and death, taught Moses in legend. First mentioned after the 5th century BCE (at earliest).
-Uriel - Angel of secrets and knowledge. First mentioned after the 5th century BCE (at earliest).
-Asherah - Goddess of Fertility. G, Life, Love, Sea, Storm
-(Baal) Berith - God of Civilization, E, Civilization
-Baal(-Hadad) - God of Thunder. U, Storm, Strength, Tyranny, War
-Baal-Melkart - King of the City. U, Civilization, Protection, Sun, Strength, War
-(Baal) Zebub - Lord of the Flies. U, Arcana, Destruction, Torment
-Chemosh - God of the Moabites. U, Freedom, Sea, War
-Dagon (more historical) - God of the Philistines. U, Life, Sea, War
-Dagon (more interesting, let's use the Call of Cthulhu one) - CE, Sea, Storm
-Melech - God of Murder. E, Death, Trickery, Vengeance
-Nabu - God of Science. G, Arcana, Knowledge, Protection, Skill
-Nergal - God of Death. E, Death, Destruction, Earth, Life, Torment
-Tammuz - Master of Fertile Fields. G, Life, Protection

-YHWH - LG, Hope, Justice, Knowledge, Protection, Strength
-Azrael - U, Death, Fate, Undeath
-Camael - U, Death, Strength, War
-Gabriel - LG, Fate, Knowledge, Moon
-Metatron - LG, Justice, Knowledge, Luck, Protection
-Michael - LG, Destruction, Justice, Sun, War
-Raguel - G, Hope, Earth, Protection
-Raphael - LG, Fate, Life, Trickery
-Remiel - G, Death, Fate, Protection
-Satan - E, Darkness, Strife, Tyranny
-Suriel - G, Death, Life, Knowledge, Protection
-Uriel - G, Arcana, Knowledge

  • Japanese religion
Japanese religion was highly influenced by Chinese beliefs. Characters might easily follow Chinese philosophy or Buddhism. The Chinese Gods are not going to have as much presence, although Japan did worship the Emperor in the same manner as China (so go on and use the Emperor for that), and some Confucian texts that appear in Japan do refer to Shang Di and Tien, sometimes in a combined form as Tentei. The divine, primal, and arcane power sources tend to blend together, although Shinto tends towards the divine and primal (with divine characters being concerned with powerful Kami while primal characters are concerned with more common ones), Buddhism tends towards divine and arcane, and Taoism and Taoist influenced beliefs tend towards the primal and arcane.
-Emma-O - Buddhist deity of the underworld. See Yama in Chinese Religion
-Jizo - A boddhisattva that dedicated himself to emptying all hells, protector of children in Yomi. G, Hope, Love, Protection.
-Kwannon - Incarnation of mercy. See Guan-Yin in Chinese religion
-Monju-Bosatsu - Buddha of education. U, Hope, Knowledge, Protection
-Amaterasu - Sun goddess, matriarch of the royal family, often associated with the Buddha Amida (Amitabha). A paladin serving the Japanese emperor may be dedicated to Amaterasu, in the sense of serving her by serving her descendants. LG, Civlization, Sun
-Bimbogami - God of poverty. CE, Change, Trickery
-Ekibiogama - God of pestilence and death. CE, Death, Poison
-Fudo - Fiery volcano god. G, Destruction, Knowledge, Protection
-Futen - Wind god. U, Change, Freedom
-Hachiman - God of war. U, Protection, War
-Hoderi - God of fishing. U, Sea, Skill
-Hoori - God of hunting. U, Luck, Skill
-Inari - God of rice. G, Life, Protection
-Izanami - Creator goddess, died in childbirth, angry at husband Izanagi for not saving her from the land of the dead. CE, Death, Destruction, Undeath
-Izanagi - Creator god. LG, Arcana, Life, Protection
-Kagutsuchi - Fire god, birth killed Izanami. CE, Destruction
-Kojin - Tree-goddess of the kitchen. LG, Civilization, Protection
-Koshin - God of travellers. U, Freedom, Luck.
-Marisha-Ten - Goddess of war and victory. U, Sun, Trickery, War
-Okuninushi - God of healing and sorcery. U, Arcana, Life, Knowledge
-Raiden - Lightning and thunder god. U, Darkness, Storm
-Ryujin - Dragon king, lord of the seas and its creatures. U, Arcana, Sea, Wilderness
-Shoko-o - One of the kings of Hell. CN, Darkness, Death
-Susano-o - Sea and storm god, brother of Amaterasu. U, Sea, Strength, Storm, War
-Tsukuyomi - Moon god. U, Moon
-Uzume - Fertility and dance goddess. G, Life, Love

Seven Fortunes
-Benten - Goddess of artists and performers. G, Luck, Skill
-Bishamon - Patron of warriors. U, Strength, Justice, War
-Daikoku - Fat patron of farmers. G, Luck, Wilderness -Ebisu - Son of Daikoku, patron of fishermen. G, Luck, Sea
-Fukurokuju - God of wisdom and longevity. G, Knowledge, Luck, Protection
-Hotei - God of wealth, laughter, contentment. See Budai in Chinese religion
-Jurojin - God of happiness in the old ways. LG, Civilization, Luck

  • Korean mythology
Korea was influenced by Chinese Confucianism, Taoism, and Buddhism, the last of which disparaged native Korean beliefs to try to replace them. Like Japan, Mongolia, and other animistic cultures, divine and primal magic tend to blur, with divine characters focusing on larger spirits and primal characters focusing on common ones.
-Dalsoon-Nim - Moon goddess, sister of Haesik-Nim.
-Haesik-Nim - Sun god, brother of Dalsoon-Nim.
-Hwanin - Emperor of Heaven, later syncretized with Indra. LG, Destruction, Storm, Strength, War
-Hwang-gung - Ancestor of all Koreans, favored descendant of Mago, culture bearer. LG, Civilization, Knowledge, Skill
-Mago - Creator goddess, wife of Mago and mother of the gods.
-Sanshin - God of mountains.
-Yongwang - Benevolent dragon king of the seas. G, Sea
-Yul-Yreo - Creator god whose body became the world, husband of Mago.

  • Libyan pantheon
-Ayyur - Moon god. U, Moon
-Amanai - Sun god (name related to Amon), later syncretized with Zeus by the Greeks. LG, Justice, Protection, Strength, Sun
-Anzar - Rain god. U, Storm
-Baal-Hammon - Syncretism between Amanai and the Pheonician Baal, husband of Tanit. U, Sun, Strength, Tyranny, War
-Gurzil - Bull shaped war god, son of Amanai or Baal-Hammon. CE, Strength, Strife, War
-Ifri - Protecting war goddess. LG, Civilization, Knowledge, Protection, War
-Isis - Worshipped by Eastern Berbers. G, Arcana, Life, Love, Protection
-Mastiman - Jovial figure. G, Justice, Storm, Strength
-Osiris - The Egyptians possibly acquired Osiris from the Libyans. LG, Civilization, Death, Life, Undeath, Vengeance
-Set - Worshipped by Eastern Berbers. U, Destruction, Strength, War, Wilderness
-Tanit - Local goddess syncretised with the Pheonician Astarte. G, Life, Love, Sea, Storm

  • Malay religion
Malay religion originally consisted of local beliefs that syncretised Hindu and later Muslim ideas. Hinduism and Buddhism were introduced in the 1st century. Father Sky and his children became Shiva and his aspects, and then Allah and various Jinn and saints. A Bomoh is a priest or shaman of the native Malaysian beliefs, although Imams (Muslim religious leaders) are also present after the 12th century. Taoism, Chinese Buddhism, and Catholic Christianity are present in Malaysia after the 16th century. Before that, occasional Persian and Turkish traders that were members of the Assyrian Church of the East would appear after the 7th century.
-Awang - Unaligned. A mysterious black figure later identified with Shiva. "Walks along the veins of the earth and sleeps at its gate." Rides storms, causes disease, servant or leader of the Mambang. Later called Bayu (Indian Vayu), or Solomon.
-Batara Guru - Unaligned. Primordial teacher.
-Berangga Kala - Unaligned. Child of Father Sky and Mother Earth, yellow spirit of sunset, western mambang of tides and currents. The fiercest of the four spirits of the wind (the mambang). Later identified with Michael.
-Sang Begor - Lawful Good. Child of Father Sky and Mother Earth, white spirit of the sun, eastern mambang of headlands. Later called as Maharaja Dewa, and then regarded as Gabrial.
-Sang Degor - Unaligned. Child of Father Sky and Mother Earth, black Spirit of the moon, Mambang of bays. Later regarded as a black genie and identified with Azrael.
-Sang Rangga - Good. One of four spirits of the wind (the mambang), Mambang of beaches. Later identified with Israfel.
-Sang Siuh, Mother Earth - Good. Later identified as the wife of Shiva as Mahadewi.
-Seretang, Father Sky - Unaligned. Later identified with Shiva as Mahadewi.

-Awang - Unaligned, Earth, Poison, Storm
-Batara Guru - Unaligned, Knowledge, Skill
-Berangga Kala - Unaligned, Strength, Storm, War
-Sang Begor - Lawful Good, Sea, Sun
-Sang Degor - Unaligned, Death, Moon
-Sang Rangga - Good, Earth, Sea
-Sang Siuh, Mother Earth - Good, Earth, Life, Protection
-Seretang, Father Sky - Unaligned, Sun, Moon, Storm

  • Mapuche pantheon
The Mapuche people live in Chile and Argentina. Divine characters are known as Machi and are generally believed to be good. Primal and arcane characters are known as Kalku and are known to be good or evil.
-Coi Coi-Vilu - Serpentine water god, enemy of all terrestrial life. E, Sea, Torment, Poison
-Gualichu - Evil personified, not properly worshipped but feared, blamed for all calamity, could possess people. CE, Destruction, Strife, Poison
-Ngen-Echen - Spirit governing human beings. LG, Civilization, Hope
-Ngen-Mapu - Spirit of the earth. LG, Earth, Wilderness
-Ngen-Kutral - Spirit of fire. LG, Destruction, Sun
-Ngen-Ko - Spirit of water. G, Change, Sea
-Ngen-Kuruf - Spirit of wind. G, Freedom, Storm
-Ngen-Mawida - Spirit of the forest. LG, Life, Wilderness
-Ngen-Lawen - Spirit of medicinal herbs. G, Knowledge, Life
-Pu-Am - The universal soul, creator of the Ngen to ensure order. LG, Creation, Hope, Life
-Ten Ten-Vilu - Earth goddess. G, Earth, Life, Protection

  • Maori mythology
Atua means Gods in Maori. -Hine-ahu-one - Good. First woman, "earth formed maid," formed by Tane to be his wife.
-Hine-nui-te-Po - Evil. Daughter of Hine Ahu One and Tane, wife of Tane, brings death to the world after finding out who her father is by going into Po and bringing her descendants with her (while Tane brings life by bringing them into day).
-Karakia - Unaligned. Not a particular being, but rather the practice of ancestor worship.
-Marama - Good. The moon, sister of Te Ra.
-Papa - Lawful Good. Earth mother, wife of Rangi, mother of the Atua.
-Po - Evil. Night and death personified, earliest ancestor.
-Punga - Chaotic Evil. Ancestor of lizards, sharks, and ill-favored creatures. Ugly people (or perhaps monsters) are refered to as children of Punga.
-Rangi - Lawful Good. Heavenly father, husband of Papa, father of the Atua.
-Tahu - Good. Atua over peace and feasts.
-Tane - Unaligned. Son of Rangi, responsible for mounting him in the sky, father of nature with a number of his ancestors.
-Tangaroa - Unaligned. Ancestor of fish.
-Tawhiri ma tea - Unaligned. Father of winds and storms, brother of Tane.
-Te Ra - Good. The sun, brother of Marama.
-Te Ata - Lawful Good. Morning personified, descended from Po.
-Tiki - Unaligned. Primordial teacher.
-Tu Matauenga - Evil. War god, brother of Tane.
-Whatitiri - Unaligned. Thunderer, grandson of Hine-nui-te-Po after she fled to her ancestors in Po.

-Hine-ahu-one - Good, Civilization, Earth, Love
-Hine-nui-te-Po - Evil, Darkness, Death, Undeath
-Karakia - Unaligned, Civilization, Knowledge, Undeath
-Marama - Good, Darkness, Moon
-Papa - Lawful Good, Earth, Love, Protection
-Po - Evil, Darkness, Death
-Punga - Chaotic Evil, Poison, Sea, Torment, Wilderness
-Rangi - Lawful Good, Tyranny, Moon, Sun
-Tahu - Good, Life, Love
-Tane - Unaligned, Creation, Wilderness
-Tangaroa - Unaligned, Life, Sea
-Tawhiri ma tea - Unaligned, Freedom, Storm
-Te Ra - Good, Life, Sun
-Te Ata - Lawful Good, Hope, Sun
-Tiki - Unaligned, Arcana, Knowledge, Skill
-Tu Matauenga - Evil, Strength, Tyranny, War
-Whatitiri - Unaligned, Darkness, Strength, Storm

  • Mayan pantheon
-Ah Chuy Kak - War god. U, Destruction, War
-Ah Mun - Maize god. U, Life, Wilderness
-Ah Puch - Death god. E, Death, Destruction
-Ahau Chamahez - Medicine god. G, Hope, Life
-Akha - General title for fertility goddessess. G, Hope, Love
-Bacab - Fourfold god of the earth's interior and thunder. U, Earth, Storm
-Balam - Protective jaguar gods. LG, Justice, protection
-Chaac - Rain deity with an lightning axe. U, Destruction, Storm, Wilderness
-Chac Uayab Xoc - Fish god and patron of fishermen (although he ate drowning people). U, Luck, Sea
-Coom Hau - Underworld god. U, Death, Undeath
-Ekchuah - "Black war chief," patron of warriors and merchants. U, Luck, Skill, War
-Itzamna - High creator and culture god, rarely referred to. G, Civilization, Creation, Earth
-Kinich Ahau - "Sun-eyed Lord," ancestor of kings. LG, Civilization, Sun, Tyranny
-Kukuklan - The feathered serpent, civilization god. LG, Civilization, Justice, Knowledge, Protection, Storm
-Votan - Culture bearer. LG, Civilization, Knowledge, Skill
-Vucub Caquix - Demonic underworld god. CE, Death, Poison, Undeath
-Zipacna - Demon of the earth's crust. E, Darkness, Earth, Tyranny

  • Monotheism
Monotheism (Christianity, Islam, Judaism, Sikhism, Zoroastrianism, and others) presents problems in how to handle the one deity. The one God is generally described as good, but some who claim to worship this God will perform evil acts in His name. As such, Ahura Mazda, Allah, Christ, Wariguru, and YHWH, when worshipped monotheistically, are assumed to beyond the alignment system (perhaps because of their sheer goodness or because of an incomprehensible nature). Thus, the one God is represented from various views. These views are not different gods, but the one God as understood by different followers (even within the same religion). Differences in views do not necessarily mean that one group is heretical and another is not, but they can be a pretty good guideline for who a character prone to accusing others of heresy might call out.
-God of the Crusade/Jihad - Unaligned. Generally not found in Judaism after the fall of the Roman Empire (before that, there were the Zealots, the Maccabees, and a lot of really cool beat downs of Canaanites and Philistines in the Bible). Originally, crusade simply means "taking up the cross," and jihad simply means "struggle." Both terms had pretty much the same idea, to struggle against one's own selfish desires to better oneself through religion. After the 11th century, they took on the meaning of struggling against another for one's own selfish desires to better oneself using one's religion as an excuse. Since this unfortunately is what most people associate with the words crusade and jihad, this will be used to describe the idea of God over religious wars.
-God of Heaven - Good. God when viewed as the radient being that reigns in heaven. Centuries later, people would try to suggest that the monotheistic religions took this depiction from pagan sun god and moon gods. This is common for the Abrahamic religions (Judaism, Christianity, Islam) at all period of their histories. When applied to Asian religion, this is appropriate for Wariguru of Sikhism, Ahura Mazda of Zoroastrianism (and to some extent Zurvanism), Tengri in Mongolia, or Tien in China.
-God the Judge - Unaligned. The idea of God as a righteous judge is covered in Righteous God, this covers God when called by anyone that seeks to judge in His name... Which unfortunately hasn't been pretty. This can very well be the idea of God of a fair king, a kind priest, or someone else in a position to judge with goodness in their heart and maybe the law on their side. This can also unfortunately cover bureaucrats more concerned with the letter of the law (secular or religious) than with helping people, or people looking for an excuse to harass or murder countless people in witchhunts or under the idea that God has found the whole world guilty (this was not uncommon in the later middle ages). If applied to Asian religion, this is appropriate for Tien/Shang Di whenever invoked by both followers of Confucius and and Han Feizi.
-God the Omniscient - Unaligned. While there is nothing wrong with defining God as omniscient, monotheists dedicated to knowledge have been rather varied. They can include Good and Lawful Good individuals that attempt to advance knowledge for the sake of all, or they can include crazed occultists that sought union with God for power and for power only. This can include the Hashashin (not just God of the Crusade/Jihad, or God the Judge or the Righteous), since esoteric knowledge played a large part of their teachings. Also included for priests and monks that also happen to be engaged in demonic magic (for good purposes of course, such as finding treasure and killing rivals).
-God the Protector - Lawful Good. This idea of God is inbetween God the Redeemer and God the Lawgiver, with the difference that the Protector will act through laws (unlike the Redeemer) but is more concerned with the well being of the individuals than their ability to fulfill the law (unlike the Lawgiver). This is common throughout the Abrahamic religions, and appropriate for Ahura Mazda and Shang Di (especially for followers of Confucius and Mencius).
-God the Lawgiver - Lawful Good. This idea of God is inbetween the Protector and the Judge. This idea of God is equally concerned with the law as with the individuals that the law is meant to protect. When applied to Asian religion, this is appropriate for Ahura Mazda in Zurvanism, or Shang Di for followers of Confucius not influenced by Mencius.
-God the Redeemer - Good. This idea of God is almost the antithesis of the Lawgiver or Judge. Instead of being expected to fulfill the law, worshippers are loved by God for who they are, thanks to the merciful nature of God (this is not an excuse to be evil, the followers are expected to be good just because it is good, not because God is going to force them). Christianity was founded upon this idea, but the law (whatever form it takes) is still respected by many Christians, and this idea does appear in Judaism and Islam.
-God the Righteous - Lawful Good. This is kind of to the God the Lawgiver what God of Heaven is to God the Redeemer. This idea represents God's law as a means of God's radiance to shine in the world, whereas the Lawgiver's commandments are creations like any other. This is common for the Abrahamic religions when organized, and appropriate for Shang Di for followers of Confucius (ironically influenced by Han Feizi in the view that the emperor's will is a force of nature).

-God of the Crusade/Jihad - Unaligned, Strength, Vengeance, War
-God of Heaven - Good, Hope, Moon, Sun
-God the Judge - Unaligned, Death, Justice, Tyranny, Vengeance
-God the Lawgiver - Lawful Good, Civilization, Justice, Tyranny
-God the Omniscient - Unaligned, Arcana, Fate, Knowledge, Madness
-God the Protector - Lawful Good, Hope, Justice, Protection
-God the Redeemer - Good, Hope, Love, Protection
-God the Righteous - Lawful Good, Justice, Moon, Sun

  • Neoplatonism
This represents the idea of God being active in different stages in creation. Had Christianity not appeared, this and Mithraism would have lead the Roman empire to monotheism. Christianty adopted Neoplatonic ideas during the middle ages. During this time, Judaism gradually adopted it, forming the tradition Kabbalah into what it is today as a reaction against the rising popularity of Aristotelianism among rabbis. This went on to influence alchemy, which in turn influenced ceremonial magic and Enochian magic. The different concepts of God will be given in Kabbalistic form first (the Sephiroth, sing. Sephira), followed by classical form. Several of these will be followed by servants of God in the form of classic archangels, ranks of celestial figures (in Judaism and Christianity), Paracelsus's Hermetic archangels, Olympian spirits from ceremonial magic, and then Enochian archangels. The archangels and angels would not be worshipped, but would instead be figures that intervene on behalf of God for a Divine character (although it would be more appropriate to be a multiclassed divine/arcane character). All these figures are in theory are too good for mortal understanding, but the first set are considered good or lawful good (with the exception of the Olympian spirits, who are unaligned). Complete justice and omniscience also results in the righteous punishment that our limited minds cannot understand as being fair. Also included are the Qlippoth, the empty shells of the Sephiroth lacking the spirit or will of God, and their cortex, the creatures that spring forth from them. The Qlippoth are evil, but their cortexes are chaotic evil.
-Kether, Primum Mobile - God as the unknowable infinite and as the first cause.
-Hockmah, Logos - God as an active sustainer of the universe.
-Binah, Macrocosm - God as a base for existance.
-Daath, Saturn - The point where one realizes that all lower forms are the same, usually regarded as an abyss and associated with death.
-Chesed, Jupiter - God as a loving father figure, moving everything to creation.
-Geburah, Mars - God as a righteous punisher, eliminating what is not good in creation.
-Tiphareth, Sol - God as a lifegiver, the point in creation where spirit becomes matter.
-Netzach, Venus - God motivating matter into creation, associated with emotions, particularly love.
-Hod, Mercury - God's ideas for matter being articulated, associated with scholarly pursuits from logic to magic.
-Yesod, Luna - When God's idea for creation is complete but not yet actualized.
-Malkuth, Microcosm - Existance as we know it, God's idea for creation actualized.

-Thaumiel, Cathariel - Thaumiel means "Duality in God," Cathariel means "Broken light of God." Corresponds with Kether, figures dedicated to destroying unity and dividing God's power to become more powerful where Kether would keep all united.
-Chaigidel, Ghogiel - Chaigidel means "Confusion of the Power of God," Ghogiel means "Those Who Go Forth into the Place Empty of God." Corresponds with Hockmah, figures dedicated to averting God's will where Hockmah would carry it out.
-Sathariel, Sheireil - Sathariel means "Concealment of God," Sheireil means "the Hairy Ones of God." Corresponds with Binah, figures dedicated to concealing God's will where Binah would reveal it.
-Gamchicoth, Azariel - Gamichicoth means "Devourers," Azariel means "the Binding Ones of God." Corresponds with Chesed, figures dedicated to wasting the substance of creation where Chesed would encourage its best use.
-Golachab, Usiel - Golachab means "Burning Bodies," Usiel means "the Ruins of God." Corresponds with Geburah, figures dedicated to destroying where Geburah would rule in strength instead.
-Thagirion, Zomiel - Thagirion means "Those Who Bellow Grief and Tears," Zomiel means "the Revolt of God." Corresponds with Tiphareth, dedicated to bewailing God's work as ugly where Tiphareth would show its glory.
-Harab Serapel, Theumiel - Harab Serapel means "Ravens of the Burning of God," Theumiel means "the Fouled Substance of God." Corresponds with Netzach, figures dedicated to unnatural lust where Netzach would encourage love.
-Samael, Theuniel - Samael means "the Desolation of God," Theuniel means "the Filthy Wailing Ones of God." Corresponds with Hod, figures dedicated rendering creation desolate through failure where Hod would render it complete through success.
-Gamaliel, Ogiel - Gamaliel means "Polluted of God," Ogiel means "Those Who Flee from God." Corresponds with Yesod, figures dedicated to misshaping and polluting potential existance to produce vile results where Yesod preserves potential existance.
-Nehemoth, Nehema - Both names refer to "Whisperers." Corresponds with Malkuth, figures dedicated to frightening those on Malkuth.

-Kether, Primum Mobile, Metatron, Chayot ha Kodesh/Seraphim - Creation, Change
-Hockmah, Logos, Raziel, Ophanim/Cherubim - Fate, Luck
-Binah, Macrocosm, Zaphkiel, Erelim/Thrones - Hope, Protection
-Daath, Saturn, no archangels or angels, Rampha, Aratron, Bnapsen - Darkness, Death
-Chesed, Jupiter, Zadkiel, Hashmallim/Dominions, Pi-Zeus, Bethor, Bynepor - Justice, Storm
-Geburah, Mars, Camael, Seraphim/Virtues, Ertosi, Phaleg, Babalel - Strength, War
-Tiphareth, Sol, Michael, Malakhim/Powers, Pi-Re, Och, Bobogel - Life, Sun
-Netzach, Venus, Haniel, Elohim/Principalities, Suroth, Hagith, Baligon - Love, Strife
-Hod, Mercury, Raphael, Bene Elohim/Archangels, Pi-Hermes, Ophiel, Bnaspol - Arcana, Knowledge
-Yesod, Luna, Gabriel, Cherubim/Angels, Pi-Joh, Phul, Blumaza - Moon, Sea
-Malkuth, Microcosm, Sandalphon, Ishim/Saints - Earth, Wilderness

-Thaumiel, Cathariel - Tyranny, Strife
-Chaigidel, Ghogiel - Change, Trickery
-Sathariel, Sheireil - Darkness, Trickery
-Gamchicoth, Azariel - Destruction, Winter
-Golachab, Usiel - Destruction, War
-Thagirion, Zomiel - Strife, Torment
-Harab Serapel, Theumiel - Love, Madness
-Samael, Theuniel - Arcana, Poison
-Gamaliel, Ogiel - Change, Poison
-Nehemoth, Nehema - Arcana, Madness

  • Nordic pantheon
-Aegir - Ocean god. E, Death, Destruction, Sea
-Baldur - Beauty god. G, Knowledge, Life, Sun
-Forseti - Justice god. U, Justice, Knowledge, Protection
-Frey - Sunlight and elves god. G, Freedom, Life, Sun
-Freya - Love and fertility goddess. G, Life, Love, Sun
-Frigga - Sky goddess, queen of the gods. U, Civilization, Knowledge, Protection
-Heimdal - Guardian of Bifrost. LG, Justice, War
-Hel - Death goddess. E, Death, Torment, Undeath
-Hermod - Messenger god. U, Freedom, Luck
-Loki - Mischief and fire god. CE, Destruction, Strife, Trickery
-Njord - Sea and winds god. G, Change, Sea, Storm
-Odin - All-Father, Father of the Slain, God of the Hanged. G, Arcana, Knowledge, Trickery, War
-Odur - Sun god. G, Hope, Sun
-Sif - Battle goddess. G, Protection, Strength, War
-Skadi - Mountain goddess. U, Destruction, Earth, Strength
-Surtur - Lord of the fire giants. E, Destruction, Strength, Torment, War
-Thor - Thunder god. LG, Protection, Strength, Storm, War
-Thrym - Lord of the frost giants. CE, Earth, Strength, War, Winter
-Tyr - War god. LG, Civilization, Justice, Protection, War
-Uller - Hunting god. U, Change, Freedom, Luck

  • Ossetian mythology
The Ossetians retained a number of their deities by identifying them with saints. A devout Ossetian Christian character in a medieval campaign might still use the figures below for patron saints instead of normal listing of saints. The Narts were a superhuman race descended from Satanaya. Their enemies were the Terks (or Turks), and the Vaigs (a type of ogre or similar creature). The Narts and the Vaigs were "giants," but this could just mean that they are a taller race (Devas, Half-Orcs, or Goliaths, perhaps).
-Aminon - Gatekeeper of the underworld. U, Death, Fate
-Barastyr - King of the underworld. E, Death, Torment, Undeath
-Bartraz - King of the Narts, possible inspiration for King Arthur. LG, Civilization, Justice, Hope
-Donbettir - Lord of the waters, identified with St Peter. LG, Civilization, Sea
-Faelvaera - Protector of sheep, enemy of Tutyr. U, Life, Protection
-Huyaendon Aeldar - Lord of fish, powerful magician. G, Arcane, Sea
-Kurdalaegon - Heavenly smith. U, Creation, Skill
-Satanaya - Fertility goddess, mother of the Narts, daughter of Uastyrdzhi. U, Earth, Protection, Wilderness
-Saubarag - God of darkness and thieves, identified with Satan. E, Darkness, Destruction, Trickery
-Safa - God of the hearth. LG, Civilization, Hope
-Sosruko - Smallest of the Narts, compared to the Norse Loki and the Greek Prometheus. U, Destruction, Trickery
-Tlepsh - Smith and sometimes leader of the Narts, compared with the Greek Hephaestus. G, Creation, Civilization
-Tutyr - Lord of Wolves, identified with St Theodore. U, Destruction, Wilderness
-Uacilla - God of storms and harvests, identified with St Elijah. U, Destruction, Knowledge, Storm
-Uastyrdzhi - God of masculinity, travellers, and oaths, women are forbidden from saying his name, identified with St George. LG, Justice, Sun, Tyranny
-Xwycau - Chief God, identified with the Christian and Muslim God. G, Hope, Life, Sun

  • Pegana pantheon
Although only men, dwarves, spirits, and shadows are refered to in the Pegana series, there is nothing saying that these are the only things in Pegana. Shadar-Kai may be the shadows given life by Yahn, Warforged (rather stoney warforged) might be the men that Yarni Zai made, the Baboons that worship the three Yozis may have been warped into something like Half-Orcs, Devas might be minor gods (or Zai), Genasi might be some of the Thousand Home Gods, Kalashtar might be minor gods in the service of Yoharnath-Lahai, Eladrin or Wilden in the service of Kib; and elves, half-elves, and halflings may be different types of humans.
-Chance - One of the two that created the world to win of a game.
-Fate - One of the two deities that created the world to win a game.
-Mana-Yood-Sushai - Demiurge who is not prayed to except by the gods he created, but still called on by mortals who have no other recourse. A temple is maintained in Sundari, but the priests in it forbid themselves to work or pray. Noone knows what happens those who appeal directly to Mana, but the people that send a priest to him are not known to have their prayers answered. The priests of this temple, particularly the prophet Ood are revered as great prophets, though. His awakening will destroy the world, but he may be merciful or harsh.
Small gods -
-Dorozhand - "Whose Eyes Regard The End," god of destiny (possibly even of the gods' destinies) who sees everything. Ruler of the gods, life is a means to accomplish what he will.
-Ha, Snyrg, and Ya - The three Yozis, Lords of madness, spite, and evil. Worshipped by Baboons.
-Hoodrazai - "The Eye in the Waste," a silent, thinking god who found out how Mana-Yood-Sushai made the gods and knows what their meaning is. Not accepted in some lands.
-Inzana - "The Dawnchild," sun goddess, plays with a golden ball and is obeyed by the other gods, creates days by throwing her ball into the air, night by losing it.
-Kib - Creator of beasts and men, first god to speak, ruining the silence of Pegana.
-Limpang-Tung - "God of Mirth and of Melodius Minstrels," does not understand the life and death scheme of the gods and seeks to help the young forget about it. Lesser than the small gods, asks not to be prayed to, but to be prayed to if one wants to forget age and death. Also a god of the sky, his pictures made to keep man from being weary of the worlds.
-Mosahn - "The Bird of Doom" whose cries shall awaken Mana-Yood-Sushai at THE END.
-Mung - Death god, attempted to slay all of Kib's beasts and eventually men. His priests require gifts to try harder to call on Mung.
-Rahm - The Thunderer, worshipped by some fisher folk henotheistically.
-Roon - "God of Going," moves the sun, moon, and stars; moves all rivers to Slid.
-Sardinac - A lame dwarf that came to the land of the gods and became hopeful because he was finally treated kindly.
-Sirami - "Lord of All Forgetting," resides where Imrana flows into the realm of the gods, makes dreamers forget their world while they dream.
-Sish - "Destroyer of Hours," time god that destroys with his hound Time (who may one day turn on the gods).
-Skarl - Drummer that keeps Mana-Yood-Sushai asleep through his drumming. Some say that he created the material planes with his drumming, others say that the material plane is a dream of Mana-Yood-Sushai, or the gods made the world to amuse themselves. When he stops drumming, the world ends.
-Slid - Sea god who particularly opposes the worship of Mana-Yood-Sushai. Somewhat more positive death god, sends death when it is needed. Worshipped a lot in the cities, woods, plains, and valleys.
-Thousand Home Gods - "Little gods that sit before the hearth and mind the fire," individually lesser than men, but all together nice to worship, the exceptions being:
--Eimes, Zanes, and Segastrion - home gods of three rivers who flooded the world in rebellion against the gods.
--Kilooloogung - "Lord of arising smoke," one of the Thousand Home Gods, often asked to take prayers to the gods.
--Triboogie - "Lord of Dusk," his children (shadows) run about and dance at night but do not disturb anyone with noise.
--Wohoon - "Lord of Noises in the Night," worshipped by wolves, foxes, owls, and other nocturnal beasts.
-Umborodom - Thunder god, thunder is his hound which he releases to retrieve Inzana's golden ball from mountain cracks, travels underground frequently.
-Umbrool - Drought god clawing at the bones of men Afrik, friend of Mung's, scared Eimes, Zanes, and Segastrion into cooperating with the gods
-Yahn - God of Usury, sits behind a hoard of gems which he grasps with his talons. Gave life to shadows in exchange for work.
-Yarni Zai - The god of the men of Yarnith, like a man but better, made of or clothed in stone; maker of animals and men.
-Yoharneth-Lahai - "God of Little Dreams and Fancies," so busy that he sometimes gives the wrong dreams to the wrong people.
-Zodrak - "Lord of seven skies, whose plaything is the thunder," originally a mortal shepherd, became as one of the gods after meeting them, sent riches and love into the world with poverty, strife, and grief. Responsible for sending the wisdom into the word that causes prophets to realize they know nothing.
-Chance - U, Change
-Fate - U, Fate
-Mana-Yood-Sushai - U, Creation, Destruction
Small gods - U, Death, Knowledge, Life
-Dorozhand - U, Fate, Knowledge
-Ha, Snyrg, Ya - CE, Madness, Strife, Torment
-Hoodrazai - U, Arcana, Knowledge
-Inzana - G, Hope, Sun
-Kib - G, Change, Life
-Limpang-Tung - G, Hope, Sun, Moon
-Mosahn - CE, Destruction
-Mung - E, Darkness, Death, War
-Rahm - G, Sea, Storm
-Roon - U, Change, Freedom
-Sardinac - G, Hope, Love
-Sirami - U, Change, Madness
-Sish - U (Time is E), Change, Destruction, Torment
-Skarl - LG, Creation, Protection
-Slid - LG, Civilization, Death, Sea
-Thousand Home Gods - U, Civilization, Protection
--Eimes, Zanes, and Segastrion - CE, Destruction, Sea
--Kilooloogung - G, Luck
--Triboogie - LG, Darkness
--Wohoon - U, Wilderness
-Umborodom - LG, Destruction, Storm
-Umbrool - E, Destruction, Torment
-Yarni Zai - U, Life, Wilderness
-Yahn - E, Darkness, Undeath
-Yoharneth-Lahai - G, Hope, Trickery
-Zodrak - G, Change, Love, Strife
Pegana cosmology:
-Pegana - The Material Plane
-Aghrinaun - Mountains in Pegana where all the gods dwell, sometimes refered to as Pegana or Highest Pegana. The Astral sea.
-Wornath-Mavai - Land where the gods once rested, partly destroyed but still a paradise. Sish is known to send his hound after anyone attempting to journey here. The Feywild.
-Imrana the River of Silence - Sailed on by Yoharneth-Lahai. Dreamlands.
-End of the road set by Kib - Where everyone meets Mung just before he sends them to die. The Shadowfell.
-The Rim - Mass of rocks to the south that were not used by the gods for creating the world. Where Trogool, the Thing that is neither god nor beast lives and turns over the black and white leaves of a book in which is written all that was until THE END. Trogool never answers prayers. The Elemental Planes.

Heroic feats
Mai Doon Izahn - Must be a worshipper of Dorozhand or of no deity. Mai Doon Izahn are the words at the end of the black and white book of Troogool that mean "The End For Ever." A character with this feat knows their meaning and pronunciation, and may recite them to bring about a lesser end. This is an encounter power free action that forces all effects to end, as though their time had run out and the encounter had finished. If this is done in combat, the encounter restarts (it does not simply resume).
Mad prophet - Must have the Prophethood feat or class ability. Your character believes his soul possesses anything his soul becomes aware of. As a immediate interrupt daily power triggered by being successfully affected with an arcane, divine, shadow, primal, or psionic attack, you may choose to take that power and use it your next turn or spend a minor action to hold on to it.
Prophethood - Must be a divine character. Many a prophet laments that they have exchanged happiness for wisdom. Your character may automatically succeed a wisdom based check as a free action, but you will lose the right to make one death saving throw. This death saving throw is recovered after an extended rest. This ability can be used multiple times, but using more than twice pretty much dooms a divine character to die. A divine character may replace one of their channel divinity abilities with this feat at character creation, and may later take that channel divinity ability as a feat at that time or later.
Prophet of Alderon - Must have the Prophethood feat or class ability. Your character has learned not to fear the gods or their lightnings. You gain resistance to lightning and radiant damage equal to half your level.
Prophet of Aradec - Must have the Prophethood feat or class ability. Your character has learned not to speak of death to kings. You may have a character automatically succeed at a death saving throw as a free action, but you automatically fail the next one you make.
Prophet of Mlideen - Must have the Prophethood feat or class ability. Your character may, as an at-will minor action, roll a percentile die. If the roll is not 00 (or 100), you may switch to a different divine feat as if you had always worshipped a different deity. If the roll is 00 (or 100), everyone present takes 2d6 (per tier) cold damage and are knocked prone, and for the rest of the encounter all terrain is hindering terrain.
Prophet of Sundari - Must have the Prophethood feat or class ability, must be a worshiper of Mana-Yood-Sushai. Your character is used to being still in the dark, resting as your god does. As long as your character does not (or cannot) move, and does not see (or cannot), he cannot be the direct target of any attack unless the attacker makes a saving throw.
Prophet of Yarnith - Must have the Prophethood feat or class ability, must be a worshiper of Yarni Zai. This feat functions as the Arcane Familiar feat, but is for Divine characters. If the character is also arcane, then the character has two familiars, but only one may be active at a time and switching between active and passive modes requires a minor action for each. The character may take additional familiar feats, but a feat must be taken for each familiar, that is, one for the arcane familiar and one for the divine.
Prophet of Zonu - Must have the Prophethood feat or class ability, must be a worshiper of Yahn. Your character gains the Shadar-Kai Shadow Jaunt ability. If he is already a Shadar-Kai, he may use his shadow jaunt ability as an immediate interrupt when reduced to 0 or fewer HP.
Sign of Kib - Must have the Prophethood feat or class ability, must be a worshipper of Kib. Your character gains the Cleric ability healing word, or gains twice as many uses of it if they already are a Cleric.
Sign of Mung - Must have the Prophethood feat or class ability, must be a worshiper of Mung. At-will power standard action, area burst 10, all characters (including yourself and allies) must make a saving throw or be reduced to 0 HP.
Sign of Roon - Must have the Prophethood feat or class ability, must be a worshiper of Roon. Daily stance power take as a standard action lasting for an encounter, your character gains the wizard spell Mage hand as an at-will power while using this stance, and may end the stance by using expeditious retreat for half his speed. This stance ends when any other daily or encounter powers are used.
Strange Signs - Must have the Prophethood feat or class feature. Your character knows how to quench the fear of death in others. This is a daily power that may be used as a free action, allowing the character to automatically succeed their next death saving throw.

  • Proto-Afro-Asiatic pantheon
HIGHLY tenative, don't expect to get anywhere near an A if you try to use this in an anthropology, history, or religion class. Unfortunately, the culture of the early Semitic people and their parent group the Afro-Asiatic people haven't been studied near to the extent that Indo-European culture has. As such, this is more of an amalgamation of Proto-Semitic and Proto-Afro-Asiatic deities.
-Adan - Lord, fertility god. Later Adonis and Adonai. G, Life, Protection
-Ast - Isis and Ishtar were both refered to as Ast. G, Arcana, Life, Love, Protection
-Atiratu - Ilu's wife. Later Asherah. G, Life, Love, Sea, Storm
-Attaru - God of a city, fertility god. Later Ethiopian Astar. LG, Arcana, Fate, Moon, Sun
-Attartu - God of a city, fertility goddess. Later Ishtar, Ashtoreth. U, Destruction, Love, War
-Bah - God of a city, Storm god, later Balu. U, Storm, Strength, Tyranny, War
-Balu - God of a city, Comes from Proto-Afroasiatic Ba. Later Baal. U, Civilization, Protection, Sun, Strength, War
-Bun - Rain god, from Chadic Bun. U, Destruction, Sea, Storm
-Daignu - God of a city, Crop god, later Dagon and various works for corn or beans. U, Life, Sea, War
-Gir - Fire god, later Girru. LG, Civilization, Justice, Protection, Sun
-Haddu - God of a city, Storm god, later Adad. U, Storm, Strength, Tyranny, War
-Ilu - God of a city, Overgod. Later El, Elohim, Allah. LG, Civilization, Justice, Knowledge, Protection, Strength, Storm
-Malik - God of a city, Later Malik, Malak, Moloch. E, Death, Trickery, Vengeance
-Maw - God of a city, God of Sterility and death. Later Mot. E, Death, Destruction, Earth
-Nab - God of a city, God of knowledge. Later Nabu. G, Arcana, Knowledge, Protection, Skill
-Nan - Deification of the primordial abyss. Later Egyptian Nun. U, Madness, Sea, Wilderness
-Rah - God of a city, High god, Sun god, later Ra. LG, Civilization, Justice, Sun, War
-Rushep - War god named for flames, later Reshep. E, Torment, Storm, War
-Samay - Proto-Afroasiatic for Sky, root of Samsu. LG, Civilization, Justice, Sun
-Samsu - Sun goddess. Later Shapash and (after a sex change) Shamash. LG, Freedom, Justice, Knowledge, Sun
-Warikhu - God of a city, Moon god. Later Yarikh. U, Life, Moon, War, Wilderness
-Yam - God of a city, Sea god, accursed by others. Later Yam. U, Sea, Storm, Strife

  • Proto-Indo-European pantheon
This is HIGHLY tenative, some ideas are duplicated to represent major ways they were used later (Heus, Heusos, Heustero), some times a very common theme is represented with a name that comes from only a few Indo-European cultures (Ghen) because of lack of other common information, and sometimes I did push a detail simply so that it would make sense (or less nonsense) story wise (particularly in the case of Leuk Ghutom). After all, this is a game, not a scholarly venture.
--Deiwos - The clan of gods that follows Dyeus Pater
-Dehnu - River goddess; later Danu (both Sankrit and Irish), Diana, also the Dnieper, Don, and Danube rivers. Cut open to produce a river (usually any famous one). Daughter of Hepom Nepots by Dheghom Mater, mother of the Teuteh by Leuk Ghutom
-Dheghom Mater - Earth goddess (grain goddess in particular), later Demeter or Earth Mother. Daughter of Welnos and Pulthih Mater, mother Perkwunos Pehuson, Priheh, and the Deiwos (by Dyeus Pater); mother of Medhuna, Sauma, Sarvatat, Dehnu (by Hepom Nepots).
-Dheubh - Large serpent monster slain by Dyeus Pater, later Typhon
-Dyeus Pater - Sky father, later becomes the Hindu Dyaus, Latin Deus and Jupiter (corrupted Deu-Piter), Greek Zeus (corrupted Deus), and German Tiwuz (or Tyr). Son of Welnos and Pulthih Mater, father of Perkwunos, Pehuson, Priheh, and the Deiwos (by Dheghom Mater), father of Mehnot and Sehel (by a Heusos maiden). As an infant, Dyeus Pater Was hidden by Pulthih to prevent Welnos from eating him, grew up to slay Welnos, freeing his siblings. The Deiwos claim Dyeus Pater slayed Azi (who was Vertra), Kurmis, and Werunos, and used their bodies to build the sea, earth, and heavens.
-Ekwa - Horse twins, brothers of the sun maiden or dawn goddess, sons of the sky god. Connected with Venus. Daughter of Medhuna by Dyeus Pater.
-Hepom Nepots - Water god, brother of sky god (probably Dyeus Pater), melts ice and causes world flood (usually as a later threat rather than a Noah kinda story); later Apam Napat (a minor water deity in Hinduism and Zoroastrianism, feel free to use). Also known as Neptonos - sea god; later Celtic Nechtan (AKA Nuada or Nodens), Nethuns, and Neptune, partly inspired Rhine maidens and similar spirits (perhaps their king). Son of Welnos and Pulthih Mater, father of Medhuna, Sauma, Sarvatat, Dehnu (by Dheghom Mater), and the Moros (by Pulthih). Swears an oath to justly rule the Deiwos (since Dyeus Pater is in heaven), to which Mitras cut off his arm (the Deiwos claim this was in rejection, the Heusos claim Mitras was simply carrying out his role as an enforcer of oaths, the Teuteh claiming that Medhuna had not made him king by sleeping with him). Hepom is replaced by Bhaga.
-Koryonos - "God of the warband", probably originally an aspect of Perkwunos, but usually made distinct later, so here Koryonos is a title for Perwunos's son Rudlos.
-Medhuna - "Goddess of Mead," makes would-be kings sovereign by sleeping with them, but torments those that do not give in. Conceived by **** of Dhegom Mater by Hepom Nepots; later Irish Mebd, Gaulish Meduna, Indian Madhavi. Daughter of Hepom Nepots and Dheghom Mater, mother of Ekwa.
-Moros - Mora means sea, Mor means terror, eventually Nightmare and Fomorii. Could be used to refer to a number of monsterous races (particularly those associated with the sea in some way, or a maritime version of a regular monster race).
-Namerto - Drink that makes the gods physically immortal, made by Sauma.
-Pehuson - Shepherd god of the market and psychopomp; later Greek Pan (although many of his duties were passed to Hermes), Roman Faunus and Pagan, Hindu Pushan.
-Perkwunos - Thunder god, fights dragon, son of Dyeus Pater and Pulthih, goes on quest for golden apples of immortality, steals cows from Shens and releases them.
-Priheh - Love goddess, demonized in the Heusos group but accepted in the Deiwos group; later Freya, Aphrodite. In charge of a group of Elves/Peris. Later masculine forms include Priapos and Freyr. Venus, Vanas (lust goddess in Hinduism), Vanir related.
-Rudlos - Wild god of the storm and hunt, inflints disease with his bow. Illegitimate father of Leuk Ghutom.
-Sarvatat - Magic and river/water goddess, respected by the Heusos. Later Indian Sarvatat and Zoroastrian Haurvatat.
-Sauma - Deity of a drink that keeps the gods immortal, respected by the Heusos. Later Zoroastrian Haoma and Hindu Soma.
-Tonur - Means "Thunder," probably an epithet for Perkwunos, especially as a war god. Later becomes Thor.
-Wenos - Wen means "to strive," became the basis for Venus, Vanas, and Vanir. Priheh is their founder.

--Heusos - Celestial deities, social order, the stars, the sun, venus, hearths; later Asuras
-Aryaman - King of the Heusos, leader, healer. Carried on into Hinduism and Zoroastrianism, feel free to use this form there.
-Azi - Dragon of drought that blocked Sarvatat's water, killed by Vertra. Later becomes Azidahak in Zoroastrianism, and forms the basis for a word meaning snake in Sanskrit.
-Bhaga - Iranian Baga and Indian Bhaga (an Aditya [[Indian|Titan]] blinded by hero created by Rudra [[Rudlos]] that was also the descendant of a later enemy), related to slavic Bog, means Lord. A fertility and wealth figure.
-Heus - The Light deity followed by the Heusos; later Ahura and Eos. The Deiwos claim that Heus is Dyeus Pater's daughter who sided with Welnos, the Heusos claim that Heus is the first god.
-Heustero - Sacred fire guardian; later Roman Vesta and Zoroastrian Atar, kills dragons
-Mehnot - Moon, divine twin brother of Sehul.
-Mitras - defeats the rock that hides the Dawn, who was stolen by some demons. This connects to the other tales of abductions to the Netherworld (Eleusis, Dionysius is Hades); right hand path to Leuk Ghutom.
-Sehul - Sun, divine twin sister of Mehnot, wife of Perkwunos (and because of this worshipped by the Deiwos), mother of Shens.
-Shens - Sun guardian, later Hindu Surya, Latin Sol

--Primordial figures
-Arta - Hard to translate, but roughly means "righteousness, truth, correct time/ritual." A universal force, opposite of Dhroughos; later Rta in Indian philosophy, Asha in Zoroastrianism, source of the word right. The Heusos and the Deiwos fight over who is preserving the Arta, both sides acknowledge it is older than they are (although the Heusos claim Heus, Mitras, and the Arta are the same thing).
-Dhroughos - The Lie, opposite of Arta, later Druj. The Heusos claim that Dyeus Pater brought about Dhroughos by slaying Welnos. The Deiwos claim that Dhroughos is a side effect of Arta's moving the Ghen to form Welnos and Pulthih Mater. Dhroughos is also the vitilizing (if that is the right word) force for the undead, who are named after it.
-Ghen - "Gape, be wide open," eventually becomes the basis for Chaos and Ginnungagap. A field of cold nothing that forms the basis of the world, the gods either destroy it to create the world, or kill something (Kurmis for the sea and humanity from a Heusos perspective, Werunos for the land, and Yemos for humanity with different parts for different careers or castes) and use the corpse to build on top of this. If the Arta is threatened, the world will return to Ghen. Welnos and Pulthih Mater were created by the Arta moving Ghen.
-Kurmis - Large serpent monster slain by Perkwunos or Heustro, connected to the sea. In Zoroastrianism, Keyumars was a man whose corpse is broken to create humanity. Dragonborn and humanity might argue over who was formed from Kurmis's corpse, or may see each other as relatives (this doesn't mean they get along, however).
-Pulthih Mater - Earth mother, sometimes distinct from Dheghom Mater, sometimes identical.
-Trimehteros - The three fates (actually means three mothers, but going from the European Matres).
-Wagros - Thunder club used by (at different times) Mitras, Vertra, and Perkwunos (as Tonur).
-Welnos - Cattle god, protector of flocks; later becomes veles in Lithuanian, which means "shades" or "spirits of the departed." Max Muller made the argument that it was connected to Varuna and Ouranos, but this is disputed. Eventually conflated with Yemos and Ghen by the folks that identify Leuk Ghutom with Dyeus Pater and Manus, so Leuk Ghutom kills Welnos to create the world.
-Werunos - Large serpent monster slain by Dyeus Pater or Mitras, somehow connected with Welnos, land serpent, somehow death results in worldmaking

--Teuteh - means tribe, some Celts and Gauls worshipped a figure names Toutatis (sometimes known as Teutates) as a war god (and probably as an ancestor figure). May be another human culture (perhaps this is where humanity comes from and Dragonborn are from Kurmis), may be the source of Half-Orcs.
-Albh - Means "white," refered to divine craftsmen that later become Elves (in Germany) and Rbhus (in India). Use for either Elves or Eladrin (and use Wenos for the other), or use this for the dwarves (Dwarves and Elves tend to be blurred in older mythology), and use Wenos for Elves and Eladrin.
-Dhwergwhos - means "something tiny," probably the basis for dwarf. Could use for Dwarves, Halflings, or Gnomes.
-Manus - Yemos is dismembered by Manus who uses the parts to create the world, Yemos goes on to rule the underworld as first to die, Manus later sacrifices bull (not to make the world but to preserve it). Mannus becomes Indian Manu, German Mannus, Iranian Ahriman.
-Leuk/Leug Ghutom - left hand path deity that acts as a foil for Perkunos (as Tonur) or for Mitras. Later Leuk becomes light, Leug becomes dark, and Ghutom becomes god. The Germanic Wodenaz/Odin and Celtic Lugus/Lugh were both gods of ravens, spears, magic, and culture; and were certainly from the same source (unfortunately, it is impossible to tell which name is an epithet for the other deity). Wodenaz was also sometimes Goden (the name Odin and word god actually have the same source). Lugus been related Loki, and Lugh being descended from the Fomorii but moving to the De Danaan works with Loki moving from the Jotuns to the Aesir. Eventually conflated with Manus and Dyeus Pater as culture bearer and sky-father.
-Vertra - Regarded by the Heusos as a strong warrior, by the Deiwos as a dragon of drought and known as Azi (Azi was slain by Atar, Vrtra was slain by Indra), but also Vertra blocks Sarvatat's water; Later Zoroastrian Verethagra, Hindu Vrtra and Vrtrahan (epithet for Indra, fought against the Asura). This is all a bit confusing, let's have it so Vertra kills a dragon named Azi, who is sometimes refered to as Vertra's dragon, the Heusos clan praises him, the Deiwos clan blames Vertra (who has become a dragon because of Azi's treasure) for the water blockage and Perkwunos kills him, taking the Wagros (I know, a bit too Siegfried, but it works).
-Yemos - Yemos later becomes Indian Yama, German Ymir, Zoroastrian Gayomart (cosmic bull slain so his corpse could form the world). Yemos's death forming the world may have been the basis for Remus being slain by Romulus at the foundation of Rome.

--Deiwos - See Dyeus Pater, Dheghom Mater, or Hepom Nepots
-Dehnu - G, Life, Protection, Sea
-Dheghom Mater - LG, Earth, Life, Wilderness
-Dheubhs - U, Sea, Vengeance
-Dyeus Pater - LG, Justice, Storm, Strength
-Ekwa - G, Freedom, Wilderness
-Hepom Nepots - U, Change, Earth, Sea
-Koryonos - CE, Destruction, Madness, War
-Medhuna - U, Civilization, Madness
-Moros - U, Sea, Strife
-Pehuson - U, Luck, Trickery, Wilderness
-Perkwunos - U, Storm, Tyranny, War
-Priheh - G, Freedom, Love
-Rudlos - U, Destruction, Madness, Storm
-Sarvatat - U, Arcana, Knowledge, Sea
-Sauma - G, Life, Sea
-Tonur - LG, Strength, Storm, War
-Wenos - See Priheh

--Heusos - See Heus
-Aryaman - LG, Civilization, Justice
-Azi - E, Civilization, Poison
-Bhaga - E, Civilization, Torment
-Heus - G, Hope, Justice, Life, Protection
-Heustero - G, Strength, Sun, War
-Mehnot - U, Change, Moon
-Mitras - LG, Civilization, Justice, Sun, War
-Sehul - U, Love, Sun
-Shens - G, Life, Sun

--Primordial forces - U, Fate, Madness, Wilderness
-Arta - G, Change, Hope, Wilderness
-Dhroughos - CE, Madness, Trickery
-Ghen - U, Darkness, Fate
-Kurmis - U, Strife, Vengeance
-Pulthih Mater - U, Earth, Life, Love
-Trimehteros - U, Fate, Death, Life
-Welnos - E, Darkness, Winter
-Werunos - CE, Strife, Torment

--Teuteh - U, See Dyeus Pater or Leuk Ghutom
-Albhs - U, Creation, Skill
-Dhwergwhos - U, Creation, Darkness
-Manus - U, Luck, Protection
-Leuk/Leug Ghutom - U, Arcana, Skill, Trickery, War
-Vertra - G, Destruction, Storm, Strength, War
-Yemos - U, Death, Undeath

  • Proto-Indo-Iranian pantheon
This pantheon is an off-shoot of the Proto-Indo-European pantheon, that would eventually give rise to Zoroastrianism and Hinduism.
-Aryaman - Asura, embodiment of civlization. LG, Civilization, Justice
-Asura - class of deities, most of the favored figures in Zoroastrianism were Asuras. U, Civilization, Justice, Protection
-Azi - Dragon that fights the sun. E, Civilization, Poison
-Daiva (class of deities, most of the favored figures in Hinduism were Daivas) - U, Destruction, Sun, Storm
-Manu - First man. U, Luck, Protection
-Mitra - Asura protector of oaths. LG, Justice, Sun, War
-Sarvatet - River goddess. G, Death, Sea, Undeath
-Sauma - Healing plant god. G, Life, Sea
-Vrtra - Originally the name of the obstacle that blocked Sarvatet's water, taken up by the figure that removed that obstacle as well. U, Freedom, Strength, War
-Yama - First man to die. U, Death, Knowledge, Undeath

  • Pueblo Kachinas
The Pueblo peoples include the Hopi and the Zuni, among others. The Kachinas range from powerful gods to minor spirits. Divine power represents working with more powerful Kachina while primal power represents working with many common Kachina.
-Tawa - Sun spirit, the creator. Known as Awonawilona among the Zuni. G, Hope, Life, Protection, Sun.
-Sotuknang - first creation and nephew of Tawa, demiurge of the universes, creator of Spider Grandmother. LG, Creation, Luck, Protection
-Spider Grandmother - messender for Tawa, demiurge of life in the universe. G, Knowledge, Luck, Protection
-Masauwu - Skeleton man, spirit of death and keeper of fire. Wears a fearsome mask and is either handsome or even more fearsome underneath. Sometimes benevolent, helped the Hopi settle and gave them stewardship over the land. U. Civilization, Death, Knowledge
-Pahana - Lost white brother, messianic figure expected to return from the east with a missing piece of stone given to him by Masauwu to prove he is really him and not a sorcerer imitating him, expected to bring about a golden age. LG, Arcana, Hope, Luck
-Awanyu - Horned serpent, companion of Kokopelli. LG, Civilization, Justice, Knowledge, Protection, Storm
-Ahayuta - Twin war gods, protects people by using lightning. U, Strength, Storm, War
-Angak - Protective healing male kachina, represented with long black hair. U, Life, Protection
-Hu - Hummingbird kachina, responsible for asking the gods for rain. G, Knowledge, Storm
-Kokopelli - Fertility figure, humpbacked flute player G, Hope, Life, Love
-Coyote - Trickster figure. U, Death, Knowledge, Trickery
-Corn Mother - G, Earth, Life, Wilderness
-Muyingwa - Horned solar kachina responsible for germinating seeds. U, Sun, Wilderness
-Nataska - Uncle ogre, scares children into good behavior. Known as Atoshli among the Zuni. E, Justice, Tyranny
-Patung - Kachina of healing and agriculture. LG, Earth, Life, Wilderness
-Toho - Hunter kachina, mountain lion. U, Skill, Strength, Wilderness

  • Saints
In a campaign on earth, these figures act on behalf of the monotheistic deity and may pray for His followers. In a other settings, they may be exarchs from another plane of existance serving a deity whose realm is beyond the far realms.
1-Biblical figure (legends of the saint may have been created around nameless figures)
2-In the Golden Legend
3-Fourteen holy helpers
4-Four holy marshals
5-Catholic only

3-Agathius - Good, Torment, War
24-Anthony the Great - Lawful Good, Life, Winter
3-Barbara - Lawful Good, Creation, Luck
23-Blaise - Good, Civilization, Earth, Life
23-Catherine of Alexandria - Good, Hope, Knowledge, Torment
23-Christopher - Good, Arcana, Strength, Sea
45-(Pope) Cornelius - Lawful Good, Madness, Wilderness
3-Cyriacus - Good, Death, Fate, Hope
235-Denis - Lawful Good, Strife, Undeath, Vengeance
1-Dismas - Good, Death, Freedom, Trickery
1-Elijah - Good, Destruction, Knowledge, Storm
35-Erasmus of Formiae - Good, Life, Sea, Undeath
23-Eustace - Lawful Good, Protection, Strife, Wilderness
23-George - Lawful Good, Justice, Sun, Tyranny
235-Giles - Good, Darkness, Madness, Moon
45-Hubertus - Lawful Good, Skill, War
12-James - Lawful Good, Hope, Poison
12-John the Apostle - Good, Knowledge, Protection
1-Joseph - Good, Change, Protection, Skill
12-Jude the Apostle - Lawful Good, Hope, Luck, Protection
12-Longinus - Good, Fate, Life
3-Margaret of Antioch - Lawful Good, Change, Life, Love
12-Martha - Lawful Good, Civilization, Skill
1-Mary - Lawful Good, Hope, Love, Luck, Protection, Sun
12-Mary Magdalene - Good, Change, Love
12-Matthias - Lawful Good, Luck, Skill
3-Pantaleon - Good, Destruction, Luck, Winter
12-Paul - Good, Change, Protection, Luck
12-Peter - Lawful Good, Civilization, Creation, Death
4-Quirinus of Neuss - Good, Freedom, Poison
12-Simon the Zealot - Good, Protection, Skill
3-Vitus - Good, Freedom, Storm, Trickery

Heroic feats
Casting out of devils - Lawful Good or Good aligned. Your character gains a daily stance for an encounter, burst area a number of squares equal to half the character's level. The character must choose either chaotic evil or evil alignment, and then either aberrant, elemental, fey, immortal, or shadow origin. Creatures fitting this description with equal or fewer levels than the caster must make a saving throw each round in the burst or be forced forced away. Such creatures of a higher level may make a saving throw once to enter, success leaves them unaffected by that exorcism for the rest of the encounter, failure forces them outside. Stance is broken if any daily or encounter powers are used.
Fasting - Lawful Good or Good, must be able to use a divine ability. Your character does not need to eat or drink for a number of days equal to his level.
Faith healing - Lawful Good or Good, your character gains the paladin Lay on Hands ability, or you gain twice as many uses of it if you are a paladin.
Gift of Tongues - Must be able to use a divine ability. Your character gains a daily stance ability that lasts an encounter, enabling your character to speak Supernal and gaining a +2 bonus to charisma based checks. This stance ends if another stance is used.
Nobility - Your character isn't necessarily a noble, but perhaps a priest or elder. You may once per day make an intimidate check as a minor action instead of a standard action.
Patron saint - Choose a saint as a patron saint as a cleric would choose a deity, and choose one of their domains. Your character gains one use of that domain feat's power after donating a number of GP to charity equal to a tenth of the cost of a magic item of the same level (so 36 at level 1).
Saintly behavior - Must be Lawful Good or Good aligned. Your character may use a Diplomacy check in any situation where they would use an Intimidate or Bluff check.

Paragon feats
Clothe the naked and feed the hungry - Paragon, Lawful Good or Good, your character can divide an already existing portion of his clothing or food to clothe or feed others, and does not lose any of his original clothes or food.
Raise the dead - Paragon, must have the Faith healing ability. Your character may once per day spend a healing surge to bring a dead character back to life with 1 HP and unable to make any death saving throws until they make an extended rest.
Relic - Paragon, level 11+. Your character is in possession of a true relic of a saint. Choose a divine encounter power that is at least 10 levels lower than your level. Your character may use it as an encounter power. When you gain a level, you may replace this power with a different divine encounter power. This feat may be taken multiple times, each time gaining a different divine power.
Saintly endurance - Paragon, must have the Saintly behavior feat. Your character has an stance daily power requiring the expendature of an action point that lasts for an encounter that can be used as a free action. While this stance lasts, your character adds half his level to saving throws. This stance ends if another stance is taken.
Simony - Paragon, must be an arcane character, cannot be Lawful Good or Good. Your character spends gold to gain a divine class encounter power as daily power. The cost is equal to a magic item of equal level.

Epic feats
Miracle - Epic, Lawful Good or Good. You gain a daily power. This power requires a standard action and imitates any heroic or paragon class ability (and any that it is dependant on). If the ability is paragon or epic tier, you have to spend an action point. If the ability is more than half your level, you have to spend a healing surge.
Resurrection - Epic, must have the Raise the dead ability. Your character may bring a dead character back to life with a number of HP equal to one healing surge and capable of making their usual number of death saving throws.

  • Sioux spirits
The Sioux believed that Wakan Tanka was the highest God, who emanated a number of other beings, forming a complex.
-Chapa - beaver spirit, lord of domesticity, labor, and preparation. LG, Civilization, Creation, Life
-Cetan - poet hawk spirit associated with the east, and the qualities of speed, dedication, and good vision. G, Freedom, Love, Skill
-Haokah - Thunder god, laughs when he is sad, cries when he is happy; two horns marking him as a hunting god. CN, Skill, Storm, Wilderness
-Iktomi - Spider trickster god, son of Inyan, older brother of Iya, inventive, mischievous but not evil. G, Change, Strife, Trickery
-Inyan - fourth emanated from Wakan Tanka or first of the superior gods, the solid support of the earth and creator. LG, Justice, Earth, Strength
-Iya - storm monster, younger brother of Iktomi. Eats humans, spreads diseases, keeps heads as trophies; however he is simply performing his duty and is also the eye of the storm; chief of the north, rival of the chief of the Wakinyan. U, Poison, Torment, Winter
-Maka - Mother Earth, third emanated from Wakan Tanka or first created by Inyan (causing him to lose all his blood). U, Earth, Sea, Wilderness
-Nagi Tanka - sky god second created from Inyan's blood. G, Storm, Sun
-Pte San Win - "White Buffalo Calf Woman," manifestation of Whope, bringer of the seven sacred rituals of the Sioux (including the chununpa, or peace pipe). G, Civilization, Life, Love
-Skan - second emanated from Wakan Tanka or third created from Inyan's blood, the motion of the universe, that brings life to everything. G, Change, Freedom, Life
-Tate - Wind god. U, Storm
-Wakan Tanka (The Great Spirit) - G, Hope, Life, Protection, Sun.
-Wakinyan - Thunder birds created as companions of Inyan, also Inyan in an active form. G, Change, Storm
-Whope - goddess of peace, daughter of Wi and the Moon. G, Hope, Luck, Protection
-Wi - first emanated from Wakan Tanka, first to be created, brings light to the world, sun god associated with bison. G, Life, Sun

  • Slavic pantheon
-Bjelobog - G, Hope, Life
-Czernobog - E, Death, Torment
-Dazhbog - The Bright one, son of Svarog, sun god. LG, Justice, Protection, Sun
-Death Crone - E, Arcana Death, Trickery
-Gabija - Hearth goddess. G, Hope, Protection
-Jarilo - The green man. G, Change, Life, Wilderness
-Jurate - Sea goddess. G, Freedom, Luck, Sea
-Lunt-Ater - Gander chief. G, Knowledge, Sun
-Lesovik - Fae Shepherd. U, Life, Skill
-Marzheena - Psychopompess. E, Death, Tyranny
-Mokosha - Mother moist earth. LG, Earth, Life, Wilderness
-Perun - Thunder god, sometimes identified as St. Elijah. U, Destruction, Storm, Strength
-Rod - Harvest god. U, Life, Knowledge, Protection
-Stribog - Wind god. U, Destruction, Storm, Winter
-Svantovit - Prosperity god. U, Life, Luck, War
-Svarog - Heavenly lord. LG, Justice, Life, Sun, Storm
-Svarozhich - Fire god. G, Destruction, Sun, Trickery
-Svetovid - War god. U, Fate, Knowledge, War
-Ukko - Sky god. LG, Justice, Life, Storm
-Volos - Cattle god. U, Luck, Wilderness

  • South African religions
Khoi (Hottentot) pantheon
-Gauna - High god; U, Death, Fate, Protection, Sun
-Utixo - Sky god; G, Life, Storm, Sun
-Gunab - Evil god; CE, Strife, Torment
-Heitsi - God of the hunt, dying-and-rising, legendary hunter, sorcerer, warrior; LG, Life, Skill, War
-Tsui - God of sorcery and storms; U; Arcana, Knowledge, Storm
-San (Bushman) pantheon
-Cagn - San (Bushman) supreme god, first being and creator, trickster shapeshifter; G, Change, Life, Skill, Trickery
-Kaang - Alternate understanding of Cagn (or Cagn is an alternate understanding of Kaang); G, Destruction, Earth, Wilderness
-!Xu - Another alternate San supreme god; G, Arcana, Life, Undeath, Storm

Zulu pantheon
-Mamlambo - Goddess of rivers; U, Life, Protection, Sea
-Nokhubulwane - "The Zulu Demeter;" U, Earth, Protection, Wilderness
-Umvelinqangi - God of thunder and earthquakes, husband of Uthlanga; U, Earth, Storm, Strife
-Unkulunkulu - Creator of humanity, half-human/half-tiger with a lion's face and claws; LG, Creation, Justice, Protection
-Uthixo - Supreme god; NG, Creation, Hope, Sun
-Uthlanga - Marsh from which humanity emerged; G, Life, Sea, Wilderness

  • Sumerian pantheon
Later combined with Semitic beliefs to strongly influence the Babylonian pantheon, with that and Indo-European beliefs to influence the Hittites.
-An - Later Anu. God of High Heaven. U, Civilization, Knowledge, Protection, Storm
-Dumuzi - Later Tammuz. Master of Fertile Fields. G, Life, Protection
-Enki - God of Magic and Wisdom. U, Arcana, Earth, Knowledge, Skill
-Enlil - Later overtaken by Marduk. God of the Skies. G, Hope, Luck, Protection, Storm, War
-Ereshkigal - Goddess of Death. E, Death, Love, Torment
-Gibil - Later Girru. God of Fire. LG, Civilization, Justice, Protection, Sun
-Inanna - Later Ishtar. Goddess of Fertility. U, Destruction, Love, War
-Ishkur - Syncretized with Adad/Hadad. God of Thunder. U, Storm, Strength, Tyranny, War
-Ki - Earth goddess, wife of Anu. U, Earth, Luck, Wilderness
-Kubaba - Later Cybebe. Only queen on the Sumerian kings list. - LG, Earth, Life, Love, Protection
-Namtar - Name mean "Fate," demon responsible for death. CE, Death, Fate
-Nanna - Moon god. G, Change, Freedom, Luck, Moon
-Nergal - Present but not as prominent. God of Death. E, Death, Destruction, Earth, Life, Torment
-Ninkasi - Goddess of alcohol. G, Love, Madness
-Ningal - Goddess of the Moon. G, Chaos, Good, Luck, Protection
-Ninhursag - Later Ninmah. Mother of the Gods. U, Arcana, Protection
-Ninlil - Air goddess and wife of Enlil. G, Change, Storm
-Ninurta - The Farmer God, a war god in Sumeria. G, Life, Storm, War, Wilderness
-Utu - Sun god, sometimes combined with Shamash. G, Change, Destruction, Freedom, Sun

  • Thracian pantheon
Usually worshipped alongside other deities, particularly Greek, perhaps Armenian
-Anzotica - Venus; G, Life, Love
-Armatus - Ares; U, Destruction, Strength, War
-Bassareus - Dionysius; U, Change, Destruction, Madness
-Bendis - Diana; U, Life, Moon, Protection
-Darzalas - Chthonic health god; U, Earth, Life, Protection
-Kotys - War goddess worshipped with orgies; CE, Death, Madness, War
-Sabazios - Zeus/Dionysius-like dragon slayer, eventually worshipped monotheistically as Hypsistos; U, Destruction, Life, Storm, Wilderness
-Vidasus - Silvanus; U, Knowledge, Life, Wilderness
-Zalmoxis - Culture hero; LG, Civilization, Life, Protection
-Zibelthiurdos - Zeus-like thunder god; G, Justice, Strength, Storm

  • Tibetan pantheon
Tibet does not many individual gods as classes of deities. After the arrival of Buddhism, these ranks of spirits were syncretised with buddhas and bodhisattvas, but some Tibetans continued to practice the pre-Buddhist form of their religion, becoming known as the Bon. There is a mixed history of the Bon religion being accepted as another form of Buddhism, to rejection as heretics or heathens. Many of the classes of spirits (particularly the more malevolent ones) were not worshipped, but perhaps appeased (but more likely warded). However, in a fantasy setting, a group of misguided Bon cultists might align themselves with more malevolent spirits seeking to protect Tibet from outside influence, or a misinformed Buddhist monastery might confuse the destructive nature of these spirits with a means of forcing enlightenment on others ("they don't exist anymore, they must have attained Nirvana").
-Lha - The Gods; G, Life, Luck, Protection
-Klu - Gods of the underworld; E, Death, Destruction, Poison
-Sa-Bdag - Earth lords; U, Destruction, Earth, Strength
-Gnyan - Spirits of trees, rocks, and mountains; E, Destruction, Earth, Wilderness
-Bdud - Personified evil; CE, Destruction, Tyranny, Trickery
-Btsan - Gods of fire; U, Destruction, Sun, Trickery
-Thehu-Rang - Competition and games; U, Freedom, Luck
-Gza - Gods of energy and lightning; U, Arcana, Knowledge, Storm
-Dgra-Lha - Gods of war; U, Destruction, Protection, Strength, War
-Phyug-Lha - Gods of wealth; U, Civilization, Luck
-Me-Lha - Gods of fire, "Mouth of Gods"; U, Arcana, Sun
-Thab-Lha - Gods of the hearth; U, Luck, Protection

  • Turkic pantheon
The ancient religion of the Turkic people (which continues even today in Mongolia), is where we get the term "shaman" from. This religion was likely practiced by the Huns, and other non-slavic north eastern Europeans well into the 10th century. Mongolian religion and Chinese religion are distantly related. The name of the Mongolian high God Tengri is related to the Chinese high God Tien. Mongolia influenced China a great deal through constant invasions. Mongolian Shamanism is refered to as Tao Shen (gambolling before the spirits) in Chinese. After the arrival of Buddhism into Mongolia, Shamanism was refered to as Khara Shadjin (or "the black faith,") while Buddhism was refered to as Shira Shadjin ("the yellow faith.") Some tribes tend towards a family shamanism, where shamanism is practiced by any individual with a supernatural gift mainly for the benefit of the household; while other tribes tend towards a professional shamanism, where the shaman is one or a few individuals within a tribe that works for the community. The former may be represented by the primal powered classes, while the later could be represented by the divine powered classes. Another possibility is that the primal powered classes is more concerned with common spirits while the divine power classes work with mainly the larger named spirits and the high God Tengri. Both of the latter cases are likely to be followers of Tengriism, a religion that states that Tengri is the sole creator God in charge of all spirits; while the former in both cases are likely to follow a pre-Tengriist shamanism where, while Tengri is a powerful figure, He is not alone in godhood. In some cases, a tribe might be inbetween, perhaps with a division between gender (e.g. primarily women working with the primal, primarily men working with the divine) or age (most people practicing the primal, the old practicing the divine) or some sort of initiation. Multiclassing between the primal and divine would be thought of as perfectly natural. Except for Tengri, the following spirits may or may not be acknowledged in any given tribe. Ulgan is very likely to be acknowledged, and Eje, Erlik, Tung-Ak, and Yer-Sub are common (although they may be present under different names).
-Ai Toyon - Lawful Good. Light spirit depicted as an eagle.
-Bai Baiania - Lawful Good. Spirit of forests and joy.
-Chyky - Unaligned. A smith spirit, gives good advice.
-Eje - Good. An earth mother figure.
-Erlik - Chaotic Evil. The first man, rebelled against Tengri and became the lord of the underworld. Depicted as an old man with a well-built body, with black eyes, eyebrows, and mustache; and a pig's face and teeth.
-K'Daai - Unaligned. Fire spirit, first blacksmith and iron worker, possesses curative powers.
-Kuara - Unaligned. A thunderer spirit. Not universally acknowledged, as Tengri is often held responsible for thunder and lightning.
-Tengri - Good. The high God in Tengriism, one of the highest spirits/gods otherwise. The name Tengri means Heaven. The Mongolian Tengri is also found as Tenri among the Turkic peoples of western Asia/eastern Europe (who were, according to European accounts, monotheists).
-Tung-Ak - Unaligned. Spirits of long dead chieftans.
-Ulgan - Unaligned. Either Tengri's son, an aspect of Tengri, or an epithet of Tengri. It is often accepted that none get to Tengri except through Ulgan. Ulgan is also a demiurge figure, responsible for helping in the world's creation.
-Yer-Sub - Unaligned. Ancestor spirits associated with water and earth.

-Ai Toyon - Lawful Good, Freedom, Sun
-Bai Baiania - Lawful Good, Hope, Wilderness
-Chyky - Unaligned, Creation, Skill
-Eje - Good, Earth, Life, Sea, Wilderness
-Erlik - Chaotic Evil, Darkness, Death, Strength, Strife, Undeath
-K'Daai - Unaligned, Creation, Life
-Kuara - Unaligned, Darkness, Storm
-Tengri - Good, Moon, Storm, Sun
-Tung-Ak - Unaligned, Civilization, Justice, Tyranny
-Ulgan - Unaligned, Arcana, Protection, Sun
-Yer-Sub - Unaligned, Earth, Luck, Sea

  • Urartian pantheon
Urartu was located between the Hittites and the Babylonians, and deities from those areas could have had a lesser presence. It was descended from Mitanni culture, which was of Indo-Iranian origin. Some Mitanni or Urartians may also have migrated to what is now Armenia.
-Arubani - Goddess of fertility and art, wife of Khaldi. G, Creation, Life, Love, Skill
-Bagvarti - Lesser version of Arubani, consort of Khaldi, originally Iranic but later incorporated after the region was conquered. LG, Civilization, Love
-Huba - Mother goddess, wife of Teisheba. LG, Earth, Life, Sun, War, Wilderness
-Indra - Worshipped by the Mitanni, an earlier form of Urartu culture. Storm god, bearer of the storm mace Vajra. U, Destruction, Storm, Strength, War
-Khaldi - Head deity of Urartu, most inscriptions dedicated to him, warrior god, husband of Arubani, depicted standing on a lion, part of a triad with Shivini and Teisheba. LG, Civilization, Justice, War
-Mitra - Worshipped by the Mitanni, an earlier form of Urartu culture. The companion of Varuna, god of the heavens, contracts, and friendship. Related to the Zoroastrian Mithra and the later Graeco-Roman Mithras. LG, Civilization, Justice, Sun, War
-Selardi - Lunar goddess, counterpart of Sin, probably the sister and consort of Shivini. G, Change, Freedom, Luck, Moon
-Shivini - See Shamash or Aten, good aligned, husband of Tushpuea, part of a triad with Teisheba and Khaldi. LG, Justice, Knowledge, Sun
-Teisheba - God of storms, thunder, and war to an extent; city of Teishebaini named after him, depicted standing on a bull with lightning, part of a triad with Shivini and Khaldi, husband of Huba. U, Life, Protection, Strength, Storm, War
-Tushpuea - Goddess over city of Tushpa, wife of Shivini, depicted as winged. LG, Justice, Freedom, Sun
-Varuna - Worshipped by the Mitanni, an earlier form of Urartu culture. The companion of Mitra, rain and judge god. Possibly related to the Zoroastrian Ahura (Mazda). G, Justice, Knowledge, Luck, Storm

  • Yezidiism
Yezidiism is a religion influenced by ancient Mesopotamian beliefs, Judaism, Zoroastrianism, Mithraism, Christianity, and Islam. They believe God created an angel named Melek Taus and six other angels to create the world, asking Melek Taus to worship nothing but Him. God then created Adam and asked Melek Taus to bow before Adam. Islam and some Christian legends hold that Satan was placed in a similar situation and fell for refusing to bow to a creature made of clay. This has lead some Muslims and Christians to believe that Melek Taus is Satan. The Yezidis teach that Melek Taus refused to bow out of his love for God, for which God was happy. The Yezidi also teach that they are distinct from the rest of humanity. Before Adam and Eve decided who would have what role in childbirth, they decided to see who could create a good child on their own. Both of them placed their seed in jars. Eve's produced insects, Adam's produced a handsome boy that married a spirit and fathered the Yezidis. The seven angels are regarded as emanations of God, and certain past kings and prophets were regarded as incarnations of the different angels.
-Melek Taus - Also known as Azazel, manifest as Yezid (the founder of the religion in its current form), dedicated to Sunday. LG, Fate, Justice, Sun, War
-Sheikh Hasan - Also known as Dardael, dedicated to Monday. LG, Fate, Knowledge, Moon
-Sheikh Shamash - Also known as Israfel or Artemis, dedicated to Tuesday. G, Skill, Sun, Trickery, Wilderness
-Sheikh Abu Bakir - Also known as Michael, dedicated to Wednesday. LG, Destruction, Justice, Sun, War
-Sajad-ad-Din - Also known as Azrael, dedicated to Thursday. U, Death, Fate, Undeath
-Nasir-ad-Din - Also known as Samael or Nisroch (as a king of Assyria), dedicated to Friday. U, Death, Fate, Sea, War
-Fahr-ad-Din - Also known as Nurael or Chemosh, dedicated to Saturday. U, Freedom, Sea, War

  • Yoruba pantheon
Present in east Africa, forms the basis for Vodoun after incorporating elements of Christianity (particularly Saints). They are divided between the Old World Loa (worshipped in Africa and America), and New World Loa (worshipped only in the Western Hemisphere).
Old World Loa
-Adjinakou - The Elephant Mystery. U, Destruction, Knowledge, Strength
-Agwe/St. Ulrich - Lord of the Sea. U, Sea, Storm
-Ayida Wedo - The Rainbow, wife of Damballah. G, Life, Storm
-Damballah/Moses or St. Patrick - The World Serpent, husband of Ayida Wedo. G, Hope, Life, Protection
-Erzulie/Black Madonna - Queen of Beauty. U, Love, Trickery
-Ghede - Lord of the Dead. U, Death, Knowledge, Life, Trickery
-Legba/St. Peter or St. Lazarus or St. Anthony - Lord of the Crossroads, the Wandering Sun. G, Knowledge, Sun, Wilderness
-Loco and Ayizan/None and St. Clare - Great Patrons. G, Knowledge, Life
-The Marassa/St.s Cosmas and Damien - Divine Twins, first born, first died. G, Luck, Protection, Trickery
-Ogun/St. George or St. Peter - Master of Iron, Lord of Fire. U, Earth, Strength, Sun, War
-Simbi - Great Serpent, He-Who-Straddles-the-Waters. U, Arcana, Knowledge, Sea

New World Loa
-Ashadeh Boco - The Hidden Fire. U, Fire, Knowledge, Passion
-Baron Samedhi - The Zombi Lord. CE, Death, Evil, Necromancy
-Carrefour - Lord of the Midnight Crossroads. G, Destruction, Good, Protection, and Summoning
-Cinq Jour Malheureux - Lord of Lost Days. U, Fate, Time
-Congo Zandor - Lord of the Scarlet Fields, pain and sacrifice. U, Earth, Plant, Strength
-Dan Petro - Dan Petro, loa of freedom. U, Luck, Travel
Heroic feats
Ridden - Choose a Loa as a cleric would choose a deity, and choose one of their domains. Your character gains one use of that domain feat's power after engaging in a personal ritual costing equal to a tenth of the cost of a magic item of the same level (so 36 at level 1). Alcohol, livestock, and ritual components may substitute for GP in the ritual.
Wisdom of Ancestors - The character may engage in a personal ritual to contact ancestors for knowledge or blessing. Your character spends a number of gold equal to one tenth a magic item's cost, and gains a bonus equal to half that the level for a number of knowledge checks equal to the level, and a +1 bonus per tier to saving throws.
Zombi - Your character is a zombi, an individual who has been drugged and brainwashed by a bokor, possibly having his soul taken from him. You permanently lose 4 points of wisdom and charisma, your speed decreases by 1 point, but you gain a +8 bonus to death saving throws and gain an additional death saving throw per tier.
Zombi maker - Must be an arcane character. Your character can create an undead companion using a complex and personalized ritual. You must spend a number of GP equal to a magic item of a level equal to the undead creature being created.

  • Zoroastrianism
Zoroastrianism was a religion started by the prophet Zoroaster in the area that is now Afghanistan, eastern Iran, or western Pakistan. Zoroaster taught that there was only one God (Ahura Mazda), and all other beings are angels working for or demons fighting against the one God. Persia and India at this point followed very similar religions, so many of the figures in Hinduism and Zoroastrianism parallel. Zurvanism was a later development based on the interpretation of some verses in Zoroastrian scriptures that said that the good spirit and the evil spirit were twins, and that Ahura Mazda came out from time (Zurvan). Normal interpretation up to this point took this to mean that the head angel under Ahura Mazda was equal to the lead evil spirit that opposed Ahura Mazda, and that Ahura Mazda was eternal. The Zurvanists took this to mean that Ahura Mazda and Ahriman (the evil spirit) were the twin sons of Zurvan (now a god of time instead of the word time). Zoroastrianism was the main religion in Persia before Islam, and it and Zurvanism were both present in India and to a lesser extent in China. In a fantasy campaign, Devas are probably regarded as not really being Devas, or as evil spirits meant to misguide people, or perhaps Devas sympathetic to or faithful in Zoroastrianism regard themselves as Yazatas.

-Ahura Mazda - Later known as Ormazd, holy symbol is a winged disk. G, Hope, Justice, Protection
-Zurvan - Holy symbol is two serpents emerging from the same egg and struggling. U, Creation, Fate, Knowledge
Amesha Spentas: the Zoroastrian equivilant of Archangels, sometimes are viewed as manifestations of Ahura Mazda
-Spenta Mainyu - The most direct manifestation of Ormazd, sometimes the relationship between the two is compared with God the Father and God the Holy Spirit in Christianity. Holy symbol is the same as Ahura Mazda. Presides over Mankind, opposed by Angro Mainyu. LG, Civilization, Justice, Luck
-Kshathra Vairya - Presides over Metals and Minerals, holy symbol is helmet, spear, and shield. LG, Creation, Strength, War
-Vohu Mano - "Good mind," presides over animal life, hoyl symbol is a cow. Opposed by Akem Mano. LG, Freedom, Life
-Asha - The manifestation of Truth, Fire, and Light. Holy symbol is a fiery light. Opposed by Druj, "the Lie." G, Knowledge, Protection, Sun
-Ameretat - Presides over plant life, holy symbol is a rose. G, Earth, Life, Wilderness
-Spenta Armaiti - Presides over earth and the world, partly syncretised with fertility goddesses, holy symbol is a woman. G, Earth, Life, Love
-Haurvatet - Presides over water and the dead, holy symbol is water. G, Death, Sea, Undeath

Yazatas: the Zoroastrian equivilant of angels, viewed as manifestations of different Amesha Spentas
-Atar - A more direct manifestation of Asha, battles Ahzi Dahak. Holy symbol is flaming sword. LG, Strength, Sun, War
-Verethragna - A manifestation of Asha, in charge of victory and success, holy symbol is a bear. LG, Freedom, Strength, War
-Rashnu - Manifestation of Ameretat, judges the dead, in charge of justice and honesty, holy symbol is a set of golden scales. LG, Destruction, Justice, Undeath
-Haoma - Not known which Spenta Amesha he's manifest from, in charge of health and immortality, particularly from the liquor named after him. G, Life, Sea
-Mithras - One of the most popular Yazatas, sometimes called the Son of Ormazd and sometimes held to be His equal. Either a manifestation of Kshathra Vairya (at His least popular), or Spenta Mainyu or even Ormazd (at His most popular). Holy symbol is a bull-headed mace. LG, Justice, Sun, War
-Tishtrya - Manifestation of Spenta Armaiti, originally focused more on water, but gradually worshipped more for war. Holy symbol is the star Sirius. G, Sea, Storm, War
-Sraosha - A guardian of the living and the dead, and messenger for Ormazd. Sometimes regarded as an Amesha Spenta, or as a manifestation of Asha. Holy symbol is a rooster. G, Fate, Knowledge, Protection
-Farvadin - A more direct manifestation of Haurvatat, guardian of the soul, in charge of magic. Holy symbol is a winged woman with a spear. G, Arcana, Knowledge, Protection
-Anahita - A more direct manifestation of Spenta Armaiti, later syncretized with the Armenian Anahit. Holy symbol is a dove. G, Earth, Love, Sea

  • Zothique pantheon
-Alila - "Queen of Perdition and goddess of all iniquities"; E, Arcana, Strife, Trickery
-Basatan - A sea god; U, Change, Sea, Storm
-Geol - An earth god with lax priests; U, Arcana, Earth, Knowledge, Protection
-Ojhal - Virgin goddess; LG, Hope, Justice, Knowledge, Life, Protection
-Mordiggian - U, Death, Undeath
-Ong - A lion headed god of a remote desert nation; U, Civilization, Knowledge, Protection
-Thamogorgos - Lord of the Abyss, a thunderous archdemon whose clerics typically travel with warriors; CE, Death, Destruction, Strife, Torment, War
-Thasaidon - Dark archfiend, one of the two main gods; E, Death, Trickery, Tyranny, Vengeance
-Vergama - An abstract benevolent deity, no idols or temples; G, Freedom, Life, Luck, Storm
-Yuckla - A god of laughter; G, Change, Freedom, Knowledge, Luck, Protection, Trickery
-Yululun - Keeper of Tombs; U, Darkness, Death