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10.01.2009 | 2:56 PM
Index | Defenders | Leaders | Strikers | Controllers | Races
[[../Handbook|Contents]] | [[../Overview]] | [[../Attributes]] | [[../Archetypes]] | [[../Races]] | Powers | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | [[../Feats]] | [[../Equipment]] | [[../Notes|Notes & Tactics]]
At-Will | [[Powers/Heroic|Heroic Tier]] | [[Powers/Paragon|Paragon Tier]] | [[Powers/Epic|Epic Tier]]
At Will Powers
Booming Blade (FRPG) (link )
An excellent "sticky" power. It deals damage to an enemy, and punishes them even more if they try to run away.
Greenflame Blade (FRPG) (link )
A solid power that hurts one enemy and deals autodamage to any enemies next to the guy you hit. Sky blue for Tieflings, for obvious reasons.
Lightning Lure (FRPG) (link )
This power has a fairly short range, but is used to pull an enemy adjacent to you. Just make sure there's an empty space next to you.
Swordburst (FRPG) (link )
The only close burst At-Will there is. This power is made even more versatile with Arcane Reach.
Luring Strike (AP) (link )
Essentially the Swordmage's answer to the Fighter power Footwork Lure. Maneuvering the enemy around is a nice ability.
Frigid Blade (D367) (link )
This power is fantastic. It's secondary effect is just amazing when used by a Shielding Swordmage, who at Epic Levels can use this to immobilize enemies if their Constitution is high enough.