Glossary_of_Terms

Glossary_of_Terms

by tempesteye, Sep 1,2009

Terms

/auction - A player run room within the MTGO client where players can buy and sell objects in an auction style format /casual - A player run trading area where casual trading is encouraged Acceleration - Putting more than one land per turn into play or producing more than 1 mana per land. Having more mana available than the number of turns so far Aggro (Major Deck Archetype) - A deck whose strategy is to reduce the opposing players life total to zero as quickly as possible, ideally using small, fast, efficient creatures and burn. Banned - When a card is banned in a particular format it means that you many not have any copies in either your deck or sideboard Block (list) - To add someone to your block list. Players on your blocked list will not be able to PM or trade with you or join games you start and their chat will not appear on your screen Block (expansion) - Refers to the most currently released Expansion(s) without including the currently available Core Set Bot - A program that automates certain tasks. Usually used for trading (but see also infobot) Bounce - A spell or effect that returns a permanent from play to a players hand or library Burn - Any spell or effect that deals damage directly to a creature or player Buddy – A player you've add to your Buddies List. Card Advantage (abbreviated as CA) - "Anything that results in a net gain of cards over your opponent - whether you draw them, play them from your graveyard, kill your opponent's creatures, or nullify their permanents is considered card advantage" [Brian David-Marshall Linked HERE Casual (Game) (as in Casual Ext or Casual Std) - Wizards defines this as a game which does not affect your ratings. Check here for the ongoing debate on what makes a game casual. Casual (Trade) - A trade in which tickets are not used Chase Rare - A rare card that is highly sought after or hard to find (ie. you have to chase it down). Classic - Online only format allowing the use of every card released, including promo cards. The online equivalent of Legacy (no cards are banned in this format but some are restricted). Clock (Game) - The timer in the MTGO client which tells you how much time you have left in any particular game. Sanctioned games are always timed. Other games may or may not be. Clock - A slang term which refers to how many turns a player has before he will lose the game. Ex. Starting at 20 life, if I attack you with a 5/5 creature, you are on a 4 turn clock unless you can find a way to deal with my creature. Color Screw - To not draw the correct type of land to play the spells in your hand or to not draw the correct color of spells with regard to what kind of land you have in play. Color Wheel (Color Pie) - One of the basic underpinnings of Magic. The philosophy that each color in magic has a specific outlook which dictates the flavor, mechanics, style etc of the majority of it's cards Combo - When two or more cards combine to create an effect Combo (Major Deck Archetype) - Any type of deck that seeks to win the game by playing a combination of cards that generate a game ending effect. Control - A style of play in which a player attempts to direct the course of the game, preventing any of their opponents important threats from resolving, and then playing their own win condition. Usually considered a slow style of play. Control (Major Deck Archetype) - Any type of deck that attempts to prevent the opposing player from playing spells or keeping threats on the board, either by countering their spells, or otherwise nullifying their permanents until it's own win condition is achieved. Core Set - Cards designed to introduce new players to the feel and basic playing principles of Magic. Counter - A type of card that seeks to prevent the opposing player from resolving a spell. Also, a deck type that seeks to prevent a player from resolving any important spells so it can achieve it's win condition. See also Control. Crap Rare (also Bulk Rare or Junk Rare) - A rare card that is considered to have little monetary or redeeming value. Critter - Creature Dealer - A person who primarily buys and sells cards for a profit. Delay Lands - Champions of Kamigawa expansion cycle of uncommon lands (Cloudcrest Lake, Lantern-Lit Graveyard, Pinecrest Ridge, Tranquil Garden, Waterveil Cavern) Deck Archetype - A deck that conforms to a set of generally accepted concepts to accomplish it's win condition. Depletion Lands - Ice Age cycle of lands (Land Cap, Lava Tubes, River Delta, Timberline Ridge, Veldt) that require you to put a depletion counter on them when tapped, delaying their use for the following turn. Denial - A style of play, or deck type, that uses multiple counters or other disruption. See also Disruption, Counter, Control, Land Destruction, Discard Domain (mechanic) - a set of cards within the IPA/Alara block which became more powerful for each basic land type a player controlled (i.e. Worldly Counsel or Exploding Borders). Dome - Head. Used to refer to damage aimed directly at a player as opposed to creatures. Disruption - A broad deck strategy that tries to prevent the opposing player from playing their threats, or utilizing their cards to the best effect, through a variety of means including but not limited to: discard, permission, bounce, etc Draft - A limited format where each player opens a pack of cards, selects one one card and passes the rest to next player. This is repeated for multiple packs (usually 3). When all cards have been picked each player builds a deck and duels. Equip - To attach equipment to a creature. Eternal Formats - Magic formats in which cards rotate in but never rotate out. Cards from most sets are allowable with the exception of Silver Bordered sets (the "Un" sets aka Unglued and Unhinged) and Gold bordered sets. Currently the Paper eternal formats are Vintage and Legacy and the Online format is Classic. Evergreen - refers to keywords that are used in all sets, and not just specific blocks [[B]]Extended[[/B]] - A Constructed play format in which encompasses the last seven years of Magic blocks and core sets (http://www.wizards.com/default.asp?x=mtgcom/daily/dl27). [[B]]Fetch Lands[[/B]] - Onslaught Expansion cycle of rare lands (Bloodstained Mire, Polluted Delta, Wooded Foothills, Flooded Strand, Windswept Heath) [[B]]Filter Lands[[/B]] - Odyssey Expansion cycle of rare lands (Darkwater Catacombs, Mossfire Valley, Shadowblood Ridge, Skyshroud Expanse, Sungrass Prairie) [[B]]Gentleman's Rules[[/B]] - An unofficial agreement among players in which certain types of spells are not used in a game. [[B]]Going Infinite[[/B]] - Being able to consistently win enough events online so that you can sell any extra prizes and draft without investing additional money [[B]]Gleemax[[/B]] - The brain in a jar that runs WotCs' R&D (based on an inside joke at WotC and then made into a card in the Unhinged set) [[B]]Grog[[/B]] = The Shuffler God. [[B]]Hard Counter[[/B]] - A spell which counters another players spell, with no option for recourse except another counter [[B]]Hate[[/B]] - A broad term which refers to any card, or set of cards, who's main purpose is to destroy or otherwise nullify a specific type of card. (eg. Enchant hate are any cards that destroy or render useless Enchantments) Hybrid Cards - Cards that are two colors (but are not gold) and that you can play using either color (or a combination of both colors) of the listed mana. Hybrid cards, like gold cards, count as all of their colors. Hideaway Lands – (Spinerock Knoll, Shelldock Isle, Windbrisk Heights, Mosswort Bridge, Howltooth Hollow) Cycle of Lorwyn lands that, when they come into play, allow you to RFG one of the top 4 cards of your library and then play it without paying it's manacost when a certain game state has been acheaved. [[B]]Johnny[[/B]] - Johnny is the creative gamer. He likes to win, but with style. He enjoys deck building as much as (or more than) he enjoys playing. Johnny is the combo player. [[B]]Karoo[[/B]] - Refers to the cycle of common Ravnica block "comes into play tapped" Guild lands which require you to return a land to your hand, and produce two mana instead of the usual one mana. (The term comes from the Visions expansion land named Karoo, which had a similar effect) [[B]]Lag[[/B]] - Excessive wait times for actions to happen online. Caused by server bottlenecks or internet latency [[B]]Legacy[[/B]] - An eternal format in which many of the "broken" cards are banned but no cards are restricted. [[B]]Limited[[/B]] - The opposite of constructed. A format where players make decks for dueling out of limited card pools. Includes drafting and sealed. [[B]]Luck Sack (also luck sac, lucksac etc.)[[/B]] - Derogatory term for a player who is unusually lucky. [[B]]Man-land[[/B]] - Any lands that have the ability to turn into a creature (e.g. Stalking Stones or Blinkmoth Nexus) [[B]]Mana[[/B]] - The "magical" energy that is used to cast spells. Mana can come from a variety of sources including, but not limited to, land. [[B]]Mana Curve[[/B]] - "Mana curve is an application of math to Magic where you attempt to maximize your chances of utilizing every point of mana that you are able to generate every single turn." ([[url]]http://www.wizards.com/default.asp?x=mtgcom/daily/ash24[[/url]]) Alex Shvartsman [[B]]Mana Flood[[/B]] - To draw too many land cards and not enough threats. [[B]]Mana Screw[[/B]] - Not drawing enough land cards, or to not draw the correct type of land. [[B]]Meta-Game[[/B]] - Altering your choice of decks, or cards, based on what types of decks you believe other players will be using. The aggregate state of the gaming environment as it relates to the game. For example, if the majority of players within the Magic community are playing red decks and you decide to play a white deck so you can use CoP:Red that would be a choice based on what is happening in the MetaGame [[B]]Mill[[/B]] - The strategy of trying to empty a players library and then forcing them to draw a card, thereby losing the game (refers to Millstone, the first card that put cards directly from a players library into their graveyard). [[B]]Mise[[/B]] - Coined by players of the popular TCG (Trading Card Game) Magic: The Gathering, the term is originally derived from the expression "might as well". It was then shortened through excessive use to "mise". Originally applied only to cards topdecked just when most needed: "I mised a Wrath.". Now it's used to describe anything good, lucky or unexpected [[B]]Mute[[/B]] - The effect of not being able to chat within the public areas of the MTGO Client. Used as punishment by Adepts. [[B]]Net Deck[[/B]] - A deck that is generally an exact (or fairly close) copy of a deck that has performed well in a top level event. i.e. a PTQ [[B]]n00b[[/B]] - A new player. Also used to refer to someone who has said something uninformed/naive or to someone who has made an obvious mistake. [[B]]Painlands[[/B]] - Apoc / 7th Ed / 9th Ed Cycle of rare lands. The name derives from the fact that you take one damage when they are tapped for colored mana. (Shivan Reef, Yavimaya Coast, Llanowar Wastes, Caves of Koilos, Battlefield Forge, Sulfurous Springs, Adarkar Wastes, Underground River, Brushland, Karplusan Forest) [[B]]Paris (As in "I went to Paris")[[/B]] - To mulligan [[B]]Pauper[[/B]] - A game, or deck, which uses only common cards [[B]]Peasant[[/B]] - Generally, a game or deck which uses no rares, mostly commons and only a few card that are uncommon. [[B]]Permanent[[/B]] - Any object in play [[B]]Permission[[/B]] - "Permission" is a slang term that refers to cards like Counterspell and its ilk. A dedicated blue deck full of counters often leaves the opponent feeling like he needs to ask his opponent's permission for every spell he casts." ([[url]]http://www.wizards.com/default.asp?x=mtgcom/daily/rb15[[/url]]) Randy Buehler Postbit - refers to your name, title, avatar, and other stuff that appears by each post. [[B]]pwned[[/B]] - intentional misspelling of the word "owned", as in "I pwned you" i.e. I humiliated you; I crushed you etc. [[B]]Rainbow Stairwell[[/B]] - A player created type magic game ([[url]]http://boards1.wizards.com/showthread.php?t=336529[[/url]]) [[B]]Removal[[/B]] - A card which destroys, or otherwise render useless, another permanent or set of permanents. [[B]]Restricted[[/B]] - When a card is restricted in a particular format, it means you may only play with 1 copy in your deck and/or sideboard. [[B]]Sac Lands (Sacrifice Lands)[[/B]] - Odyssey Block Expansion cycle of common lands (Abandoned Outpost, Bog Wreckage, Ravaged Highlands, Seafloor Debris, Timberland Ruins) generally, any land that you sacrifice for an effect [[B]]Scammer[[/B]] - A person who tries to get your cards in ways that you did not agree to [[B]]Scroll[[/B]] - Repeatedly posting messages within a very shot time in a chat area or posting an overly long message. [[B]]Sealed[[/B]] - A Limited play format in which each player builds a deck using the cards from a tournament pack and a number of booster packs. [[B]]Shark[[/B]] - A very good player. Usually used to denote a high ranked player who is looking to play a lower ranked player for an easy win. [[B]]Shock Land[[/B]] - Ravnica Block Expansion cycle of rare lands (Temple Garden, Sacred Foundry, Overgrown Tomb, Watery Grave, Godless Shrine, Steam Vents, Stomping Ground, Blood Crypt, Breeding Pool and Hallowed Fountain) [[B]]Sideboard[[/B]] - A set of 15 cards that can be substituted one-for-one with cards from your main deck between games of a multi-game match. These are used to fine tune your deck based on what your opponent is playing. [[B]]Silver-Bullet strategy[[/B]] - A style of deck building where you have a lot of cards that are present as singletons, but with ways to tutor them to meet a specific threats/in game states. [[B]]Sligh (Aggro Deck Archetype)[[/B]] - named after Paul Sligh, this type of deck is usually red and attempts to uses an optimal mana curve. [[B]]Soft Counter[[/B]] - A spell which counters another players spell, but presents a choice. Usually to pay additional mana to allow the spell to resolve. [[B]]Spike[[/B]] - Spike is the competitive tournament player. Spike cares more about the number of wins than the quality. He will play whatever the best deck is. He plays to win. [[B]]Splash[[/B]] - to play a small number of any particular color, usually with only a few sources of mana support for that color [[B]]Stack[[/B]] - The stack is where spells and abilities wait to resolve after they've been played. The are in FILO (First in - Last out) order, so that the last spell played will be the first to resolve. [[B]]Standard[[/B]] - The two most recently released blocks plus the most current Core Set [[B]]Stick[[/B]] - Refers to Isochron Scepter (Mirrodon, Uncommon), an artifact that allows you to imprint a spell and then play it repeatedly. [[B]]Storage Lands[[/B]] - Time Spiral Block (non-timeshifted set) cycle of lands that allow a player to store up mana for later use (Calciform Pools Dreadship Reef Fungal Reaches Molten Slagheap Saltcrusted Steppe Sweeper[[/B]] - Any spell or effect that destroys the majority of a certain type of permanent (or all permanents) in play. i.e. WoG is a creature sweeper. Taplands[[/B]] - Any land that comes into play tapped but specifically the Invasion / 8th Ed. cycle of lands: (Coastal Tower, Elfhame Palace, Salt Marsh, Shivan Oasis, Urborg Volcano) Tech[[/B]] - Broad term referring to any type of advantage, real or perceived, you might have, especially when it is not well known. Most commonly used to refer to playing a card which is unexpected but has a strong effect within a metagame. Example: Naturalize is good tech against Jitte Tempo[[/B]] - In it's most basic sense tempo refers to the pace, speed, or rhythm of the game. "In Magic it's basically a term that refers to your ability to utilize various aspects of the game, such as mana and life totals, to your advantage." ([[url]]http://www.wizards.com/default.asp?x=mtgcom/daily/sw55[[/url]]) Scott Wills Threat[[/B]] - Any spell or permanent that puts a player under pressure. Tickets - Used to pay online entry fees for sanctioned events. Also used as the de facto currency within Magic Online because 1 ticket costs $1.00 US in the Online store Tilt (also Tilting or to Tilt) – A slang term which describes a demoralized mental state that a player may go into after suffering a game/match loss or some other kind of major misplay. The belief is that a 'tilted' outlook is self reinforcing; i.e. every loss makes it more likely that you will lose each subsequent game Tim - Refers to Prodigal Sorcerer, who earned his nickname from fans of the movie Monty Python and the Holy Grail (which featured a wizard of that name). Genereally used to denote any creature that taps (T) to do damage. This ability is also known as pinging. Timmy (R&D player psychograph) - Timmy is the "power gamer." He likes to win big and likes his cards to be impressive. He enjoys playing big creatures and big spells. Timeshifted - In the Time Spiral expansion of the TPF Block they are the set of cards with the "special" rarity (Purple Expansion Symbol). These cards are all exact reprints from past MTG sets and are considered to be their own subset within the normal Time Spiral expansion. All of the pre IPA reprints were previously unavailable on MTGO. In the Planar Chaos expansion of the TPF block the "Timeshifted" cards have the regular expansion symbol but use white lettering on the card title and card type lines. These cards are all functional reprints of iconic MTG cards except that they are in different colors. These cards are also known as "colorshifted (http://www.wizards.com/default.asp?x=mtgcom/daily/mr261)" cards. tings (also 'tings)[[/B]] - Slang for "beatings". tings has come to refer to anything good or helpful, especially in a Magic game Toolbox Sideboard[[/B]] - Similar to Silver Bullet. A sideboard in which you have most or all cards in singles, so that you can board in the most relevant based on what your opponent is playing. Top Deck[[/B]] - To draw one of the cards you need to answer a pressing threat or to win the game. A lucky draw. Tix[[/B]] - Slang term for Tickets Transmute[[/B]] - Pay the transmute cost, discard the card with transmute, and search your library for a card with the same converted mana cost as the discarded card and put it into your hand. Tutor[[/B]] - Refers to the ability to search your deck for a specific card/set of cards and put them into your hand or any other game zone for easier access. Tutoring is a powerful ability because it helps to override the randomness inherent in the game. The term comes from the card Demonic Tutor, considered to be one of the most powerful in the game. Urzatron[[/B]] - The three Urza's lands (Urza's Mine / Urza's Power Plant / Urza's Tower) Vintage - An Eternal format in paper where players can use any/all of their cards with the exceptions of ante and “dexterity” cards. Vivid Lands – Cycle of lands that come into play tapped, with two charge counters, that provide a specific color of mana but can also provide any other color of mana if a charge counter is removed. [[B]]Win Condition[[/B]] - The card, or set of cards needed by a deck that allow it to beat the other player and win the game. [[B]]Wrath[[/B]] - Specifically the card Wrath of God, but also refers to any effect that destroys most or all creatures in play.

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