CharOp/Controllers/Psion/Handbook/Races

belile
Joined May 2005
532 Posts

CharOp/Controllers/Psion/Handbook/Races

by belile, Sep 28,2009
Guides: [[Dnd:CharOp/Index_of_Class_Guides|Index]] | [[Dnd:CharOp/Defenders|Defenders]] | [[Dnd:CharOp/Leaders|Leaders]] | [[Dnd:CharOp/Strikers|Strikers]] | [[Dnd:CharOp/Controllers|Controllers]] | [[Dnd:CharOp/Hybrids|Hybrids]] | [[Dnd:CharOp/Race_Guides|Races]]
Controllers: [[Dnd:CharOp/Controllers/Druid|Druid]] | [[Dnd:CharOp/Controllers/Invoker|Invoker]] | [[Dnd:CharOp/Controllers/Psion|Psion]] | [[Dnd:CharOp/Controllers/Seeker|Seeker]] | [[Dnd:CharOp/Controllers/Wizard|Wizard]]
Handbook: [[Dnd:CharOp/Controllers/Psion/Handbook|Intro]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Basics|Basics]] | Races | [[Dnd:CharOp/Controllers/Psion/Handbook/Abilities|Abilities]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Skills |Skills]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Powers|Powers]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Feats|Feats]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Paragon_Paths|Paragon Paths]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Epic_Destinies|Epic Destinies]] | [[Dnd:CharOp/Controllers/Psion/Handbook/Items|Items]]

Races: Psionic Affinity
Player's Handbook:
  • Dragonborn (+2 Chr, +2 Str or +2 Con) – You might make a serviceable telepath or shaper. You'll probably want to select constitution as your second ability increase.
  • Dwarf (+2 Con, +2 Str or +2 Wis) – If you want to make a durable psion that doesn't get moved, but moves others...? You'll want to select wisdom as your second ability increase.
  • Eladrin (+2 Int, +2 Dex or +2 Chr) – By selecting charisma as your second ability increase, your abilities line up perfectly for a telepath or shaper. Fey step can get out out of (or in to) trouble. Skill bonuses match up nicely with class skills.
  • Elf (+2 Dex, +2 Int or +2 Wis) – The boost to dexterity is a bit of a waste, but being able to select intelligence as your second ability increase is excellent. The boost to speed isn't really needed, but wild step and elven accuracy are very handy.
  • Half-Elf (+2 Con, +2 Chr or +2 Wis) – No primary stat boost, but a secondary ability boost for either telepaths and shapers (charisma) or telekinetics (wisdom). There's several options for your dilettante power and the skill bonuses line up nicely. The real boon is dual heritage which allows you to grab some of the nice human feats.
  • Halfling (+2 Dex, +2 Con or +2 Chr) – Probably slightly below Half-Elves.
  • Human (+2 Any) – One of the best races and only getting better. Some great 1st level at-will discipline choices make humans a strong option. However, your bonus at-will discipline is unaugmentable. This isn't so bad at heroic, but by epic you'll probably hardly ever use that third discipline.
  • Tiefling (+2 Chr, +2 Int or +2 Con) – By selecting intelligence as your secondary ability increase your stats line up perfectly for either a telepath or a shaper. Combine that with some good racial features (e.g. bloodhunt) and excellent racial feats (e.g. bloodhunter's dread and imperious majesty) and you have the definition of a sky blue race.

Player's Handbook 2:
  • Deva (+2 Wis, +2 Int or +2 Cha) – If you pick intelligence, you have the perfect stats boosts for a telekinetic. The skill bonuses are nice and your racial power is pretty good.
  • Gnome (+2 Int, +2 Dex or +2 Chr) – If you pick charisma, you have the rights stat boosts for a telepath or shaper. The skill bonus to stealth seems a bit of a waste since you won't have the stats for it. A good pick if you want to make a more defensive psion.
  • Goliath (+2 Str, +2 Con or +2 Wis) – No intelligence bonus, poor skill bonuses and a wasted racial trait (powerful athlete) make this purple.
  • Half-Orc (+2 Dex, +2 Str or +2 Con) – Poor stat boosts and a striker-like racial power make this red.
  • Longtooth Shifter (+2 Wis, +2 Str) – May make a serviceable telekinetic, but a lot of your racial traits are wasted. A good racial power keeps this from being red.
  • Razorclaw Shifter (+2 Dex, +2 Wis) – A boost to a secondary stat but poor skill bonuses and weak feat support.

Player's Handbook 3:
  • Githzerai (+2 Wis, +2 Dex or +2 Int) – Picking intelligence will make your stats align perfectly for the telekinetic psion build. Weak skill bonuses but, good feat support, a fine racial power and some other features make this race a great pick.
  • Minotaur (+2 Str, +2 Con or +2 Wis) – If you choose wisdom you could potentially be a telekinetic. However, there's almost no synergy to be found in this charge-happy melee-focused race.
  • Shardmind (+2 Int, +2 Wis or +2 Chr) – These guys were tailor made for the psion class. Great race features, a nice racial power and excellent feat support. You'll make a great telekinetic, telepath or shaper.
  • Wilden (+2 Wis, +2 Con or +2 Dex) – Whereas the shardmind were tailor made for the psion class, these guys were tailor made for the druid class. You could possibly make a serviceable telekinetic, but it'd be a little like putting a square peg into a round hole.

Campaign Settings:
  • Drow (FRPG) (+2 Dex, +2 Chr or +2 Wis) – A boost to a secondary stat (either charisma or wisdom), one decent skill bonus and a couple of useful racial powers.
  • Genasi (FRPG) (+2 Int, +2 Str or +2 Con) – A boost to a primary stat gets you a look. The skill bonuses aren't great, but the elemental manifestation racial feature is. Good picks include, watersoul, windsoul, cindersoul and voidsoul.
  • Changeling (EPG) (+2 Chr, +2 Dex or +2 Int) – You will, of course, want to pick intelligence instead of dexterity. That makes your stats align perfectly for a telepath or shaper. Some good skill bonus synergy. The only bummer is that changeling trick has range melee 1, but it's still useful.
  • Kalashtar (EPG) (+2 Chr, +2 Int or +2 Wis) – By picking intelligence your stats align perfectly for a telepath. Good skill bonuses and a decent racial power. Dual soul makes you the dominator instead of the dominated, but telepathy 5 seems a bit redundant.
  • Mul (DSCS) (+2 Con, +2 Str or +2 Wis) – About on par with a dwarf psion. Might be an option if you're playing in Dark Sun.
  • Thri-Kreen (DSCS) (+2 Dex, +2 Str or +2 Wis) – The dexterity is a bit of a waste and you'll want to select wisdom as your second ability increase. Your racial power is not that great for a psion, but your multiple arms feature allows you to juggle implements with ease.
  • Warforged (EPG) (+2 Con, +2 Str or +2 Int) – You'll will, of course, want to pick intelligence instead of strength. You're probably best suited as a shaper. The skill bonuses aren't that great, but the living construct, unsleeping watcher, warforged mind and warforged resilience racial features are all very nice. The warforged resolve racial power isn't bad either.

Dragon Magazine:
  • Gnoll (D364) (+2 Con, +2 Dex) – Charging fighter types don't make good psions.
  • Revenant (D376) (+2 Dex, +2 Chr or +2 Con) – The dexterity is a bit of a waste and you'll want to select charisma as your second ability increase. The skill bonuses are poor and the racial power, while not worthless, is pretty weak as well. The unnatural vitality racial feature is probably the biggest draw of this race.
  • Shadar-kai (D372) (+2 Dex, +2 Int or +2 Wis) – The dexterity is a bit of a waste and you'll, of course, want to select intelligence as your second ability increase. The racial power is pretty decent, but the skill bonuses and racial features are pretty poor.

Other Sources:
  • Bladeling (MotP) (+2 Dex, +2 Wis) – Not much to say, boost to a secondary state but a poor racial power.
  • Bugbear (MM) (+2 Str, +2 Dex) – Some synergy with the predatory eye racial power, but no stat boosts or feat support keep this red.
  • Bullywug (MM2) (+2 Con, +2 Dex) – No stat boosts, poor skill bonus and no feat support. Doesn't get much worse.
  • Duergar (MM2) (+2 Con, +2 Wis) – A boost to a secondary stat, but no feat support makes this purple.
  • Githyanki (MM) (+2 Con, +2 Int) – Bonus to int and a good secondary boost are nice. Lack of current feat support make this blue.
  • Goblin (MM) (+2 Dex, +2 Chr) – A boost to a secondary stat, but there's a reason goblins are a monster race.
  • Hobgoblin (MM) (+2 Con, +2 Chr) – Boost to a secondary stat and a decent racial power, but no feat support.
  • Kenku (MM2) (+2 Dex, +2 Chr) – No primary stat boost and no feat support make this purple.
  • Kobold (MM) (+2 Con, +2 Dex) – Poor stat boosts and skill bonuses. No feat support. You're not a rogue.
  • Orc (MM) (+2 Str, +2 Con) – About as bad as it gets.
  • Shade (HoS) (+2 Chr, +2 Dex or +2 Int) – By selecting intelligence as your second ability increase, your abilities line up perfectly for a telepath or shaper. Training in stealth, a +2 bonus to stealth, darkvision and the shade racility utility powers (including one with shadow) make this race a great choice for a more stealthy psion. The downside is no feat support and one less healing surge.
  • Vryloka (HoS) (+2 Chr, +2 Dex or +2 Str) – No primary stat boost, a weak racial power and no feat support make this purple.

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