Swordmage/Archetypes

Aramul
Joined Jan 2006
151 Posts

Swordmage/Archetypes

by Aramul, Sep 24,2009

Swordmage Archetypes

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: [[../Handbook|Contents]] | [[../Overview]] | [[../Attributes]] | Archetypes | [[../Races]] | [[../Powers]] | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | [[../Feats]] | [[../Equipment]] | [[../Notes|Notes & Tactics]]

Archetypes

none yet.

Multiclassing

Avenger (PHB 2)

The MC feat itself is the main sell here. Many of your attacks are melee range so this really helps out for those big dailies.

Bard (PHB 2)

If you see someone doing this talk them out of it ASAP.

Fighter (PHB)

This is an awesome option, as the Paragon Paths here are more suited to pure damage than yours. And the defensive ones can fit certain bilds,Iron Vanguard anyone.

Paladin (PHB)

There's nothing here for you really to capitalize on.

Ranger (PHB)

A handful of you may want to dual-wield, so there's a lot of damage in this MC option.

Warden (PHB 2)

Mostly for Assualting but every build can enjoy free action marking once per encounter.

Warlock (PHB)

If you choose Con based powers Shielding/Ensnaring can get a few things from here but otherwise not really your cup of tea.

Warlord (PHB)

Healing and buffing comes from this MC which really isn't something you are. However you can pick up a few gems here and there, especially Assaulting.

Wizard (PHB)

Seeing as Intellegence is your main stat the synergy is obvious and you can pick up some nice crowd control powers here as well.

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: [[../Handbook|Contents]] | [[../Overview]] | [[../Attributes]] | Archetypes | [[../Races]] | [[../Powers]] | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | [[../Feats]] | [[../Equipment]] | [[../Notes|Notes & Tactics]]

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