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09.22.2009 | 1:52 PM
Feats: Constructing the Bastion
Paragon Tier Feats
Charging Rampage (PHB 2)
Your Rampage feature just got range. Combine with Howling Strike for more fun.
Rageblood Recovery (PHB 2)
Conditional healing is still healing.
Thaneborn Advance (PHB)
Big repositioning power for a Thaneborn. Nice.
Agile Opportunist (PHB 2)
A nice feat to work with your Leader.
Armor Specialization (PHB)
Scale Armor Spec. is spectacular, but Hide and Plate Armor Spec. is just OK. Does not stack with Shield Specialization.
Deadly Axe (PHB)
This is a nice feat, but most Axes you will be using have high crit already, so it's only really good for Halberd users.
Great Fortitude/Iron Will/Lightning Reflexes (PHB)
Boosts your non-AC defenses, which will likely need boosting (except maybe Fortitude).
Hammer Rhythm (PHB)
Rewards you for a big Con. Woo-hoo!
Heavy Blade Opportunity (PHB)
It helps you punish enemy over-extension, and it makes Polearm builds tick.
Lasting Frost (PHB)
Infinite CA with Wintertouched and a Frost weapon; beware the cold resistance, you have no answer for it.
Paragon Defenses (PHB 2)
For when you just don't have the 3 feats to burn.
Polearm Gamble (PHB)
This allows you to be defensive in your destruction by whacking anyone who dares come near you.
Reserve Maneuver (PHB 2)
Versatility notwithstanding, this feat also allows you to swap out a lackluster Paragon Path power for something a touch more... palatable.
Spear Push (PHB)
More control for your push powers. Fairly good.
Uncanny Dodge (PHB)
OK, but it's better if you get Polearm Gamble.
Admixture Breath (D 365)
Your breath weapon is genuinely hard to resist.
Dragonbreath Warrior (MP)
A +1 boost for using a minor action attack is solid.
Empowered Dragon Breath (PHB)
Though it doesn't help your Dragon Breath blast minions into piles of slag (since they only have 1 HP), it DOES make it useful against other kinds of enemies.
Dwarven Durability (PHB)
Every Dwarf should take this feat, regardless of class.
Shocking Flame (FRPG)
Even more damage, and this one scales!
Fierce Charge (D 367)
A solid feat to buff your racial Encounter power.
Swift Bite (D 367)
Some goodness for bloodying an enemy. Solid enough.
Unyielding Stone (PHB 2)
A nice jump in THP when you use your racial power. Can make you hilariously hard to bring down.
Versatile Master (PHB 2)
eek! Whoa. Half-Elves just got a MAJOR boost.
Strength from Pain (PHB 2)
Big damage for a turn when you're bloodied. Nice.
Unrelenting Assault (PHB 2)
Damage on a miss is nothing to sneeze at.
Action Recovery (PHB)
Could prove useful.
Beast Within (D 369)
+1 to hit AND damage while bloodied is sweet.
Beasthide Shifting (PHB 2)
A little damage resist while shifting. Solid.
Cliffwalk Shifting (PHB 2)
Increases your movement options. Nice.