Joined May 2005
532 Posts


by belile, Sep 30,2009
Guides: [[Dnd:CharOp/Index_of_Class_Guides|Index]] | [[Dnd:CharOp/Defenders|Defenders]] | [[Dnd:CharOp/Leaders|Leaders]] | [[Dnd:CharOp/Strikers|Strikers]] | [[Dnd:CharOp/Controllers|Controllers]] | [[Dnd:CharOp/Hybrids|Hybrids]] | [[Dnd:CharOp/Race_Guides|Races]]
Controllers: [[Dnd:CharOp/Controllers/Druid|Druid]] | [[Dnd:CharOp/Controllers/Invoker|Invoker]] | [[Dnd:CharOp/Controllers/Psion|Psion]] | [[Dnd:CharOp/Controllers/Seeker|Seeker]] | [[Dnd:CharOp/Controllers/Wizard|Wizard]]
Handbook: [[Dnd:CharOp/Controllers/Psion/Handbook|Intro]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Basics|Basics]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Races|Races]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Abilities|Abilities]] | Skills | [[Dnd:CharOp/Controllers/Psion/Handbook/Powers|Powers]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Feats|Feats]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Paragon_Paths|Paragon Paths]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Epic_Destinies|Epic Destinies]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Items|Items]]

Skills: Latent Talents
Class Skills:
  • Arcana – You'll probably want to train this, especially if there's no other ritual caster in the group.
  • Bluff – Nice for skill challenges, but probably has limited combat use for you.
  • Diplomacy – Pretty DM dependent, outside of skill challenges it may be good for haggling.
  • Dungeoneering – You're taking this for monster knowledge, not so you can forage in underground environments.
  • History – Based off int, but lacks good uses.
  • Insight – Good skill based with some decent uses and based off a secondary stat.
  • Intimidate – Can be handy, especially for a telepath or shaper.
  • Perception – Arguably the best skill in the game. Every psion should consider training.

Non-Class Skills:
  • Acrobatics – You're not an athlete.
  • Athletics – You're not very nimble.
  • Endurance – You specialize in feats of the mind, not body.
  • Heal – A decent pick if you're a telekinetic and there's no healer. Retrain at higher levels though.
  • Nature – Might be decent if you're a telekinetic.
  • Religion – A good pick if you don't have a cleric in your party.
  • Stealth – Purple instead of red because you might want to pick this up if you're a gnome.
  • Streetwise – Could save you the money you'd have spent consulting a seer or using the seek rumor ritual.
  • Thievery – Just grab a knock ritual or a rogue.