Barbarian's_Handbook/Powers/Paragon

Aramul
Joined Jan 2006
151 Posts

Barbarian's_Handbook/Powers/Paragon

by Aramul, Sep 21,2009

Paragon Tier Powers: Massive Destruction

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: Contents | Overview | Attributes | Archetypes | Races | Powers | Paragon Paths | Epic Destinies | Feats | Equipment | Notes & Tactics Powers: At-Will | [[../../Heroic|Heroic Tier]] | Paragon Tier | [[../../Epic|Epic Tier]]

Level 13, Encounter

Blade Whirlwind (PHB 2)

A close burst swing for 2 that pushes. Solid.

Crack the Skull (PHB 2)

A 3 smash against Fortitude (roughly equal to hitting AC) that dazes. Nice.

Storm of Blades (PHB 2)

eek! Your Con modifier in attacks? AS AN ENCOUNTER POWER?!?! *drool*

Terror's Cry (PHB 2)

A swing, and some crowd-scattering. Solid enough.

Thunderfall (PHB 2)

A swing you can use on a charge, that knocks down and deals good damage. This actually looks better than any L17 option for Rageblood Barbarians, so you may want to look at it again later (because you're probably not gonna take it now).

Level 15, Daily

Flameheart Rage (PHB 2)

A close burst for meh damage and a touch of ongoing damage, with some more damage if you're attacked. Unfortunately, it's all fire damage, which is easily resisted, and the damage is too piddly to be a real deterrent. *sigh*

Hunting Lion Rage (PHB 2)

About as vanilla as they come.

Iron Hammer Rage (PHB 2)

Whack, and push like a madman. Solid.

Thunderfury Rage (PHB 2)

Now THIS is more like it. Hitting someone with a Basic Melee as heavy as the Barbarian's is a REAL deterrent, and to boot, the attack itself knocks prone.

Level 16, Utility

Fuel the Fire (PHB 2)

Now this can rev up the nova pretty good. Risky, especially because your opponent can choose to simply not attack you, but hilariously powerful if successful.

Great Stomp (PHB 2)

This seems a bit... Defender-y for a Barbarian, but it's hardly bad, especially if you don't want your opponents to run away. :D

Primal Resistance (PHB 2)

Resist 10 to one element? AND it burns up the Stance slot? It can be decent if you know what you're going up against, but it's not beneficial enough IMHO.

Spur the Cycle (PHB 2)

This is a very powerful ability, because it means you get a shot at downing two enemies in the same turn.

Level 17, Encounter

Devastating Blow (PHB 2)

Big damage, and big AC penalties if you're a Thaneborn. Nice.

Mountain Grasp (PHB 2)

Low damage, and a Defender-y effect. CA is not enough to make up for it.

Shoulder Slam (PHB 2)

A swing while charging, with a follow-up against someone else. If you're a Rageblood, this is hilariously accurate, and will deal good damage if you're a charger-type. Nice.

Threatening Fury (PHB 2)

Decent damage, and a "damned if you do, damned if you don't" side-effect. Too bad it only works at full efficiency in a 1-on-1...

Vigorous Strike (PHB 2)

Swing + THP. Not bad.

Level 19, Daily

Ghost Viper Rage (PHB 2)

The damage is OK, but the effect is weak. Pass.

Hydra Rage (PHB 2)

Following up after your miss is a solid ability on its own merits, but it's made better by the Barbarian's crazy multiattacking Encounter powers.

Storm Drake Rage (PHB 2)

A swing for OK damage and some ongoing, with a effect that knocks opponents down for attacking you (and deals a touch of damage). Could be worse.

Winter Phoenix Rage (PHB 2)

Ahh, immortality. The regeneration afforded by this rage is HUGE. You even get a revival and some damage attached. Beautiful, even if your Constitution isn't through-the-roof.

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: Contents | Overview | Attributes | Archetypes | Races | Powers | Paragon Paths | Epic Destinies | Feats | Equipment | Notes & Tactics Powers: At-Will | [[../../Heroic|Heroic Tier]] | Paragon Tier | [[../../Epic|Epic Tier]]

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