Joined Jan 2006
151 Posts


by Aramul, Sep 21,2009

Powers: Destruction Unleashed

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: Contents | [[../Overview|Overview]] | [[../Attributes|Attributes]] | [[../Archetypes|Archetypes]] | [[../Races|Races]] | Powers | [[../PP|Paragon Paths]] | [[../ED|Epic Destinies]] | [[../Feats|Feats]] | [[../Equipment|Equipment]] | [[../Notes|Notes & Tactics]] Powers: At-Will | [[Powers/Heroic|Heroic Tier]] | [[Powers/Paragon|Paragon Tier]] | [[Powers/Epic|Epic Tier]]

At Will Powers

Devastating Strike (PHB 2)

More raw damage than Howling Strike on default, but it comes with a mild disadvantage (a la Brash Strike), and is unusable on a charge. Bruisers and Headsmen like this for their second at-will, but most others won't have the room for it.

Howling Strike (PHB 2)

A basic extra-damage swing that can be used on a charge, and gives you a bit more charge speed while raging. This is a very strong power overall, and it is the main reason for a Supercharger's existence.

Pressing Strike (PHB 2)

This power hands you a bag of everything; it shifts through enemy squares, deals extra damage while raging, and pushes the opponent. Polearm builds owe their viability to this at-will.

Recuperating Strike (PHB 2)

Howling Strike, except it trades in some damage and the charging capability for a solid amount of THP. The strength of these at-wills is one of the main reasons Human is appealing for this class.