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08.10.2010 | 10:42 AM
Agile Armor (AV)
This is great for Chain and Scale users, especially if you qualified for Scale Specialization, because you'll have all the Dex needed to exploit this benefit to the maximum. Gets even more fun at Epic Tier.
Armor of Exploits (AV)
Crank that awesome power out one more time.
Battle Harness (D 368)
Very nice properties, but the initiative doesn't stack with the one granted by your friendly neighborhood Warlord.
Black Iron Armor (PHB)
Resistance to two really common damage types.
Bloodcut Armor (PHB)
Allows you to burn surges to keep yourself alive. Sounds OK to me.
Displacer Armor (AV)
Most Fighters can't use this, but the ones that can will enjoy it.
Dragonscale Armor, Red (AV)
Lays a hurtin' on your opponent, and free fire resist.
Driftmetal Armor (MOTP)
If you set it up right, this allows you to ignore one attack per encounter.
Dwarven Armor (PHB)
Healing as a free action that doesn't spend a surge? OK!
Meliorating Armor (AV)
Gets tougher the longer the day goes on.
Salubrious Armor (PHB)
More AC when you heal. If you have access to Regen powers, such as Unyielding Avalanche, this is awesome; if not, it's just nice to have.
Screaming Armor (AV)
A decent property, and a solid Encounter power.
Solar Armor (AV)
I'm not a friendly-fire supporter, but Laser Clerics' at-will damage is pretty piddly, so getting hit by your Cleric to trigger a Healing Surge may not be that bad an idea (and you might even get THP or a save in return for it if they hit you with Sacred Flame!).
Soulforged Armor (PHB)
One more turn standing up can be huge for you.
Stoneborn Armor (AV)
Lots of temp HP!
Trollskin Armor (PHB)
Regen is always great to have.
Verve Armor (AV)
This armor basically says, "I get up from being down," once per day.
Veteran's Armor (AV)
After the errata, this only grants benefits on an AP. This is good, but nowhere near the awesomeness it had before...