CharOp/Controllers/Invoker/Handbook/Faiths

CharOp/Controllers/Invoker/Handbook/Faiths

by elmoradin, Feb 10,2011
Guides: [[Dnd:CharOp/Index_of_Class_Guides|Index]] | [[Dnd:CharOp/Defenders|Defenders]] | [[Dnd:CharOp/Leaders|Leaders]] | [[Dnd:CharOp/Strikers|Strikers]] | [[Dnd:CharOp/Controllers|Controllers]] | [[Dnd:CharOp/Hybrids|Hybrids]] | [[Dnd:CharOp/Race_Guides|Races]]
Controllers: [[Dnd:CharOp/Controllers/Druid|Druid]] | [[Dnd:CharOp/Controllers/Invoker|Invoker]] | [[Dnd:CharOp/Controllers/Psion|Psion]] | [[Dnd:CharOp/Controllers/Seeker|Seeker]] | [[Dnd:CharOp/Controllers/Wizard|Wizard]]
Handbook: [[Dnd:CharOp/Controllers/Invoker/Handbook|Intro]] | [[Dnd:CharOp/Controllers/Invoker/Handbook/Basics|Basics]] | [[Dnd:CharOp/Controllers/Invoker/Handbook/Races|Races]] | [[Dnd:CharOp/Controllers/Invoker/Handbook/Abilities|Abilities]] | [[Dnd:CharOp/Controllers/Invoker/Handbook/Skills |Skills]] | Faiths | [[Dnd:CharOp/Controllers/Invoker/Handbook/Powers|Powers]] | [[Dnd:CharOp/Controllers/Invoker/Handbook/Feats|Feats]] | [[Dnd:CharOp/Controllers/Invoker/Handbook/Paragon_Paths|Paragon Paths]] | [[Dnd:CharOp/Controllers/Invoker/Handbook/Epic_Destinies|Epic Destinies]] | [[Dnd:CharOp/Controllers/Invoker/Handbook/Items|Items]]

Invoker: Gods, Faiths, and Pantheons

I am a servant of the Secret Fire, wielder of the flame of Anor. - Gandalf, in The Fellowship of the Ring


What god, pantheon, or faith your invoker serves is one of the main defining choices in making an invoker. Your choice of religions controls your access to alternate channel divinity feats, your access to domain power feats to modify your at-will powers, and your access to certain paragon paths and epic destinies. Some gods, particularly gods which have had "http://wizards.com/DnD/Archive.aspx?categoryall&subcategory

channeldivinity">Channel Divinity

or "http://wizards.com/DnD/Archive.aspx?category

all&subcategory

deitiesdemigods">Deities and Demigods
articles in Dragon, also have other religion-specific options.


Remember, you can only use one domain power feat at a time. Most builds won't want to take two different domain power feats for the same at-will.


You can probably get away with using any deity you want, but the far and away best invoker deity is Amaunator. Amaunator grants access Sun domain, one of the best invoker domains, and the Morninglord paragon path, which inflicts radiant vulnerability on any enemy you hit with a radiant power.


In all cases, Chosen is rated sky blue, because even when it's worse than Demigod it's better than any other paragon path.


Core ("Points of Light") deities "mbSBlockBtn" id"sBlockBtn25"> Show

Avandra
Change - Channel: Cycle of Change, Power: Power of Change (Divine Bolts)
Freedom - Channel: Path of Freedom, Power: Power of Freedom (Vanguard's Lightning), Destiny: Avatar of Freedom
Luck - Channel: Imminent Luck, Power: Power of Luck (Vanguard's Lightning)

Avandra's Covenant (D384) - Granting the occasional save is helpful, but unless you're a malvoker this comes at the cost of a fairly useful ability. Malvokers might find a place for this feat.
Avandra's Rescue (PHB) - Channel. A one-space switch-shift is more important for classes that spend more time in melee.
Lucky Retribution (D384) - Halfling only. This feat wouldn't be worth taking even if you didn't need to be a halfling invoker of Avandra.
Awaken God Fragment (Avandra) (D382) - Paragon. Granting saves is okay. The daily/encounter rider is nicer if you use ally-friendly AOEs.
Chosen (DP) - Epic Destiny. Avandra's utility power wipes all the save-ends effects off of everyone in the party, you included. It's better than Demigod as long as you're not selfish.

Avandra's Boon of Escape (DMG2) - Level 3+, divine boon. An essentially-slotless escape tool.




Bahamut (core)
"http://www.wizards.com/default.asp?xdnd/drfe/20090824">"Channel Divinity: Bahamut" in Dragon #378 has a number of Bahamut-specific options, as well as a paragon path and a pile of feats that may appeal to Bahamut-worshippers.

Hope - Channel: Hope Remains, Power: Power of Hope (Avenging Light), Destiny: Avatar of Hope
Justice - Channel: Immediate Justice, Power: Power of Justice (Mantle of the Infidel), Destiny: Avatar of Justice
Protection - Channel: Sure Protection, Power: Power of Protection (Vanguard's Lightning)

Armor of Bahamut (PHB) - Channel. A situational leader-style feat, and monster critical hits tend to be underwhelming.
Awaken God Fragment (Bahamut) (D382) - Paragon. How fast can you burn through your encounter powers? Probably not fast enough to justify this.
Noble Indoctrination (D378) - Multiclass feat. This multiclass feat gives you a very weak leader feat, and allows you to choose from a pool of power-swap feats. The only worthwhile powerswap is the level 3 encounter power Hand of Justice, an immediate reaction attack that also allows an ally to burn a surge to heal, but most builds aren't going to want to spend two feats to get that.
Platinum Revelation (D378) - Multiclass feat. This multiclass feat isn't made for you. This feat and the followup feats are almost certainly useless to you.
Bahamut's Vessel (D378) - Epic Destiny. This has a stat boost in the right place, and comes with a handful of neat defensive abilities. It's no gamebreaker but nothing about the destiny goes to waste.
Chosen (DP) - Epic Destiny. A lot of healing right now for you and an adjacent ally with this, or much more healing than that over time for yourself only with Demigod? It's a wash.




Corellon (core)
To my knowledge no invoker-appropriate Corellon-specific FR material has been published other than Chosen, an epic destiny in Forgotten Realms Player's Guide. I assume both the Forgotten Realms Player's Guide and Divine Power version of the epic destiny are available to players in both core games and Realms games; ask your GM.

Arcana - Channel: Arcana Ward, Power: Power of Arcana (Divine Bolts)
Skill - Channel: Divine Excellence, Power: Power of Skill (Divine Bolts) rating varies
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Corellon's Grace (PHB) - Channel. Repositioning to set up a nova turn is handy, but on such a turn you'll generally want to go before people start popping APs, because you're laying down to-hit bonuses and vulnerabilities.
Awaken God Fragment (Corellon) (D382) - Paragon. Corellon gets one of the better fragments. A handy escape for a risky or unlucky use of a close burst, particularly a self-dazing one.
Chosen (FRPG/DP) - Corellon's utility power in Divine Power is absolutely excellent, and should not be missed. Corellon's utility power in Forgotten Realms Player's Guide is a mediocre nova-enabler, and probably worse than the large chunk of regeneration you get from Demigod.




Erathis
Civilization - Channel: Anthem of Civilization, Power: Power of Civilization (Mantle of the Infidel)
Creation: Channel - Creation Secret, Power: Power of Creation (Grasping Shards)
Justice - Channel: Immediate Justice, Power: Power of Justice (Mantle of the Infidel), Destiny: Avatar of Justice

Harmony of Erathis (PHB) - Channel. The limitation is more or less a technicality, but the effect is limited.
Progress of Erathis (D383) - Channel. A marginal mobility power.
Awaken God Fragment (Erathis) (D382) - Paragon. -2 to hit until EONT against you only is only useful to an invoker who focuses on close bursts, and even then it's not gamebreaking.
Chosen (DP) - Epic Destiny. Erathis has one of the nicest Chosen utility powers.




Ioun
Fate - Channel: Fate Rolls On, Power: Power of Fate (Avenging Light)
Knowledge - Channel: Sure Knowledge, Power: Power of Knowledge (Grasping Shards)
Skill - Channel: Divine Excellence, Power: Power of Skill (Divine Bolts) rating varies

Ioun's Poise (PHB) - Channel. You will have wonderful will defense, and this is far too situational.
Awaken God Fragment (Ioun) (D382) - Paragon. Two wholly mediocre effects.
Chosen (DP) - Epic Destiny. Ioun's Chosen utility power is fantastic. It's multiuse Invoke Heroism.




Kord
Storm - Channel: Storm Sacrifice, Power: Power of Storm (Vanguard's Lightning), Destiny: Avatar of Storm
Strength - Channel: Strength of the Gods, Power: Power of Strength (Avenging Light)
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Kord's Favor (PHB) - Channel. Hyper-situational healing you can't trigger yourself? No.
Awaken God Fragment (Kord) (D382) - Paragon. The skill bonuses are worthless and the push is unlikely to contribute much.
Chosen (DP) - Epic Destiny. Kord's Chosen utility power is almost certainly useless to you. Take Demigod instead.




Melora
Life - Channel: Pulse of Life, Power: Power of Life (Avenging Light), Destiny: Avatar of Life
Sea - Channel: Sea Surge, Power: Power of Sea (Divine Bolts)
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Awaken God Fragment (Melora) (D382) - Paragon. Weak slides, weak save bonuses.
Chosen (DP) - Epic Destiny. Melora's Chosen utility power is exciting, but less devastating than you might think, since it's limited to daily powers. Still, I'd probably take it over Demigod.




Moradin (core)
Creation: Channel - Creation Secret, Power: Power of Creation (Grasping Shards)
Earth - Channel: Earth Hold, Power: Power of Earth (Visions of Blood)
Protection - Channel: Sure Protection, Power: Power of Protection (Vanguard's Lightning)

Moradin's Resolve (PHB) - Channel. A situational +2 to hit on a nova turn is nice. It's better, pushing blue at high paragon and epic, due to the profusion of large foes at that level.
Awaken God Fragment (Moradin) (D382) - Paragon. A small amount of THP.
Chosen (DP/FRPG) - Forge of Creation, Moradin's Chosen power, is a big endurance boost to the whole party, and well worth taking.




Pelor
Hope - Channel: Hope Remains, Power: Power of Hope (Avenging Light), Destiny: Avatar of Hope
Life - Channel: Pulse of Life, Power: Power of Life (Avenging Light), Destiny: Avatar of Life
Sun - Channel: Solar Enemy, Power: Power of Sun (Sun Strike)

Pelor's Radiance (PHB) - Channel. You get a perfectly functional undead-hate Channel Divinity. You don't need this.
Awaken God Fragment (Pelor) (D382) - Paragon. If this double-dips radiant vulnerability, it's sky blue in Radiant Mafia builds. If it adds the radiant keyword to the attack, it lets you poach one non-radiant encounter/daily power in a radiant build and that's very good. For those, you're going to need to ask your GM. Adding your kicker stat to one juicy AOE is worth it even if you aren't allowed to to those things.
Chosen (DP) - Epic Destiny. A slightly enhanced non-action Healing Word is not better than a large chunk of regeneration, so you're better off with Demigod than Chosen of Pelor.
Pelor's Sun Blessing (DMG2) - Level 3+, divine boon. +wis to damage for Morninglord or epic radiant builds. Niiice.




The Raven Queen
Death - Channel: Death Knell, Power: Power of Death (Visions of Blood),, Destiny: Avatar of Death
Fate - Channel: Fate Rolls On, Power: Power of Fate (Avenging Light)
Winter - Channel: Path of Winter, Power: Power of Winter (Hand of Radiance)

Armor of Winter (D380) - Covenant of Wrath only. This is an addon for Armor of Wrath rather than a new channel divinity power, but it's so weak and situational that it's hardly worth bothering with.
In Death, Life (D381) - Channel. An absolutely disposable healing power that you can only use when you're doing well.
Raven Queen's Blessing (PHB) - Channel. It's more situational healing, but at least the situation isn't too uncommon and the healing is well-timed.
Awaken God Fragment (Raven Queen) (D382) - Paragon. A significant extra rider on an encounter/daily, especially one that slows or knocks prone.

Soul Reaper (D380) - This path has exactly one cool trick: an encounter-based reroll for an ally. That's not a bad trick, though.
Chosen (DP) - Epic Destiny. The Raven Queen's Chosen utility is far too conditional to be worth bothering with. Take Demigod instead.




Sehanine
Love - Channel: Loving Sacrifice, Power: Power of Love (Sun Strike)
Moon - Channel: Moon Touched, Power: Power of Moon (Hand of Radiance)
Trickery - Channel: Trickster's Fortune, Power: Power of Trickery (Avenging Light)

Sehanine's Reversal (PHB) - Channel. Too situational.
Awaken God Fragment (Sehanine) (D382) - Paragon. An okay escape from a bad situation, but it doesn't play nicely with self-dazing powers.
Chosen (DP) - Epic Destiny. Sehanine's Chosen get a powerful and versatile leader power, well worth taking over Demigod's regeneration.


Evil core deities "mbSBlockBtn" id"sBlockBtn26"> Show


Asmodeus (core)
Civilization - Channel: Anthem of Civilization, Power: Power of Civilization (Mantle of the Infidel)
Tyranny - Channel: Mastery of Tyranny, Power: Power of Tyranny (Divine Bolts)




Bane (core)
Skill - Channel: Divine Excellence, Power: Power of Skill (Divine Bolts) rating varies
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Bane's Tactics (D372) - Channel. Most likely, your only at-will melee attack power is a melee basic attack.
Bane's Tyrannical Transference (D383) - Channel. I sold my soul to the god of tyranny and all I got was this lame debuff-move power.

Soldier of Conquest (D372) - This is made for weapon-using melee classes, not invokers. Getting combat advantage on foes suffering from your save-ends effects is interesting, but everything else is dead weight.




Gruumsh (core)
Destruction - Channel: Path of Destruction, Power: Power of Destruction (Grasping Shards)
Strength - Channel: Strength of the Gods, Power: Power of Strength (Avenging Light)




Lolth (core)
Darkness - Channel: Darkness Consumes, Power: Power of Darkness (Visions of Blood)
Trickery - Channel: Trickster's Fortune, Power: Power of Trickery (Avenging Light)




Tharizdun
Destruction - Channel: Path of Destruction, Power: Power of Destruction (Grasping Shards)
Madness - Channel: Screaming Madness, Power: Power of Madness (Visions of Blood)




Tiamat (core)
Strife - Channel: Sudden Strife, Power: Power of Strife (Sun Strike)
Vengeance - Channel: Small Vengeance, Power: Power of Vengeance (Avenging Light)




Torog
Earth - Channel: Earth Hold, Power: Power of Earth (Visions of Blood)
Torment - Channel: Perfect Torment, Power: Power of Torment (Mantle of the Infidel)




Vecna
Knowledge - Channel: Sure Knowledge, Power: Power of Knowledge (Grasping Shards)
Undeath - Channel: Undeath's Ally, Power: Power of Undeath (Grasping Shards)




Zehir (core)
Darkness - Channel: Darkness Consumes, Power: Power of Darkness (Visions of Blood)
Poison - Channel: Original Poison, Power: Power of Poison (Grasping Shards)




Forgotten Realms deities "mbSBlockBtn" id"sBlockBtn27"> Show

Amaunator
Civilization - Channel: Anthem of Civilization, Power: Power of Civilization (Mantle of the Infidel)
Justice - Channel: Immediate Justice, Power: Power of Justice (Mantle of the Infidel), Destiny: Avatar of Justice
Sun - Channel: Solar Enemy, Power: Power of Sun (Sun Strike)

Power of Amaunator (FRPG) - Channel. This competes directly with Solar Enemy, and it comes off badly by comparison. The only possible use for it is to double-dip radiant vulnerability in a Morninglord build, and even then you probably still just want Solar Enemy.

Morninglord (FRPG) - Vulnerability 10 radiant. On every radiant attack you do. This is the don of the Radiant Mafia. A couple of the features don't work quite as well for you as they do for other classes, but oh well, Unflagging Energy and Burning Radiance are worth the price of admission and Pure Glow is a nice little extra bonus.
Chosen (FRPG) - Amaunator's Chosen utility power adds some teeth to second wind and healing surge powers. This is possibly interesting for nova builds, but the cost is generally too high for the amount of damage you get. Most builds will prefer the boring-but-effective Demigod regeneration.




Angharradh
Hope - Channel: Hope Remains, Power: Power of Hope (Avenging Light), Destiny: Avatar of Hope
Protection - Channel: Sure Protection, Power: Power of Protection (Vanguard's Lightning)

Angharradh’s Favor (FRPG) - Channel. Overly situational.




Bahamut (Forgotten Realms)
Justice - Channel: Immediate Justice, Power: Power of Justice (Mantle of the Infidel), Destiny: Avatar of Justice
Strength - Channel: Strength of the Gods, Power: Power of Strength (Avenging Light)

Armor of Bahamut (PHB) - Channel. A situational leader-style feat, and monster critical hits tend to be underwhelming.
Chosen (DP) - Epic Destiny. Bahamut doesn't have a Chosen listing in Forgotten Realms Player's Guide, but I assume the listing in Divine Power is still available in Forgotten Realms. If it is, it's a choice between a lot of healing right now for you and an adjacent ally with this, or much more healing than that over time for yourself only with Demigod. Either choice is reasonable.




Berronar Truesilver
Life - Channel: Pulse of Life, Power: Power of Life (Avenging Light), Destiny: Avatar of Life
Protection - Channel: Sure Protection, Power: Power of Protection (Vanguard's Lightning)

Berronar's Salve (FRPG) - Channel. It's a conditional Healing Word. This is a trap that will make you save your otherwise-useful Channel Divinity in case you need to use this power to save someone.




Chauntea
Earth - Channel: Earth Hold, Power: Power of Earth (Visions of Blood)
Hope - Channel: Hope Remains, Power: Power of Hope (Avenging Light), Destiny: Avatar of Hope
Life - Channel: Pulse of Life, Power: Power of Life (Avenging Light), Destiny: Avatar of Life

Chauntea's Blessing (FRPG) - Channel. A no-action save reroll with a bonus isn't all bad. That'll come up regularly going into paragon.
Chosen (FRPG) - This is an amazing healing power, and almost certainly more useful than the regeneration you'd get from Demigod. Bear in mind that only the granted healing surge can benefit you; the regeneration granted by this power is ally-only.




Corellon (Forgotten Realms)
Arcana - Channel: Arcana Ward, Power: Power of Arcana (Divine Bolts)
Skill - Channel: Divine Excellence, Power: Power of Skill (Divine Bolts) rating varies
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Corellon's Grace (PHB) - Channel. Repositioning to set up a nova turn is handy, but on such a turn you'll generally want to go before people start popping APs, because you're laying down to-hit bonuses and vulnerabilities.
Awaken God Fragment (Corellon) (D382) - Paragon. Corellon gets one of the better fragments. A handy escape for a risky or unlucky use of a close burst, particularly a self-dazing one.
Chosen (FRPG/DP) - Corellon's utility power in Divine Power is absolutely excellent, and should not be missed. Corellon's utility power in Forgotten Realms Player's Guide is a mediocre nova-enabler, and probably worse than the large chunk of regeneration you get from Demigod.




Garl Glittergold
Creation: Channel - Creation Secret, Power: Power of Creation (Grasping Shards)
Trickery - Channel: Trickster's Fortune, Power: Power of Trickery (Avenging Light)

Glittergold's Gambit (FRPG) - Channel. Rerolling attacks as an interrupt is very nice.




Gond
Creation: Channel - Creation Secret, Power: Power of Creation (Grasping Shards)
Knowledge - Channel: Sure Knowledge, Power: Power of Knowledge (Grasping Shards)

Gond's Craft (FRPG) - Channel. Another mediocre situational divinity feat that nobody will ever use.




Ilmater
Freedom - Channel: Path of Freedom, Power: Power of Freedom (Vanguard's Lightning), Destiny: Avatar of Freedom
Hope - Channel: Hope Remains, Power: Power of Hope (Avenging Light), Destiny: Avatar of Hope

Ilmater's Martyrdom (FRPG) - Channel. A lame healing ability with an uncommon trigger.




Kelemvor
Death - Channel: Death Knell, Power: Power of Death (Visions of Blood),, Destiny: Avatar of Death
Fate - Channel: Fate Rolls On, Power: Power of Fate (Avenging Light)
Justice - Channel: Immediate Justice, Power: Power of Justice (Mantle of the Infidel), Destiny: Avatar of Justice

Kelemvor's Judgement (FRPG) - Channel. You get better for free.

Doomguide (FRPG) - This is aimed at paladins and clerics, and offers invokers almost nothing at all.
Chosen (FRPG) - Kelemvor's Chosen utility power is a straightforward undead hate power, of greater use to stunlocking invokers. It's handy if you fight undead often, but most characters will prefer Demigod.




Mielikki
Freedom - Channel: Path of Freedom, Power: Power of Freedom (Vanguard's Lightning), Destiny: Avatar of Freedom
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Fleetness of Mielikki (FRPG) One shot of +2 movement will come in handy at least once a fight, but I'm not sure it's enough to justify a feat.




Moradin (Forgotten Realms)
Creation: Channel - Creation Secret, Power: Power of Creation (Grasping Shards)
Earth - Channel: Earth Hold, Power: Power of Earth (Visions of Blood)
Protection - Channel: Sure Protection, Power: Power of Protection (Vanguard's Lightning)

Moradin's Resolve (PHB) - Channel. A situational +2 to hit on a nova turn is nice. It's better, pushing blue at high paragon and epic, due to the profusion of large foes at that level.
Awaken God Fragment (Moradin) (D382) - Paragon. A small amount of THP.
Chosen (DP/FRPG) - Forge of Creation, Moradin's Chosen power, is a big endurance boost to the whole party, and well worth taking.




Oghma
Knowledge - Channel: Sure Knowledge, Power: Power of Knowledge (Grasping Shards)
Skill - Channel: Divine Excellence, Power: Power of Skill (Divine Bolts) rating varies
Trickery - Channel: Trickster's Fortune, Power: Power of Trickery (Avenging Light)

Oghma's Recall (FRPG) - Channel. You Just Succeed on two monster knowledge rolls. This would be rated higher, but you have utility powers that do this 100% reliably.
Chosen (FRPG) - Oghma's Chosen utility power just negates one attack. You're almost certainly better off with Demigod.




Selûne
Arcana - Channel: Arcana Ward, Power: Power of Arcana (Divine Bolts)
Change - Channel: Cycle of Change, Power: Power of Change (Divine Bolts)
Moon - Channel: Moon Touched, Power: Power of Moon (Hand of Radiance)

Eyes of Selûne (FRPG) - Channel. A personal-only save-ends reroll, costing the divinity use for the fight. Meh. This could probably be black but seriously nobody's ever going to actually spend a feat on this.

Silverstar (FRPG) - This is just a mediocre paragon path. The only feature worth noting is the stunning encounter power, but even that is one target only.
Chosen (FRPG) - Waxing Fortune is a unreliable attack bonus, but it will usually be large. Whether you prefer this or Demigod is a matter of taste.




Sheela Peryroyl
Love - Channel: Loving Sacrifice, Power: Power of Love (Sun Strike)
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Sheela Peryroyl's Gift (FRPG) - Channel. This can be hard to use on yourself when you really need it. This is another one I could bump to black but it's quibbling over the difference between lousy and mediocre.




Silvanus
Life - Channel: Pulse of Life, Power: Power of Life (Avenging Light), Destiny: Avatar of Life
Storm - Channel: Storm Sacrifice, Power: Power of Storm (Vanguard's Lightning), Destiny: Avatar of Storm
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Blessing of Silvanus (FRPG) - Channel. It's not sapping your actions and it's a fair amount of healing at low levels. Definite candidate for retraining by high heroic, though.
Chosen (FRPG) - Chosen of Silvanus is exactly identical to Demigod, and your choice of the two is a matter of flavor and taste.




Sune
Love - Channel: Loving Sacrifice, Power: Power of Love (Sun Strike)
Skill - Channel: Divine Excellence, Power: Power of Skill (Divine Bolts) rating varies
Trickery - Channel: Trickster's Fortune, Power: Power of Trickery (Avenging Light)

Sune's Touch (FRPG) A weak nova enabler. Wrathvokers might be in position to use this and setting up a turn where you'd want to, but malvokers get better for free and presevokers like to stay out of melee.

Heartwarder (FRPG) - This is aimed at cha-based pacifist clerics, not invokers of any kind.
Chosen (FRPG) - Sune's Chosen utility power glues vulnerability to two enemies permanently. It has some combo potential with Invoked Devastation. Demigod is going to be more reliably useful, however.




Tempus
Protection - Channel: Sure Protection, Power: Power of Protection (Vanguard's Lightning)
Strength - Channel: Strength of the Gods, Power: Power of Strength (Avenging Light)
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Righteous Rage of Tempus (FRPG) - Channel. The next attack you make with a weapon.
Chosen (FRPG) - Tempus's Chosen utility power is a weak defensive power. Get Demigod instead.




Torm
Civilization - Channel: Anthem of Civilization, Power: Power of Civilization (Mantle of the Infidel)
Justice - Channel: Immediate Justice, Power: Power of Justice (Mantle of the Infidel), Destiny: Avatar of Justice
Protection - Channel: Sure Protection, Power: Power of Protection (Vanguard's Lightning)

Torm's Justice (FRPG) - Channel. +2 to hit for two turns, every fight? That's worth a feat if you're a wrathvoker.
Chosen (FRPG) - Torm's Chosen power is for melee classes. Take Demigod instead.




Tymora
Change - Channel: Cycle of Change, Power: Power of Change (Divine Bolts)
Luck - Channel: Imminent Luck, Power: Power of Luck (Vanguard's Lightning)

Favor of Tymora (D365) - Channel. Too infrequent to make up for how weak it is.
Tymora's Coin (FRPG) - Channel. Won't trigger often enough to matter.




Waukeen
Civilization - Channel: Anthem of Civilization, Power: Power of Civilization (Mantle of the Infidel)
Knowledge - Channel: Sure Knowledge, Power: Power of Knowledge (Grasping Shards)

Waukeen's Silver Tongue (FRPG) - Channel. Better than Skill Focus. Still not great.


Evil Forgotten Realms deities "mbSBlockBtn" id"sBlockBtn28"> Show


Asmodeus (Forgotten Realms)
Knowledge - Channel: Sure Knowledge, Power: Power of Knowledge (Grasping Shards)
Torment - Channel: Perfect Torment, Power: Power of Torment (Mantle of the Infidel)
Tyranny - Channel: Mastery of Tyranny, Power: Power of Tyranny (Divine Bolts)




Auril
Storm - Channel: Storm Sacrifice, Power: Power of Storm (Vanguard's Lightning), Destiny: Avatar of Storm
Winter - Channel: Path of Winter, Power: Power of Winter (Hand of Radiance)




Bane (Forgotten Realms)
Dragon[/i] #372 has "Deities and Demigods: Bane", an article about Bane in the core setting, including a number of (mostly sub-optimal) character options. That said, core Bane doesn't have too much in common with Forgotten Realms Bane, so these options may not be available to you in a Forgotten Realms game. Ask your GM.

Civilization - Channel: Anthem of Civilization, Power: Power of Civilization (Mantle of the Infidel)
Tyranny - Channel: Mastery of Tyranny, Power: Power of Tyranny (Divine Bolts)
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War




Beshaba
Fate - Channel: Fate Rolls On, Power: Power of Fate (Avenging Light)
Trickery - Channel: Trickster's Fortune, Power: Power of Trickery (Avenging Light)




Cyric
Madness - Channel: Screaming Madness, Power: Power of Madness (Visions of Blood)
Strife - Channel: Sudden Strife, Power: Power of Strife (Sun Strike)
Trickery - Channel: Trickster's Fortune, Power: Power of Trickery (Avenging Light)




Ghaunadaur
Destruction - Channel: Path of Destruction, Power: Power of Destruction (Grasping Shards)
Earth - Channel: Earth Hold, Power: Power of Earth (Visions of Blood)
Madness - Channel: Screaming Madness, Power: Power of Madness (Visions of Blood)




Gruumsh (Forgotten Realms)
Destruction - Channel: Path of Destruction, Power: Power of Destruction (Grasping Shards)
Storm - Channel: Storm Sacrifice, Power: Power of Storm (Vanguard's Lightning), Destiny: Avatar of Storm
Strength - Channel: Strength of the Gods, Power: Power of Strength (Avenging Light)




Lolth (Forgotten Realms)
Darkness - Channel: Darkness Consumes, Power: Power of Darkness (Visions of Blood)
Poison - Channel: Original Poison, Power: Power of Poison (Grasping Shards)
Strife - Channel: Sudden Strife, Power: Power of Strife (Sun Strike)




Loviatar
Torment - Channel: Perfect Torment, Power: Power of Torment (Mantle of the Infidel)
Vengeance - Channel: Small Vengeance, Power: Power of Vengeance (Avenging Light)




Luthic
Earth - Channel: Earth Hold, Power: Power of Earth (Visions of Blood)
Protection - Channel: Sure Protection, Power: Power of Protection (Vanguard's Lightning)




Shar
Darkness - Channel: Darkness Consumes, Power: Power of Darkness (Visions of Blood)
Knowledge - Channel: Sure Knowledge, Power: Power of Knowledge (Grasping Shards)
Undeath - Channel: Undeath's Ally, Power: Power of Undeath (Grasping Shards)




Sseth
Arcana - Channel: Arcana Ward, Power: Power of Arcana (Divine Bolts)
Darkness - Channel: Darkness Consumes, Power: Power of Darkness (Visions of Blood)




Talona
Destruction - Channel: Path of Destruction, Power: Power of Destruction (Grasping Shards)
Poison - Channel: Original Poison, Power: Power of Poison (Grasping Shards)




Tiamat (Forgotten Realms)
Tyranny - Channel: Mastery of Tyranny, Power: Power of Tyranny (Divine Bolts)
Vengeance - Channel: Small Vengeance, Power: Power of Vengeance (Avenging Light)




Umberlee
Sea - Channel: Sea Surge, Power: Power of Sea (Divine Bolts)
Storm - Channel: Storm Sacrifice, Power: Power of Storm (Vanguard's Lightning), Destiny: Avatar of Storm




Zehir (Forgotten Realms)
Darkness - Channel: Darkness Consumes, Power: Power of Darkness (Visions of Blood)
Poison - Channel: Original Poison, Power: Power of Poison (Grasping Shards)




Eberron deities/faiths "mbSBlockBtn" id"sBlockBtn29"> Show

The Silver Flame
Hope - Channel: Hope Remains, Power: Power of Hope (Avenging Light), Destiny: Avatar of Hope
Justice - Channel: Immediate Justice, Power: Power of Justice (Mantle of the Infidel), Destiny: Avatar of Justice
Protection - Channel: Sure Protection, Power: Power of Protection (Vanguard's Lightning)

Shield of the Silver Flame (EPG) - Channel. Extra saving throws in an AOE is nice, but the limitations aren't, and the kicker is useless.

Exorcist of the Silver Flame (EPG) - Bolstered By Flame isn't going to come up a lot, but the rest of the class is all good stuff. There's just nothing to push it over the top, unless you're playing in a Radiant Mafia party (in which case it is blue, on the strength of Warding Flame) or fight a lot of fiends/shapechangers/undead (in which case it is sky blue on the strength of Silver Exorcism). Sublime Flame (EPG) - It's an extra use of a radiant (or fire) daily power.




The Sovereign Host
Civilization - Channel: Anthem of Civilization, Power: Power of Civilization (Mantle of the Infidel)
Fate - Channel: Fate Rolls On, Power: Power of Fate (Avenging Light)
Knowledge - Channel: Sure Knowledge, Power: Power of Knowledge (Grasping Shards)

Sovereign Justice (EPG) - Channel. A pittance of conditional THP on a condition that you can often avoid.




Arawai
Life - Channel: Pulse of Life, Power: Power of Life (Avenging Light), Destiny: Avatar of Life
Storm - Channel: Storm Sacrifice, Power: Power of Storm (Vanguard's Lightning), Destiny: Avatar of Storm
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Arawai's Abudance (EPG) - Channel. This is a decent healing power, as healing powers go.




Aureon
Arcana - Channel: Arcana Ward, Power: Power of Arcana (Divine Bolts)
Justice - Channel: Immediate Justice, Power: Power of Justice (Mantle of the Infidel), Destiny: Avatar of Justice
Knowledge - Channel: Sure Knowledge, Power: Power of Knowledge (Grasping Shards)

Aureon's Instruction (EPG) - Channel. This could be a couple rolls at least, and it's the best sort of reroll. It's just too redundant with utility powers that do this more effectively, though.
This is better in-combat, while Aureon's Instruction is better in skill challenges and out of combat.




Balinor
Earth - Channel: Earth Hold, Power: Power of Earth (Visions of Blood)
Strength - Channel: Strength of the Gods, Power: Power of Strength (Avenging Light)
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Balinor's Prey (EPG) - Channel. An almost-certain chunk of extra damage isn't bad for a wrathvoker, but it's not as good as the other channels.




Boldrei
Civilization - Channel: Anthem of Civilization, Power: Power of Civilization (Mantle of the Infidel)
Justice - Channel: Immediate Justice, Power: Power of Justice (Mantle of the Infidel), Destiny: Avatar of Justice
Protection - Channel: Sure Protection, Power: Power of Protection (Vanguard's Lightning)

Boldrei's Shelter (EPG) - Channel. A turn of boosted defenses in an AOE isn't all bad.




Dol Arrah
Hope - Channel: Hope Remains, Power: Power of Hope (Avenging Light), Destiny: Avatar of Hope
Sun - Channel: Solar Enemy, Power: Power of Sun (Sun Strike)
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Beacon of Dol Arrah (EPG) - Channel. It's a safer, much weaker Solar Enemy. It's still good if Solar Enemy isn't allowed for some reason.




Dol Dorn
Skill - Channel: Divine Excellence, Power: Power of Skill (Divine Bolts) rating varies
Strength - Channel: Strength of the Gods, Power: Power of Strength (Avenging Light)
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Might of Dol Dorn (EPG) - Channel. Trigger: You hit an enemy with a melee attack.




Kol Korran
Civilization - Channel: Anthem of Civilization, Power: Power of Civilization (Mantle of the Infidel)
Skill - Channel: Divine Excellence, Power: Power of Skill (Divine Bolts) rating varies
Trickery - Channel: Trickster's Fortune, Power: Power of Trickery (Avenging Light)

Kol Korran's Boon (EPG) - Channel. This is a great cleric feat, but you're not a cleric.




Olladra
Change - Channel: Cycle of Change, Power: Power of Change (Divine Bolts)
Freedom - Channel: Path of Freedom, Power: Power of Freedom (Vanguard's Lightning), Destiny: Avatar of Freedom
Luck - Channel: Imminent Luck, Power: Power of Luck (Vanguard's Lightning)




Onatar
Civilization - Channel: Anthem of Civilization, Power: Power of Civilization (Mantle of the Infidel)
Creation: Channel - Creation Secret, Power: Power of Creation (Grasping Shards)
Strength - Channel: Strength of the Gods, Power: Power of Strength (Avenging Light)

Onatar's Gift (EPG) - Channel. At least one of your at-wills will (or should) be a ranged attack, so you'll certainly trigger this, but is a pittance of damage worth burning your channel?




The Blood of Vol
Death - Channel: Death Knell, Power: Power of Death (Visions of Blood),, Destiny: Avatar of Death
Undeath - Channel: Undeath's Ally, Power: Power of Undeath (Grasping Shards)




The Path of Light / il Yannah
Freedom - Channel: Path of Freedom, Power: Power of Freedom (Vanguard's Lightning), Destiny: Avatar of Freedom
Skill - Channel: Divine Excellence, Power: Power of Skill (Divine Bolts) rating varies
Sun - Channel: Solar Enemy, Power: Power of Sun (Sun Strike)

Light Within (EPG) - Channel. This gets better the more forced-movement shenanigans your party can use to abuse it. If you don't abuse it, it's a decent healing power.

Lightwalker (EPG) - This is an unexciting path for the wisdom-based clerics it is intended for. It's not at all appealing to invokers.




The Spirits of the Past
Protection - Channel: Sure Protection, Power: Power of Protection (Vanguard's Lightning)
Vengeance - Channel: Small Vengeance, Power: Power of Vengeance (Avenging Light)
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War

Ancestral Guidance (EPG) - Channel. This is slightly stronger than Skill Focus, but only works once per fight/skill challenge. That's not much of a limitation, but it's not much of a feat.




The Undying Court
Fate - Channel: Fate Rolls On, Power: Power of Fate (Avenging Light)
Knowledge - Channel: Sure Knowledge, Power: Power of Knowledge (Grasping Shards)
Undeath - Channel: Undeath's Ally, Power: Power of Undeath (Grasping Shards)

Undying's Command (EPG) - Channel. One turn of dominate is interesting, if not especially powerful. This also works with Devilbane or Demonbane, if you've got a combo so devilishly clever that it's beyond my understanding.




The Traveler
Change - Channel: Cycle of Change, Power: Power of Change (Divine Bolts)
Creation: Channel - Creation Secret, Power: Power of Creation (Grasping Shards)
Trickery - Channel: Trickster's Fortune, Power: Power of Trickery (Avenging Light)

Traveler's Celerity (D382) - Paragon, Channel Divinity. Why is this a paragon feat? A little extra movement would be worth it at heroic, but not paragon.
Traveler's Gift (EPG) - Channel. Meh. If this weren't a standard it'd be decent, but blowing your turn to cause a bunch of ally-only shifts isn't worth your channel. Or your turn.

Traveler's Harlequin (D382) - You need to be from Eberron and you're burning a feat to pick up Bluff somewhere, but you're getting that feat back and removing the single-multiclass rule and getting to poach a level 20 daily from any paragon path or class you want. All of the other class abilities are handy and that the encounter attack power is useful. This path is going to be the centerpiece of quite a few builds. In fact, this path is so cool that it gets its own miniguide in "http://community.wizards.com/go/thread/view/75882/22200121/The_Whole_Duty_of_Man_-_A_guide_to_Invokers&post_num4#386264793">the paragon-level post.


Evil Eberron deities/faiths "mbSBlockBtn" id"sBlockBtn30"> Show


The Dark Six
Destruction - Channel: Path of Destruction, Power: Power of Destruction (Grasping Shards)
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War




The Devourer
Destruction - Channel: Path of Destruction, Power: Power of Destruction (Grasping Shards)
Sea - Channel: Sea Surge, Power: Power of Sea (Divine Bolts)
Storm - Channel: Storm Sacrifice, Power: Power of Storm (Vanguard's Lightning), Destiny: Avatar of Storm




The Fury
Madness - Channel: Screaming Madness, Power: Power of Madness (Visions of Blood)
Vengeance - Channel: Small Vengeance, Power: Power of Vengeance (Avenging Light)




The Keeper
Death - Channel: Death Knell, Power: Power of Death (Visions of Blood),, Destiny: Avatar of Death
Torment - Channel: Perfect Torment, Power: Power of Torment (Mantle of the Infidel)




The Mockery
Trickery - Channel: Trickster's Fortune, Power: Power of Trickery (Avenging Light)
War - Channel: Path of War, Power: Power of War (Visions of Blood), Destiny: Avatar of War




The Shadow
Arcana - Channel: Arcana Ward, Power: Power of Arcana (Divine Bolts)
Darkness - Channel: Darkness Consumes, Power: Power of Darkness (Visions of Blood)




Cults of the Dragon Below
Darkness - Channel: Darkness Consumes, Power: Power of Darkness (Visions of Blood)
Madness - Channel: Screaming Madness, Power: Power of Madness (Visions of Blood)


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