Destruction_Manifest/Archetypes

Destruction_Manifest/Archetypes

by Aramul, Sep 18,2009

Archetypes: Forms of Destruction

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Manifest: Contents | [[../Overview|Overview]] | [[../Attributes|Attributes]] | Archetypes | [[../Races|Races]] | [[../Powers|Powers]] | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | [[../Feats|Feats]] | [[../Equipment|Equipment]] | [[../Notes|Notes & Tactics]]

Archetypes: The Ways Of Destruction

The Bruiser

This build is a straight-up melee combatant. It uses heavy weapons to deal as much damage as possible, and looks to control the enemy's positioning by pushing him around and knocking him down. You also have some of the typical Barbarian mobility, so you get to pick and choose the fights you have. Strength and Constitution go all the way up, and stay there.
Feral Might: Rageblood Vigor
Races: Bugbear, Dragonborn, Dwarf, Genasi, Gnoll, Goliath, Half-Elf, Human, Longtooth Shifter, Minotaur, Orc, Warforged
Weapon Types: Axes, Hammers
Array: Str 16, Con 16, Dex 12, Int 8, Wis 10, Cha 12

The Marauder

This build is a pretty well-rounded guy, which can go for a multitude of combat styles, be it dual-wielding, a big two-handed weapon, or a reach weapon. Strength and Constitution go up, with Dexterity sprinkled in as needed for a Weapon Mastery feat or the like. If you switch Charisma and Constitution, you can make a perfectly serviceable Thaneborn.
Feral Might: Rageblood Vigor, Thaneborn Triumph
Races: Bugbear, Dragonborn, Dwarf, Genasi, Gnoll, Goliath, Half-Elf, Half-Orc, Human, Longtooth Shifter, Minotaur, Orc, Warforged
Weapon Types: Axes, Hammers, Heavy Blades, Spears
Array: Str 16, Con 14, Dex 14, Int 8, Wis 10, Cha 13

The Supercharger

Football references aside, the name says it all: this build looks to crush people by exploiting the awesomeness that is a charging Barbarian. Strength is paramount to success, so that goes all the way up. Dexterity and Constitution are sprinkled in as needed. Your defenses will be low, but that's OK; you are very mobile and extremely damaging. If you believe in mounted combat, getting a horse is lots of fun for it, too.
Feral Might: Rageblood Vigor
Races: Bugbear, Dragonborn, Genasi, Gnoll, Goliath, Half-Orc, Human, Longtooth Shifter, Minotaur, Orc, Warforged
Weapon Types: Heavy Blades, Polearms, Spears
Array: Str 18, Con 13, Dex 13, Int 8, Wis 10, Cha 10

The Reacher

This build looks to dominate its opponents by utilizing a Reach weapon to shove enemies away while dealing damage to them. To that end, it sacrifices Constitution (your defenses will really hit the floor if you do this with Thaneborns) in favor of Wisdom, which is required for most of the feats involving Polearms. If your enemy is foolish, you should be able to rip him apart with this strategy in short order.
Feral Might: Rageblood Vigor
Races: Bugbear, Dragonborn, Genasi, Gnoll, Goliath, Half-Orc, Human, Longtooth Shifter, Minotaur, Orc, Warforged
Weapon Types: Heavy Blades, Polearms
Array: Str 16, Con 13, Dex 14, Int 8, Wis 14, Cha 10

The Headsman

This build is another fairly straight-forward concept; hew into your opponents with raw power, and demoralize them with your terrifying presence. To that end, Strength and Charisma are the order of the day. Heavy armor is a must here, though. You're going to need some Constitution, too; HP and surges are needed on the frontline, and Axe Mastery beckons...
Feral Might: Thaneborn Triumph
Races: Bugbear, Dragonborn, Genasi, Goliath, Half-Orc, Human, Longtooth Shifter, Minotaur, Orc, Warforged
Weapon Types: Axes
Array: Str 16, Con 13, Dex 11, Int 8, Wis 10, Cha 16

The Wild Man

This build has an interesting approach to destruction; he likes to hit and not get hit back. To that end, he has trained his Strength and Dexterity scores to make himself a defensive powerhouse, as well as an offensive terror. Look for choices to capitalize on your great speed and your versatility of Feral Might choice (Ragebloods and Thaneborns can both run this build equally well).
Feral Might: Rageblood Vigor, Thaneborn Triumph
Races: Bladeling, Bugbear, Dragonborn, Elf, Genasi, Githzerai, Gnoll, Goliath, Half-Orc, Human, Longtooth Shifter, Minotaur, Orc, Razorclaw Shifter, Warforged
Weapon Types: Flails, Heavy Blades, Spears
Array: Str 16, Con 12, Dex 16, Int 8, Wis 10, Cha 12

Multiclassing: How Others Destroy

Avenger (PHB 2)

The MC feat itself is the main sell here. Barbarians like to gain accuracy.

Bard (PHB 2)

Thaneborns may see something they like here.

Fighter (PHB)

This is an awesome option, as the Paragon Paths here are more suited to pure damage than yours. Additionally, Superchargers and Polearm users alike benefit from its support.

Paladin (PHB)

You might find a handful of goodies in here.

Ranger (PHB)

A handful of you may want to dual-wield, so there's a lot of damage in this MC option.

Sorcerer (PHB 2)

It has some raw damage. Thaneborns might be interested.

Warden (PHB 2)

Some solid stuff if you want defense.

Warlock (PHB)

Offers 18+ crits for Radiant Weapon-wielding Students of Caiphon. If you're a Thaneborn, you might even get some use out of the powers. :eek:

Warlord (PHB)

Healing and buffing comes from this MC, which is nice to round you out.

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Manifest: Contents | [[../Overview|Overview]] | [[../Attributes|Attributes]] | Archetypes | [[../Races|Races]] | [[../Powers|Powers]] | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | [[../Feats|Feats]] | [[../Equipment|Equipment]] | [[../Notes|Notes & Tactics]]

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