Heirs_of_Mirt

Keith53
Joined Aug 2007
1349 Posts

Heirs_of_Mirt

by Keith53, Dec 2,2011
work in progress

Heirs of Mirt


Defenders of Waterdeep
Sponsored by Renar Neverember, son of the Open Lord (this NPC is a prominent character in the book Blackstaff Tower by Steven E. Schend), the original members are PCs who were successful in WATE1-6 Out of Hatred. It is a society of Waterdhavian adventurers whose members vow to defend Waterdeep against all enemies, to uphold the values of Waterdeep (such as fighting corruption), and to aid the helpless. The society is very new.
Location: The group has a member’s hall in Castle Ward within Waterdeep. The Heirs of Mirt are especially tied to Streets of Waterdeep Story Area.
Heraldry: The members are given a silver wolf’s head signet ring (non-magical).
Requirements: To become a member of this organization a PC must be a citizen of Waterdeep and have either story Award WATE14 or WATE 24 or have a total of 2 favors (which are granted in story awards). Most story awards that grant favors note that in the text. (Note that this is a change in the requirements and you should therefore substitute 2 for 7 favors cited in previous story awards.) However, the following story awards can also be used for this purpose (they predate the forming of the organization): WATE2, WATE5, and WATE10. Foreigners are not accepted as members so long as their loyalties lie with other realms. If they make their residence in and become citizens of Waterdeep in the future, they may join at that time and the story awards will be applicable.
Responsibilities: The members are only required to be true to defending Waterdeep. If at anytime, they cannot do that, then they should resign. The Society hopes to be trusted as a militia that provides back up for the City Guard for the defense of the City. The membership may decide to undertake civic projects in the future.
Benefits: • Membership benefits will include the usage of the hall which serves as a social club with meals, drinks and private meeting rooms. The members’ hall also offers long-term secure storage. Members may bring guests. • Patrons seeking adventurers may post notices here or come in person seeking help. Sometimes the society itself may sponsor an adventure. • Healing (from the local temples) is available at cost (no markup) when arranged through the Society. • The members may use a private permanent teleportation circle within the members’ hall of the Heirs of Mirt. • Tickets to current entertainment events in Waterdeep are available at half price. • Additional benefits include: • The table gains one bonus action point if you are at a Society table (a table with 3 or more members of the Heirs of Mirt). These bonus action points follow the same rules as for adventuring companies and do not stack with an adventuring company’s action point. A table can only have one bonus action point. • A member gains access to Courtier’s Cape (uncommon, Adventurer’s Vault 2) and Ring of Retreat (uncommon, Adventurer’s Vault). You can purchase these items or choose them with your found item slots when your level plus two is equal to or greater than that of the item. You may upgrade the items. The default location for the Ring of Retreat is Waterdeep, specifically inside the members’ hall of the Society of Mirt. • Members gain a +2 bonus to Streetwise checks within Waterdeep and a +1 bonus to Streetwise checks in any urban location.
Ex-Members: Should a member leave the Society, they will not be allowed to rejoin later barring express exception by the Society to rejoin (in the form of campaign documentation.). Rumors circulating within Waterdeep about their departure will result in a -2 penalty to Diplomacy checks within Waterdeep. If the story award favors (originally used to justify admission) had additional benefits, those favors are considered void (and should be marked such) as your patron feels betrayed. The ex-member will not be welcomed as a guest within the members’ hall.

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