It was created by Richard Garfield, was a doctoral candidate at University of Pennsylvania at the time of his idea of the game. With his spare time he had play-testers to fine tune the game. in 1991, Garfield met with Peter Adkison and showed him his game RoboRally. Adkison liked the idea but Wizards lacked the resources to produce it. Adkison mentioned to Garfield that he was looking for a game that could be played during the down time of a gaming convention. Garfield returned and presented the general outline of Magic. Adkison liked the idea and began to produce it. Magic: the Gathering initial release was on August 5, 1993
the game at the time was Magic through most test-playing, a lawyer told them that the name Magic was too generic to be a trademark. They still liked the name Magic but they later gave it the name Magic: The Gathering. It then became a trademark.
a patent was granted to Wizards of the Coast in 1997. In 2003 the patent met a legal dispute with Wizards of the Coast and Nintendo, linking to the trade secrets to Nintendo's Pokemon Trading Card Game. The legal action was settled out of court, and its terms were not disclosed.
Magic was an immediate success to Wizards. Early on they were even reluctant to advertise the game because they were unable to keep pace with existing demand.
the "Pro Tour" was created by Wizards in 1996. It is a circuit of tournaments where players can compete for seize-able cash prizes over the course of a single weekend-long tournament. In 2009 a tournament's prize money was $40,000 in the US.