Equipment: The Armament
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Bump to Blue for MC Barbarians.
Unless you can get Rain of Blows, there’s no real reason to use one of these at the moment. Triple Headed Flail is +3 prof though. Also, Spiked Chain can combine with Nimble Blade if you take the Spiked Chain Mastery MC feat. Flails become Blue at that point.
Great for Earthstrength Wardens. Hammer Rhythm remains great.
+3 prof is the main selling point. Blade Opportunity is nice. Mastery isn’t that important. You’re not here to kill, you’re here to protect and enable killing. Think of the Warden needing to be able to hit the same you way a Taclord needs to hit.
Solid with Nimble Blade. You’re not going to be winning any damaging contests anyway. You need to be able to hit for your mojo to work. Dex 15 won’t be easy to get unless you’re a Dex race.
This is the weapon group you want if you’re not using a shield.
Control is the name of the game. Therefore spears are one of the best weapons you can wield. More for Wildbloods of course.
There just might be some wacky build out there for a Genasi MC Wizard or vice versa.
Equipment by slot:
- [[Equipment/Arms|Arms and Hands]]
- [[Equipment/Legs|Legs and Feet]]
- [[Equipment/Neck|Head and Neck]]
- [[Equipment/Other|Wondrous Items and Consumables]]