Fighter/Equipment

Fighter/Equipment

by gelariss, Sep 23,2009

Equipment: Phat Loots

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: [[../Handbook|Contents]] | [[../Overview]] | [[../Attributes]] | [[../Archetypes]] | [[../Races]] | [[../Powers]] | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | [[../Feats]] | Equipment | [[../Notes|Notes & Tactics]] Equipment: [[Equipment/Weapons|Weapons]] | [[Equipment/Armor|Armor]] | [[Equipment/Arms|Arms, Hands and Feet]] | [[Equipment/Neck|Head and Neck]] | [[Equipment/Waist|Waist and Rings]] | [[Equipment/Other|Wondrous Items and Consumables]]

Weapon Groups

Axes

The members of this weapon group deal a load of damage, though not quite as much as Hammers. They only require a mediocre Con investment, which frees up your stat points to travel elsewhere. To boot, they're available in all the flavors imaginable for a Fighter: one-handed, two-handed, two-handed reach, and off-hand ranged. However, a crit with one of these babies can REALLY ruin someone's day. Also, their superior versions (Waraxe and Execution Axe, Adventurer's Vault) do some obscene amounts of damage.

Flails

Deals a load of damage, and though the support is a bit weak, it has some very nice perks (like Rain of Blows). The Dex investment provides some well-roundedness. The triple-headed flail (Adventurer's Vault) is my personal favorite here.

Hammers

Deals a load of damage, even a little on a miss, and give you more toughness due to their ravenous hunger for more Con. Requires unwavering devotion to Con as a secondary stat. The Craghammer and Mordenkrad are excellent choices from the Adventurer's Vault.

Heavy Blades

Their (usually) high proficiency bonus means a better hit rate, which means more stickiness on OA's. Additionally, Heavy Blade Opportunity means you get to have some fun with the people who try to get past you (and fail in a spectacular fashion). Also, their Dex focus means your defenses will benefit from focusing on them.

Light Blades

Under par for most, especially because many powers for them can be used by Spears or Heavy Blades, and they work better for you. If you do use this, for the love of the gods, PLEASE pick up a Rapier (or a Two-Bladed Sword from the Vault) so you can deal some good damage. Requires heavy Dex investment, though. A notable exception to this rule are the Tempest Fighters; they exult in Light Blades, especially the Two-Bladed Sword.

Maces

Strictly weaker than Hammers at the moment.

Picks

No real support yet. So put it down.

Polearms

Reach is good; not quite as powerful as in 3E, but still nothing to ignore. A Polearm Fighter works best as a second-rank Defender, however. A good note is that its focus on Wisdom ameliorates the Achilles' heel of Fighters across 3E and 4E: Will. So far, all of them share another weapon type, so you can have some more fun with them.

Spears

One word: control. A one-handed Spear Fighter can really control the battlefield with this thing. You pay for it with a low damage for your proficiency bonus, though. The Greatspear from the Adventurer's Vault, however, has good damage, a high prof. bonus, AND Reach, which is tasty. Also, the Tratnyr has Javelin throwing range on Spear stats. Nice.

Staffs

Bad damage, two-handed only, and no perks whatsoever for you. If you MC Wizard, you might consider this, so you don't have to switch weapons, even despite the fact that it's the worst weapon group right now (heck, not even Fighter weapon group Encounter powers support it).

Equipment by slot

  • [[Equipment/Weapons|Weapons]]
  • [[Equipment/Armor|Armor]]
  • [[Equipment/Arms|Arms, Hands and Feet]]
  • [[Equipment/Neck|Head and Neck]]
  • [[Equipment/Waist|Waist and Rings]]
  • [[Equipment/Other|Wondrous Items and Consumables]]


Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: [[../Handbook|Contents]] | [[../Overview]] | [[../Attributes]] | [[../Archetypes]] | [[../Races]] | [[../Powers]] | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | [[../Feats]] | Equipment | [[../Notes|Notes & Tactics]] Equipment: [[Equipment/Weapons|Weapons]] | [[Equipment/Armor|Armor]] | [[Equipment/Arms|Arms, Hands and Feet]] | [[Equipment/Neck|Head and Neck]] | [[Equipment/Waist|Waist and Rings]] | [[Equipment/Other|Wondrous Items and Consumables]]

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