Fighter/Feats

Fighter/Feats

by gelariss, Sep 23,2009

Feats

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: [[../Handbook|Contents]] | [[../Overview]] | [[../Attributes]] | [[../Archetypes]] | [[../Races]] | [[../Powers]] | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | Feats | [[../Equipment]] | [[../Notes|Notes & Tactics]] Feats: Heroic | [[Feats/Paragon|Paragon]] | [[Feats/Epic|Epic]] | [[Feats/Multiclass|Multiclass]]

Heroic Tier Feats


Class Feats

Dirty Fighting (MP)

A big damage bonus. It is a touch conditional, though.

Distracting Shield (PHB)

A -2 to hit as an additional penalty for a CC attack is sweet.

Improved Vigor (MP)

Non-Dwarf Battleragers adore this feat, and Dwarves can use it in conjunction with Dwarven Stoneblood to become virtually unkillable in Melee. Update/Edit: The July errata has made both Dwarven Stoneblood and Improved Vigor into feat bonuses, thus they are no longer cumulative. Pick this if not a Dwarf, go with Dwarven Stoneblood if you are a Dwarf.

Potent Challenge (PHB)

A decent buff for your Combat Challenge if you're a Con-based bruiser type.

Shield Defense (MP)

This is fantastic for any Shield user, as your premier at-will (Tide of Iron) requires a Shield. Obviously useless for any other Fighter, though.

Shield Push (PHB)

I wouldn't make a Shield Fighter without it.

General Feats

Armor Proficiency (plate) (PHB)

Axe and Hammer Fighters might want this.

Dragging Flail (MP)

A sweet feat for Flail users.

Durable (PHB)

More healing surges gives you more survivability. Con-based Fighters likely have more than they can spend, but other Fighters may not be that lucky.

Improved Bull Rush/Improved Grab (PHB 2)

If you're going for the unconventional sort of Fighter, one of these should help you out.

Improved Initiative/Quick Draw (PHB)

Helps make up for your (usually) mediocre Dex. Take one, but not both: they don't stack.

Martial Freedom (MP)

A strong bonus to fight off annoying status effects. Solid enough.

Nimble Blade (PHB)

If you picked up a Light Blade, this isn't a bad idea at all.

Poison Inured (D 373)

Can conceivably make you almost immune to poison, especially if you're a Dwarf.

Polearm Momentum (MP)

A must for any Polearm control build, it seriously inconveniences any opponent that happens to be on the business end of your weapon.

Power Attack (PHB)

Use with caution; Reaping Strike loves this, but your Dailies don't, unless they're Reliable.

Powerful Charge (PHB)

You actually charge every so often, so having this is not such a bad idea.

Reaping Blade (MP)

A nice mobility feat for Heavy Bladers.

Surprising Charge (MP)

A nice feat for Light Blade/Spear wielders, as they have a higher capability of catching people off guard than other Fighters.

Toughness (PHB)

Never leave home without it. More HP is awesome.

Two-Weapon Defense (PHB)

+1 to AC and Reflex up for grabs is sweet.

Two-Weapon Fighting (PHB)

A small damage bonus, and it opens up more feats.

Weapon Expertise (PHB 2)

eek! Beautiful. Just... beautiful.

Weapon Focus (PHB)

Damage bonus, which is nice to pick up.

Weapon Proficiency (PHB)

Just about every Fighter should pick this feat up.

Wintertouched (MP)

Useless until you pick up Lasting Frost, but mighty when you do.

Racial Feats

Dragonborn

Adaptable Breath (D 365)

Useful for punching through resistances to your breath weapon.

Dragonborn Frenzy (PHB)

Damage bonus while bloodied. Nice to have, but not essential.

Enlarged Dragon Breath (PHB)

5 x 5 marking!!! Awesome.

Hurl Breath (D 365)

Ranged AoE on a Fighter? I'm listening...

Dwarf

Devoted Challenge (MP)

A sweet feat for Dwarf Fighters.

Dodge Giants (PHB)

After a certain point in time, almost everything you will be fighting will be Large or higher, so it's a +1 untyped bonus to AC and Reflex after that.

Dwarf Stoneblood (MP)

A must for any Dwarven Battlerager. Update/Edit: The July errata has made both Dwarven Stoneblood and Improved Vigor into feat bonuses, thus they are no longer cumulative, so pick this instead of Improved Vigor!

Dwarven Weapon Training (PHB)

Pick this before Weapon Focus, and retrain it out at Epic tier (unless you're using a Superior weapon, in which case you just pick Weapon Focus up at Epic).

Eladrin

Eladrin Soldier (PHB)

Pick this before Weapon Focus, and retrain it out at Epic tier (unless you're using a Superior weapon, in which case you just pick Weapon Focus up at Epic).

Fey Blades (MP)

A sweet (and untyped) damage bonus for dual-wielders.

Elf

Elven Precision/Wild Elf Luck (PHB/FRPG)

OK buffs to a very good power.

Genasi

Earthshock Master/Firepulse Master/Master of Rumbling Earth (D 367/D 367/MP)

Make good racial powers even better.

Extra Manifestation (FRPG)

Adds versatility to your racial arsenal.

Primordial Surge (D 367)

THP for using a good power is nice.

Goliath

Goliath Greatweapon Training (PHB 2)

Big weapon builds rejoice!

Markings of the Blessed (PHB 2)

Rerolling a save is never bad.

Markings of the Victor (PHB 2)

Rerolling an attack every encounter? Sweet!

Half-Orc

Anger Unleashed (PHB 2)

An attack bonus is never bad.

Savage Assault (PHB 2)

Debuffs on your racial power. Solid.

Thirst for Battle (PHB 2)

+3 initiative, and a healing surge. Nice.

Half-Elf

Group Assault (MP)

A decent Leader-ish feat.

Halfling

Halfling Agility (PHB)

Make sure that attack misses.

Halfling Stalwart (MP)

A solid feat, since most things you'll be fighting will be Large or larger.

Lost in the Crowd (PHB)

+2 to AC for doing your job? Yes, please.

Human

Action Surge (PHB)

In case you were wondering, this is why people play Humans.

Human Perseverance/Stubborn Survivor (PHB/FRPG)

Saving throw bonuses are good (and hard to find), so more fuel for playing human (and for burning your AP's).

Sideways Defense (MP)

Not a bad feat, especially for heavy Defender builds.

Minotaur

Goring Shove (D 369)

Combined with Opportunity Gore, this wreaks havoc on enemy tactics.

Greathorn (D 369)

If you plan on using Opportunity Gore, you might as well make the damage a bit better.

Opportunity Gore (D 369)

Makes Minos serious mobility stoppers.

Tiefling

Hellfire Blood (PHB)

The saving grace for the Tiefling race as Fighters. Pick up a Flaming weapon, and you make up the gap from your lower Strength.

Lingering Wrath (MP)

Behold, another mighty feat for Tiefling Fighters; this gives you +1 to hit and +Cha to damage against an enemy for the ENTIRE ENCOUNTER!!!

Warforged

Warforged Tactics (EPG)

The conditions for it are easy to fulfill, and it hands out a hit bonus. No reason why this shouldn't have this feat if you're a 'forged.

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: [[../Handbook|Contents]] | [[../Overview]] | [[../Attributes]] | [[../Archetypes]] | [[../Races]] | [[../Powers]] | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | Feats | [[../Equipment]] | [[../Notes|Notes & Tactics]] Feats: Heroic | [[Feats/Paragon|Paragon]] | [[Feats/Epic|Epic]] | [[Feats/Multiclass|Multiclass]]

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