JoxerSignificantly the key to playing Joxer is getting your flavor right. How do you play an almost completely incompetent fighter? The main answer is rather directly Joxer, for he is a severely annoying, lucky, and irritating thorn.
Joxers Fighters Mark is literally one of irritation - he distracts his enemies from his allies. More than anything else that -2 is because they would really like to smack him, all his accidental flailing hits and perhaps verbal jibes infuriate / distract them.
- [sblock= Joxer, The Magnificent ]
Build: Guardian Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Background: Human - Ancestral Holdings, Camp Follower (+2 to Endurance)
FINAL ABILITY SCORES
Str 16, Con 14, Dex 13, Int 8, Wis 10, Cha 16.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 13, Int 8, Wis 10, Cha 14.
AC: 11 Fort: 16 Reflex: 12 Will: 14
HP: 29 Surges: 11 Surge Value: 7
Diplomacy +8, Athletics +8, Endurance +9, Heal +5, Streetwise +8
Acrobatics +1, Arcana -1, Bluff +3, Dungeoneering, History +1, Insight, Intimidate +3, Nature, Perception, Religion -1, Stealth +1, Thievery +1
Human: Bardic Dilettante
Level 1: Swift Spear
Bonus At-Will Power: Reaping Strike
Fighter at-will 1: Cleave
Fighter at-will 1: Threatening Rush
Fighter encounter 1: Bell Ringer
Fighter daily 1: Lasting Threat
[/sblock] The important part
- [sblock= incompetant fighter power re-flavoring ]
Accidental Deflect(cleave)He makes a feeble or sloppy attack (doing str mod damage) might even be flat of the blade which happens to interupt his enemies stroke at just the right time to cause the enemies weapon to seriously threaten an adjacent enemy.
Oops, I didn't see you there (cleave)Tired of weak attacks his back swing is too extreme and he hits an enemy he didnt necessarily see or remember, the follow through after wards was weak as usual.
Spin About Over Swing(cleave)He misses the first enemy but does enough to threaten them (if they are a minion the probably back up into something and knock themself out) ... but he has way to much follow through for missing and really smashes another enemy, again he might not even have noticed because his helm fell over his eyes at just the wrong moment.
The tree did it (Reaping Strike)A mechanical miss is well a weak hit but a mechanical hit... means you cut into a peice of the scenary which is what delivers a nicely damaging attack. Joxer some times does more damage to the environment than his enemies.
Whip Back (Reaping Strike)A mechanical miss is the unimpressive hit that he intended AND A hit means his intended attack missed but when he whips back trying to get back in to what he thinks is a proper position/facing he scores a real hit....perhaps even the enemy steps into it.
Oops Ummm Sorry (Bell Ringer)Strained Grin - didn't mean to honest.
Idiotic Bravery (Threatening Rush)Look "Joxers made a target of himself - again"
Infuriating Hit (Lasting Threat)Everyone gets lucky once in a while, when he gets lucky though the enemy gets pissed off and can't imagine attacking anyone but him.
XenaTechnically Xena(like the TV Hercules) is probably an Elite hero(though the following build does use a liberal +7 Attribute point buy) this is probably not enough to get the feel right even with extensive use of minions.
The Chakarm is a reflavored Drow Long Knife might arguably be a light thrown weapon... which fits her dextrous emphasis.
- [sblock= Xena, Warrior Princess ]
Human, Ranger, Shock Trooper
Build: Marauder Ranger
Fighting Style: Marauder Fighting Style
Ranger: Running Attack
FINAL ABILITY SCORES
Str 18, Con 13, Dex 20, Int 13, Wis 16, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 12, Dex 16, Int 11, Wis 14, Cha 11.
AC: 28 Fort: 26 Reflex: 27 Will: 23
HP: 80 Surges: 7 Surge Value: 20
Heal +14, Nature +14, Athletics +14, Endurance +11, Perception +14, Acrobatics +15, Intimidate +12
Arcana +7, Bluff +7, Diplomacy +7, Dungeoneering +9, History +7, Insight +9, Religion +7, Stealth +10, Streetwise +7, Thievery +10
Human: Weapon Proficiency (Chakram)
Level 1: Defensive Throw
Level 2: Agile Stand
Level 4: Defensive Mobility
Level 6: Far Throw
Level 8: Battle Awareness
Level 10: Skill Power
Level 11: Agile Athlete
Level 12: Flank on the Run
Bonus At-Will Power: Fading Strike
Ranger at-will 1: Marauder's Rush
Ranger at-will 1: Throw and Stab
Skill Power: Reactive Surge
Ranger encounter 1: Hurling Charge
Ranger daily 1: Scything Blow
Ranger utility 2: Agile Recovery
Ranger encounter 3: Covering Volley
Ranger daily 5: Coordinated Charge
Ranger utility 6: Perfect Balance
Ranger encounter 7: Sweeping Whirlwind
Ranger daily 9: Jarring Salvo
Ranger utility 10: Drop and Roll
Quick Longsword +3, Veteran's Earthhide Armor +3, Amulet of Protection +3, Adventurer's Kit, Distance Chakram +3 [/sblock]
GabrielleGabrielle is a very transitional character she begins the series pretty close to a pacifist staff wielding story telling (perhaps warlord bard but progresses learning from Xena she becomes more of a true fighter herself.
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