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09.22.2009 | 12:50 PM
Powers: Destruction Unleashed
Index | Defenders | Leaders | Strikers | Controllers | Races
Contents | [[../Overview|Overview]] | [[../Attributes|Attributes]] | [[../Archetypes|Archetypes]] | [[../Races|Races]] | Powers | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | [[../Feats|Feats]] | [[../Equipment|Equipment]] | [[../Notes|Notes & Tactics]]
At-Will | [[Powers/Heroic|Heroic Tier]] | [[Powers/Paragon|Paragon Tier]] | [[Powers/Epic|Epic Tier]]
At Will Powers
Devastating Strike (PHB 2)
More raw damage than Howling Strike on default, but it comes with a mild disadvantage (a la Brash Strike), and is unusable on a charge. Bruisers and Headsmen like this for their second at-will, but most others won't have the room for it.
Howling Strike (PHB 2)
A basic extra-damage swing that can be used on a charge, and gives you a bit more charge speed while raging. This is a very strong power overall, and it is the main reason for a Supercharger's existence.
Pressing Strike (PHB 2)
This power hands you a bag of everything; it shifts through enemy squares, deals extra damage while raging, and pushes the opponent. Polearm builds owe their viability to this at-will.
Recuperating Strike (PHB 2)
Howling Strike, except it trades in some damage and the charging capability for a solid amount of THP. The strength of these at-wills is one of the main reasons Human is appealing for this class.