Joined Jan 2006
151 Posts


by Aramul, Oct 1,2009

Powers: At-Will

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: [[../Handbook|Contents]] | [[../Overview]] | [[../Attributes]] | [[../Archetypes]] | [[../Races]] | Powers | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | [[../Feats]] | [[../Equipment]] | [[../Notes|Notes & Tactics]] Powers: At-Will | [[Powers/Heroic|Heroic Tier]] | [[Powers/Paragon|Paragon Tier]] | [[Powers/Epic|Epic Tier]]

At Will Powers

Booming Blade (FRPG) (link ) An excellent "sticky" power. It deals damage to an enemy, and punishes them even more if they try to run away.

Greenflame Blade (FRPG) (link ) A solid power that hurts one enemy and deals autodamage to any enemies next to the guy you hit. Sky blue for Tieflings, for obvious reasons.

Lightning Lure (FRPG) (link ) This power has a fairly short range, but is used to pull an enemy adjacent to you. Just make sure there's an empty space next to you.

Swordburst (FRPG) (link ) The only close burst At-Will there is. This power is made even more versatile with Arcane Reach.

Luring Strike (AP) (link ) Essentially the Swordmage's answer to the Fighter power Footwork Lure. Maneuvering the enemy around is a nice ability.

Frigid Blade (D367) (link ) This power is fantastic. It's secondary effect is just amazing when used by a Shielding Swordmage, who at Epic Levels can use this to immobilize enemies if their Constitution is high enough.