by belile, Mar 2,2010
Guides: [[Dnd:CharOp/Index_of_Class_Guides|Index]] | [[Dnd:CharOp/Defenders|Defenders]] | [[Dnd:CharOp/Leaders|Leaders]] | [[Dnd:CharOp/Strikers|Strikers]] | [[Dnd:CharOp/Controllers|Controllers]] | [[Dnd:CharOp/Hybrids|Hybrids]] | [[Dnd:CharOp/Race_Guides|Races]]
Controllers: [[Dnd:CharOp/Controllers/Druid|Druid]] | [[Dnd:CharOp/Controllers/Invoker|Invoker]] | [[Dnd:CharOp/Controllers/Psion|Psion]] | [[Dnd:CharOp/Controllers/Seeker|Seeker]] | [[Dnd:CharOp/Controllers/Wizard|Wizard]]
Build: [[Dnd:CharOp/Controllers/Psion/Builds/The_Mind_Trickster|Intro]] | [[Dnd:CharOp/Controllers/Psion/Builds/The_Mind_Trickster/Abilities|Abilities]] | [[Dnd:CharOp/Controllers/Psion/Builds/The_Mind_Trickster/Skills|Skills]] | [[Dnd:CharOp/Controllers/Psion/Builds/The_Mind_Trickster/Feats|Feats]] | [[Dnd:CharOp/Controllers/Psion/Builds/The_Mind_Trickster/Powers|Powers]] | [[Dnd:CharOp/Controllers/Psion/Builds/The_Mind_Trickster/Items|Items]] | Snapshots
Snapshots: [[Dnd:CharOp/Controllers/Psion/Builds/The_Mind_Trickster/Snapshots|Level 1]] | [[Dnd:CharOp/Controllers/Psion/Builds/The_Mind_Trickster/Snapshots/L11|Level 11]] | [[Dnd:CharOp/Controllers/Psion/Builds/The_Mind_Trickster/Snapshots/L21|Level 21]] | Level 30

Snapshot: Level 30

The level 30 snapshot is highlighted by the topaz flare capstone feature of the topaz crusader epic destiny. Having the ability to regain power points and do more damage with your unaugmented at-will powers means you'll be more effective in longer battles.

You're also now immune to the dazed, dominated, immobilized and restrained conditions as well as gaze attacks and polymorph effects. Your defenses are enough to make most defenders jealous.

Once again, at epic levels you have a couple new at-will powers to use. The phantom burden discipline is an area attack that targets only enemies and slows. This is useful for keeping enemies from advancing in early rounds and, in later rounds, can be used to knock creatures prone, thanks to the world serpent's grasp feat. Timing is crucial, but if you can knock an enemy prone, it will not only give your allies that use melee attacks combat advantage, but it also allows them to shift one square away after the attack, which could possibly deny their attack on the following round. The augment 2 option increases the area and is especially nice for restricting enemies' movement. The augment 6 option, although not as controlling as the augment 2 option, is useful for helping pin down flying creatures.

The psionic veil discipline has replaced thought guardian to once again give you at-will invisibility. It functions unaugmented as an area attack that targets only enemies and also grants the invisibility to adjacent allies. Since it does psychic damage, it combos up with the psychic lock feat to give enemies an additional -2 to their first attack. Like phantom burden it also it also targets only enemies so it works well with the coordinated explosion feat for a little more accuracy against your enemies, especially with the augment 2 option that increases the area. The augment 6 option is good for when you want to debuff a big group, but aren't adjacent to your allies.

Speaking of invisibility, thanks to the shadowflow armor and greater ring of invisibility you've gained even more ways to become invisible, which is nice for when you want to use an at-will discipline besides psionic veil. The zephyr boots are a great item for keeping out of the reach of enemies that don't fly, especially now that the fly rules are a little more liberal. The opal ring of remembrance is a huge boost to accuracy and the mirrored mask is a huge boost to defense, both of which are already pretty high.

  • Race: Gnome
  • Class: Psion
  • Discipline Focus: Shaper
  • Paragon Path: Master Summoner
  • Epic Destiny: Topaz Crusader
  • Background: Fugitive from a Vengeful Rival
  • Theme: Escaped Slave
Ability Scores:
  • Str: 10 (+0)
  • Con: 12 (+1)
  • Dex: 12 (+1)
  • Int: 28 (+9)
  • Wis: 15 (+2)
  • Chr: 24 (+7)
Hit Points, Power Points and Defenses:
  • Max HP: 155; Bloodied: 77; Surge Value: 38; Surges/Day: 7
  • PP: 19
  • AC/Fort/Ref/Will: 47/44/49/49 (+2 Will vs aberrant creatures); +2 defenses against ranged or area attacks
Initiative and Movement:
  • Initiative: +30
  • Speed: 5
Skills and Feats:
  • Trained Skills: Arcana (+35), Bluff (+28), Diplomacy (+28), Perception (+22), Stealth (+35 or +40 vs creatures that can't see you), roll twice use the better result
  • Feats: Ritual Caster, Staff Expertise, Unseen Dread, Superior Implement Training (Accurate Staff), Unarmored Agility, Toughness, Improved Defenses, Psychic Lock, Impending Victory, Implement Focus (Staff), Body and Mind, World Serpent's Grasp, Untraceable, Psion Implement Expertise, Epic Fortitude, Epic Reflexes, Epic Will, Superior Initiative, Coordinated Explosion
  • At-Will: Psychic Anomaly, Phantom Burden, Psionic Veil
  • Encounter: Fade Away, Ghost Sound, Shaped Consciousness, Minor Creation, Hidden Strike, Sustaining Harvest
  • Daily: Summon Mind Weirds, Ideal Champion, Summon Emerald Terror, Summon Thought Champion
  • Utility: Mind Shroud, Wary Defense, Force Barricade, Warded Summons, Mind Blank, Summon Fleeting Thoughts, Topaz Corona
At-Will Attack:
  • Psionic Veil: +36 (+37 vs bloodied) attack vs Will, 1d8+24 (+30 vs bloodied) damage
  • Main Hand: Accurate Summoner's Staff +6
  • Off Hand: Orb of Nimble Thoughts +6
  • Armor: Shadowflow Starweave Armor +6
  • Arms: Diamond Bracers
  • Feet: Zephyr Boots
  • Hands: Gauntlets of Blood
  • Head: Mirrored Mask
  • Neck: Assassin's Cloak +6
  • Ring: Opal Ring of Remembrance
  • Ring: Greater Ring of Invisibility
  • Waist: Belt of Vim
  • Potion: Elixir of Invisibility
  • Potion: Potion of Resistance (Fire)
  • Potion: Deathspawn Potion
  • Potion: Potion of Recovery
  • Potion: Potion of Regeneration
  • Potion: Potion of Clarity
  • Gear: Standard Adventurer's Kit