This is a compilation of the 4e Q&A thread, for those people interested in the rules, but unwilling to scroll countless pages in search for questions and anwsers in different posts. It is put on the wiki so anyone could add questions and answers. However, I would like to ask people who add questions, that they add the questions in the order that they were asked. That way, no questions are accedently skipped.
Number of last questions answered: 342 (still copying the questions from the original thread though ...)
1. General stuff
1.1. About DnD/these threads/...
1.2. General Questions2. Races
2.1. Player Handbook
2.2. Forgotten Realms
2.3.1 Warforged3. Classes
3.1. General Questions
3.3.1 Class features
3.9.2 wizard of the spiral tower
3.10. Swordmage (FRPG)
3.11. Spellscarred (FRPG)
3.12. Epic Destiny4. Player's equipment
4.2. How to work with items
4.3. How specific items work5. Skills and Feats
5.1. General Questions
5.2. General feats
5.3. Racial feats
5.5. Skills6. Combat / General Rules
6.1. How powers work
6.1.1 Wall/Zone/... effects
6.4. Squares on the field
6.5. Other mechanics
6.5.1 Health: Healing surges, hit points, dying, ...
6.5.2 Forms of damage
6.5.3 Action points
6.5.4 Status effects, marks, ...
6.5.5 General actions (shifing, oppertunity attacks, delay) ...7. Monsters
1. General stuff
1.1. About DnD/these threads/...
- Q: What do these abbreviations mean: RAW, MAD, and DAD?
Rules As Written, MADMultiple Attribute Dependency, DAD = Double Attribute Dependency.
- Q: How soon until we get splat books/online content so my wizard doesn't have the exact same spell book as every other wizard in the world?
- Q: Does anyone have any suggestions for a mapping tool that a group of far flung friends can use online to play dnd via videoconference - maps and minis are a little hard to do well via webcam
• Gametable, a JAVA, free, gaming table environment to play. Gametable allows you to create rolling macros, load pre-made environments, and several other things.
• MapTool is java based and free
• Fantasy Grounds II has the most users but you do have to purchase the software - once, there is no ongoing fee. There is also a fan made 4E ruleset available for free.
• There are quite a few others including Battlegrounds RPG. Battlegrounds RPG has one of the best set of links to different types of VTT software you can find the links here (scroll down to Other Virtual Tabletop Programs)
- Q: Are the MM races ok to use in official games, or will I be stuck playing a Tiefling Warlock if I want to be in the leagues?
- Q: Is there somewhere in particular on the forums where I can find a list of user created classes?
- Q: Does anyone know if someone has taking the time to figure out a template or set of guidelines for making powers for custom classes IE only daily powers get save ends stuff or stuff like that it would make it much easier for me to organize the class concepts im considering fleshing out.
- Q: If you take a paragon path, can you choose an other power of lower level instead of the one you gain.
1.2. General Questions
- Q: Is Point Buy the same as in 3.5 in 4e?
- Q: Is there any real reason to have a high CON over a moderately low CON in later levels? As in, does increasing the CON (apart from certain classes that use it as a to-hit or damage benefit) do anything outside of just adding a hitpoint here and there?
- Q: When increasing your character's constitution score, does this retroactively increase your initial hit points from first level?
- Q: When dividing your level by half to calculate defense totals or for anything for that matter, is it at a minimum of 1 or rounded down (to 0 if at level 1)
- Q: Can we 'easily' get lots of bonuses to stack for combat in 4e for each class and role?
- Q: If a Paladin has 8 WIS, what happens to powers like Shielding Smite, where an ally gains bonus to AC equal to your WIS? Does the ally actually take a penalty, or is it minned at 0? Similarly for enemies taking penalty equal to WIS mod.
- Q: Can you take actions in any order? Say, standard-minor-move, or move actions have to come before standards?
2.1. Player Handbook
- Q: Is this correct? (1) The minimum weight for a Dragonborn character is 220 pounds. (2) Anything more than 262 pounds constitutes a heavy load for a Warhorse (PHB p. 222). (3) Moving with a heavy load causes you to be Slowed (PHB 222), which is speed 2 (PHB p. 277). This means that a Dragonborn can not expect to travel anywhere near as fast as his own walking speed while mounted , even at minimum weight for his race, if he is carrying more than 42 pounds of gear.
- Q: The 'Eladrin Education' racial feature says, 'You gain training in one additional skill selected from the skill list in Chapter 5.' Must this bonus skill be a class skill, or does it function as per the Feat, Skill Training?
- If Elven Accuracy lets you reroll one attack roll, but the power you used calls for two attack rolls to be made (Such as Split the Tree), does Elven Accuracy let you reroll both the attack rolls, or just one?
- When using an ability suck as twin strike or Split the tree as an elf, would I roll both attack dice and then decide whether to use elven reroll on the lowest or would I roll one die at a time die and then decide whether to reroll that die? It could make a difference if I was unaware whether I would hit the target or if with Splitting the tree I would hit one target but not the other.
- Q: A Half-Elf gets a dillitante racial power, which basically means you can pick another classes at-will power and make it available to your character as an encounter power. At first level, a half-elf has the dillitante racial power which is usuable once an encounter AND his class's encounter power. PHB clearly states he has 1 encounter power. Do I get to use BOTH powers during an encounter or do I need to pick which one to use?
- Q: Do dwarves get their +5 bonus on saves if an effect is both fire and poison?
2.2. Forgotten Realms
- Q: Question regarding Promise of Storm Genasi racial power from Forgotten Realms Preview. (Until the end of your next turn you deal an extra 1d8 with any Lightning or Thunder power you use.) when a power specifies two attacks, for example Twin Strike, is the extra damage from Promise of Storm applied twice if both attacks hit?
- Q: What is the range of Tumbling Gale (whirlwind genasi, FRPG, p 70)?
- Q: How do you pronounce 'Genasi'?
- Q: Historically speaking, knights often wore some sort of armor beneath their plat email to compensate for the joints, anything from padded to chain mail. Can a warforged have one sort of armor attached to his body and wear a different armor on top of it?
3.1. General Questions
- Q: Paladins start with: Weapon Proficiencies: Simple melee, military melee, simple ranged Does this give each of the proficiency bonuses for each of the weapons in these categories? i.e. +3 longsword, +2 flail, +2 battleaxe, +2 Crossbow, and +2 Mace, etc.?
- Q: If a character is granted armor proficiency through a class, do they still need to meet the Str and Con minimums to wear the armor?
- Q: I haven't read through everything yet but it looks like familiars, Paladin's Horse and the leadership feat are all gone?
- Q: For our game, we'll be shorthanded: only myself and one, possibly two others. The one I know of will be going for a gish type thing, though i don't know his build. If we have a third, I have no idea what it'll be. So...given that, would a rogue or ranger be a better addition to the party? I'd be shooting for a melee focus either way, if that plays into things...
- Q: Do powers gained from Paragon Paths or feats count towards your Total Powers Known at each level (PHB 29) or are they in addition to those powers?
- Q: Does retraining allow a fighter to switch from getting +1 for one handers to getting +1 for two handers?
- Q: Has anyone done an in-depth look at the cleric "summoning" powers, and their optimizability or even their playablility? And would the Unyeilding Knights of valor or other summons that dont specifically attack provide flanking bonus with other party members?
- Q: I have a human cleric so I get to pick 3 at-will powers. I prefer a divine cleric over a battle cleric so I have Lance of Faith and Sacred fFame already. What should my 3rd at-will powers be and why?
- Q: Does the cleric's channel divinity: divine fortune stack with itself? I am wondering if a cleric demigod could just keep refreshing it to give himself an infinite bonus to his attack roll?
- Q: Does Consecrated Ground heal a character that is dying? In other words, are you still bloodied if you go below 0 hp?
- Q: Do attacks made with a weapon imbued by Weapon of the Gods satisfy the requirement "when you use a power that has a fire or radiant keyword"?
- Q: Could you give some explanation about moving for the cleric power 'Spiritual Weapon'?
- Q: Does the DM control the monster movement when "cause fear" (cleric lvl 1) is cast on it?
- Q: Is there a specific reason why the Fighter section lists Wisdom as the optimization stat for Polearms when none of the Powers that benefit from polearms use wisdom? Or is there something i'm missing?
Also, Polearm gamble increases the number of oppertunity attacks you make, and thus, since fighters get their wisdom to oppertunity attacks, they benefit from a high wisdom.
3.3.1 Class features
- Q: Combat Challenge reads, "... whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt". Combat Superiority reads, "An enemy struck by your opportunity attack stops moving ..." Am I correct is saying that a marked enemy that shifts away provokes a melee basic attack but not an opportunity attack, and therefore does not stop if you hit it?
- Q: Does the Fighter's Combat Challenge penalties apply to anyone you mark, or just people you mark using Combat Challenge? If you have two Combat Challenge and Divine Challenge, does the -2 penalties stack?
- Q: Do the fighter weapon talents apply to melee weapons only? I'm pretty sure that's RAI, but I can't find a RAW justification.
- Q: The Steel Grace feature for the Swordmaster path allows you to make a "Containing Strike" or "Reaping Strike" at the end of a charge instead of a basic attack, but I cannot find "Containing strike" anywhere. Where is it? And can you use Reaping Strike if you do not know it?
- Q: The fighter's combat superiority class feature allows him to stop an enemy with an opportunity attack. An opportunity attack interrupts the movement action that caused it, taking place before it according to PHB pg290. My question: In which square does the enemy stop? If I, for example, make an OA on an enemy moving adjacent to me with the polearm gamble feat, will the enemy stop adjacent to me or 1 square away from me?
- Q: Can a fighter benefit from effect that grant additionals OA's (such as Viper’s Strike (warlord lvl 1) "If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.").
- Q: When you wield 2 weapons (i.e. 2 Craighhammer), does Kensei Focus/Mastery apply to the weapon type (i.e. Craighhammer) and so apply to both weapons?
- Q: Can I use Cleave's extra damage (Fighter lvl 1) on the same creature I'm attacking?
- Q: When a warrior uses Cleave (Fighter lvl 1), does it mark both targets or only the original one?
- Q: How many attacks do you get with Rain of blows (Fighter lvl 3)?
- Q: Does the damage of ablities like "Rain of Steel" (Fighter lvl 5) that give an automativ 1[[w]] damage scale with weapon focus, magic weapons and similar?
- Q: can you use "Come and Get It" (Fighter lvl 7) to pull monsters off a cliff?
Either way, if you could be able to pull them in an unsafe square, they are allowed a save: DMG page 44 says "Targets of forced movement in hindering terrain (pits, precipices, fire) can avoid plunging into a pit or over the edge of a cliff or being pushed into a raging fire. The creature makes a saving throw rolled immediately before entering the unsafe square, with success leaving the creature prone at the edge of the precipice."
- Q: Can the attacks from Storm of Blows (Fighter lvl 13) be repeated against the same creature if you keep shifting?
- Q: Does Serpent Dance Strike (Fighter lvl 15) result in 3, 4 or 5 attacks?
- Q: The fighter power Serpent Dance Strike (among others) allows you to shift and perform the attack against another target within reach. Does this mean that the second and tertiary targets need to be different from the first or can the attack be repeated three times against the same target? The text of the power is a bit ambiguous in game terms, but does suggest that the secondary targets must be different from the first. However, powers like the Kensei's capstone specify that you must attack different targets, so I hesitate to take the implication as the rule.
- Q: Why is Deadly Payback (Pit Fighter level 12) a daily? It's a small bonus for only two turns. Shouldn't it be an encounter or better or something?
- Q: Crescendo sword (Swordmaster lvl 20) lets me regain 1 daily power if I hit. Epic trick (Deadly Trickster Epic Destiny) is a daily utility power which lets me regain all other daily powers. Could I use these 2 to keep refreshing all my daily powers?
"Once you use this power, you cannot recover it except by taking an extended rest."
- Q: Can you lay hands on yourself?
- Q : Does using Lay the Hands provoke an opportunity attack?
- Q: Do paladin powers that mark several target simply apply the marked condition or do they also function as a Divine Challenge? I lean towards the former.
- Q: when does the extra damage from Hunter's Quarry apply? I always assumed it was on a hit, but it never actually says so. It just says that "Once per round, you deal extra damage to your quarry." Does that mean I can add Quarry Damage to powers that give half damage on a miss or automatic damage from Scimitar Dance or similar?
- Q: Hunter's Quarry states that you can deal extra damage to your quarry once per round. With the Battlefield Archer paragon path, you get the ability called Battlefield Experience. This gives you multiple quarries. Are you now able to deal the extra damage to EACH quarry once per round (provided you attack it)? What if it is all with the same attack (such as a burst), would that get around the "once per round" limitation?
...actually, is it clear that you are allowed to tag more than one enemy in the same minor action, or can you just tag new ones without losing the old one?
- Q: Can you use the storm warden paragon abilties Blade Storm and Twin Blade-Storm both at the same time? For some reason when reading the paragon path I assumed you could not but in looking at it I'm not so sure. Twin-Blade Storm says specifically two enemies, so I don't think you could stack all three on one mob but two of them should be able to if you can use both abilities in a round.
- Q: Am I missing something with the 3rd level ranger power Shadow Wasp Strike? It appears to be inferior in every way to the 1st level encounter power Evasive Strike which does the same damage but doesn't require your target to be marked and allows you to shift during the attack.
- Q: Do blade storm and twin blade storm (from the Stormwarden path) stack? That is, at 16th level and on, does one enemy take damage equal to your dex and two enemies (one of which might be the enemy effected by blade storm) take lightning damage from your dex?
- Q: the two weapon defence feat does not specify 'mellee' weapon, so if Im an archer ranger with my bow on hand, and I draw my blade, I gain the +1 bonus to AC?
- Q: Would a rogue be able to get around his "once per round" limitation by doing a burst and get sneak attack on multiple targets? I am assuming an area-type ability which has a single damage roll shared among multiple targets.
- Q: When a Rogue scores a crit with a sneak attack are the sneak attack dice maximized?
- Q: The dagger, is it both a light blade and a ranged weapon? Does it get destroyed if thrown? Sneak attack requires that you wield a light blade among other things. Does throwing it count too?
Only amunition is destroyed when used. Thrown weapons are not amunition. In fact, magical daggers return to their thrower.
- Q: A Drow Rogue with Str 8, Con 11, Dex 20, Int 10, Wis 10, Cha 16 at level 3 has 2 feats. It seems to be the primary choices are from Backstabber, Nimble Blade, and Improved Initiative. Which two of these feats should be taken first? (The third will be taken next level, likely). Is there something important missing in the stat distribution that will prohibit certain vital feat choices later? Thank you.
- Q: What's a good paragon path for a Brutal Scoundrel rogue? Daggermaster? Kensei? Something else?
- Q: Why use Sly Flourish when you can use Piercing Strike? It's generally much easier to hit with Piercing Strikes (since it's Dex vs. Reflex), and the few dmg Sly Flourish offers does not really match Piercing Strikes ?
- Q: Rogue Weapon Talent: Do you gain the +1 to attack rolls when using a Rapier in main hand and Dagger in off-hand?
- Q: if a rogue has combat advantage against several enemies, will his AoE's do the sneak attack damage to each enemy?
- Q: Can a Warlock swap out either his Eldritch Blast or his pact-based at-will attack power after 1st level? (the same way that you can usually swap out a single power at each new level for another one of the same type/level).
If you're a human, then you'll get another At-Will, and that one, you can retrain.
- Q: Is there any info on magic daggers for warlock? I haven't managed to find any in the phb.
- Q: Under Collect Life Spark on PHB page 142, it says that when you expend a Fey spark "a successful attack you make on your current turn also causes your target to become dazed." How long do they stay dazed? Seems like a pretty big oversight, unless there's some kind of generic answer that I missed.
- Q: Can Blood Pulse and Radiant Pulse (from Paladin) be combined with Blood Action and Bolstering Blood? How much extra damage would be dealt to the targets?
- Q: The warlock gets patrons favor feature at 16th level (Feytouched). It says that when you throw a 3 on your d6 you immediatly have to make a saving throw... why?
Saving throws in 4E are things you roll against each (relevant) effect on you at the end of your turn.
Note also that you can still choose to use your Misty Step as normal instead if you want to.
- Q: If you take Pact Initiate and choose the Fey Pact, and then go into the Feytouched paragon path, what happens with the Patron's Favor ability? Since you never had Misty Step in the first place, is the ability worthless or would you still get its benefits anyways (effectively bypassing Misty Step)?
I am inclined to house rules that one to allow you to have the boon and the at-will. The warlock seems flawed to begin with in that capacity.
- Q: For the warlock's pact bonus to certain moves, does that extra entry stack w/ the rest of the power or supersede it?
- Q: Can I Warlock's Curse my party members so that when they die, my pact boon triggers?
- Q: Can warlocks normally damage multiple enemies with their warlock's curse?
- Q: What should the range on a Warlock's Curse be? We were looking through the class features and we didn't see anything about it. Is it also an auto hit, or do they get a save or defense?
- Q: About Improved Fate of the Void: 1 Cursed Enemy Means +2 to dice roll bonus. What does 2 cursed enemies do? (i have seen cust service responses both ways)?
- Q: Does a warlock/daggermaster with heavy blade mastery crit on implement powers?
I'd rule that 'with daggers' pretty much means any use of an item under the weapon type of dagger, but it could be argued that it means using an item typed as a dagger as a dagger.
What I mean is that when it's used as an implement, it is not being used as a weapon under the category of 'dagger', it's being used as an implement.
I have no idea if there's actually a distinction in the game for a "weapon use" reference of an item, though. Even if there is, I'd still stick with the interpretation that 'with daggers' means 'any use of item under weapon type dagger'.
- Q: Can a warlock get Dark Pact at level1, then get Twofold pact (Star Pact) at level 11, while at the same time get Student of Caiphon Paragon Path?
- Q: Can the DarkSpiral Aura points be spread out or should they be used up all at once? For Example, if you have 4 points and a minion attacks you, you chould choose to deal 1d6 damage only and keep the rest of the points for later?
Technically, it does not say you can't use only 1 point, but seeing as you'd only deal 1d6, 1d8, or 1d10 damage depending on your level, your pool will reset to 0 due to doing less than 12 damage. So yes, I suppose you can, but you should always use all your points.
- Q: About the Warlord's Commander's Strike (at-will lvl 1 power). Does the Warlord have to be adjacent to the target and holding a melee weapon, or does the ally who is making the Basic Attack have to be adjacent to the target with the melee weapon. The flavor would suggest the latter, but then you get into some sticky issues with Heavy Blade Opportunist ("Ack! Goblin A is running past me towards Wizard. Quick, Paladin, smash Goblin B!")
- Q: Would the following to-hit bonuses stack: The Warlord's 'Warlord's Favor' and 'Lead the Attack' (these would seem to give a potential +8 to hit)?
- Q: If there are multiple warlords in the party, do all their benefits stack? Say I have a inspiring presence warlord and a tactical presence warlord. If the fighter spends an action point to make an extra attack, does he both regain hp and get a bonus on his attack roll, or must he choose which benefit he wants to get?
- Q: Suppose a warlock and a warlord (with the tactical assault feat.) The warlock would use their action point go gain a standard action to cast Armor of Agathyus. Does the warlock gain the damage bonus from the warlord's tactical assault feat for the AoE effect from the Armor of Agathyus.
- Q: What class would be optimal to take knight commander as a paragon path with?
- Q: I know that a Tactical Warlord is a great character, but is he still good in a group in which nobody has a decent strength score?
- Q: About Iron Dragon Charge (Warlord lvl 9) If you choose to charge a target that is 5 squares in front of you, and the ally you choose to charge with you is 5 squares behind you, making it a 10 square movement for him, can he charge if his movement is only 6 squares?
Clearly this text doesn't mean that you can use any power at any time, and is still bounded by normal restrictions.
- Q: I have to make a wizard. Which race would work best with this?
- Q: I can't find anything that states you need a hand free to cast wizard powers. Can you multiclass into wizard and cast spells while holding a sword and board?
- Q: I don't have the exact wording handy, but the arcane implement mastery for wands says that you can apply a bonus to an attack roll when you use it. Since you roll individual attack rolls for each target in an area attack or can you apply the bonus to each target in the area?
I interpret this as meaning 1 attack roll. If you are targeting say 4 creatures in a burst, you would be able to announce your use of the wand before you rolled for the creature you wished to have a bonus to. It would not apply to all attack rolls for the power.
- Q: I noticed that under the wizard spell light is the following lines: "Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out". Does that mean that normally with at will powers, you can have multiple castings of the same spell going at once? For instance, could a wizard have a nigh infinite number of cloud of daggers running simultaneously? Furthermore, do they dispel when you go out of range?
However you are going to have trouble getting more than 4 Clouds of Daggers active at once (one extended with the Orb, then AP cast 2 more and a final one in the third round just before the other 3 vanish).
- Q: Regarding the use of daily powers such as Fireball. Is there any way to use the daily powers more than 1/day? I have a very hard time seeing my Wizard cast a fireball once per day with no exceptions...I know I must be missing something.
Also, critical hit with fireball while using a staff of power (1/day).
- Q: A Wizard holds an orb in one hand, and a longsword in the other, can the wizard effectivly use the orb for her powers, and the longsword for OA's without penalties? And, using this same idea, can a Warlock use a Dagger in main hand and Rod in his off hand?
However, as with most other implements you can't make melee attacks with an orb, rod, or wand. As per the rules, theres nothing that says whether an implement is "off handed". So thats up to your DM.
It doesnt break the game if they can be held off hand while a weapon is held main hand, as long as that weapon isnt 2handed.
But looks like we will need to wait for a cust serv or sage ruling on this one.
So, if implements like wands are ruled OH weapons, then yes. As it stands now, however, a dagger is considered an OH weapon, so you could wield the 1handed implement MH and use the dagger OH with no penalties.
Remember, there are no penalties for holding 2 weapons. As long as the OH is an acceptible weapon. In 4E you have no iterative attacks outside of specific powers.
- Q: Is it possible to hold a staff implement and a longsword at the same time? "Gandalf style" if you so wish. Also, if the staff was magical, would I be able to ativate its powers with the mentioned setup?
Staffs have activated powers, and I can't find anything about "activating a staff requires one hand or two hands". Staffs can be fashioned as walking stick, and its on adventuring gear list, so I guess its ok to use with one hand.
- Q: Can a Wizard use a +1 Orb in one hand for his attacks, and still have a regular Staff in their other hand for the defense bonus?
- Q: what is the highest AC I can get out of a Human Wizard at level 1?
AC: 10 + 5 int + 3 armor + 1 staff = 19
- Q: how does the sleep power work?
(1) the wizard casts sleep.
(1 - miss) the target is slowed (save ends). nothing special here.
(1 - hit) the target is slowed (save ends). procede to step 2
(2) at the end of the targets turn, it makes a save vs the slow effect.
(2 - succes) the slow ends. nothing else happens. sleep ends here
(2 - failure) the target gains an additional effect: unconsious (save ends), and thus the target drops unconcious. proceed to step 3
(3) at the end of the now unconcious enemy's turn, he makes 2 saves: one for slow (since the slow effect remains until a succesfull save is made), and one for unconcious
(3 - both fail) nothing happens. next turn, repeat step 3
(3 - save vs slow success) the target is now only unconcious (save ends) nothing else special
(3 - save vs unconcious success) the target wakes up (at the end of his turn), but is still slowed (save ends)
(3 - both succes) the target wakes up (note that this is at the end of his turn), and is not slowed
some DMs houserule that, when you drop unconcious, you don't need to make the save vs slow anymore (as they see it as an effect that increases in power)
Note how sleep makes enemies slow and/or unconsious, not sleepy. So any enemy that can get those effects (like normal humans, but also most undead, ...) are effected by the sleep spell
- Q: Does the Wand of Accuracy ability allow you to add the + to hit mod after you roll an attack? Or does it have to be done before?
- Q: Can I use a Wand to ensure that the spell lands, and then later use the Orb to ensure that the spell save effect sticks, or extend the duration?
- Q: I've got a question regarding the Bigby's Icy Grasp daily wizard power. Let's imagine we have the following situation: I casts Bigby's Icy Grasp on a the enemy. The spell hits, I grab the enemy, and he takes the damage. The enemy tries to escape, he succeeds. Now we have two alternatives: Either the enemy thinks that getting away from the hand that squished his guts might be a good idea. He runs away from it. Or the enemy holds his ground, doing something else (a.k.a. doesn't move). Now, Do I have to waste a standard action to attempt another grab at the enemy that escaped in the 4b situation and/or 4a, or do I just need to use a minor one to sustain the power? The description of the spell doesn't clearly explain whether I can use a move action to, well, move the hand every single round. Can I? It may seem obvious, but still...
- Q: As a move action you can move the hand(s) 6 squares. The description of Grab says one can move at half speed and move the target at half the "grabber's" speed, assuming it succeeds on checks. So as a move action can a character move its Bigby's 3 squares while grabbing if it succeeds on the checks? A few nice options come to mind if this is possible...drag them off a cliff...keep dragging them vertical (hand can move vertical?) and if the target breaks free they take some nice falling damage. If the hand(s) doesn't have vertical movement this isn't all that bad, cast it on a flying creature and once grabbed it falls?
However, you can't force someone to move vertically. PHB p.285
- Q: Can a wizard use an implement that he has not mastered? For example, can a wizard use a daily power from a wand? Can he actually cast a spell with the wand and get the enhancement bonus from the wand?
- Q: Can you use your Orb class feature to extend Cold vulnerability, created by Ray of Frost in combination with the Lasting Frost feat?
- Q: about Storm Cage (Spellstorm Paragon path) combined with the Resounding Thunder feat. Resounding Thunder increases the Storm Cage from burst 2 to burst 3. Does it also increase the wall created from 16 squares to 24?
- Q: Greater Invisability says that it ends if the receiver of the spell attacks. It also has the ability to sustain the spell as long as the reciever is in range. Can the caster of the spell sustain the spell throughout the attack?
- Q: Mordenkainen's Sword states "Sustain Minor: When you sustain the sword, it attacks again." - Does that mean you can attack (with the sword) with only a minor action and still use (i.e.) an at will attack in your standard action?
- Q: can a staff be used as an implement (rather than a weapon) one-handed? I looked at the customer service responses in another forum and found both yes and no answers, so now I'm more confused than when I started. Can anyone break the tie?
- Q: This is my train of thoughts: When you use a weapon or implement to execute a power, you are 'attacking with' that object. If a wizard is using a +1 flaming staff as his implement, and activates the at-will power, 'all damage dealt by this weapon' is fire damage, and the power gains the Fire keyword. That is to say, the weapon (which is incidentally also an implement while being used in this manner, pg 240-241) is in the process of dealing damage, which satisfies the condition of the ability. There is no text requiring the weapon to deal weapon-damage that I can find. Am I correct?
- Q: The special text of a pact blade and holy avenger specifically call out that you do not add your proficiency bonus from the weapon to your attack rolls for an implement-based attack made through them. According to page 219, 'Proficiency with a weapon gives you a proficiency bonus to attack rolls...' Using a staff, which is a weapon, as the implement of choice for a Wizard power that requires an attack roll, then, seems to, by default, allow you to claim this bonus. The 'general rule' states that you get the bonus to attack rolls, and there is no specific rule I can find which overrides it for a staff. Am I correct?
3.9.2 wizard of the spiral tower
- Q: When a Wizard of the Spiral Tower uses a longsword as an implement, does he get his proficiency bonus? The fact that the pact blade specifically says you don't seems to imply that a weapon without that special rule would do so.
- Q: Similarly, could he benefit from the property of a vorpal sword or the power of a berserker sword or frost sword when using his powers?
The rules of a vorpal sword aren't very clear: you're not really rolling the weapon's damage die, (as specified in the reroll decripytion form vorpal), although Cust Serv ruled that you can infact cast 'vorpal' spells
- Q: Can a Warlock multiclassed into Wizard and then taking Wizard of the Spiral Tower paragon path gain the same benefit from Corellon's Implement?
• No, you can't use it, as it needs to be one that you specialize in, (have Arcane Implement Mastery in)
• Yes, if you could theoretically use it, (talk to your DM about it) you'd be able to benefit from it on your Warlock spells, as it draws no distinction as to what kind of spells. Note however that unless your DM allows you to use the feature on an implement other than the three options they explicitly give, (the things you could be specialized in) you wouldn't be able to use Bard or Swordmage spells and would need to be using it as a Wand to use Warlock spells.
3.10. Swordmage (FRPG)
- Q: Where do I find the Swordmage handbook, if there is one?
- Q: Does a swordmage with heavy blade mastery crit on implement powers?
- Q:: Does weapon focus work on implement powers for swordmages?
- Q: Would the feat bonus to damage rolls with a longsword from Eladrin Soldier apply to powers used by a Swordmage with the implement keyword if he is using a longsword as his implement?
Also, Cust serv ruled that wizards can use Weapon Focus(staff), so longswords for swordmages shoudn't be a problem
- Q: About 'Armathor's Step' (If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn). Does this work for multiple enemies? For example, if I used this power to teleport into a group of enemies, such that several were now adjacent to me, could I then get a +2 to each attack roll for sword burst, earth tremor, or another close burst power that targets multiple adjacent creatures?
RAI: No, you get a single bonus to a single attack against a single enemy.
- Q: Are there special ways to gain Concealment as a Swordmage?
- Q: Is there any advantage to taking the Initiate of the Pact for a swordmage and using a Pact Blade? (i.e. are there any warlock powers or feats that are really nice for a shielding swordmage)
3.11. Spellscarred (FRPG)
- Q: I'm probably missing something, but for the Spellscarred multiclass, what kinds of implements can you use?
3.12. Epic Destiny
- Q: Do you descide to use Tricksters disposition (from the epic destiny) before or after you know the GMs dice-result? I can see nothing stating either, and I really have no particular "feeling" that either is right...
- Q: Do an eternal seekers "Seeker of many things" ability work for retraining skills? In other words, can you start taking the powers from other classes if you retrain previous powers too? As far as I can see, nothing dictates otherwise.
- Q: Demigod states its 30th level benefit as: "When you have expended your last remaining encounter power, you regain the use of one encounter power of your choice..." By "encounter power", does it mean encounter attack power, or any power you have that has the "encounter" usage keyword (including encounter utility and racial powers)?
- Q: Can an Eternal Seeker choose Paragon Path powers?
4. Player's equipment
- Q: Where are the instructions on how to make Godplate armor and those specialized armors? It states its levels of masterwork armor, yet i cant find any writeup on masterwork armor. I do see it requires a minimum enchantment of +6... so are they saying as soon as the armor receives +6 its bumped up to "godplate" ?
- Q: I wonder if my DM would let me have a dwarf as a mount? An 8 strength dwarf can carry 399 pounds at speed 5 (same as a Warhorse)!
- Q: For the "special" mounts, such as a Dire Wolf, Manticore, etc, how does one determine the cost of buying such a mount?
- Q: How does MONEY work per level, and is it different for PCs vs. NPCs?
NPCs: DMG p187
PCs (above first level): DMG p143
- Q: What is the formula they are using for magic item price calculation, page 223 in the PHB? I can't figure out how to represent it in relation to n (item level) so that one can take any given item level and translate that to the gp value directly. Mostly an exercise in curiosity at this point.
• A1: contains the level of the item
• MOD: means modulo. MOD(32,10)
2, its the remainder after division ( 323*10 + 2)
• ^: power. 5^2 = 25
- Q: Is there anyway to have multiple magical properties on your weapon or armor? Or is it just flaming, or just vorpal?
- Q: Can I wear magical cloth armor (for example fireburst) and a nonmagical plate?
- Q: is their such a thing a +1 shields? (can we use the armor powers for shields, or are we limited by the list of magical shields?) Shields are listed under the armor section, and adding a +1 says it can be applied to any armor.
4.2. How to work with items
- Q: What modifiers get added in to each damage roll on a power that multiplies weapon damage (3[[W]] etc) and which do not? For instance I would assume magic weapon enhancements do, say from a +3 sword. But what about feat damage bonuses like weapon focus or class features like the pit fighters dirty fighting. Do they get added on every roll or just tacked on to the end result?
Example: Valenae. a 12th-level eladrin paladin, hits a foe with thunder smite. The attack deals 2[[W]] + Strength modifier thunder damage and knocks the target prone.
The damage would be 2d8 (longsword 1d8 × 2) + 7. The +7 bonus includes her +3 Strength modifier, a +2 feat bonus (Weapon Focus), and a +2 enhancement bonus (from her +2 thundering longsword).
If she used wielded the sword with both her hands, the damage would have been 2d8 + 8. the bonus now also includes the +1 from versitile
- Q: If I have a 7th level paladin with an 18 charisma, +1 viscious bastard sword and +1 holy symbol of battle. What should my attack be with Charisma if I am using a weapon? And What should my attack be with Charisma if I am using an impliment?
• Implement: 1/2 lvl (3) + Cha Mod (4) + Enhancement Bonus (1) = +8
Note however that you can't choose with which to attack: you need to use your weapon if you use a power with the weapon keyword, and you need to use your holy symbol if you use a paladin power with the implement keyword
- Q: what are the rules about bonus damage and powers? (powers like cleave (having [[W]] but also 'half str mod'), scorching burst (a fixed die), cloud of daggers (fixed die, but also aditional damage as effect), ...). When does one add the bonus damage?
- Q: Can you hold (and use) an Implement such as a rod, wand, or orb in your shield hand while using a Light Shield and gain its benefits to attacks?
- Q: Is a player able to use a shield while wielding a hand crossbow and still be able to reload?
- Q: can you use a light shield in combination with the feats Two weapon fighting and Two weapon defence? "Light Sield: You can still use that hand to hold another item, to climb, or the like. However, you can't use your shield hand to make attacks."; "While holding a melee weapon in each hand, you gain ..."
- Q: I can't find any way to make a weapon do more damage every hit (like the olds flaming weapons and similars) other then just the Enhancement bonus (from +1 to +6). There is anything other then this to make a weapon that deals more damage on hit then a normal one?
• Feats: Weapon Focus adds +1 feat damage.
• bilities: Kensei adds 4 damage to 1 chosen weapon
• Weapons: A 1handed versatile weapon wielded with 2 hands adds 1 point of damage.
• Items: Bracers of Mighty Striking, but only on a basic attack, which probably means only on AoOs and charges.
- Q: How does one calculate the cost and weight of weapons of a large or larger category?
Note that you can resize magic items using the Enchant Magic Item ritual
- Q: Can a Warlock carry a pact blade in one hand and a rod of some sort in the other and gain the properties of both?
*By RAW, I think yes. Probably should be regulated by the DM.
- Q: Is there any kind of arcane spell failure in 4th ed? I didn't see anything in my first read through but I may have just missed it. It seems worthwhile to pick up some light armor proficiency as a wizard for instance since you still get INT to ac in light armor.
- Q: How does fight with a two-handed weapon work? What kind of bonuses do you get for holding a weapon in two-hands?
- Q: Does STR modifier apply 1.5x to two-handed weapon damage like it did in DnD 3.5, or is it just STR mod to damage?
- Q: So it seems that 2-handed weapons suck in 4e or have I missed something? Besides a slight increase in damage die for 1- vs. 2-handed weapons, what are the benefits of loosing a shield and using a 2-handed weapon?
Power attack also works better with 2-handed weapons.
- Q: How does two-weapon fighting work? Can a (two-weapon fighting) ranger wield a bastard sword in each hand without penalty?
Ranger with the Two-Weapon style allows them to equip any one-handed weapon in their offhand, so yes they could use two Bastard Swords if they wanted. They also get powers that let them make an attack with each weapon.
- Q: Can a caster wield two implements? I know that they'd only get the implement bonus from one, but could, say, a warlock have a rod in each hand, choosing to use the one with a higher bonus for casting but having access to the powers and benefiting from the properties of both? If not, what happens when a warlock has a rod in each hand- does he have to choose one each round to benefit from (for properties, powers, and the implement bonus)?
But he gets the benefits of the properties of both items regardless of which one he is using. I don't see any reason he can't use any powers either, unless they can only activate when the implement is used.
- Q: Does one need to be holding the implement to use its bonus? For example, a Paladin using a 2hand weapon, would he have to use a minor action to take out his holy symbol to use the +1 bonus? Or for RP sake just say its a medalion and he need not have it in his hand to focus power through it?
- Q: What item slot does does a holy symbol that is worn take up?
- Q: What sort of action does it take to sheathe a weapon?
- Q: a ranger that throw axes, uses dex(as said in the book for most ranged powers) or strength(since it´s a strenght based weapon) to use his power attacks?
- Q: Do the shield and armor check penalties do they add together?
- Q: How do the higher level armors from the PHB work exactly? When you get that higher enhancement bonus, the base just increases? No price change or anything? Is this just to compensate for increasing ability scores that the light armor users would have? And How do the masterwork armors from Adventures Vault change this? Choose one or the other? Any cost difference?
4.3. How specific items work
- Q: Is there any way to wield a quarterstaff in one hand or, are there any magical implements that also function as melee weapons?
- Q: I know that you can use a staff enchanted as an implement as a weapon, but can a quarterstaff enchanted as a weapon be used as an implement? Can a frost or terror quarterstaff be used, granting the cold or fear keywords to spells cast with it, for instance?
- Q: When using poisons, do poisons get used up after being used? So if you had a poison on your dagger and hit a target, then next turn hit another target, would both targets get poisoned or only the first? Also, do you have to buy a separate poison for each usage? For example, I buy Stormclaw Scorpion Venom and apply it to my dagger for a battle. Do I have to buy more venom or can I keep using it over and over? Lastly, is there any way for players to make traps?
- Q: What's the deal with mundane ammo, after use, in 4E? Particularly in regards to arrows/bolts are they reusable?
- Q: Would a Frost Weapon +x satisfy "when you use a power that has a cold or radiant keyword" ?
- Q: Under the minimum enhancement bonus, would you "find" the armor with that bonus added onto the armor bonus already provided? The way it sounds is you can only get, say, Elderhide armor if it has a +6 bonus on it. Which would bring it to a +11?
- Q: A frost sword using anoly strike with cold effect gets radiant bonus by wisdom?
- Q: When you get a crit using a Vorpal weapon, does 'max damage' count for another die roll?
- Q: How do Shadow fell gloves work in combination with sustainable powers or powers of mutliple damage descriptors?
• the spell's damage becomes necrotic, so the damage while sustaining is necrotic
• About the damage bonus, PHB Page 276 describes how powers deal damage, so you should read it. In essence, the damage a power deals is set at whatever is listed under the power's description, regardless of the number of targets. Thus, as the item description says, "Add 1d6 to the damage dealt by that power (if any)." This means you add 1d6 to the total damage the power deals. If it deals damage to multiple targets, you choose which target it deals the additional damage to.
If the powers has multiple damage descriptors, that becomes somewhat redundant as the damage becomes necrotic (no other subtypes)
- Q: Say I designed an aquatic creature with an attack that can pull a target deep into watery terrain. If said target wields a Floating Shield (Adventurer's Vault 117), does it mean there's now way the attack can pull the target beyond surface level unless the target wants to?
Assuming that it works similar to that, it depends on how you define the interaction between them. I would say that forced movement can force you into moving downwards, as I believe that the Floating Shield is referring to normal 'sinking', and as it doesn't explicitly override forced movement, it doesn't.
- Q: Repulsion Armor (source?) has "Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter." Would the last sentence mean that when the power is used, the wearer can push anyone who enters an adjacent square for the rest of the encounter?
- Q: About Master's Wand of Cloud of Daggers: (Property: When a creature moves into a cloud of daggers you create with this wand, it takes twice your Wisdom modifier in damage (minimum 2) instead of damage equal to your Wisdom modifier). Does it only trigger when the creature moves into the cloud? Or does an enemy who starts its turn inside also suffer 2x WIS modifier damage?
- Q: If a Ranger uses Twin Strike (or any multi-attack power), does he have to choose his target(s) before making the attack, or can he "resolve" one attack, and then decide who to target with his second attack?
Cust Serv also ruled "a ranger must choose their targets before making an attack with Twin Strike."
5. Skills and Feats
5.1. General Questions
- Q: Can you take feats from a earlier tier level even when you're in an advanced tier? (i.e. Human Perseverance at 12th level)
- Q: Can you retain a feat into something even though you did not have the prerequisites at the time you originally to the feat. Can a character starting with 11 CON, retrain a heroic feat at epic level (going to epic, he gained 2x +1 con) to take hide armor proficiency (requiring 13 CON)? And can a lvl 17 character who took 'Novice Power' at lvl 4 (swapping for example a lvl 3 encounter power) retrain that feat so he now swaps a lvl 17 encounter power instead?
5.2. General feats
- Q: Would the 'Astral Fire' feat improve damage from the Paladin's 'Divine Challenge' (note: there is no "roll" involved)
- Q: What is the math on Power Attack? Even with a 2 handed weapon, is it usualy worth using?
Use this as your formula to determine the damage it adds/subtracts: Damage added = (extra damage from PA)*(hit%-0.1) - (damage on a hit-damage on a miss)*0.1
Perhaps its important to note that power attack never gives a bonus on miss (as stated in the feat, it only works on hit)
- Q: Can forced movement provoke a Polearm Gamble OA?
- Q: Does hammer rhythm trigger only on basic melee attacks? or do At-Wills that use melee weapons trigger it as well?
- Q: Can a player worship more than one god/goddess, thus qualifying for multiple Channel Divinity feats?
- Q: I noticed that improved darkspiral aura feat in the Forgotten Realms players guide is listed as a paragon tier feat. I would like to know if this is a typo, as the other improved(pact boon) are heroic tier. If you can't give a definative answer I would appriciate an educated guess.
5.3. Racial feats
- Q: Does the feat "Dwarven Weapon Training" grant proficiency with ALL axes? What about the Execution Axe?
- Q: How does multiclassing work in 4th Edition? Will I still be able to multiclass like in the previous edition, or is there something else in place?
- Q: Multiclassing Cleric(or warlord) gives you holy word as a daily power instead of an encounter power. Do you get to use it 2 time's durring the encounter(3 at 16) or just once?
- Q: Would someone with Cleric as his (2nd) Multiclass add his WIS bonus to 'Healing Word' and other Cleric 'Healing' Powers?
- Q: How do you exactally multiclass? the PHB has rules on paragon multiclassing on page 208... other than that how does "at will" abilities work with other classes? Do you gain that classes proficiencys? What about trained skills? etc.
- Q: If I select a multiclassing feat when I build a human, can I select one of the at-will powers from my second class for my 3rd at-will power?
- Q: Can you take multiclass/power swap feats at any feat-granting level? For example, can my warlock/wizard take Novice Power at a paragon tier level (say 12 or 14) or do I have to use the power swap feats only at the levels mentioned in the prereqs?
- Q: Eldritch Blast counts as a basic ranged attack. The half-elf ability Dilettante grants you another class's at-will ability as an encounter attack. If I choose an ability that requires a ranged weapon with Dilettante (such as Nimble Strike, 105) can I use Eldrich Blast with that power?
- Q: If I take Paragon Multiclassing (have multiclass feat +3 power swap feats) can I later decide to retrain one or more of the power swap feats?
- Q: Can you retain a muliclass feat? Ex Drop Pact Initiate for improved initative
- Q: Can I take the multiclass powerswap feats more then once? E.g. taking the Adapt Power feat twice, swapping two powers.
- Q: If I take Student of Battle (multiclass warlord feat) or Initiate of the Faith (multiclass cleric feat), how many times can I use Inspiring Word/Holy Word?
- Q: If you multiclass into cleric does using the cleric's healing ability use up one of your daily powers or is it a use of that ability as an encounter power once per day?
- Q: at higher level you gain an automatic retrain power to a higher level power. can a fighter with a cleric power (thanks to a powerswap feat) retrain that low level cleric power into a higher cleric power?
- Q: If a wizard gets "Student of Caiphon" by multiclassing into a warlock, and misses all targets of the icy terrain, will the effect still be triggered? And if he sacrifices 1 HP, he'll be able to use the power again with the same effect?
- Q: When are additional skills learned. On page 179 of the PHB it states: "The entry for your class in Chapter 4 tells you how many skills you’re trained in and what skills you can choose at 1st level. For example, if you’re a 1st-level warlock, you can pick four skills from a list of eight. You can take the Skill Training feat to gain training in a skill even if it’s not on your class skill list. Some multiclass feats also give skill training." That all talks about how you get your 1st level skills, but what about from 2nd onward? Do you have to take Skill Training Feat whenever you want a skill from that point forward, or do you ever get an addition skill slot by leveling.
Jack of all Trades also gives +2 to all non-trained skills.
You also gain +1 to all skills (trained or not) every two levels.
- Q: For ritual casting, do you need to be trained in the skill assigned to each ritual to cast it, or does that just grant a +5 bonus?
• have the ritual caster feat
• your level must meet or exceed the ritual level.
You do not have to have skill training in the ritual preferred skills to perform them. However, like you said, you get a bonus to a ritual that involves a skill check if you are trained in that skill.
- Q: If as a level 1 Paladin I take the Initiate of the Faith mutli class feat, which grants me Religion as a bonus skill, can I Retrain away Religion at level 2? I am still granted it by my base class, which should satisfy the requirement to have the skill trained.
- Q: Does the distance given for a jump check represent the distance cleared, or the distance moved?
- Q: Suppose a character has concealment. He wants to do nothing more than to use his Sneak skill to hide. What kind of action is that hiding? Free, minor, standard?
- Q: When can you use Stealth? For example does a rogue have to always start and end her turn in a room with concealment (behind a tree, bush, thick fog)? Or would it be enough to move away like 5 squares to get a new hiding attempt?
Any time you do anything, move, speak, run, attack or the like you make a stealth check opposed by the perception checks of all enemies present. See the modifiers on pg. 188 of PHB to modify the roll.
In regards to stealth after an attack, I would treat it that the enemy automatically aware of you if you make an attack. But you will be allowed to make another Stealth check on your next move action.
- Q: The rogue was having trouble getting CA and not getting owned. Because he would have to shift behind the enemy thus putting him in the back of their lines and closer to more guys who would then attack him. Then in one fight where the risk was to great he thought he'd try the stealth for CA and range attacks with crossbow. This seemed way to easy to use as he just ran back to the corner and each turn he did a stealth check as part of the action he was trying to do stealthy. With a +9 against creatures with passive Perception of like 11-14 he nearly always successed getting CA and Sneak Attack. Now while this is very nice for him to get his sneak attack every turn it does seem to make getting CA a bit easy. So much so that our ranger is thinking of retraining his skill to stealth and since he's already an archer using the cover to get CA most turns as well. I was wondering if he's doing this correctly?